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Vargo, Dwarf Weaponsmith

Posted: Wed Dec 01, 2021 1:45 am
by kickmurder
Roll20 Name: Stuart F.
Discord ID: kickmurder#8251
Character Name: Vargo Tusur Stonebreaker
Race: Dwarf
Heat Sight, Strong Back (+2 STR for carrying capacity)

ECR: 2 (600-2300 Legend)
Lifetime Legend Total: 2520
Unspent Legend: 120
Thread Item Points: 9
Silver: 525

Discipline: Weaponsmith
Circle: 2nd
Discipline Abilities


Characteristics
Dex: 14 (6: D10)
Str: 13 (6: D10)
Tou: 14 (6: D10)
Per: 17 (7: D12)
Wil: 13 (6: D10)
Cha: 12 (5: D8)

Karma Mod: 4
Karma Step: D6
Karma Max:
Uncon: 38
Death: 46

Init: 6 / D10 (4 / D6)
PD: 10
PA: 5 (Hardened Leather)
MD: 11
MA: 2
SD: 7

Movement: 10
Carrying Capacity: 155
Wound Threshold: 11
Recovery tests per day: 3 (7/D12)

[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (3) 10 / 2D8
First Circle Discipline Talent: Item History (2) 9 / D8+D6
First Circle Discipline Talent: Melee Weapons (3) 9 / D8+D6
First Circle Discipline Talent: Steel Thought (2) 8 / 2D6
First Circle Discipline Talent: Thread Smithing (2) 9 / D8+D6
First Circle Talent Option: Fireblood (3) 9 / D8+D6

Second Circle Discipline Talent: Conversation (1) 6 / D10
Second Circle Talent Option: Awareness (3) 10 / 2D8

Free Talent: Craftsman (2)* 9 / D8+D6
*Rank is equal to Weaponsmith Circle

Other Talents
Racial Talent: Name (Rank)

Talent Knacks
Talent Knack Name

Spells
If Appropriate

Skills
Knowledge Skill: Mining (1) 8 / 2D6)
Knowledge Skill: Local Geography (1) 8 / 2D6
Knowledge Skill: Dwarf Lore (1) 8 / 2D6

Read/Write Language: (1) (Dwarf) 8 / 2D6
Speak Language: (2) (Dwarf, Troll)

Artisan Skill: Rune Carving (2) 7 / D12
General Skill: Alchemy (3) 10 / 2D8
General Skill: Navigation (2) 8 / 2D6
General Skill: Wilderness Survival (1) 8 / 2D6

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (11 days)

Hardened Leather Armor (PA: 5, MA: 0, IP: -1) 40sp
Forged Spiked Mace (Damage Step: 9 (15 / d12+2d6), Str: 13, Size: 4) 40sp
Navigation Charts 15sp
Sacks (3) 6sp
Belt Pouch 1sp
Sling (Damage Step: 2 (8 / 2D6, Str. 5, Size: 2, Short: 2-20, Long: 21-40) 3sp
*Leather Armor (PA: 3, MA: 0, IP: 0) 10sp

* unequipped

Threads Tied:

Animal Companions:

Brief Backstory:
Vargo was raised a miner's son, his father working to expand the delves of the Dwarf kingdon. When Vargo was very young, his father died working the mines and his mother did not want this life for Vargo. Instead he was apprenticed to a Weaponsmith and has been carefully (and safely) learning the trade. He is now realizing that to truly be a Weaponsmith of renown he must go out into Barsaive and contend with all the dangers the world holds. He cannot live in the safety of the city, he must seek experiences and find the things that will truly allow him to craft true masterworks. He must seek exotic materials outside the safety of the city walls and he has listened well to the many stories of heroes of the past. He thinks he is ready.

Re: Vargo, Dwarf Weaponsmith

Posted: Sun Dec 12, 2021 6:57 am
by kickmurder
Infestation at Tassadae Farm
Rewards:
TIPs: 3
Legend points: 800 (840 total)
Silver: 200 (250 total)

Items used:
Torch

Are you going to write a Journal?
Journal entry (+40 LP, +50 sp)

Downtime:
Weaponsmith Circle 2 Advancement Training (5 days) (half price as adventure reward, 100 Silver)
Forge Weapon (Spiked Mace) (7 days)

Legend Spent:
Circle 1
Raised Forge Weapon to 2 (200LP)
Raised Item History to 2 (200LP)
Raised Thread Smithing to 2 (200LP)

Circle 2
Purchase Conversation at 1 (100LP)
*Refund 1 Conversation Skill rank and add to Awareness to make it 3
Purchase Awareness Talent Option at 1 (100LP)
*Refund 3 Awareness Skill Ranks and turn them into Alchemy 3
(Doing this to clean up Skills vs Talents because I wasn't watching what I was doing at character creation)

Purchases in the Grand Bazaar:
None

Left over:
40LP
150 Silver

Re: Vargo, Dwarf Weaponsmith

Posted: Sun Dec 12, 2021 7:08 am
by kickmurder
Vargo updated for 2nd Circle
Spoiler:
Roll20 Name: Stuart F.
Discord ID: kickmurder#8251
Character Name: Vargo Tusur Stonebreaker
Race: Dwarf
Heat Sight, Strong Back (+2 STR for carrying capacity)

ECR: 1 (0-599 Legend)
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 100

Discipline: Weaponsmith
Circle: 1st
Discipline Abilities


Characteristics
Dex: 14 (6: D10)
Str: 13 (6: D10)
Tou: 14 (6: D10)
Per: 17 (7: D12)
Wil: 13 (6: D10)
Cha: 12 (5: D8)

Karma Mod: 4
Karma Step: D6
Karma Max:
Uncon: 38
Death: 46

Init:
PD: 8
PA: 3 (Leather Armor
MD: 11
MA: 2
SD: 7

Movement: 10
Carrying Capacity: 155
Wound Threshold: 11
Recovery tests per day: 3 (7/D12)

[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (2) 9 / D8+D6
First Circle Discipline Talent: Item History (2) 9 / D8+D6
First Circle Discipline Talent: Melee Weapons (2) 8 / 2D6
First Circle Discipline Talent: Steel Thought (1) 7 / 1D12
First Circle Discipline Talent: Thread Smithing (2) 9 / D8+D6
First Circle Talent Option: Fireblood (2) 8 / 2D8

Second Circle Discipline Talent: Conversation (1) 6 / D10
Second Circle Talent Option: Awareness (1) 8 / 2D6

Free Talent: Craftsman (1)* 8 / 2D6
*Rank is equal to Weaponsmith Circle

Other Talents
Racial Talent: Name (Rank)

Talent Knacks
Talent Knack Name

Spells
If Appropriate

Skills
Knowledge Skill: Mining (1) 8 / 2D6)
Knowledge Skill: Local Geography (1) 8 / 2D6
Knowledge Skill: Dwarf Lore (1) 8 / 2D6

Read/Write Language: (1) (Dwarf) 8 / 2D6
Speak Language: (2) (Dwarf, Troll)

Artisan Skill: Rune Carving (2) 7 / D12
General Skill: Alchemy (3) 10 / 2D8
General Skill: Navigation (2) 8 / 2D6
General Skill: Wilderness Survival (1) 8 / 2D6

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

Leather Armor (PA: 3, MA: 0, IP: 0) 10sp
Forged Spiked Mace (Damage Step: 7 (13 / d12 + d10), Str: 13, Size: 4) 40sp
Navigation Charts 15sp
Sacks (3) 6sp
Belt Pouch 1sp
Sling (Damage Step: 2 (8 / 2D6, Str. 5, Size: 2, Short: 2-20, Long: 21-40) 3sp

Threads Tied:

Animal Companions:

Brief Backstory:
Vargo was raised a miner's son, his father working to expand the delves of the Dwarf kingdon. When Vargo was very young, his father died working the mines and his mother did not want this life for Vargo. Instead he was apprenticed to a Weaponsmith and has been carefully (and safely) learning the trade. He is now realizing that to truly be a Weaponsmith of renown he must go out into Barsaive and contend with all the dangers the world holds. He cannot live in the safety of the city, he must seek experiences and find the things that will truly allow him to craft true masterworks. He must seek exotic materials outside the safety of the city walls and he has listened well to the many stories of heroes of the past. He thinks he is ready.

Re: Vargo, Dwarf Weaponsmith

Posted: Thu Dec 30, 2021 2:05 pm
by kickmurder
Clear As Mud
http://www.fasagames.com/forum/viewtopi ... =55&t=2536

Rewards:
3 TIPS
800LP (+40LP for Journal)
200 Silver (+50sp for Journal)

Items used:
1 week of trail rations

Are you going to write a Journal?
Yes, completed (http://www.fasagames.com/forum/viewtopi ... 536#p19332)

Downtime:
Activity (Forge Weapon - Spiked Mace to 2) (7 days)

Legend Spent:
Raised Forge Weapon to 3 (300LP)
Raised Melee Weapons to 3 (300LP)
Raised Awareness to 2 (200LP)

Purchases in the Grand Bazaar:
Hardened Leather 40sp
Footman's Shield 15sp
Rations, Trail (1 week) 10sp

Legend Points remaining: 80LP
Silver remaining: 150+250-65 = 335sp
Total TIPS: 6

Re: Vargo, Dwarf Weaponsmith

Posted: Thu Dec 30, 2021 2:17 pm
by kickmurder
Vargo updated
Spoiler:
Roll20 Name: Stuart F.
Discord ID: kickmurder#8251
Character Name: Vargo Tusur Stonebreaker
Race: Dwarf
Heat Sight, Strong Back (+2 STR for carrying capacity)

ECR: 2 (600-2300 Legend)
Lifetime Legend Total: 1680
Unspent Legend: 80
Thread Item Points: 6
Silver: 335

Discipline: Weaponsmith
Circle: 2nd
Discipline Abilities


Characteristics
Dex: 14 (6: D10)
Str: 13 (6: D10)
Tou: 14 (6: D10)
Per: 17 (7: D12)
Wil: 13 (6: D10)
Cha: 12 (5: D8)

Karma Mod: 4
Karma Step: D6
Karma Max:
Uncon: 38
Death: 46

Init: 6 / D10 (4 / D6)
PD: 10
PA: 5 (Hardened Leather)
MD: 11
MA: 2
SD: 7

Movement: 10
Carrying Capacity: 155
Wound Threshold: 11
Recovery tests per day: 3 (7/D12)

[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (3) 10 / 2D8
First Circle Discipline Talent: Item History (2) 9 / D8+D6
First Circle Discipline Talent: Melee Weapons (3) 9 / D8+D6
First Circle Discipline Talent: Steel Thought (1) 7 / 1D12
First Circle Discipline Talent: Thread Smithing (2) 9 / D8+D6
First Circle Talent Option: Fireblood (2) 8 / 2D8

Second Circle Discipline Talent: Conversation (1) 6 / D10
Second Circle Talent Option: Awareness (2) 9 / D8+D6

Free Talent: Craftsman (1)* 8 / 2D6
*Rank is equal to Weaponsmith Circle

Other Talents
Racial Talent: Name (Rank)

Talent Knacks
Talent Knack Name

Spells
If Appropriate

Skills
Knowledge Skill: Mining (1) 8 / 2D6)
Knowledge Skill: Local Geography (1) 8 / 2D6
Knowledge Skill: Dwarf Lore (1) 8 / 2D6

Read/Write Language: (1) (Dwarf) 8 / 2D6
Speak Language: (2) (Dwarf, Troll)

Artisan Skill: Rune Carving (2) 7 / D12
General Skill: Alchemy (3) 10 / 2D8
General Skill: Navigation (2) 8 / 2D6
General Skill: Wilderness Survival (1) 8 / 2D6

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

Hardened Leather Armor (PA: 5, MA: 0, IP: -1) 40sp
Forged Spiked Mace (Damage Step: 8 (14 / 2d12), Str: 13, Size: 4) 40sp
Navigation Charts 15sp
Sacks (3) 6sp
Belt Pouch 1sp
Sling (Damage Step: 2 (8 / 2D6, Str. 5, Size: 2, Short: 2-20, Long: 21-40) 3sp
*Leather Armor (PA: 3, MA: 0, IP: 0) 10sp

* unequipped

Threads Tied:

Animal Companions:

Brief Backstory:
Vargo was raised a miner's son, his father working to expand the delves of the Dwarf kingdon. When Vargo was very young, his father died working the mines and his mother did not want this life for Vargo. Instead he was apprenticed to a Weaponsmith and has been carefully (and safely) learning the trade. He is now realizing that to truly be a Weaponsmith of renown he must go out into Barsaive and contend with all the dangers the world holds. He cannot live in the safety of the city, he must seek experiences and find the things that will truly allow him to craft true masterworks. He must seek exotic materials outside the safety of the city walls and he has listened well to the many stories of heroes of the past. He thinks he is ready.

Re: Vargo, Dwarf Weaponsmith

Posted: Fri Jan 21, 2022 1:31 am
by kickmurder
Tail on the Fence
http://www.fasagames.com/forum/viewtopi ... =55&t=2542

Rewards:
3 TIPs
840 Legend points
250 Silver

Items used:
6 days of Trail rations

Are you going to write a Journal?
http://www.fasagames.com/forum/viewtopi ... 542#p19377

Downtime:
Forge Weapon (Spiked Mace) to 3 (7 days)

Legend Spent:
Raised [Awareness] to [3] ([300LP])
Raised [Fireblood] to [3] ([300 LP])
Raised [Steel Thought] to [2] ([200 LP])

Purchases in the Grand Bazaar:
*Alt Rewards: Half-priced Healing Aids*

2x Kelix's Poultice for 50 Silver
1 week of Trail Rations for 10 Silver

Re: Vargo, Dwarf Weaponsmith

Posted: Fri Jan 21, 2022 1:48 am
by kickmurder
Vargo updated
Spoiler:
Roll20 Name: Stuart F.
Discord ID: kickmurder#8251
Character Name: Vargo Tusur Stonebreaker
Race: Dwarf
Heat Sight, Strong Back (+2 STR for carrying capacity)

ECR: 2 (600-2300 Legend)
Lifetime Legend Total: 2520
Unspent Legend: 120
Thread Item Points: 9
Silver: 525

Discipline: Weaponsmith
Circle: 2nd
Discipline Abilities


Characteristics
Dex: 14 (6: D10)
Str: 13 (6: D10)
Tou: 14 (6: D10)
Per: 17 (7: D12)
Wil: 13 (6: D10)
Cha: 12 (5: D8)

Karma Mod: 4
Karma Step: D6
Karma Max:
Uncon: 38
Death: 46

Init: 6 / D10 (4 / D6)
PD: 10
PA: 5 (Hardened Leather)
MD: 11
MA: 2
SD: 7

Movement: 10
Carrying Capacity: 155
Wound Threshold: 11
Recovery tests per day: 3 (7/D12)

[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (3) 10 / 2D8
First Circle Discipline Talent: Item History (2) 9 / D8+D6
First Circle Discipline Talent: Melee Weapons (3) 9 / D8+D6
First Circle Discipline Talent: Steel Thought (2) 8 / 2D6
First Circle Discipline Talent: Thread Smithing (2) 9 / D8+D6
First Circle Talent Option: Fireblood (3) 9 / D8+D6

Second Circle Discipline Talent: Conversation (1) 6 / D10
Second Circle Talent Option: Awareness (3) 10 / 2D8

Free Talent: Craftsman (2)* 9 / D8+D6
*Rank is equal to Weaponsmith Circle

Other Talents
Racial Talent: Name (Rank)

Talent Knacks
Talent Knack Name

Spells
If Appropriate

Skills
Knowledge Skill: Mining (1) 8 / 2D6)
Knowledge Skill: Local Geography (1) 8 / 2D6
Knowledge Skill: Dwarf Lore (1) 8 / 2D6

Read/Write Language: (1) (Dwarf) 8 / 2D6
Speak Language: (2) (Dwarf, Troll)

Artisan Skill: Rune Carving (2) 7 / D12
General Skill: Alchemy (3) 10 / 2D8
General Skill: Navigation (2) 8 / 2D6
General Skill: Wilderness Survival (1) 8 / 2D6

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (11 days)

Hardened Leather Armor (PA: 5, MA: 0, IP: -1) 40sp
Forged Spiked Mace (Damage Step: 9 (15 / d12+2d6), Str: 13, Size: 4) 40sp
Navigation Charts 15sp
Sacks (3) 6sp
Belt Pouch 1sp
Sling (Damage Step: 2 (8 / 2D6, Str. 5, Size: 2, Short: 2-20, Long: 21-40) 3sp
*Leather Armor (PA: 3, MA: 0, IP: 0) 10sp

* unequipped

Threads Tied:

Animal Companions:

Brief Backstory:
Vargo was raised a miner's son, his father working to expand the delves of the Dwarf kingdon. When Vargo was very young, his father died working the mines and his mother did not want this life for Vargo. Instead he was apprenticed to a Weaponsmith and has been carefully (and safely) learning the trade. He is now realizing that to truly be a Weaponsmith of renown he must go out into Barsaive and contend with all the dangers the world holds. He cannot live in the safety of the city, he must seek experiences and find the things that will truly allow him to craft true masterworks. He must seek exotic materials outside the safety of the city walls and he has listened well to the many stories of heroes of the past. He thinks he is ready.

Vargo, Dwarf Weaponsmith (Original)

Posted: Sun Feb 13, 2022 2:02 am
by kickmurder
Spoiler:
Roll20 Name: Stuart F.
Discord ID: kickmurder#8251
Character Name: Vargo Tusur Stonebreaker
Race: Dwarf
Heat Sight, Strong Back (+2 STR for carrying capacity)

ECR: 1 (0-599 Legend)
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 100

Discipline: Weaponsmith
Circle: 1st
Discipline Abilities


Characteristics
Dex: 14 (6: D10)
Str: 13 (6: D10)
Tou: 14 (6: D10)
Per: 17 (7: D12)
Wil: 13 (6: D10)
Cha: 12 (5: D8)

Karma Mod: 4
Karma Step: D6
Karma Max:
Uncon: 33
Death: 40

Init:
PD: 9
PA: 3 (Leather Armor
MD: 10
MA: 2
SD: 7

Movement: 10
Carrying Capacity: 155
Wound Threshold: 11
Recovery tests per day: 3 (7/D12)

[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (1) 8 / 2D6
First Circle Discipline Talent: Item History (1) 8 / 2D6
First Circle Discipline Talent: Melee Weapons (2) 8 / 2D6
First Circle Discipline Talent: Steel Thought (1) 7 / 1D12
First Circle Discipline Talent: Thread Smithing (1) 8 / 2D6
First Circle Talent Option: Fireblood (2) 8 / 2D8

Free Talent: Craftsman (1)* 8 / 2D6
*Rank is equal to Weaponsmith Circle

Other Talents
Racial Talent: Name (Rank)

Talent Knacks
Talent Knack Name

Spells
If Appropriate

Skills
Knowledge Skill: Mining (1) 8 / 2D6)
Knowledge Skill: Local Geography (1) 8 / 2D6
Knowledge Skill: Dwarf Lore (1) 8 / 2D6

Read/Write Language: (1) (Dwarf) 8 / 2D6
Speak Language: (2) (Dwarf, Troll)

Artisan Skill: Rune Carving (2) 67 / D12
General Skill: Conversation (1) 6 / D10
General Skill: Navigation (2) 8 / 2D6
General Skill: Wilderness Survival (1) 8 / 2D6
General Skill: Awareness (2) 9 / D8+D6

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

Leather Armor (PA: 3, MA: 0, IP: 0) 10sp
Spiked Mace (Damage Step: 6 (12 / 2D10, Str: 13, Size: 4) 40sp
Navigation Charts 15sp
Sacks (3) 6sp
Belt Pouch 1sp
Sling (Damage Step: 2 (8 / 2D6, Str. 5, Size: 2, Short: 2-20, Long: 21-40) 3sp


Threads Tied:

Animal Companions:

Brief Backstory:
Vargo was raised a miner's son, his father working to expand the delves of the Dwarf kingdon. When Vargo was very young, his father died working the mines and his mother did not want this life for Vargo. Instead he was apprenticed to a Weaponsmith and has been carefully (and safely) learning the trade. He is now realizing that to truly be a Weaponsmith of renown he must go out into Barsaive and contend with all the dangers the world holds. He cannot live in the safety of the city, he must seek experiences and find the things that will truly allow him to craft true masterworks. He must seek exotic materials outside the safety of the city walls and he has listened well to the many stories of heroes of the past. He thinks he is ready.
Spoiler:

Re: Vargo, Dwarf Weaponsmith

Posted: Mon Feb 14, 2022 4:59 am
by kickmurder
The Delivery
http://fasagames.com/forum/viewtopic.php?f=55&t=2548

Rewards:
3 TIPs
840 Legend points
250 Silver
**Guard Dog** animal companion

Items used:
3 days of Trail rations

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 501#p19501

Downtime:
Advanced Circle 2 -> Circle 3
Forge Weapon 3 -> Scythan Axe (2 weeks, no cost)

Legend Spent:
Raised [Thread Weaving] to [3] ([300LP])
Raised [Item History] to [3] ([300 LP])

Added [Suppress Curse] at [1] ([100 LP])
Added [Shield Bash] at [1] ([100 LP])

Purchases in the Grand Bazaar:
*Alt Rewards: Half-priced training* to Circle 3 is 150sp (instead of 300sp)

Scythan Axe -> 20sp
Climbing Kit (Rope 20', Light chain 10', 2 pitons, grappling hook -> 36sp, Wt: 19
Writing Kit (Quill pen, writing ink, 10 sheets parchment, 2 candles, 10 pieces of chalk -> 23sp, Wt: 2