Zil, Windling Elementalist

Moderator: etherial

Post Reply
ChrisDDickey
Posts: 580
Joined: Sun Nov 27, 2016 10:02 pm

Zil, Windling Elementalist

Post by ChrisDDickey » Thu Jan 02, 2020 8:38 am

Roll20 Name:   Chris D.
Discord ID:   chrisddickey (@chrisddickey#0745)
Character Name:   Zil of Middle Jothan.
Race:   Windling. Astral Sight, Flight, Increased PD+2.  -25% armor costs. -80% weight. 

Characteristics
Dex: 14 (6)
Str: 4 (3)
Tou: 11 (5)
Per: 16 (7)
Wil: 16 (7)
Cha: 15 (6)

Karma Mod: 6 Karma Step: 4 (d6) Karma Max: 6

PD: 10 (8 +2 Race)
MD: 9 (9)
SD: 9 (9)
PA: 5 (5 Hide armor)
MA: 4 (3 Nat, +1 Hide armor)
Uncon: 25
Death: 31
Wound Threshold: 9
Recovery tests per day: 2
Movement: 6/16 (fly)
Carrying Capacity: 25 (Armor 5 lbs, gear 9 lbs)

Discipline: Elementalist  
Circle: 1
Discipline Abilities:  Free Talent: Standard Matrix x2.
Half-Magic: Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as Elemental Tongues and Elemental Hold, to communicate and interact with it. The game master may choose to make this Half-Magic test on behalf of an Elementalist character at any time, as this innate sense is always active. 
Matrixes - Standard: 3 (1,1,1). 

[Discipline] Talents
First Circle Discipline Talent: Awareness 1 Per (8)
First Circle Discipline Talent: Patterncraft 2 Per (9)
First Circle Discipline Talent: Spellcasting 3 Per (10)
First Circle Discipline Talent: Thread Weaving Per (Elemntalism) 3 (10)
First Circle Discipline Talent: Wood Skin 0 Tou ()
First Circle Talent Option: Standard Matrix (1)

Other Talents
Racial Talent: Astral Sight: 1 Per (9) 

Talent Knacks
Talent Knack Name

Skills
Knowledge Skills:
1 Per (8): Barsaive History
1 Per (8): Legends and Heroes
1 Per (8): Horror Lore
Artisan Skills: 1 Chr (7) Beading:
General Skills: 3 Per (10): Physician
3 Per (10): Research
Language Read/Write: 2 (Throalic, Windling)
Speak: 2 (Throalic, Windling)

Spells
Grimoire: Zil's grimoire is constructed by Beading, and consists of necklaces, bracelets, anklets, belts, headbands, etc. Each bead, it's size, shape, composition, and order has meaning to him. Zil wears his grimoire, and many of his possessions have bead-work incorporated into it. He also carries a small book for more mundane notes, which some might mistake for his grimoire. 
(1) Air Armor, Earth Darts, Heat Food, Purify Water, Shelter
(2) Shield Willow.

Equipment: (Carried)
Hide Armor (5 lbs)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak) (<1 lbs)
bellypack, pouche, flint & steel, waterskin (4 lbs), Knife, whistle, chalk.
Grimoire (see above) (1 lbs).
Notebook book (unlisted, est 10 sp est <1 lbs).
Physicians Kit (3 lbs).
Equipment on mount
Adventurer’s Kit (bellypack, bedroll, flint & steel, torch, waterskin, large sack) 2 pouches. 2 wooden buckets.
Artisan Tools: Beading kit (Beads and tools for making and stringing beads), stuff in the process of being made into beads (Earth Qwirl beaks, lion teeth, etc).
Writing Kit
Trail Rations (1 week)
Physicians Kit refills.

Threads Tied: None.

Mount:
Nanny - Ridding Goat. Speed 16, Weight 150, Carry 250, Feed 1cp per day, stable NA. Have Riding Tack.

Zil's Backstory and personal "Way of the Elementalist"  
Zil is Cocky, and Curious, but Friendly and Easy-going.

Zil is Throalic, having grown up in Jothan Hall. He is thrilled to be free of it's underground halls. He has a wide-eyed enthusiasm and curiosity about this newly opened surface world that he has previously only heard about in song and legend. He was raised in one of the several Windling communities that weathered the scourge in Throal. There did not happen to be any Windling elementalists in his community, so when he proved to be an Aspirant, he was apprenticed to a well respected dwarf who works in the public works department maintaining the huge kaers air and water systems. 
He has an appreciation for the arts and delights in plays and song. He is friends with several Questors of Astendar, and has contemplated joining their ranks.

Zil takes Elementalism very seriously, and believes in the elemental balance of the world. He will be delighted at the air and wood, and the untamed water outside the gates of Throal. He will realize that all his life he has been suffering from an imbalance of too much earth. He will be shocked to his core the first time he see's horror taint and corruption.
Last edited by ChrisDDickey on Sun Jan 19, 2020 2:57 am, edited 4 times in total.

ottdmk
Posts: 178
Joined: Mon Dec 12, 2016 10:25 pm

Re: Zil, Windling Elementalist

Post by ottdmk » Fri Jan 03, 2020 8:29 pm

Sanctioned!
Spoiler:
ChrisDDickey wrote:
Thu Jan 02, 2020 8:38 am
Roll20 Name:   Chris D.
Discord ID:   chrisddickey (@chrisddickey#0745)
Character Name:   Zil of Middle Jothan.
Race:   Windling. Astral Sight, Flight, Increased PD+2.  -25% armor costs. -80% weight. 

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 2.5 (character creation note: Physicians kit 50, riding goat 10, Windling sized hide armor 37.5)

Discipline: Elementalist  
Circle: 1
Discipline Abilities:  Free Talent: Standard Matrix x2.
Half-Magic: Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as Elemental Tongues and Elemental Hold, to communicate and interact with it. The game master may choose to make this Half-Magic test on behalf of an Elementalist character at any time, as this innate sense is always active. 
 
Characteristics
Dex: 14 (6)
Str: 4 (3)
Tou: 11 (5)
Per: 16 (7)
Wil: 16 (7)
Cha: 15 (6)

Karma Mod: 6
Karma Step: 4 (d6)
Karma Max: 6

Uncon: 25
Death: 31
PD: 10 (8 +2 Race)
PA: 5 (5 Hide armor)
MD: 9 (9)
MA: 4 (3 Nat, +1 Hide armor)
SD: 9 (9)
Movement: 6/16
Carrying Capacity: 25 (Armor 5 pounds)
Wound Threshold: 9
Recovery tests per day: 2

[Discipline] Talents
First Circle Discipline Talent: Awareness 0 Per ()
First Circle Discipline Talent: Patterncraft 2 Per (9)
First Circle Discipline Talent: Spellcasting 3 Per (10)
First Circle Discipline Talent: Thread Weaving Per (Elemntalism) 3 (10)
First Circle Discipline Talent: Wood Skin 0 Tou ()
First Circle Talent Option: Standard Matrix (0)

Other Talents
Racial Talent: Astral Sight: 0 Per () 

Talent Knacks
Talent Knack Name

Skills
Knowledge Skills:
1 Per (8): Barsaive History
1 Per (8): Legends and Heroes
1 Per (8): Horror Lore
Artisan Skills: 1 Chr (7) Beading:
General Skills: 3 Per (10): Physician
3 Per (10): Research
Language Read/Write: 2 (Throalic, Windling)
Speak: 2 (Throalic, Windling)

Spells
Grimoire: Zil's grimoire is constructed by Beading, and consists of necklaces, bracelets, anklets, belts, headbands, etc. Each bead, it's size, shape, composition, and order has meaning to him. Zil wears his grimoire, and many of his possessions have bead-work incorporated into it. He also carries a small book for more mundane notes, which some might mistake for his grimoire. 
(1) Air Armor, Earth Darts, Heat Food, Purify Water, Shelter
(2) Shield Willow.

Equipment: 
Hide Armor.
Adventurer’s Kit (bellypack, bedroll, flint & steel, torch, waterskin, large sack).
Artisan Tools: Beading kit (Beads and tools for making and stringing beads).
Knife
Grimoire (see above).
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Physicians Kit (usages left: 3)

Threads Tied: None.

Mount:
Nanny - Ridding Goat. Speed 16, Weight 150, Carry 250, Feed 1cp per day, stable NA.

Zil's Backstory and personal "Way of the Elementalist"  
Zil is Cocky, and Curious, but Friendly and Easy-going.

Zil is Throalic, having grown up in Jothan Hall. He is thrilled to be free of it's underground halls. He has a wide-eyed enthusiasm and curiosity about this newly opened surface world that he has previously only heard about in song and legend. He was raised in one of the several Windling communities that weathered the scourge in Throal. There did not happen to be any Windling elementalists in his community, so when he proved to be an Aspirant, he was apprenticed to a well respected dwarf who works in the public works department maintaining the huge kaers air and water systems. 
He has an appreciation for the arts and delights in plays and song. He is friends with several Questors of Astendar, and has contemplated joining their ranks.

Zil takes Elementalism very seriously, and believes in the elemental balance of the world. He will be delighted at the air and wood, and the untamed water outside the gates of Throal. He will realize that all his life he has been suffering from an imbalance of too much earth. He will be shocked to his core the first time he see's horror taint and corruption.

ChrisDDickey
Posts: 580
Joined: Sun Nov 27, 2016 10:02 pm

Re: Zil, Windling Elementalist

Post by ChrisDDickey » Wed Jan 15, 2020 5:43 pm

Marking the Beginnings (GM rewards)
Spoiler:
LFG/AAR: http://www.fasagames.com/forum/viewtopi ... 307#p11307

Code: Select all

                    Old   Award  Journal  Spent  Current     Lifetime - Old      New 
TIPs                  0       3                        1                  0        1
Legend points         0     100             100        0                  0      100
Silver              2.5      75              76.3      1.2                0       75
Items awarded -     
Items used / Purchased:
Physician Kit - Used: 0, Current: 6. Bought refill (+3)(25 sp).
Buy Tack for riding goat (3.3 sp). Buy Writing Kit (23 sp) and empty notebook book (unlisted, est 20 sp), 3 pouches, waterskin, whistle, chalk.

Downtime: 14 days awarded. Activity: None.

Legend Spent: Talent Option: Standard Matrix 0->1 (100 lp).
Hunting Party
Spoiler:
LFG/AAR: http://fasagames.com/forum/viewtopic.ph ... 387#p11387

Code: Select all

                    Old   Award  Journal  Spent  Current     Lifetime - Old      New 
TIPs                  1       1                        4                  0        4
Legend points         0     200             200        0                100      300
Silver              1.2     150              14      137.2               75      225
Items awarded -     
Items used / Purchased:
Physician Kit - Used: 1 Current: 5.
Buy Small Notebook (10 sp), 2 wooden buckets (4 sp).

Downtime: 14 days awarded. Activity: None.

Legend Spent: Awareness, woodskin 0->1 (100, 100 lp).

Post Reply