Discord ID: etherial
Character Name: Qwillem Turlough
Race: Dwarf
Code: Select all
[b]Name:[/b] [url=http://fasagames.com/forum/viewtopic.php?f=56&t=2178]Qwillem[/url]
[b]Last Game Played:[/b] UPDATE ME
[b]Effective Circle:[/b] 5
[b]Discipline:[/b] Weaponsmith
[b]Quote/Unique:[/b] Fancy sword you got there.
[b]Notable Abilities:[/b] Forge Weapon, Forgery
[b]Downtime:[/b]
Craftsman 19 (Rank 4)
Forge Weapon 16 (Rank 5)
Item History 16 (Rank 5)
Lifetime Legend Total: 16,480
Unspent Legend: 180
Thread Item Points: 36
Silver: 1309
Copper: 7
Discipline: Weaponsmith
Circle: 5
Traveling Smithy
May spend Karma on Craft or Repair Tests
May spend Karma on Recovery Tests
May spend Karma on Damage tests with a weapon he forged
Characteristics
Dex: 10
Str: 12+1
Tou: 16
Per: 16
Wil: 16
Cha: 13
Karma Mod: 4
Karma Step: 4
Karma Max: 20
Uncon: 32 + 25
Death: 39 + 30
Init: 5-1-1
PD: 6+1+2 (Discipline, Shield)
MD: 9+1
SD: 8
PA: 5
MA: 3+1
Movement: 10
Carrying Capacity: 155
Wound Threshold: 10
Recovery tests per day: 3
Heat Sight
[Discipline] Talents
First Circle Discipline Talent: Forge Weapon (5)
First Circle Discipline Talent: Item History (5)
First Circle Discipline Talent: Melee Weapons (5)
First Circle Discipline Talent: Steel Thought (5)
First Circle Discipline Talent: Thread Smithing (0)
Second Circle Discipline Talent: Conversation (1)
Third Circle Discipline Talent: Suppress Curse (2)
Fourth Circle Discipline Talent: Wound Balance (1)
Fourth Circle Talent Option: Fireblood (5)
Third Circle Talent Option: Avoid Blow (5)
Second Circle Talent Option: Awareness (5)
First Circle Talent Option: First Impression (5)
Free Talent: Craftsman (5)
Other Talents
Talent Knacks
Spells
Skills
Knowledge Skill: Throalic Noble Houses (1)
Knowledge Skill: Dwarf Military Organizations (1)
Read/Write Language: (2) (Theran, Throalic)
Speak Language: (2) (Theran, Throalic)
Artisan Skill: Poetry (2)
General Skill: Bribery (1)
General Skill: Disarm Trap (1)
General Skill: Forgery (1)
General Skill: Haggle (4)
General Skill: Streetwise (1)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Climbing Kit
Cold weather gear
Tent
Belt Pouch
Guild Breeches
Patterned Shirt
Merchant's Shoes
Scarf
Dwarf Stout Ale x6
Last Chance Salve
Physician's Kit x2
Hide Armor
Scythan Axe (Forged x5 2021-03-10)
Footman's Shield
Threads Tied:
Animal Companions:
Brief Backstory:
The second son of the Noble House of Turlough, Qwillem is left to his own devices to seek fame and fortune. And what wondrous devices he makes.