Vargo, Dwarf Weaponsmith
Posted: Wed Dec 01, 2021 1:45 am
Roll20 Name: Stuart F.
Discord ID: kickmurder#8251
Character Name: Vargo Tusur Stonebreaker
Race: Dwarf
Heat Sight, Strong Back (+2 STR for carrying capacity)
ECR: 2 (600-2300 Legend)
Lifetime Legend Total: 2520
Unspent Legend: 120
Thread Item Points: 9
Silver: 525
Discipline: Weaponsmith
Circle: 2nd
Discipline Abilities
Characteristics
Dex: 14 (6: D10)
Str: 13 (6: D10)
Tou: 14 (6: D10)
Per: 17 (7: D12)
Wil: 13 (6: D10)
Cha: 12 (5: D8)
Karma Mod: 4
Karma Step: D6
Karma Max:
Uncon: 38
Death: 46
Init: 6 / D10 (4 / D6)
PD: 10
PA: 5 (Hardened Leather)
MD: 11
MA: 2
SD: 7
Movement: 10
Carrying Capacity: 155
Wound Threshold: 11
Recovery tests per day: 3 (7/D12)
[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (3) 10 / 2D8
First Circle Discipline Talent: Item History (2) 9 / D8+D6
First Circle Discipline Talent: Melee Weapons (3) 9 / D8+D6
First Circle Discipline Talent: Steel Thought (2) 8 / 2D6
First Circle Discipline Talent: Thread Smithing (2) 9 / D8+D6
First Circle Talent Option: Fireblood (3) 9 / D8+D6
Second Circle Discipline Talent: Conversation (1) 6 / D10
Second Circle Talent Option: Awareness (3) 10 / 2D8
Free Talent: Craftsman (2)* 9 / D8+D6
*Rank is equal to Weaponsmith Circle
Other Talents
Racial Talent: Name (Rank)
Talent Knacks
Talent Knack Name
Spells
If Appropriate
Skills
Knowledge Skill: Mining (1) 8 / 2D6)
Knowledge Skill: Local Geography (1) 8 / 2D6
Knowledge Skill: Dwarf Lore (1) 8 / 2D6
Read/Write Language: (1) (Dwarf) 8 / 2D6
Speak Language: (2) (Dwarf, Troll)
Artisan Skill: Rune Carving (2) 7 / D12
General Skill: Alchemy (3) 10 / 2D8
General Skill: Navigation (2) 8 / 2D6
General Skill: Wilderness Survival (1) 8 / 2D6
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (11 days)
Hardened Leather Armor (PA: 5, MA: 0, IP: -1) 40sp
Forged Spiked Mace (Damage Step: 9 (15 / d12+2d6), Str: 13, Size: 4) 40sp
Navigation Charts 15sp
Sacks (3) 6sp
Belt Pouch 1sp
Sling (Damage Step: 2 (8 / 2D6, Str. 5, Size: 2, Short: 2-20, Long: 21-40) 3sp
*Leather Armor (PA: 3, MA: 0, IP: 0) 10sp
* unequipped
Threads Tied:
Animal Companions:
Brief Backstory:
Vargo was raised a miner's son, his father working to expand the delves of the Dwarf kingdon. When Vargo was very young, his father died working the mines and his mother did not want this life for Vargo. Instead he was apprenticed to a Weaponsmith and has been carefully (and safely) learning the trade. He is now realizing that to truly be a Weaponsmith of renown he must go out into Barsaive and contend with all the dangers the world holds. He cannot live in the safety of the city, he must seek experiences and find the things that will truly allow him to craft true masterworks. He must seek exotic materials outside the safety of the city walls and he has listened well to the many stories of heroes of the past. He thinks he is ready.
Discord ID: kickmurder#8251
Character Name: Vargo Tusur Stonebreaker
Race: Dwarf
Heat Sight, Strong Back (+2 STR for carrying capacity)
ECR: 2 (600-2300 Legend)
Lifetime Legend Total: 2520
Unspent Legend: 120
Thread Item Points: 9
Silver: 525
Discipline: Weaponsmith
Circle: 2nd
Discipline Abilities
Characteristics
Dex: 14 (6: D10)
Str: 13 (6: D10)
Tou: 14 (6: D10)
Per: 17 (7: D12)
Wil: 13 (6: D10)
Cha: 12 (5: D8)
Karma Mod: 4
Karma Step: D6
Karma Max:
Uncon: 38
Death: 46
Init: 6 / D10 (4 / D6)
PD: 10
PA: 5 (Hardened Leather)
MD: 11
MA: 2
SD: 7
Movement: 10
Carrying Capacity: 155
Wound Threshold: 11
Recovery tests per day: 3 (7/D12)
[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (3) 10 / 2D8
First Circle Discipline Talent: Item History (2) 9 / D8+D6
First Circle Discipline Talent: Melee Weapons (3) 9 / D8+D6
First Circle Discipline Talent: Steel Thought (2) 8 / 2D6
First Circle Discipline Talent: Thread Smithing (2) 9 / D8+D6
First Circle Talent Option: Fireblood (3) 9 / D8+D6
Second Circle Discipline Talent: Conversation (1) 6 / D10
Second Circle Talent Option: Awareness (3) 10 / 2D8
Free Talent: Craftsman (2)* 9 / D8+D6
*Rank is equal to Weaponsmith Circle
Other Talents
Racial Talent: Name (Rank)
Talent Knacks
Talent Knack Name
Spells
If Appropriate
Skills
Knowledge Skill: Mining (1) 8 / 2D6)
Knowledge Skill: Local Geography (1) 8 / 2D6
Knowledge Skill: Dwarf Lore (1) 8 / 2D6
Read/Write Language: (1) (Dwarf) 8 / 2D6
Speak Language: (2) (Dwarf, Troll)
Artisan Skill: Rune Carving (2) 7 / D12
General Skill: Alchemy (3) 10 / 2D8
General Skill: Navigation (2) 8 / 2D6
General Skill: Wilderness Survival (1) 8 / 2D6
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (11 days)
Hardened Leather Armor (PA: 5, MA: 0, IP: -1) 40sp
Forged Spiked Mace (Damage Step: 9 (15 / d12+2d6), Str: 13, Size: 4) 40sp
Navigation Charts 15sp
Sacks (3) 6sp
Belt Pouch 1sp
Sling (Damage Step: 2 (8 / 2D6, Str. 5, Size: 2, Short: 2-20, Long: 21-40) 3sp
*Leather Armor (PA: 3, MA: 0, IP: 0) 10sp
* unequipped
Threads Tied:
Animal Companions:
Brief Backstory:
Vargo was raised a miner's son, his father working to expand the delves of the Dwarf kingdon. When Vargo was very young, his father died working the mines and his mother did not want this life for Vargo. Instead he was apprenticed to a Weaponsmith and has been carefully (and safely) learning the trade. He is now realizing that to truly be a Weaponsmith of renown he must go out into Barsaive and contend with all the dangers the world holds. He cannot live in the safety of the city, he must seek experiences and find the things that will truly allow him to craft true masterworks. He must seek exotic materials outside the safety of the city walls and he has listened well to the many stories of heroes of the past. He thinks he is ready.