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Very Useful Gloves
Posts:117
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Articulate Ambiguity (Vallone)

Post by Very Useful Gloves » Sun Apr 25, 2021 11:07 pm

Character Name:
Spoiler:
Character Name: Vallone
Points spent on item tier (10/20/30): 10 (Journeyman)
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: ninja mask
If 8 points spent on item choice, select 1 requested power: It would be neat if the mask's pattern had a mouth that could move when the wearer talks. If this takes too much agency from the design team I understand.

Total TIPs spent: 18
Articulate Ambiguity

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A fine crafted mask of gold and silver, a series of eight vertical panels. Each panel has intricate filigree across the surface . When not worn, the mask fold directly in the centre of the panels.. The back of the mask is a black silk that hangs slightly below the plates. While the silk is very light and thin is quite opaque.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The owner gains the Unseen Voice ability.
Unseen Voice The middle four plates of the mask articulate backwards over the other plates to reveal a set of thick red lips embroidered onto the mask. The mouth begins to visibly move to onlookers when the user speaks. The wearer can sync the mask to his voice or have it remain inert with a Free action.

Thread Rank Two
Effect:
The mask provides a +1 Mimic Voice.
Unseen Voice now allows the mask to remain inert and project the sound of the users voice from another location within 10 yards.

Thread Rank Three
Key Knowledge:
Where the mask was made. (Widowforge)
Effect: The mask provides +1 Rank of Speak Language.
Unseen Voice can now be controlled to mouth the spoken words in a different language than the user is speaking.

Thread Rank Four
Effect:
The mask provides +2 Ranks of Speak Language
Unseen Voice can now be controlled to mouth words different from what the user is speaking. Make a Speak Language (8) test as a simple action to mouth a coherent sentence.

Thread Rank Five
Key Knowledge:
Must learn the name of the creator. (Haisorhun, Death’s Second Wife)
Effect: While the mouth of Unseen Voice is synced with the users speech and language: as a simple action for 1 strain the mask provides a +3 bonus to Charisma based actions until the end of the turn.

Thread Rank Six
Effect:
The mask provides a +2 bonus to Charisma
Last edited by Very Useful Gloves on Mon Apr 26, 2021 12:46 am, edited 1 time in total.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Tuulihakki (Truck)

Post by Very Useful Gloves » Sun Apr 25, 2021 11:08 pm

Character Name: Truck
Spoiler:
Points spent on item tier (10/20/30): 20
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Crystal Plate Armor sized and fitted for a flying windling.
If 8 points spent on item choice, select 1 requested power: Reduced Initiative Penalty.

Total TIPs spent: 28
Note that this is a Warden item.
Tuulihakki

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

The air behaves strangely around this suit of Crystal Plate armor. The living crystal shimmers and chimes as if caught in a gentle breeze, but the air around the wearer is still even in a stiff wind. The leather backing of the armor is inscribed with silver glyphs. The armor is sized for a Windling, but adjusts to fit its wearer once a Thread is woven to it. Notably, when Air Armor is cast on the wearer of this armor, their clothes do not inflate (though they do receive the bonus).

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name (Tuulihakki)
Effect: The armor’s initiative penalty improves to -4.

Thread Rank Two
Effect:
The wearer gains the Wind Cage ability while Air Dance is active. The wearer may spend 1 strain as a Simple action to steal the air around an engaged target, imposing a -2 penalty on the target’s next Initiative test.

Thread Rank Three
Key Knowledge:
The owner must learn the item creator’s Name (Wesimona the Windtamer)
Effect: The armor’s initiative penalty improves to -3.

Thread Rank Four
Effect:
When using the Wind Cage ability, the wearer can remove the wind from a target’s wings. On a successful close combat attack, the wearer gains a free extra success that can only be used for the Clip the Wing maneuver.

Thread Rank Five
Key Knowledge:
The owner must learn the name of the Air Spirit bound to the armor (Shilasesh).
Effect: The armor’s initiative penalty improves to -2.

Thread Rank Six
Effect:
The wearer gains the Buffeting Winds maneuver. The armor chimes like many perfectly tuned crystals caught in a wild wind.
Buffeting Winds (Wearer, Close Combat): The wearer may spend additional successes on the close combat attack triggered by Air Dance to impair the target’s movement. The target suffers a -4 yard penalty to movement per success spent in this fashion.

Thread Rank Seven
Key Knowledge:
The owner must learn why Shilasesh agreed to be bound to the armor. (Wesimona defeated the Horror known as Stormbinder, who had imprisoned and trapped many spirits of air).
Effect: The armor’s initiative penalty is 0.

Thread Rank Eight
Effect:
The armor is Physical Armor 9, Mystic Armor 9, and provides an additional 3 PA/MA vs. attacks with the Air keyword.

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Insouciance (Patrique)

Post by Very Useful Gloves » Sun Apr 25, 2021 11:08 pm

Character Name: Patrique Caduceure
Spoiler:
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=2060
Points spent on item tier (10/20/30): 10 - journeyman

Total TIPs spent: 10

(SPIN TO WIN!!)
Insouciance

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This leather breastplate is deceptively simple. It seems not just ordinary but downright plain - as if this armor literally does not care what you think of it. It does its job well, expertly crafted with overlapping strips of leather, but is not at all inclined to show off. Its stitching is precisely what is necessary to keep it together and couldn’t be bothered to be fancy or decorative. The armor is brown, which is the color leather should be because who really cares about fancy dyes anyway?

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name (Insouciance).
Effect: The armor provides 4 Physical Armor.

Thread Rank Two
Effect:
The owner of the armor gains a +1 bonus to Social Defense.

Thread Rank Three
Key Knowledge:
The owner must learn who first wore the armor (Daligheri Ostenvalt)
Effect: The armor provides 5 Physical Armor.

Thread Rank Four
Effect:
The owner of the armor gains +1 rank of Resist Taunt.

Thread Rank Five
Key Knowledge:
The owner must learn the circumstances under which the armor became a Thread Item (Daligheri spent the night in a Harpy nest and emerged alive and with a strange new friend).
Effect: The owner of the armor gains a +2 bonus to Social Defense.

Thread Rank Six
Effect:
The owner of the armor gains +2 ranks of Resist Taunt.

Very Useful Gloves
Posts:117
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Ravenshadow Bloodtear (Nergae)

Post by Very Useful Gloves » Sun Apr 25, 2021 11:09 pm

Character Name: Nergae
Spoiler:
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=2137
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8):
Points spent on item choice (0-8): 8
If 2 points spent on item choice select 1 of {Weapon, Armor, Worn, Misc Gear}:
OR
If 4 points spent on item choice: select 1 of {1h Melee Weapon, 2h Melee Weapon, Thrown Weapon, Missile Weapon, Spellcasting "weapon", Light Armor, Heavy Armor, Shield, Living Armor, Worn (Combat), Worn (Social), Worn (Spellcasting), Worn (Utility), Instrument, Misc (Social), Misc (Spellcasting), Misc (Utility)}:
OR
If 6 or 8 points spent on item choice, select exact base item: I don't really care, just not armor, because that's what I want for my next TI
If 8 points spent on item choice, select 1 requested power: Claw Shape

Total TIPs spent: 18
Ravenshadow Bloodtear

Maximum Threads: 1 (The loneliest number of Threads)
Mystic Defense: 12
Legend Point Cost: Journeyman

This double loop full finger ring armors one finger from its base knuckle to its clawed tip. Sure, a full gauntlet would be better, but this ring knows we are all alone. Even our fingers. It is an intricately worked silver affair, sure to be a hot topic of conversation. Hidden within its gothic embellishments are lines of verse, mostly to do with darkness, ravens, and existential anguish. This is the sort of ring your parents wore to piss off their parents. Or to make it easier to hold the proper quantity of high quality narcotic powders.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name (Ravenshadow Bloodtear, which is the most awesome name no YOU shut up).
Effect: The owner gains +1 Rank of Claw Shape.

Thread Rank Two
Effect:
I bleed to make the darkness real. Any target wounded by the owner’s Claw Shape finds darkness crowding their vision and suffers the penalties for Partial Blindness until the end of the next round.

Thread Rank Three
Key Knowledge:
The owner must learn who wrote the first lines of verse inscribed on the ring (The Elven poet Sinvathir Penathalli, aka Lord Nightwolf Soulwhisper)
Effect: The owner gains +2 Ranks of Claw Shape

Thread Rank Four
Effect:
In darkness are my wounds revealed. The owner gains a +3 bonus to damage tests against targets suffering from Partial or Full Blindness penalties.

Thread Rank Five
Deed:
The owner must spend an entire month wearing all black, at the end of which they must inscribe (or have someone inscribe) a new line of verse on the ring. Ideally something dark and edgy. Or whatever. Be cool. (This Deed does not require an adventure, but don’t let us stop you from going on an emo poet adventure)
Effect: The owner gains +3 Ranks of Claw Shape

Thread Rank Six
Effect:
The owner knows that everybody hurts and everybody cries, and may now gain strength from their own pain. The ring provides 1 level of Fury.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Point of Triumph (Upgrade) - Lazulin

Post by Very Useful Gloves » Sun Apr 25, 2021 11:10 pm

Character Name: Lazulin
Spoiler:
Name of item:Point of Triumph
Current tier of item: Journeyman
Points spent on upgrade: 22
Requested new power: Gaining Karma from Causing Wounds (ex. Reaper Blade EDC p.222)
Point of Triumph

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A fine specimen of a troll spear by any measure, with a light but sturdy haft, prominent wings, and a longer than usual leaf blade. While the craftsmanship would make any warrior proud, none of it is notable. However, the golden feathers affixed to the socket below the wings are unique and immediately catch the eye.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The spear is Damage Step 6.

Thread Rank Two
Effect:
The wielder gains +1 to Attack tests with the spear.

Thread Rank Three
Key Knowledge:
The owner must learn what creature the feathers are from.
Effect: The wielder gains the Point of Triumph ability. For 1 Strain as a Simple action, the blade turns to gold and gleams brightly for all to see, inspiring up to thread rank allies within 10 yards of the wielder’s choice. The wielder may give inspired allies a +1 bonus to their next Action test by the end of the next round.

Thread Rank Four
Effect:
While The Point of Triumph is active, elaborate sunburst carvings appear down the haft. Inspired allies also gain a +1 bonus to their next Initiative test.

Thread Rank Five
Key Knowledge:
The owner must learn who crafted the spear.
Effect: While The Point of Triumph is active, it appears as though sunlight is coming from behind the spear at all angles. The wielder gains +1 to their Physical Defense for each adjacent inspired ally.

Thread Rank Six
Effect:
While The Point of Triumph is active, light spills from the sunbursts carved in the haft. The wielder can spend a Karma Point as Free action on an Action test an inspired ally makes. This can be used once per round.
Thread Rank Seven
Key Knowledge:
The owner must learn who first wielded the spear.
Effect: The spear is Damage Step 7, and the wielder gains +2 to Attack tests with it.

Thread Rank Eight
Effect:
The owner gains a Karma point each time they cause a Wound with the spear. They cannot exceed their normal Karma Maximum and these Karma points disappear when combat is over.

Very Useful Gloves
Posts:117
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Ouroboural Band (Juniper)

Post by Very Useful Gloves » Sun Apr 25, 2021 11:11 pm

Character Name: Juniper
Spoiler:
Character Name: Juniper

Points spent on item tier (10/20/30): 10 (Journeyman)
Points spent on item choice (0-8): 8 (Ring)

If 8 points spent on item choice, select 1 requested power: +1 Circle for determining Karma

Total TIPs spent: 18
Ouroboral Band

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

The ring is comprised of a pair of intertwined bands, one gold band, one lead band. The bands are quite plain other than the fact that they seem to be independent of one another, but somehow fused together. The gold band has a dull comforting warmth to it, while the lead band feels cold to the touch.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The ring grants +1 to non-violent Charisma based tests

Thread Rank Two
Effect:
The wearer increases their highest Circle by 1 for determining their Karma Pool.

Thread Rank Three
Key Knowledge:
The owner must learn where the item was created. The Cliff City of Lalai Gorge
Effect: The ring grants +2 to non-violent Charisma based tests

Thread Rank Four
Effect:
The ring grants +1 Social Defense

Thread Rank Five
Key Knowledge:
The owner must learn the name of the first wearer of the band. H’onani Lakis Syrtis, ‘the River’s Gamble’
Effect: The wearer may store Karma Points up to the Thread Rank in the band. The wearer may transfer Karma Points between their Karma pool and the band during their Karma Ritual, and may spend Karma from the band as if it were in their Karma pool.

Thread Rank Six
Effect:
+2 Charisma.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Equilibrium (A'horangi)

Post by Very Useful Gloves » Sun Apr 25, 2021 11:11 pm

Character Name:
Spoiler:
Character Name: A'horangi

Points spent on item tier (10/20/30): 10 (Warden)
Points spent on item choice (0-8): 8 (Earth Bracelet)

If 8 points spent on item choice, select 1 requested power: +1 Circle for determining Karma

Total TIPs spent: 18
Equilibrium

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A series of polished pellets of True Earth joined together strands of True Water. The pellets are soft to the touch and will deform when pressed against gently, but provide greater resistance the greater force is pushed against them.
Upon tying a thread to the bracelet droplets of true water will drop from the water and traverse the length and breadth of the wearer. Down legs and tails, across the torso, up the arms, around the neck and head, then returning to the bracelet.


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: +1 Wound Balance

Thread Rank Two
Effect:
The wearer increases their highest Circle by 1 for determining their Karma Pool.

Thread Rank Three
Key Knowledge:
Must learn the name of the creator (Orban Pal, human weaponsmith)
Effect: +2 Wound Balance

Thread Rank Four
Effect:
+3 Wound Balance

Thread Rank Five
Key Knowledge:
Must learn where the bracelet was forged. (Ancient Kingdom of Scavia)
Effect: The wearer may store Karma Points up to the Thread Rank in the bracelet. The wearer may transfer Karma Points between their Karma pool and the bracelet during their Karma Ritual, and may spend Karma from the bracelet as if it were in their Karma pool.

Thread Rank Six
Effect:
+1 Wound Threshold

Thread Rank Seven
Key Knowledge:
Must learn what the bracelet was created for (Created to be the core to a warding enchantment for a kaer)
Effect: The wearer gains the Earth’s Balance special maneuver.
Earth’s Balance (Adept, Wound Balance, Equilibrium): The wearer calls upon the power of the earth and can spend additional successes on a Wound Balance test as a result of an enemy attack to add +2 bonus per success spent towards the next Body Control roll before the end of the next turn.

Thread Rank Eight
Effect:
+3 Wound Threshold

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Flying Hussar Cape (Elisen) (Revised)

Post by Very Useful Gloves » Tue Jun 08, 2021 12:11 pm

Character Name: Elisen
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: Cape or similar, ideally that can work for a windling
If 8 points spent on item choice, select 1 requested power: 3 ranks of Gliding Stride

It would be awesome if the "cape" aesthetically went with Death Flies on Sparkly Wings and Falling Star Shower

Total TIPs spent: 18
Flying Hussar’s Cape

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This jaunty half-cape is meant to be worn over one shoulder and is significantly better at providing decoration than protection. It is also gold lamé. It shines. It shimmers. It gleams. It glows. It most certainly flaps and flows most enchantingly during high speed maneuvers. It is also emblazoned with a green dragonfly sigil.

Thread Rank One
Key Knowledge:
The owner must learn who first wore the cape.
Effect: The cape can be made to glow as if it were a medium Light Quartz. The wearer can turn this effect on and off as a Free action (though only once per round).

Thread Rank Two
Effect:
The wearer gains +1 to Initiative.

Thread Rank Three
Key Knowledge:
The owner must learn what military company commissioned these capes (The 2nd Northern Gossamer Hussars).
Effect: The wearer gains +1 Rank of Riding.

Thread Rank Four
Effect:
The wearer gains +2 to Initiative.

Thread Rank Five
Key Knowledge:
The owner must learn who made the cape.
Effect: The wearer gains the Golden Parachute ability. The cape balloons as it catches the air. As a Free action, the wearer may spend 1 strain to gain +3 Ranks of Gliding Stride.

Thread Rank Six
Effect:
The wearer gains +2 Ranks of Riding.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Circlet of Continuous Celebration (Elisen)

Post by Very Useful Gloves » Tue Jun 08, 2021 12:12 pm

Character Name:
Spoiler:
Character Name: Elisen
Points spent on item tier (10/20/30): 10 (warden)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: A diadem, the sparklier the better :P
If 8 points spent on item choice, select 1 requested power: +2 Perception

Total TIPs spent: 18
Circlet of Continuous Cerebration

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

Without any thread tied, the diadem appears to be a circlet of black encrusted stone with a series of seven gradually increasing shards with the centre most largely dominating the crown. Once a thread has been tied to the crown, the dark facade cracks and falls away revealing a brilliant crystal diadem that seems to swirl and blossom with contained energy.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: Tidal energy similar to that seen in the crystal begins to become faintly visible around other Namegivers. The wearer gains +1 rank to Astral Sight

Thread Rank Two
Effect:
The wearer gains +1 to tests to recall or gain information

Thread Rank Three
Key Knowledge:
The owner must learn the name of the creator of the diadem (Pensiero Squillair, human Illusionist)
Effect: The wearer gains +2 ranks to Astral Sight

Thread Rank Four
Effect:
The wearer gains +1 rank to True Sight

Thread Rank Five
Key Knowledge:
The owner must learn where the crystal was harvested (The southern edges of the Dragon Mountains)
Effect: The wearer gains Enhanced Senses [Sight](2)

Thread Rank Six
Effect:
The wearer gains +2 Perception.

Thread Rank Seven
Key Knowledge:
The owner must learn the name the creator gave the energies of the diadem (Ephemeral Mesmoria)
Effect: The wearer gains +3 to tests to recall or gain information

Thread Rank Eight
Effect:
The wearer gains +3 ranks to True Sight.

Very Useful Gloves
Posts:117
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Jakob's Razor (Keel)

Post by Very Useful Gloves » Tue Jun 08, 2021 12:23 pm

Character Name:
Spoiler:
Character Name: Keel
Character forum thread link: Keel
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Broadsword
If 8 points spent on item choice, select 1 requested power: Lightning-related close combat bonus

Total TIPs spent: 18
Jakob’s Razor

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A polished silver sword consisting of a pair of blades with no interconnecting region in the middle. The space is large enough to insert a finger or a coin, but doing so will provide a slight jolt once a thread has been tied. Upon closer inspection, there appears to be a fine filament upon the inside flats of the two blades.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The sword is Damage step 6.

Thread Rank Two
Effect:
The sword is Damage step 7.

Thread Rank Three
Key Knowledge:
Must learn the name of the creator. (Quosin Gurus, Ork Elementalist from the far east)
Effect: For 1 Strain, electricity sparks between the gap in the blade and gains +3 to the next close combat Damage test.

Thread Rank Four
Effect:
The sword is Damage step 8.

Thread Rank Five
Key Knowledge:
Must learn the material that lines the inside of the blades.(Azijin whiskers)
Effect: As a normal action, for 2 strain and the vocalization of a cat-like meow or hiss, the owner may shoot a bolt of electricity at a target within 20 yards. The wielder makes a Spellcasting, or Per + thread rank test against the targets Mystic Defense. If successful the wielder makes a Wil + thread rank test as the damage test, Physical Armor protects. Each additional success allows the electricity to arc to an additional target. Compare the original casting against the targets Mystic Defense. The charge will not jump from secondary targets.

Thread Rank Six
Effect:
The wielder can spend 1 more strain to increase the bonus of Rank 3 ability increases to +6 (2 strain total).

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