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FASA Games, Inc.FASA Games Forums and News 2021-04-19T13:51:15 https://www.fasagames.com/forum/app.php/feed/topic/2378 2021-04-10T16:58:372021-04-10T16:58:37 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18201#p18201 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> <br/>
Thain Bookbinder reached out again in relation to problems as a mine near Coalton. It was not Coalton this time, which is quite nice, and it seems that the passion really desire me to protect the mining interests of THroal. At Thain's office I met Truck. There are a large quantity of windlings in my recent travels and adventures which is also odd considering the number of mines I am working in. Truck is a hearty fellow skilled in a martial disciple of some type. We set off to head to this mine and I had the bright idea to see if Nergae would come along as bringing a Dwarf to a Mine Fight seems like a good idea. <br/>
<br/>
Upon arriving at Nergae's new shack outside of Bartertown we bumped into Qwilliam Turlough and Kayapo. It turns out the three factions with a perceived stake in this game had each hired a person or two to figure out about the mines dangers and where the missing people went. Figuring five of us working together is better than working independently, and the fact we are all getting paid to resolve it, we joined forces.<br/>
<br/>
(TO be continued)</t>

Statistics:Posted by kaetaur — Sat Apr 10, 2021 4:58 pm


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2021-04-02T13:38:422021-04-02T13:38:42 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18144#p18144 <![CDATA[AAR: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> AAR: Mines of Death
GM: Dvarim
ECR: 4
Difficulty: Medium

Player Rewards:
Arphen: 2,200 LP, 375 SP, 3 Tips
Kayapo: 2,200 LP, 375 SP, 3 Tips
Truck: 2,200 LP, 375 SP, 3 Tips
Nergae: 2,200 LP, 375 SP, 3 Tips
Qwillem: 2,200 LP, 375 SP, 3 Tips

GM Reward: A'horangi - 39,000 LP, 1,000 SP, 3 TIPs

Downtime:
Qwillem: Craftsman 4/19, Forge Weapon 4/15, Item History 4/15
Nergae: Animal Training 4/10

Summary:
It turns out the accidents at the tin mine near Coalton are the fault of neither negligence nor sabotage nor laziness. They were the work of Scurriers, in service to a Gharmek. And so it was that our heroes faced perhaps their first Horror and lived to tell the tale. The Gharmek took a special interest in Truck, and promised to see him again some time before burrowing its way to freedom. Still, the mine is now once again accident (and Horror-) free and all parties involved are very grateful.

Statistics:Posted by bronzemountain — Fri Apr 02, 2021 1:38 pm


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2021-04-01T18:48:112021-04-01T18:48:11 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18137#p18137 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> <Throalic Date equivalent to March 27, 2020>

The cave you fear to enter holds the treasure you seek…
-Joseph Campbell

Nergae my Beastmaster friend and I were contacted by Galina Boronova, a questor of Lochost, to look into the working conditions at a tin mine outside Coalton (hex 46.10). We soon learned that several friends of ours, Truck the Windling Warrior, Arphen the Elven Scout, and Qwillem the Dwarven Weaponsmith, were also approached about problems in Coalton. Thain Bookbinder of the local miners collective was concerned about the building materials in the mine, while Orval Tollermass (from the family that owned the mine) said that agitators were causing problems.

Travel to Coalton was uneventful. We joined a caravan of less affluent folk from the Dahnat seeking work at the mines, and made their journey safer and more pleasant as we traveled.

When we arrived in Coalton, we found the town in discord over the recent accidents in the mine, blaming each other, and with astral space beginning to sour. The various parties had strong opinions with some facts at the core of things (accidents, missing people, and so forth), but little information about who or what was causing the situation to deteriorate and why. We investigated the mine to try to figure out what was really going on, led by two of the miners, Velda and Morin.

As we searched the accident locations, it became clear that the materials were average to high quality, and the failure of mine supports and so forth was the work of some unusual force. The spirits in the mine spoke to me but were not particularly helpful.

We reached a cavern deep underground where some awful hairless monkey things had built traps to snare the miners. We defeated two and ran a third down, but sensed a further evil presence in the tunnels. We later learned the creatures were called Scurriers. Their ability to create and repair traps combine with their cursed luck power is quite dangerous.

At a work-cavern, we located a Gharmek animated the bodies of the missing miners. Truck flew in to engage the Gharmek while the rest of us fought the undead. While we defeated the undead, the Gharmek fled and escaped. I had never fought these sort of undead creatures before; their poison and their rage when attacked caught me completely off guard.

We returned to the surface and informed the miners about what had really been going on. We could tell the stress on astral space was beginning to clear. I just hope the next group to catch up the Gharmek is able to defeat him.

Statistics:Posted by Serespar — Thu Apr 01, 2021 6:48 pm


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2021-03-28T08:36:282021-03-28T08:36:28 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18121#p18121 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]>
Arphen and I were approached by Thane Bookbinder.who told us that there was trouble in a tin mine not far from Coalton. Something about shoddy materials and supplies causing accidents. We learned that some other Adepts had been hired by the mine owner Tallermass, and a Questor or Lochost. We all decided to join forces and investigate together. 

When we arrived at the mine, we found chaos, with the mine owner blaming the accidents on saboteurs among the workers, the workers blaming the accidents on shoddy materials, and the Questor blaming both the owner and the Union. We got things calmed down enough for a clearer explanation. The tin mine was opened no quite a year ago, and was quite productive. However for the last month or so there have been accidents and disappearances. Tunnel cave ins, a sinkhole, and an exploding gas vent were the worst. A few minors have died, but 8 more have just disappeared. 

We went into the mine with two guides, who showed us the accident sites. We determined that the materials used in the mine were good, and had been apparently well and skillfully used by the minors. Some party members reported hearing giggling, or even voices, but I heard nothing. Arphen found some tracks to follow, which eventually led us to a cavern where we fought some awful monkey-like creatures. Two were slane, but one led us off though a gauntlet of traps (which fortunately we detected most of), before we finally chased it down and slew it. We later discovered that these were low level horrors called scurriers, who delighted in traps. 

We found traces of where dwarf bodies had been dragged, and followed that.to a newly opened cavern that had a small seam of living crystal running through it. There we found a something that looked like an enormous maggot. We alter learned that this was a Gharmek. It was accompanied by some undead constructs. In fact we arrived just as it was finishing animating one.  It turned out that several of the constructs were cadaver men, while others where ghouls. The Gharmek was too far to reach, and in fact while it sent it's undead forward, it itself retreated halfway into a burrow. 

On my first attack I slew one of the undead that I could reach, but then of course moved forward to attack the Gharmek. Unfortunately the others all stayed back to waste their time with the minions. I can understand taking the time to kill a ghoul, especially if it has poisoned somebody, but I guess none of the others had never heard the maxim that you should never attack a cadaver-man who was not already enraged unless there were literally nothing else that needs to be attacked. They kept attacking almost harmless un-enraged cadavermen, and converting them into dangerous enraged cadaver-men. When they could have concentrated on the Gharmek, or at least the ghoules instead. 

So I found myself fighting the Gharmek one on one. We each got some very good licks in, but I made what turned out to be a strategic error. I was knocked down, almost out of karma, and almost unconscious with damage, I knew that I was going to take a lot of strain on my acrobatic recovery, and my other talents. I decided to not aggressively attack (just as well), but also decided not to Air Dance.in order to save Strain and Karma. Big mistake, The Gharmek went first and I was knocked out before I even got a chance to act. I was woken up after the fight by my comrades telling me that the Gharmek had gotten away (they had cleaned out the minions). 

We stayed a few more days, but it seemed like the Gharmek had fled the entire mine. 

Statistics:Posted by ChrisDDickey — Sun Mar 28, 2021 8:36 am


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2021-03-26T16:55:422021-03-26T16:55:42 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18118#p18118 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]>
Truck
Kayapo
Nergae
Qwillem
Arphen

Backup:
Vallone
Orlam

Statistics:Posted by kaetaur — Fri Mar 26, 2021 4:55 pm


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2021-03-25T19:07:002021-03-25T19:07:00 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18104#p18104 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> Name: Qwillem
Last Game Played: 3/10/2021
Effective Circle: 4
Discipline: Weaponsmith
Quote/Unique: Fancy sword you got there.
Notable Abilities: Forge Weapon, Forgery
Downtime:
Craftsman 19 (Rank 4)
Forge Weapon 15 (Rank 4)
Item History 15 (Rank 4)

Statistics:Posted by etherial — Thu Mar 25, 2021 7:07 pm


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2021-03-24T21:06:472021-03-24T21:06:47 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18094#p18094 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> Name: Nergae Hilldigger
Date of Last Game Played: the big event I think, dunno the date
Circle: ECR 3/4 ish
Discipline: Beastmaster
Unique: Puppy and kitty (puppy is combat trained, kitty is trained as a lookout)
Downtime: Animal Training Rank 4 I think, probably step 10

Statistics:Posted by rosinavs — Wed Mar 24, 2021 9:06 pm


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2021-03-25T17:21:322021-03-24T16:00:57 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18092#p18092 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> Name: Vallone
Date of Last Game Played: 3/20/2021
ECR: 5
Discipline: Shadow 6
Unique: A dodgy little windling who throws shadow spears. Hates crows.
Downtime: N/A

Statistics:Posted by verse86 — Wed Mar 24, 2021 4:00 pm


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2021-03-24T15:57:522021-03-24T15:57:52 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18091#p18091 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> Arphen
Last game played: 02/07/2021
Discipline: Elf Scout ECL 4
Quote/Unique: He doesn't say much for an elf so young.
Notable Abilities: I am skilled with a bow, sneaky, can find traps, tracking, botany, and some woodland skills.
Downtime: Craft Weapon (Skill)

Statistics:Posted by kaetaur — Wed Mar 24, 2021 3:57 pm


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2021-03-23T19:37:092021-03-23T19:37:09 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18079#p18079 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> Name: Orlam
Date of Last Game Played: Mar 21
Circle: 4
Discipline: Elementalist 4
Unique: healing boosts, combat buffs/debuffs, comfort, navigation, and evidence analysis.
Downtime: Item History (Talent, Rating 3, step 14)

Statistics:Posted by Sharkforce — Tue Mar 23, 2021 7:37 pm


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2021-03-23T16:16:412021-03-23T16:16:41 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18077#p18077 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]>

Name: Kayapo
Date of Last Game Played [ Scenario ]: [ March 19, 2021 Pick a Peck of Pumpkin Pie ]
Circle: ECR 3, Circle 3
Discipline: Windling Shaman ( Novice Rank )
Unique: "Mystic windling shamanic healer from the Liaj jungle"
Party Buffs:
Chain Cast Prey Senses (+3 to Awareness and Danger Sense, self and 5 companions, 3 slots)
Recipients select a Spirit Animal who blends with their features as they receive the bonus
Healing:
Physician Rank 3 (Step 10 vs TN 5 for 8.3 SP/1 refill, +3 to Recovery Test, takes a half hour)
Hero's Feast (+6 to a post battle Recovery test, takes an hour [ grimoire cast ])
Downtime: Talents and Skills that other characters can use over downtime;
None

Secondary character

Statistics:Posted by Serespar — Tue Mar 23, 2021 4:16 pm


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2021-03-23T14:51:212021-03-23T14:51:21 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18074#p18074 <![CDATA[Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> Name: Truck
Date Player last played: March 5th
ECR: 5
Discipline: Warrior 5th circle - Windling.
Quote/Unique:  
Notable Abilities: Slice and Dice
Downtime: None.

Statistics:Posted by ChrisDDickey — Tue Mar 23, 2021 2:51 pm


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2021-04-19T13:51:152021-03-23T14:38:25 https://www.fasagames.com/forum/viewtopic.php?t=2378&p=18073#p18073 <![CDATA[AAR: [4M] Mines of Death (2021-03-27 17:00 GMT)]]> LFG: Mines of Death
GM: Dvarim
ECR: 4
Difficulty: Medium

Rumor: The Coalton mine has gone 0 days without an incident. Bad things are happening there. A request has gone out for help from Adepts.
Requested by: Arphen

Notes:
- Adventure runs at 1:00pm EST on Saturday, March 27st
- As always, I run groups of 5 players.

Sign up format:

CODE:

[b]Name:[/b] Character name[b]Date of Last Game Played:[/b][b]Circle:[/b] Circle of your character[b]Discipline:[/b] Your character's Discipline(s)[b]Unique:[/b] What your character is bringing to the table.[b]Downtime:[/b] Talents and Skills that other characters can use over downtime: [Talent] [Step including +Karma Step if appropriate] ([Rank]) ([Further Details])

Statistics:Posted by bronzemountain — Tue Mar 23, 2021 2:38 pm


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