Melcar - Human Swordmaster

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SkunkD
Posts:18
Joined:Tue Nov 30, 2021 9:12 pm
Melcar - Human Swordmaster

Post by SkunkD » Tue Nov 30, 2021 10:25 pm

Roll20 Name: SkunkD
Discord ID: SkunkD
Character Name: Melcar Airlana
Race: Human

ECR: 3 (2300-6999 Legend)
Lifetime Legend Total: 3360
Unspent Legend: 60
Thread Item Points: 12
Silver: 426

Discipline: Swordmaster
Circle: 3
Discipline Abilities:
Swordmaster Circle 2: The adept adds +1 to his Social Defense.
Swordmaster Circle 3: The adept may spend a Karma Point on Interaction tests.

Characteristics
Spoiler:
Dex: 16 (7)
Str: 13 (6)
Tou: 14 (6)
Per: 13 (6)
Wil: 12 (5)
Cha: 13 (6)

Karma Mod: 5
Karma Step: 4 (d6)
Karma Max: 15
Uncon: 49
Death: 58

Init: 5 (d8) (base: 7, -2 for armor and shield)
PD: 11
PA: 5
MD: 8
MA: 3
SD: 8

Movement: 12
Carrying Capacity: 125
Wound Threshold: 9
Recovery tests per day: 3
Swordmaster Talents
Spoiler:
  • First Circle Talents
    Thread Weaving (Weapon Weaving): 2
    Avoid Blow: 3
    Maneuver: 3
    Melee Weapons: 3
    Taunt: 3
    Tiger Spring (option): 3
  • Second Circle Talents
    First Impression: 1
    Acrobatic Defense (option): 3
  • Third Circle Talents
    Riposte: 2
    Danger Sense (option): 1
Other Talents
Racial Talent: Versatility (0)

Talent Knacks

Spells

Skills
Knowledge Skill: Lore: Weapons (1) (d12)
Knowledge Skill: Lore: Magic (1) (d12)

Read/Write Language (skill): (1) (Human)
Speak Language (skill): (2) (Dwarf, Human)

Artisan Skill: Dancing (1) (d12)
General Skill: Research (3) (d6 +d8)
General Skill: Climbing (2) (d6 + d8)
General Skill: Swimming (2) (2d6)
General Skill: Wilderness Survival (1) (d12)

Equipment:
Spoiler:
Adventurer’s Kit (backpack, bedroll, flint & steel, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (1 week)
Hide Armor (50sp)
Scythan Axe (forged 2) (20sp)
Spear (forged 3) (9sp)
Footman's Shield (15sp)
Light Quartz (85sp)
Kelix's Poultice x1 (50sp)
Threads Tied:

Animal Companions:

Brief Backstory:
Quiet for your typical Swordsmaster, he holds disdain towards his boisterous brethren. He prefers to let his weapon dance speak for its self. While he feels the weapon dance speaks plenty on it's own, his goal is to infuse his dance with mystical flair, specifically of the Elemental type. For it was in training with an Elementalist that he felt his dance finally able to embody it's full potential.
Last edited by SkunkD on Sun Feb 13, 2022 2:50 am, edited 17 times in total.

SkunkD
Posts:18
Joined:Tue Nov 30, 2021 9:12 pm

Re: Melcar - Human Swordmaster

Post by SkunkD » Thu Dec 09, 2021 5:03 pm

Infestation at Tassadae Farm
Spoiler:

Rewards:
TIPs: 3
Legend points: 800 (840 total)
Silver: 200 (250 total)

Items used:
torch

Are you going to write a Journal?
Journal entry (+40 LP, +50 sp)

Downtime:
Swordmaster Training (4 days)


Legend Spent:
Circle 1
Raised Avoid Blow to rank 2 (200)
Raised Avoid Blow to rank 3 (300)
Raised Weapon Weaving to rank 2 (200)

Circle 2
Trained Acrobatic Defense to rank 1 (100)

Purchases in the Grand Bazaar:
Swordmaster training to Circle 2 (half price as adventure reward, 100 sp)
Forged Weapon on axe, from 0 to +1 (half price for adventuring with Vargo, 25 sp)
Light Quartz (85 sp)
Kelix's Poultice (half price as adventure reward, 25 sp)

Banked LP/SP:
Legend Points: 40
Silver Pieces: 15
Last edited by SkunkD on Thu Jan 20, 2022 7:06 am, edited 3 times in total.

SkunkD
Posts:18
Joined:Tue Nov 30, 2021 9:12 pm

Re: Melcar - Human Swordmaster

Post by SkunkD » Tue Jan 04, 2022 8:32 pm

Clear as Mud
Spoiler:

Rewards:
TIPs: 3
Legend points: 800 (840 total)
Silver: 200 (250 total)

Items used:

Are you going to write a Journal?
Journal entry (+40 LP, +50 sp)

Downtime:


Legend Spent:
Circle 1
Raised Melee Weapons to rank 3 (300)
Raised Tiger Spring to rank 3 (300)
Raised Taunt to rank 1 (100)

Circle 2
Raised First Impression to rank 1 (100)


Purchases in the Grand Bazaar:
Forged Weapon on axe, from +1 to +2 (half price for adventuring with Vargo, 50 sp)
Forged Weapon on spear, from 0 to +2 (half price for adventuring with Vargo, 75 sp)

Banked LP/SP:
Legend Points: 40
Silver Pieces: 125

SkunkD
Posts:18
Joined:Tue Nov 30, 2021 9:12 pm

Re: Melcar - Human Swordmaster

Post by SkunkD » Thu Jan 20, 2022 7:11 am

Tail on the Fence
Spoiler:

Rewards:
TIPs: 3
Legend points: 800 (840 total)
Silver: 200 (250 total)

Items used:

Are you going to write a Journal?
Journal entry (+40 LP, +50 sp)

Downtime:


Legend Spent:
Circle 1
Raised Maneuver to rank 3 (300)

Circle 2
Raised Acrobatic Defense to rank 2 (200)
Raised Acrobatic Defense to rank 3 (300)


Purchases in the Grand Bazaar:
Forged Weapon on spear, +2 to +3 (half price for adventuring with Vargo, 75 sp)

Banked LP/SP:
Legend Points: 40
Silver Pieces: 175

SkunkD
Posts:18
Joined:Tue Nov 30, 2021 9:12 pm

Re: Melcar - Human Swordmaster

Post by SkunkD » Thu Jan 20, 2022 7:39 pm

Original character creation
Spoiler:
Roll20 Name: SkunkD
Discord ID: SkunkD
Character Name: Melcar Airlana
Race: Human

ECR: 1
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 15

Discipline: Swordmaster
Circle: 1
Discipline Abilities

Characteristics
Dex: 16 (7)
Str: 13 (6)
Tou: 14 (6)
Per: 13 (6)
Wil: 12 (5)
Cha: 13 (6)

Karma Mod: 5
Karma Step: 4 (d6)
Karma Max: 10
Uncon: 35
Death: 42

Init: 5 (d8) (base: 7, -2 for armor and shield)
PD: 11
PA: 5
MD: 8
MA: 3
SD: 8

Movement: 12
Carrying Capacity: 125
Wound Threshold: 9
Recovery tests per day: 3

Swordmaster Talents
First Circle Discipline Talent: Thread Weaving (Weapon Weaving): 1
First Circle Discipline Talent: Avoid Blow: 1
First Circle Discipline Talent: Maneuver: 2
First Circle Discipline Talent: Melee Weapons: 2
First Circle Discipline Talent: Taunt 0
First Circle Talent Option: Tiger Spring: 2

Other Talents
Racial Talent: Versatility (0)

Talent Knacks

Spells

Skills
Knowledge Skill: Lore: Weapons (1) (d12)
Knowledge Skill: Lore: Magic (1) (d12)

Read/Write Language (skill): (1) (Human)
Speak Language (skill): (2) (Dwarf, Human)

Artisan Skill: Dancing (1) (d12)
General Skill: Research (3) (d6 +d8)
General Skill: Climbing (2) (d6 + d8)
General Skill: Swimming (2) (2d6)
General Skill: Wilderness Survival (1) (d12)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (1 week)
Hide Armor (50sp)
Scythan Axe (20sp)
Footman's Shield (15sp)

Threads Tied:

Animal Companions:

Brief Backstory:
Quiet for your typical Swordsmaster, he holds disdain towards his boisterous brethren. He prefers to let his weapon dance speak for its self. While he feels the weapon dance speaks plenty on it's own, his goal is to infuse his dance with mystical flair, specifically of the Elemental type. For it was in training with an Elementalist that he felt his dance finally able to embody it's full potential.

SkunkD
Posts:18
Joined:Tue Nov 30, 2021 9:12 pm

Re: Melcar - Human Swordmaster

Post by SkunkD » Sun Feb 13, 2022 2:43 am

The Delivery
Spoiler:

Rewards:
TIPs: 3
Legend points: 800 (840 total)
Silver: 200 (250 total)

Items used:

Are you going to write a Journal?
Journal entry (+40 LP, +50 sp)

Downtime:
Swordmaster Training (4 days)

Legend Spent: (900/960)
Circle 1
Raised Taunt to rank 2 (200)
Raised Taunt to rank 3 (300)

Circle 3
Raised Riposte to rank 1 (100)
Raised Riposte to rank 2 (200)
Raised Danger Sense to rank 1 (100)

Purchases in the Grand Bazaar and expenses during adventure: (170/596)
Access to the Grand Library of Throal (20 sp)
Swordmaster training to Circle 3 (half price as adventure reward, 150 sp)

Banked LP/SP:
Legend Points: 60
Silver Pieces: 426

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