While I was searching Throal for this man I came across Taras who also discovered a drop box and had the same note I did. Taras was able to track the letter and the person who placed the letter. So I joined him in tracking down the source of the note and along the way we picked up Qwillem, Vallone and Barag who also discovered these mystery notes.
Eventually Taras found the source of the note and we talked with a Magda Bolg about the note. Apparently Magda's niece Skulgi has been abducted on her way to Sosanopa and a ransom is being demanded. The ransom is to be delivered to the Jade room at the Bedrock Tavern. Qwillem has an idea to create some fake gold coins for the ransom and we can they stake out the tavern to see who comes by to collect the ransom. After a short period of time a couple comes to the Jade room and finds the ransom. After we question this couple they let us know that they were just to collect the ransom and pass it on to someone else who purchased their services.
We tracked the messenger to Sosanopa but then lost him in the town. Once their I started to question some of the shady people of town about any possible kidnappers operating in the area. After talking to a couple of people and adjusting my technique I was able to learn of a group of dung collectors who are more active in criminal activities in the area. We then head out to see if we can find out anything more about this bandit group
On our first night on the road we were ambushed by a group of bandits who we quickly defeat and question. They let us know that the group operates out of Juniper Hollow and they also have a coded note. We arrive at Juniper Hollow and find several bandits in the hamlet. While we were studying the bandits Qwillem shouts out that he's solved it. He has managed to decode the encrypted bandit note. The note indicates that Skulgi is being held in Barter Town.
Once in Barter Town we find a strange house with a locked/barred door and no real way to enter it. We notice that the house down the hill from the one we are casing seems to have a passage to the house. The second house has a normal door which we quickly breakdown and once inside we find limit furniture and scratch marks on the floor in front of the wardrobe. Behind the secret door is a tunnel which leads to a barracks which luckily for us is empty along with a trap door in the ceiling. We are going to have to break through the locked trap door and rush in the strange house.
I enter first and discover 4 bandits, one of who is a caster along with Shulgi. We quickly take down the caster and Shulgi attacks us which makes me question are we actually rescuing her. Qwillem seeing Shulgi attacking us uses suppress curse to remove the compulsion that she was effected by. I really should learn how to do that.
Once we defeated the bandit leaders Shulgi regains her senses and tells us how the bandit caster charmed her and brought her here to Barter town. We escort Shulgi and the defeated bandits back to Throal. Magda was very pleased with the rescue of Shulgi. After talking with Qwillem about all the useful talents that a weapon smith has access to and how useful he finds them in everyday life I ask Magda if she could assist me in learning the secrets of becoming a weapon smith.Statistics:Posted by redwraith — Mon Mar 15, 2021 11:01 pm
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