Discord ID: Sharkforce
Character Name: Garak
Race: Ork (Low-Light Vision, Gahad)
ECR: 4
Lifetime Legend Total: 11,300
Unspent Legend: 0
Thread Item Points: 11 Current, 27 Total, 0 Pending
Silver: 156.5
Discipline: Archer
Circle: 4
Discipline Abilities
Archers may use half-magic when caring for ranged weapons and to recognize different types of ranged weapons, ammunition, or their creators.
Karma: The adept may spend a Karma point on perception tests that rely on sight.
Karma: The adept may spend a Karma point on Initiative tests.
Characteristics
Dex: 16 (7)
Str: 13 (6)
Tou: 17 (7)
Per: 13 (6)
Wil: 10 (5)
Cha: 11 (5)
Karma Mod: 5
Karma Step: 4
Karma Max: 20
Uncon: 54 (34 base + 4 * durability 5)
Death: 65 (41 base + 4 * durability 5 + 4 circle)
Init: 6 (7 base -1 armour)
PD: 11 (9 base +1 discipline +1 buckler)
PA: 7 (5 hide armour +2 forging)
MD: 9 (8 base +1 discipline)
MA: 3 (2 base +1 hide armour)
SD: 7 (7 base)
Movement: 12
Carrying Capacity: 125
Wound Threshold: 11
Recovery tests per day: 3
[Discipline] Talents
First Circle Discipline Talent: Avoid Blow (4; Dex)
First Circle Discipline Talent: Missile Weapons (5; Dex)
First Circle Discipline Talent: Mystic Aim (4; Dex) (5 with thread item)
First Circle Discipline Talent: Thread Weaving - Arrow Weaving (3; Per)
First Circle Discipline Talent: True Shot (4; N/A)
First Circle Talent Option: Stealthy Stride (4; Dex)
Second Circle Discipline Talent: Mystic Pursuit (1; Per)
Second Circle Talent Option: Impressive Display (4; Cha)
Third Circle Discipline Talent: NOT TAKEN
Third Circle Talent Option: Tracking (4; Per)
Fourth Circle Discipline Talent: Long Shot (NOT TAKEN)
Fourth Circle Optional Talent: Wilderness Survival (4; Per)
Free Talent: Call Missile (4; Per)
Other Talents
(None yet)
Talent Knacks
(None yet)
Skills
Knowledge Skill: Trade Routes (2; Per)
Knowledge Skill: Ork Lore (2; Per)
Knowledge Skill: Creature Lore (1; Per)
Read/Write Language: (1; Per) (Throalic Dwarf)
Speak Language: (2; Per) (Or'zet, Throalic Dwarf)
Artisan Skill: Artist - Wood Carving (2; Cha)
General Skill: Awareness (2; Per)
General Skill: Disarm Trap (3; Dex)
General Skill: Second Shot (1; Dex)
General Skill: Evidence Analysis (1; Per)
General Skill: Resist Pain (1; N/A)
General Skill: Streetwise (1; Cha)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Waterproof Backpack
Wood Carving Tools (chisels, hand drill, mallet, small saw, sandpaper, wood burning tool + candle, small splitting wedge, a few flat pieces of wood, a small pot of varnish, a small pot of wood glue, possibly other objects. In general, they will be too small to do anything quickly)
Dagger
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (2 weeks)
Troll Sling
Hide Armour - Forged +3 (expires May 16, 2022)
Buckler
8 yards rope + Grappling Hook
Climbing Kit (20 ft rope, 10 ft light chain, 2 pitons, grappling hook)
2 extra torches
Hot Pot
Pot of Grumbah (small)
Pure Water Pot
Physician's Kit Refill (3)
Light Quartz Lantern (charge expires May 16, 2022)
Cold Weather Gear (wool hat, fur cloak, mountain boots, wool jacket, scarf)
Upandal's Blessings
Wild Hunt (Ork Warbow, Dmg step 6) (Forged +2, expires May 16, 2022)
List each additional item on its own line
Threads Tied:
Wild Hunt - Thread Rank 0 (3/3 Item History, 1/2 Research, deed uncompleted)
Brief Backstory:
Garak spent his earliest years in Kaer Irondelve before Throalic adventurers came and welcomed them into the world above. His family have historically been miners, but after all the difficulties in Irondelve have since become caravan workers; guards, porters, cooks, guides, and so forth, and he has grown to love the open plains where he can see for miles around better than the cramped confines of his childhood kaer or the dense looming presence of the Servos Jungle. His training as an Archer and his equipment represent a significant sacrifice for his family, which he would like to repay and even pay it forward. It is time for him to go out and broaden his horizons even further, perhaps even to explore the whole world. Except Thera, that is. That place can go straight to the deepest part of Death's Sea).
Garak's gahad is leaving things unfinished.