Discord ID: Serespar#9400
Character Name: Kayapo ( he / him )
Nickname: Kay
Catchphrase: "Spirit flowers from the magics of Life"
Race: Windling
ECR: 4 ( 7,000 - 16,499 Legend Points )
Legend Points: 180 Unspent of 12,180 Lifetime Total
Silver: 191 silver and 9 copper of 2,532.5 Lifetime Total
Thread Item Points: 12 remaining of 28 Lifetime Total
Kayapo's Signup Form
Circle: 4 ( Novice )
Discipline Abilities
Durability: 3
Karma Ritual: The Shaman walks a circle, then a square within that circle and sits in the middle. They extend their senses and call for an appropriate beast spirit to the area. The spirit appears outside the circle and approaches slowly, pausing at the circle until the Shaman beckons it in. It materializes when it crosses the square and touches the Shaman’s outstretched hands. Once permission is given, the Shaman scratches and grooms the spirit until 30 minutes has passed since the beginning of the ritual, when the spirit leaves the circle and departs.
Half-Magic: Shaman adepts may use half-magic to recognize different animals, animal tracks, and abnormal behavior among animals and creatures. The Shaman may make a Perception-based Half-Magic test to detect the presence of beast spirits within 30 yards. The difficulty for detecting the beast spirit is the spirit's Mystic Defense. If the test succeeds, the adept can sense the presence of the beast spirit and use spells or talents, such as Spirit Hold or Spirit Talk, to communicate and interact with it. The gamemaster can choose to make the test on behalf of the adept at any time, as this innate sense is always active.
Second Circle Shamen: +1 Mystic Defense
Third Circle Shamen: The adept may spend a Karma Point on a test to Summon or interact with a spirit.
Fourth Circle Shamen: +1 Physical Defense
Characteristics
Dex: 13 ( Step 6 )
Str: 4 ( Step 3 )
Tou: 13 ( Step 6 )
Per: 16 ( Step 7 )
Wil: 16 ( Step 7 )
Cha: 13 ( Step 6 )
Karma Mod: 6
Karma Step: 4
Karma Max: 24
Unconsciousness: 38 ( Toughness of 13 x 2 = 26 + Durability of 3 x 4 = 12 )
Death: 48 ( Unconsciousness above + Tough Step of 6 + Circle of 4 )
Wound Threshold: 9
Recovery tests per day: 3
Init: 5 ( Dexterity base of 6 - Hide Armor of 1 )
PD: 12 ( Dexterity base of 8 + Windling Racial Modifier of 2 + Fourth Circle Shamen of 1 + Crystal Buckler of 1 )
PA: 10 ( Hide Armor of 5 + Forge Armor of 5 )
MD: 11 ( Perception base of 9 + Second Circle Shamen of 1 + Crystal Buckler of 1 )
MA: 4 ( Willpower base of 3 + Hide Armor of 1 )
SD: 8 ( Charisma base of 8 )
Movement: 16 ( windling flight ) / 6 ( windling ground movement )
Carrying Capacity: 25.0 pounds ( remaining capacity of 0.8 pounds after equipment and coins carried )
Appearance
A tanned, dark haired, dark eyed native windling with spectacular Monarch butterfly wings, wearing dappled leopard hide armor.
Talents and Devotions
Free Talent: Standard Matrix ( 4 )
Free Talent: Standard Matrix ( 4 )
First Circle Discipline Talent: Awareness ( 4 )
First Circle Discipline Talent: Patterncraft ( 1 )
First Circle Discipline Talent: Spellcasting ( 5 )
First Circle Discipline Talent: Thread Weaving ( 5 )
First Circle Discipline Talent: Wilderness Survival ( 2 )
First Circle Talent Option: Standard Matrix ( 4 )
Second Circle Discipline Talent: Astral Sight ( 4 )
Second Circle Talent Option: Avoid Blow ( 4 )
Third Circle Discipline Talent: Spirit Talk ( 1 )
Third Circle Talent Option: Stealthy Stride ( 4 )
Fourth Circle Discipline Talent: Danger Sense ( 3 )
Fourth Circle Talent Option: Creature Analysis ( 3 )
Other Talents
None
Talent Knacks
None
Spells
First Circle Invoke Leopard Pounce, Moonglow, Pack Tactics, Prey Senses and Weather Cloak
Second Circle: Hero's Feast, Mark of the Boar
Third Circle: Catwalk, Mark of the Wolf
Fourth Circle: Ferret Reflexes
Skills
Knowledge Skills: Windling Lore ( 1 ) and Jungle Lore ( 1 )
Read/Write Language: ( 1 ) ( Throalic )
Speak Language: ( 2 ) ( Windling [ Liaj accent ], Throalic [ scholarly accent ] )
Artisan Skill: Tribal Drumming ( 1 )
General Skill: Conversation ( 1 )
General Skill: Emotion Song ( 3 )
General Skill: Evidence Analysis ( 1 )
General Skill: First Impression ( 1 )
General Skill: Physician ( 3 )
Combat Skill: Resist Pain ( 1 )
Combat Skill: Resist Taunt ( 1 )
Default Skills not in current build:
Animal Handling, Bribery, Climbing, Distract, Etiquette, Flirting, Haggle, Melee Weapons, Missile Weapons, Research, Seduction, Slough Blame, Swimming, Throwing Weapons, Tracking, and Unarmed Combat
Equipment:
Traveler’s Garb [ 0.6 pounds, character creation ]
Hide Armor [ made from a found Margay hide, a type of small jungle hunting cat with a leopard style pelt, PA 5 + 5 Forge Armor, MA 1, IP 1, 5.0 pounds, 387.5 SP ]
Crystal Buckler [ PD 1, MD 1, IP 0, 1.3 pounds, 37.5 SP ]
Grimoire [ elaborately knotted leather cords with beads and shells, worn around neck ]
Small light crystal with leather cover on thong around neck [ 2 pounds, 75.0 SP ]
Machete [ size 1 windling short sword, damage step 2, 0.5 pounds, character creation ]
Backpack
Waterproof pouch with flint, steel n some dry tinder [ character creation, see Note A ]
Torch [ character creation, see Note A ]
Large Sack [ character creation, see Note A ]
Tribal Drum [ 0.6 pounds, character creation ]
Physician Kit with ( 6 ) Refills [ 75.0 SP, 4.0 pounds ]
Healing Kit with ( 3 ) Refills [75.0 SP, 5.0 pounds ]
Last Chance Salve ( 1 ) [600.0 SP, 1.0 pounds ]
Chalk [ 0.3 SP, 0.3 pounds ]
Candle [0.3 SP, 0.3 pounds ]
Warm weather clothing and rain gear (includes mask and gloves) [ 11.3 SP, 1.3 pounds ]
Waterskin ( full, character creation, see Note A )
Trail Rations ( 1 week, 1.6 pounds, character creation )
Bedroll ( character creation, see Note A )
Total value of equipment carried: 1,415.7 SP
Total weight of equipment and coins carried: 24.2 lbs.
Remaining carrying capacity: 0.8 lbs.
Note A: Total weight of adventuring kit components 2.8 pounds after racial weight modifier
Note B: Coins are split between 2 pockets and a boot stash
Note C: Kayapo originally had a standard buckler that he donated to the Shrine of Garlen's Mercy in Throal
Threads Tied:
Enhanced Spell Matrix Object (Leopard Claw Necklace [ Journeyman ])
- First Key Knowledge Item History Complete
- First Key Knowledge Research Complete
- Rank 1 Thread Woven
None
Timers:
In Process: Forge Armor Expiration: 7/24/21
In Process: Evidence Analysis Training, 6/23/21
In Process: Resist Taunt Training, 6/23/21
Complete: Increase Attribute Training, Charisma: 5/13/21
Complete: Resist Pain Training: 3/31/21
Brief Backstory:
Kayapo is from the Liaj Jungle, and has come to Skyreader Island to apprentice under Master Shamen Ziv.
The Long Walk
We walked through Marrek Valley and found a team of adepts looting a failed kaer.
The Rabbit of Kaermalot
We followed up on a number of out of place creatures, (those outside their natural habitat), for the government of Throal including a den of aggressive poisonous rabbits.
Finding Reagents
We accompanied a young researcher to locate reagents on a walk about route from Throal.
A Day with No Color Sticks
We helped Skriblz find the ingredients she needed to make colored crayons.
Pick a Peck of Pumpkin Pie
We helped a distraught t'skrang cook at the pastry festival.
Mines of Death
We foiled a Gharmek's plot to poison astral space in a tin mine near Coalton.
Do You Even Lift?
We rescued some t'skrang diplomats from the Servos Jungle.
More Monzah
We arranged for a supply of medicinal bark to be sustainably harvested and delivered to Throal.
...