Our long-standing group is losing a player - new job courtesy of the current crisis and they need to back out. We’re playing a game bridging the 4th and 6th Worlds trying to see what the party’s actions will do, if anything. We play weekly Saturdays 8am EDT. Drop us a line if you’re interested.
Cheers.
LF1M Player 4th & 6th World Joint Campaign
-
- Posts:1061
- Joined:Mon Nov 28, 2016 11:44 pm
Re: LF1M Player 4th & 6th World Joint Campaign
ooh, I wish I could add a game at that time ...
- Andrew1879
- Posts:376
- Joined:Sun Nov 27, 2016 2:41 pm
Re: LF1M Player 4th & 6th World Joint Campaign
Are you using Shadowrun or 1879 for the 6th World?
1879 Line Developer
Http://fasagames.com/1879-home/
Http://fasagames.com/1879-home/
Re: LF1M Player 4th & 6th World Joint Campaign
We’re going to use both. The actions of the group in ED will determine which version of history will be “real.”
- Andrew1879
- Posts:376
- Joined:Sun Nov 27, 2016 2:41 pm
Re: LF1M Player 4th & 6th World Joint Campaign
Works for me. The future is as yet unwritten.
1879 Line Developer
Http://fasagames.com/1879-home/
Http://fasagames.com/1879-home/
Re: LF1M Player 4th & 6th World Joint Campaign
So we will be segueing into a segment in 1879 next week where the group has to recruit temporary magic help in the form of a defrocked priest. It’s a good test drive possibility if anyone is interested.