Page 1 of 1

Distribution of races

Posted: Sun Jun 24, 2018 6:03 pm
by daniel_a
In Earthdawn (at least earlier editions) you could find information about how common the different races were in Barsaive, with ratios in percent. I've looked through the books for 1879 for that information, but haven't found any. Are there any numbers for how the different races are distributed in Britain, or the World? I assume that the numbers in Earthdawn aren't applicable, for many reasons (no Obsidimen or Windlings, and T'skrang aren't from Terra).

/Daniel

Re: Distribution of races

Posted: Sun Jun 24, 2018 10:23 pm
by Slimcreeper
I can't imagine anyone knows that, as recent as LGF is in the game. Plus, so many trolls die during the transformation ... I wonder what the state of the census was in Victorian England?

Re: Distribution of races

Posted: Mon Jun 25, 2018 10:00 am
by daniel_a
Yes, I agree on the in game lack of correct numbers. But as in Earthdawn I wondered if there were any information regarding that just for game masters and players, not intended for characters. For example, if one character would transform, what are the chances of him or her to turn into one of the different races?

Re: Distribution of races

Posted: Mon Jun 25, 2018 1:26 pm
by Slimcreeper
I haven't seen anything. Unless Andrew wants to share that, we may just be making it up for ourselves. Are you just trying to present an statistically accurate field of NPCs, or are you going to have some LGF transformations in game?

I think the number is going to shoot up as the Boojums start breeding true.

Re: Distribution of races

Posted: Mon Jun 25, 2018 1:37 pm
by daniel_a
I would like to try and present NPCs distributed as correctly as possible, statistically, though I would assume there is a social class aspect to it as well (at least in official statistics, and because of chance of survival depending on the care you receive during the transformation). And who knows, maybe there will be some LGF transformations in game as well. At some point they will travel to the Gruv, and as I understand it, that always involves a chance/risk of transformation.

Re: Distribution of races

Posted: Mon Jun 25, 2018 7:02 pm
by Andrew1879
The Boojum distribution is more like Shadowrun than Earthdawn, in that there are only the four meta races on Earth. There have been no obsidimen or windlings seen as of yet, and there have been no Saurids to migrate to Earth. Approximately ten percent of the population transformed, or will transform as the mana level in remote areas rises, with the numbers evenly divided between elves, dwarves, snarks, and trolls. As pointed out, only about half of the trolls survived, due to the difficulties of transformation. When a base stock human passes through the Rabbit Hole, there's a chance of their transforming, but the odds of it happening vary wildly. You might have a train where nobody transforms, followed immediately by one where half the passengers are changed. The Rabbit Hole environment should never be predictable. You are correct that most people do not know, and most do not care, about the actual percentages and the chance of LGF. There's a Galvanic researcher in the London book who's done some serious work on determining this, and finding the actual reason for LGF, but his work is over the heads of the populace, and they might not care anyway, as his work contradicts the malicious interpretation of Darwin that the bigots are using.

It's worth noting that the mana field of Earth has not stabilized. It's still got thin spots. It may be a couple of years before Earth achieves a global average mana level equal to that of the Gruv. There may still be thin spots, such as the Takla Makan or Death Valley. See the Astral Space materials in the Players and GM's Guides. People living in the Takla Makan region are going to be highly unlikely to go through LGF simply because of the low mana level in the region. If they travel to the great bamboo forest of the south, however, their chance of transformation would rise due to the higher mana field of the region.

If a decision is made to transform a player character, I would recommend discussing it with the players first, and making a decision as a group whether to select a character, or roll dice for each, or some other method of determining who transforms, if at all. I would also suggest that the player have input as to what metarace their character becomes, as this will strongly impact playability. If you just roll dice, you could end up with a character than can no longer follow their profession - an Airship Pilot becoming a troll, for example.

There is a social aspect, but it has to do more with bigotry than genetics. Some upper class families will not allow their snark or troll relatives to be seen in public, ashamed of having such coarse breeding turning up in their line. Some lower class families may ostracize an elf, as someone who has taken on airs and is parading around like they're a toff. The Boojum Aid Society exists to assist such persons, who have been cut off or cast out from their families.

The number of snarks in the population will rise the fastest from reproduction, as, like Earthdawn orks, multiple births are the norm. Elves are just not very fertile, as befits a race that lives 300 years. This will of course contribute to the social pressure from bigotry, as the lower classes are already considered (by some of the nastier aristos) to breed like rats.

You can find the 1881 UK Census data online at https://ukcensusonline.com/census/1881/. What I would suggest, though, is that you have as many Boojums as your game requires. If your interpretation of 1879 has more Boojums, then have more Boojums. If your game requires more base stock humans, have more base stock humans.

This may be more than you bargained for :). Hope it helps.

Re: Distribution of races

Posted: Mon Jun 25, 2018 8:09 pm
by daniel_a
Thanks. That helped a lot.
I've already talked to the players in my group where a LGF transformation could happen, and gotten their OK, with some caveats. There was even a risk/chance of things happening when the characters came from Earthdawn, through the Rabbit Hole. Nothing happened to the characters, but to some of their thread items.
The social aspects of boojums in London has confused, and in the case of the troll Sky Raider infuriated, the visitors from Barsaive, to say the least.
Once again, thanks for the answers to my questions lately, they have been very helpful and enlightening.
/Daniel

Re: Distribution of races

Posted: Thu Mar 28, 2024 3:37 am
by alicebobby
I do agree that there are incorrect numbers in the game. Like with Earthdawn, though, I was wondering whether there was any material on that specifically meant for players and game masters, rather than for characters. build now gg

Re: Distribution of races

Posted: Mon Apr 01, 2024 12:01 pm
by yexep3
In the 1879 game scenario, the prevalence of different races in Britain and across the world is not clearly specified with percentages, like in Earthdawn. However, the game provides in-depth information about many species and their presence in the parallel emoji Earth environment.

Adult Service Provider

Posted: Fri Apr 05, 2024 4:37 am
by johnbabu
We all have our favorites and our preferences, right? Here in Delhi Escort, we respect and we value our clients’ demands for an exquisite and specific flavor they wanted to have in their main courses. That is why we, in our humble escort service, provides a variety of choices you could choose from. Do not haste, with our wide selection of carefully assessed escort models and Delhi escorts

Chhatarpur Escorts
Escorts in Dera Mandi
Devli Escorts Service
Dhaula Kuan Call Girls
Call Girls in Dilshad Garden