Well over a year since the Arngeir was lost defending Kampung Gajah the aeronaut club finally deigned themselves to listen to me and pony up some cash for the recovery of the airship I landed on a hydra in Vesdenja's burning city. It had only been sitting in the magical fire for over two years at this point, what could possibly have gone wrong?
As it turns out, a lot.
I found Sandrin drunk in the club's lounge, grabbed Moe as he was coming in to inquire about joining, found Thorkell discussing the virtues of Swiftwind ship design, and, by the time we made it to the docks, LaShana had appeared from somewhere and joined the group. We hitched a ride north to the Scorched Tusk moot on a merchant airship, who offered to takes us all the way to the city.
As we were approaching, another airship flew over the city and was shot down, so we decided to leave the ship a few miles out and approach on foot to try and render assistance to the other crew. We pushed hard through the night, the fires providing plenty of light to see by. The city was a hive of activity, hundreds if not thousands of abominations scurrying around. We overheard some talk about setting up defences against the Unending Disappointment and the Unsettling Epiphany, so I guessed the three super abominations we had heard of last time we were hear had each claimed some territory and found servants to fight their war. If I had it right we would be in the Uncomfortable Silence's territory.
After some deliberation we decided to rely on Moe's illusions and carpets to hide us and avoid contact with the undead on our way to the wreck. This did not work out, pretty soon a less abominable abomination waved at us from the top of a watchtower and warned us that big V did not like things flying in the city. It also offered assistance if we went to talk to its master, the Uncomfortable Silence.
We tried to ignore the request and keep going and, just as the sun was rising, big V decided to come have a chat. Or just demand that we land. At which point we were immediately surrounded by undead. Was Moe losing his touch? Or was something else going on?
At this point we were pretty firmly told we had to go talk to the abomination in charge, who was willing to assist with the rescue if we did it a "small" favour: locate the abandoned Scourge facility that was churning out more abominations by the day. With little choice but to agree, I negotiated a night of rest for us while they fetched the crew from the wreck.
The next morning we found out that several crews over the last two years had been stranded in this hellhole by Vesdenijas. Sandrin went off and talked to them, other than terrible judgment they seemed to be all fine and were eager to leave. I was not entirely sure we should take them on, since they had failed to notice the giant flaming city before and then just decided to fly over it for no reason.
The prettiest of all abominations (not a very high bar that) showed us a map of the area and several possible locations where they suspected the facility could be. We set out for the closest located in the Unending Disappointment territory and the way there was surprisingly hassle free as the undead seemed more concerned with fighting each other than dealing with us.
As we approached the location, we spotted what I can only describe as a mobile blob of flesh going to town on several abominations and we heard something about a Scourge scouting party. This understandably drew our attention and LaShana led us back along the tracks of the blob. This took us to the outskirts of the city, to a building that was surprisingly not on fire.
It was also guarded by four more blobs, so LaShana went ahead to scout it and returned saying the inside of the building was almost entirely filled by a massive flesh blob, but there was a room in the middle. We got ourselves to the roof and through the roof into the central room, which turned out to be some sort of lab.
A quick examination revealed some vials filled with a suspicious liquid, several mad magician journals and a pit full of namegiver corpses. We grabbed the notes and the vials before wrecking everything else. Moe prepped a portal into the room and then we left to return to our "employer", stopping along the way to dispose of all but two of the vials.
At the Unsettling Silence we gave our report, Moe informed them of where they could portal directly into the lab and we ready to go find our ship. Moe prepped another portal to get the crews to the ship safely and we set out for the centre of the city.
One again we were mostly ignored by the swarming undeads and reached the wreck with little trouble. It was in better conditions than I feared but still required a lot of work, thankfully Moe was able to bring four almost complete crews to help us through the portal.
And then half a dozen flesh blobs converged on our location.
We quickly moved to intercept them before they could murder the sailors fixing the ship and were quite successful in holding them off, only a handful of sailors died even if Sandrin dropped before the end and LaShana got pretty beat up. Still in a surprisingly short time we were in the air and flying out of the city, when big V had another tantrum. With two airsailors and two other adepts trained in manning an airship we managed to keep ahead of the senile old lizard long enough that it gave up the chase.
On the way south we dropped one of the crews, blood elves, on the bank of the Serpent so they could make their way home and another at the Iceclaw moot before returning to Throal.
And so the aeronaut club acquired their second ship, the Black Phoenix DownStatistics:Posted by sigfriedmcwild — Sat Jun 05, 2021 8:31 am
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