Re: AAR [2M]: Tail on the Fence @ 2022-01-18 @ 2359 GMT
Posted: Fri Jan 21, 2022 1:45 am
A simple journal from Kalandar a thief from Thrall.
Again I was contacted by word on the street. A lady was needed some adventures in need to collect a lost soul, who had gone missing. I put out word and gather some more adventures. This included Vargo a weaponsmith good for working on weapons, Melcar, Teyo, and new comer Carrock Baccus. The lady ask me to meet her at the ghost pepper. When I got there it was quieter then usual, but the rich can do some amazing things. The lady named Dellaty had a missing courier names Daht Ood a dwarf with a half of a mustache. Who was supposed to sell a rare red copper Ingot. I believe was from another mission we had done. After some of our adventure pals, had their fill of drink we meet the next morning and started to look for the courier.
We broke into two teams to cover more territory. I went with one group to talk to the other people working in the service area. The word we were getting was the currier was not the best and was probably lost the ingot and was somewhere else. After the other group went through both weapons and curios. We talk to the guards they all had a laugh when we said his name, they said they saw him a week ago leaving the city going north. We pack qhat we needed and headed out passing through Barter town and heading north to Sansopa. I have not been to the city, but know that I have been thrall is lot more organized.
We did not have that much traffic either way and we got there with ease. When we got to the front gates there was a line but they were not really checking in alot of people we ask about Dahjt they remembered seeing him but he had not left the city so we were hoping he was still here. After talking to some people from my side of town the fence named Fai-Ard who was supposed to be a good fence. I do wonder usually I would have found a contact and introduce myself, but did not have the time. I went with Teyo and Valoric to see the fence, the fence was talking to two guards who had no intention on doing anything, but were doing the best to show they tried. The fence had not only gotten the ingot, but had it stolen the day after. The lock was pretty banged up so it looked not professional, should have been a clue it was a set up. We were given a lawyer name of Grott Rutman I should have known better, but I am still learning. The lawyer really had no clue, so we went to the inn. Again, a clue that this was a trap, why we did not ask for a meeting with the guild I keep kicking myself for.
The others had try to get a room and ask about the courier. The fence gave us a lawyer named Groy Rutman a dwarf. I have been to lawyer office and he was not as stout as I have seen. He did give us the name of the three groups the thief's guild, the warers in the docks ands the shipwright. As we were traveling top the warrens area, one of our group spotted a cloaked man watching us, but our windling could not catch him. As I am now wondering if relying on my awareness and not my perception is wareing me thin. Also, I need to gather more on my streetwise skill as I was totally blew this as a thief. After we talk to the warers. Which are really just a organization selling houses low grade hoses. They did not really have much information other then hew came through and left. The others who were watching out side saw some guides taking boxes from one house to another. It turns out to be just food stuff.
As we headed to the ship wright we got to the docks only two groups were working a bunch of dwarves and a group of tskrang. The dwarves' were working on a boat looking over the plans. The tskrang were working on their nets. The dwarves were trying to find a better way to make the boat quicker. After leaving the dock we were ambushed unsuccessfully by some thugs not very bright and a archer. The fight was short lived but we did get a little beat up. One of the thugs escape, but we tried to throw a brick. Not my style, but it is his. We got one to talk and he said the fence name so we went back the the store.
As all safe house it was stripped and when we got in every thing was gone, and I can see it all playing in my mind we were set up. We did find the courier tied up in the basement. There were some healing aid also left downstairs. I am still trying to find out why they left them maybe a calling card... The courier was smart he had not brought the ingot into town. He had tried to sell but was captured. We stayed the night, but next morning we left town. As a good man hew led us to the ingot, I was surprised we were not followed and attacked. We did get back to thrall with no attacks. The courier tried to get away, but wanted to get back to his mistress. She was not happy that he lead us to her, but she did pay and we got to keep some healing herbs or sell them. As I have been to another city I will stay in Thrall its a lot safer and more organized.
Again I was contacted by word on the street. A lady was needed some adventures in need to collect a lost soul, who had gone missing. I put out word and gather some more adventures. This included Vargo a weaponsmith good for working on weapons, Melcar, Teyo, and new comer Carrock Baccus. The lady ask me to meet her at the ghost pepper. When I got there it was quieter then usual, but the rich can do some amazing things. The lady named Dellaty had a missing courier names Daht Ood a dwarf with a half of a mustache. Who was supposed to sell a rare red copper Ingot. I believe was from another mission we had done. After some of our adventure pals, had their fill of drink we meet the next morning and started to look for the courier.
We broke into two teams to cover more territory. I went with one group to talk to the other people working in the service area. The word we were getting was the currier was not the best and was probably lost the ingot and was somewhere else. After the other group went through both weapons and curios. We talk to the guards they all had a laugh when we said his name, they said they saw him a week ago leaving the city going north. We pack qhat we needed and headed out passing through Barter town and heading north to Sansopa. I have not been to the city, but know that I have been thrall is lot more organized.
We did not have that much traffic either way and we got there with ease. When we got to the front gates there was a line but they were not really checking in alot of people we ask about Dahjt they remembered seeing him but he had not left the city so we were hoping he was still here. After talking to some people from my side of town the fence named Fai-Ard who was supposed to be a good fence. I do wonder usually I would have found a contact and introduce myself, but did not have the time. I went with Teyo and Valoric to see the fence, the fence was talking to two guards who had no intention on doing anything, but were doing the best to show they tried. The fence had not only gotten the ingot, but had it stolen the day after. The lock was pretty banged up so it looked not professional, should have been a clue it was a set up. We were given a lawyer name of Grott Rutman I should have known better, but I am still learning. The lawyer really had no clue, so we went to the inn. Again, a clue that this was a trap, why we did not ask for a meeting with the guild I keep kicking myself for.
The others had try to get a room and ask about the courier. The fence gave us a lawyer named Groy Rutman a dwarf. I have been to lawyer office and he was not as stout as I have seen. He did give us the name of the three groups the thief's guild, the warers in the docks ands the shipwright. As we were traveling top the warrens area, one of our group spotted a cloaked man watching us, but our windling could not catch him. As I am now wondering if relying on my awareness and not my perception is wareing me thin. Also, I need to gather more on my streetwise skill as I was totally blew this as a thief. After we talk to the warers. Which are really just a organization selling houses low grade hoses. They did not really have much information other then hew came through and left. The others who were watching out side saw some guides taking boxes from one house to another. It turns out to be just food stuff.
As we headed to the ship wright we got to the docks only two groups were working a bunch of dwarves and a group of tskrang. The dwarves' were working on a boat looking over the plans. The tskrang were working on their nets. The dwarves were trying to find a better way to make the boat quicker. After leaving the dock we were ambushed unsuccessfully by some thugs not very bright and a archer. The fight was short lived but we did get a little beat up. One of the thugs escape, but we tried to throw a brick. Not my style, but it is his. We got one to talk and he said the fence name so we went back the the store.
As all safe house it was stripped and when we got in every thing was gone, and I can see it all playing in my mind we were set up. We did find the courier tied up in the basement. There were some healing aid also left downstairs. I am still trying to find out why they left them maybe a calling card... The courier was smart he had not brought the ingot into town. He had tried to sell but was captured. We stayed the night, but next morning we left town. As a good man hew led us to the ingot, I was surprised we were not followed and attacked. We did get back to thrall with no attacks. The courier tried to get away, but wanted to get back to his mistress. She was not happy that he lead us to her, but she did pay and we got to keep some healing herbs or sell them. As I have been to another city I will stay in Thrall its a lot safer and more organized.