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Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am
Ma-Ti (Azurea)

Post by Very Useful Gloves » Thu Jul 08, 2021 12:25 pm

Character Name: Azurea
Spoiler:
Character Name: Azurea
Points spent on item tier (10/20/30): 20
Points spent on random upgrade chance (0-8):
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Troll Size Flight dagger
If 8 points spent on item choice, select 1 requested power: Must be made of Orichalcum (element) to go with the theme. I have all the other elements from past items. Hoping for a Master tier item.
Ma-Ti

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

An eighteen inch golden orichalcum blade tapers from the point into a very flat diamond shape where it meets the very small guard. The five distinct colors of the woven cord handle seem to be only slightly less luminous than the blade. The blade seems unnaturally balanced, and seems to be able to balance at almost any point.

Once a thread is woven to the dagger the pulse of the cords can be felt on the hand. Like a heartbeat from within the dagger. As the blade passes through the air when thrown, faint whispers of encouragement can be heard.

Troll Flight Dagger
Dmg Step 3
STR Min 7
Size 2
Weight 2
Short Range 2-20
Long Range 21-40


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The dagger is Damage Step 4

Thread Rank Two
Effect:
The wielder gains +1 to attack tests with the dagger

Thread Rank Three
Key Knowledge:
The owner must learn the Name of the first wielder of the Dagger (Kwame, Lowland Troll)
Effect: The dagger is Damage Step 5

Thread Rank Four
Effect:
The range of the dagger is now 2-25 yards (short range) 31-50 yards (long range).

Thread Rank Five
Key Knowledge:
The owner must learn the name of the person who created the dagger (Wheeler, dwarven smith)
Effect: The user gains the Mountain Casts a Shadow /b] ability:
For 1 Strain as a Free action, the target of a successful attack with the dagger must make a Knockdown test against the damage received after armor.


Thread Rank Six
Effect:
The wielder gains +2 to attack tests with the dagger.

Thread Rank Seven
Key Knowledge:
The owner must learn who assisted in collecting the orichalcum for the dagger (Linka)
Effect: The user gains the Forest Casts a Shadow ability. For 1 Strain as a Free action, the dagger explodes into a tangle of vines upon impact. On a successful attack, the target is Harried and suffers Impaired Movement (-4) until the end of the next round.

Thread Rank Eight
Effect:
The dagger is Damage Step 6 and the usr gains +3 to attack tests with the dagger.

Thread Rank Nine
Key Knowledge:
The owner must learn who wove the cords for the grip (Gi)
Effect: The user gains the Thundercloud Casts a Shadow ability. For 1 Strain as a Free action, the dagger strikes with a crash of thunder. The target of a successful attack, and all adjacent characters, are treated as Blindsided and suffer a -2 penalty to Action tests until the end of the next round.


Thread Rank Ten
Effect:
The user gains the Pain Casts a Shadow ability. For 2 Strain, as a Simple action, the user can target an ally, making an attack against PD as normal. The dagger strikes with a splash of rejuvenating waters, and the target may spend a Recovery to immediately make a Recovery test with a +2 bonus per extra success on the attack.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Nightbringer

Post by Very Useful Gloves » Sat Feb 05, 2022 7:01 am

Character Name: Daldorer
Spoiler:
Character Name: Daldorer
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=1583
Name of item: Nightbringer
Current tier of item: Journeyman
Points spent on upgrade: 10
Requested new power: Surprise Me
Name

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

These soft leather boots are comfortable and largely non-descript outside of the glyph imrinted into the leather on each boot. Once donned, they give any wearer a slight spring in their step.

Thread Rank One
Key Knowledge:
The owner must learn the boots' Name.
Effect: The boots contain a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains the Nightbringer ability. As a Free action for 1 Strain, the boots shine like stars and the wearer moves fluidly across the battlefield. The wearer gains +2 ranks to Avoid Blow until the end of the next round.

Thread Rank Three
Key Knowledge:
The owner must learn who created the boots.
Effect: The wearer gains +1 to Physical Defense.

Thread Rank Four
Effect:
The bonus from Nightbringer is now +3 ranks to Avoid Blow.

Thread Rank Five
Key Knowledge:
The wearer must learn about the glyph on the boots.
Effect: As a Free action for 1 Strain, the wearer gains +3 to their next Initiative test.

Thread Rank Six
Effect:
If the wearer has Nightbringer active, they can use the following special maneuver:
Nightbringer (Wearer, Avoid Blow): Energy from movement is conserved and transferred by the boots. The wearer can spend additional successes on Avoid Blow tests to gain +1 to their next Initiative test. These bonuses are cumulative; e.g., two additional successes from one Avoid Blow test and one additional success from a second gives a total of +3 to the wearer’s next Initiative test.

Thread Rank Seven
Key Knowledge:
The wearer must learn the language the glyph is derived from
Effect: When Nightbringer is active, you may use Avoid Blow on Blindside and Surprise attacks. The bonus from Nightbringer is now +4 ranks to Avoid Blow.

Thread Rank Eight
Effect:
The spell matrix is now an Enhanced Matrix

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Anklebiter, Upgrade

Post by Very Useful Gloves » Sat Feb 05, 2022 7:05 am

Character Name: Elisen
Upgrade
Spoiler:
Character Name: Elisen
Name of item: Anklebiter
Current tier of item: Journeyman
Points spent on upgrade: 10
Anklebiter

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

The blade on this glaive is straight with the hint of a curve, suitable for piercing attacks and sweeping slashes. It is a dull gray and heavier than expected from the True earth infused to provide greater concussive force. The blade is inscribed with a single glyph. An intricately carved haft is infused with True wood to give it superior flexibility and to absorb the force generated by the blade.

It is a windling polearm without a thread attached, but resizes to be an appropriately sized polearm for the wielder with a thread attached.


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The glaive is Damage Step 5..

Thread Rank Two
Effect:
Effect. The wielder gains +1 to Attack tests made with the glaive.

Thread Rank Three
Key Knowledge:
The owner must learn what glyph was inscribed on the blade.
Effect: The wielder gains +1 rank to Waterfall Slam.

Thread Rank Four
Effect:
The glaive is Damage Step 6.

Thread Rank Five
Key Knowledge:
The owner must learn the nature of the carvings on the haft.
Effect: The wielder can use the following special maneuver:

Anklebiter (Wielder, Close Combat): For 1 Strain, the wielder can spend an additional success on an Attack test to cause knockdown instead of damage. The Knockdown Difficulty is the Damage test result; this is not reduced by armor.

Thread Rank Six
Effect:
The wielder gains +2 ranks to Waterfall Slam.

Thread Rank Seven
Key Knowledge:
The owner must learn the origin of the true earth.
Effect: The wielder gains +3 to Attack tests made with the glaive.

Thread Rank Eight
Effect:
The wielder can use the following special ability:

Kneecapped: For 3 strain the wielder may cast the Bone Shatter spell using Per + Thread Rank if they do not have the Spellcasting Talent. The user may use a single use of Waterfall Slam on this casting to affect all targets.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Heavy Hide of Feathered Glory

Post by Very Useful Gloves » Sat Feb 05, 2022 7:12 am

Character Name: Orlam
Spoiler:
Character Name: Orlam
http://fasagames.com/forum/viewtopic.php?p=14075#p14075
Points spent on item tier (10/20/30): 10 (Journeyman)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6

If 6 or 8 points spent on item choice, select exact base item: Hide Armour

Total TIPs spent: 16
Heavy Hide of Feathered Glory

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This black hide armor has large shoulder guards adorned with large feathers and the entire armor is stitched together with blue thread. The blue thread is also used to create wondrous images of griffin's in flight and at rest.
The armor keeps a shine in all conditions and the feathers regrow if lost due to heavy usage by the wearer. After some time the tough hide molds to the wearer which results in the wearers skin to darken and take on the hides toughness.

Without a thread tide to the item it functions as a normal set of hide armor
Physical Armor: 5
Mystic Armor: 1
Initiative Penalty: 1


Thread Rank One
Key Knowledge:
Learn the Armor's name: Heavy Hide of Feathered Glory
Effect: The armor is Physical Armor 6

Thread Rank Two
Effect:
When using Woodskin, the bark in the wearer's skin now carries repeating patterns of feathers. The wearer gains +1 Rank to Woodskin.

Thread Rank Three
Key Knowledge:
Discover which creature's hide you are wearing: Griffin
Effect: The armor is Physical Armor 7

Thread Rank Four
Effect:
The wearer gains +2 Woodskin

Thread Rank Five
Key Knowledge:
Research for whom the armor was created for and why)
Effect: The wearer gains the ability to spend an additional karma point on any recovery tests.

Thread Rank Six
Effect:
The wearer gains +1 recovery test

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Cuirass of Opposing Spirits

Post by Very Useful Gloves » Sat Feb 05, 2022 11:25 am

Character Name: Qwillem
Spoiler:
Character Name: Qwillem Turlough
http://fasagames.com/forum/viewtopic.php?f=56&t=2178
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6
If 6 or 8 points spent on item choice, select exact base item: Armor

Total TIPs spent: 16
Cuirass of Opposing Spirits

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This ringlet armor is made out of bronze with blue Jeremejevite impeded throughout the armor. It appears to be brittle and weak, a poor choice of protection. The armor feels very firm and shows no signs of wear even though it is ancient, with no weak link to be found. The suit of armor at first fits uncomfortably on the wearer almost like the rings and gems of the armor are trying to jab into the wearer. Over time the armor mergers with the wearer to provide incredible protection and comfort.

Without a Thread tide to the item it functions as a normal set of Ringmail armor
Physical Armor:6
Mystic Armor: 0
Initiative Penalty: 2


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The armor is Physical Armor 7

Thread Rank Two
Effect:
The armor is Mystic Armor 1

Thread Rank Three
Key Knowledge:
Discover which elements were used in the forging of the armor (Earth and Air)
Effect: The Armor is initiative penalty 1

Thread Rank Four
Effect:
The armor is Mystic Armor 2

Thread Rank Five
Key Knowledge:
Learn the elemental spirits names: Atmos air elemental, Terbis earth elemental
Effect: The armor fuses with the wearer and adds the strength of the earth to them. +2 to strength

Thread Rank Six
Effect:
The spirits work together to keep you upright. Spend 1 strain to gain +3 to a test to resist knockdown.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Wild Hunt

Post by Very Useful Gloves » Sat Feb 05, 2022 11:27 am

Character Name: Garak
Spoiler:
Character Name: Garak
http://fasagames.com/forum/viewtopic.php?p=19107#p19107
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6

If 6 or 8 points spent on item choice, select exact base item: Elven Warbow (but he's calling it an Orkish Warbow anyways)

Total TIPs spent: 16
Wild Hunt

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This crude warbow is made from bone and leather straps from some unfortunate beast. The bow takes some considerable effort to draw but that transfers into a powerful shot with immense stopping power.
When the bow is held it seems to always be aiming itself at anyone or anything within eyesight focusing on the heart. This effect is increased if an arrow is notched.
If the owner of the bow is sneaking with the bow out it starts to whisper to the owner to take the shot and fell the target of the hunt no matter what the owners thoughts are on the matter.
The bow is blood thirsty, it wants to watch an arrow plunge into a heart and watch the target of it's hunt bleed out.

Without a thread tide to the item it functions as a normal Elven Warbow
Elven Warbow Damage step 5


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name. Wild hunt
Effect: The bow’s damage step is 6

Thread Rank Two
Effect:
The bow provides +1 to Mystic Aim

Thread Rank Three
Key Knowledge:
Discover what bones make up the bow - Wyvern bones
Effect: The wielder of the Wild Hunt can spend one strain to cast Seeking Sight as per the Wizard Spell. If the wielder does not have spellcasting, they may make a Thread Rank + Per test to cast the spell.

Thread Rank Four
Effect:
The bow’s damage step is 7

Thread Rank Five
Deed:
Complete a great hunt
Effect: The bow provides +2 to Mystic Aim.
Seeking Sight is now cast with an additional thread tied (+5 total effect)

Thread Rank Six
Effect:
Spend 1 strain to gain +3 to Mystic Pursuit as you shoot an arrow into the sky which points you in the right direction as it flashes yellow.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Igaprix’s Emerald Ring

Post by Very Useful Gloves » Sat Feb 05, 2022 11:28 am

Character Name: Zil
Spoiler:
Character forum thread link: Zil
http://www.fasagames.com/forum/viewtopi ... 361#p11361
Points spent on item tier (10/20/30): 10 x 2 (Warden)
Points spent on random upgrade chance (0-8): 4 on one of them
Points spent on item choice (0-8): 8 x 2
If 6 or 8 points spent on item choice, select exact base item: Any two little items that might include a matrix.
If 8 points spent on item choice, select 1 requested power: Enhanced Matrix (each)
Total TIPs spent: 18 x 2, +4 = 40
TI #8 & 9. Two items. They don't have to be linked, I just let my points accumulate too long.
Igaprix’s Emerald Ring

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A brilliant rose gold ring with an emerald as the centerstone, filled with elemental energies. While looking at the emerald you can see a dark and corrupted forest slowly transforming into a vibrant dark green.

This ring and it’s companion Igaprix’s Sapphire ring were worn by the hermit elementalist Igaprix to assist him in relating to others and communing with air spirits


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name. Igaprix Emerald Ring
Effect: The ring contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains +1 to interaction tests

Thread Rank Three
Key Knowledge:
Discover what materials were used in creating the ring.
Effect: The wearer gains +1 to willforce

Thread Rank Four
Effect:
The wearer gains +2 to interaction tests

Thread Rank Five
Key Knowledge:
The wearer must learn about the first owner.
Effect: The wearer gains +2 to willforce

Thread Rank Six
Effect:
The wearer gains +2 to charisma

Thread Rank Seven
Deed:
Cleanse a corrupted earth location
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect:

The wearer gains the ability to add an additional karma to Willforce tests.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Igaprix’s Sapphire

Post by Very Useful Gloves » Sat Feb 05, 2022 11:28 am

Character Name: Zil
Spoiler:
Character forum thread link: Zil
http://www.fasagames.com/forum/viewtopi ... 361#p11361
Points spent on item tier (10/20/30): 10 x 2 (Warden)
Points spent on random upgrade chance (0-8): 4 on one of them
Points spent on item choice (0-8): 8 x 2
If 6 or 8 points spent on item choice, select exact base item: Any two little items that might include a matrix.
If 8 points spent on item choice, select 1 requested power: Enhanced Matrix (each)
Total TIPs spent: 18 x 2, +4 = 40
TI #8 & 9. Two items. They don't have to be linked, I just let my points accumulate too long.
Igaprix’s Sapphire Ring

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

This engraved platinum ring has many sapphire shards embedded in the design to reflect clouds and sky. The detail of the cloud engravings seems to move around the ring while the sapphires seem to dull as day turns to night.

This ring and its companion Igaprix’s Emerald ring were worn by the hermit elementalist Igaprix to assist him in relating to others and communing with air spirits


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The belt contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains +1 to Temper Flesh

Thread Rank Three
Key Knowledge:
Discover what materials were used in creating the ring.
Effect: The wearer gains the ability Connected to Air. As a free action for 1 strain, they can improve any spell they cast with the keyword Air by gaining a +2 to Spellcasting Tests and Thread Weaving Tests for those spells.

Thread Rank Four
Effect:
The wearer gains +2 to temper flesh

Thread Rank Five
Key Knowledge:
The wearer must learn about the ring’s first owner.
Effect: The Connected to Air ability now allows an additional karma point to be added to the spellcasting test for any spell with the Air keyword.


Thread Rank Six
Effect:
The wearer gains +1 to a discipline of their choice for the purpose of determining Durability.

Thread Rank Seven
Deed:
Cleanse a corrupted earth location
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect:
When the Connected to Air ability is activated it now also increases all spells with the Air keyword to gain 1 additional effect successes.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Vestments of the Masquerade

Post by Very Useful Gloves » Sat Feb 05, 2022 11:29 am

Character Name: Caesar
Spoiler:
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=2420
Points spent on item tier (10/20/30): 10 (Journeyman)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: CrystalWeave Armor
If 8 points spent on item choice, select 1 requested power: Some sort of disguise power such that the armor can mimic other armors or clothing. Maybe such that the armor functions as a disguise kit and disguises other carried and worn items as well? Anyway, some sort of disguise power that disguises at the very least the armor.
Total TIPs spent: 18
Vestments of the Masquerade

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This rather drab Crystalweave armor is so boring you can understand why it's been collecting dust in the chest where you discovered it. It's only after wearing it that it slowly begins to gain some color.
The color of the armor changes depending on the mood of the wearer; blue tones for sad, red for anger, yellow for scared etc... The true power of the armor comes later once the owner discovers that they can control the color changes to turn the armor into any form of clothing they wish. The armor starts to giggle to the owner once the armor disguises itself and it will encourage the owner to deceive everyone once The Actor ability has been activated. Some mischievous fey spirit is bound to this armor.

Without a thread tide to the item it functions as a normal set of Crystalweave armor
Physical Armor: 3
Mystic Armor: 4
Initiative Penalty: 1


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name. Vestments of the Masquerade
Effect: The armor is Physical Armor 4

Thread Rank Two
Effect:
The armor is Mystic Armor 5

Thread Rank Three
Key Knowledge:
Discover who created the armor
Effect: The Actor For 1 strain the wearer gains +3 steps to a Disguise Self test along with the ability to change the appearance of the armor to any other clothing or armor they wish. (armor stats remain)


Thread Rank Four
Effect:
The armor is Physical Armor 5

Thread Rank Five
Key Knowledge:
Research the name of the fey spirit tied to the armor. Cedpar Thifreg
Effect: The wielder can use the following special ability:

The Actor ability also provides +2 to Mimic Voice tests.

Thread Rank Six
Effect:
The armor not only changes its appearance depending on whom the wearer is talking to, increasing the wearer’s attractiveness. The wearer gains +2 charisma.

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