Beastmaster 12th Circle Discipline Talent issue

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
DunKalar
Posts:10
Joined:Mon Jun 07, 2021 3:32 pm
Re: Beastmaster 12th Circle Discipline Talent issue

Post by DunKalar » Tue Aug 03, 2021 6:34 pm

Sharkforce wrote:
Thu Jun 17, 2021 5:33 pm
your adept is probably walking around in forged armour, carrying a forged weapon, probably has several thread items, might have several common magic items, and is quite possibly literally so famous that people recognize them on sight. I think most people are going to figure out *something* is out of the ordinary with you pretty quick. furthermore, impressive display is actually a skill, and you can be impressive with just about any talent... you can pull a sherlock holmes and use evidence analysis to make a bunch of observations about a person. you can run circles around them in conversation. you can sleight of hand a coin from behind their ear. nothing about impressive display says it must be overtly magical.
At this level, you should have learned to partially hide your identity - except you are a swordmaster - because otherwise you will be swarmed with help-requests from "normal people". Being famous does not only have perks but also a burden and balancing it is a fun part of Earthdawn.
Sharkforce wrote:
Thu Jun 17, 2021 5:33 pm
crushing blow makes the specialist warrior better at being a warrior, and down strike makes the people who get it follow a theme that fits their discipline. I'm really not seeing a problem here.
I still do see a problem here and many of the guys I talk to and play with agree on this problem to exist. But it is nontheless okay to have a different opinion. Like Fading Suns says "Rulebooks just give an example of how your game could be. If you and your players think that it is more fun otherwise, feel free to adapt." As long as everyone on the table is enjoying the game, everything is all right :).

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