LFG: [7M] (I Can't Get No) Orichalcum (2018-09-23@23:00 GMT)

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abishaij1
Posts:63
Joined:Tue Jan 30, 2018 2:07 am
LFG: [7M] (I Can't Get No) Orichalcum (2018-09-23@23:00 GMT)

Post by abishaij1 » Thu Sep 13, 2018 11:01 pm

LFG: (I Can't Get No) Orichalcum
Time: 2018-09-23@23:00 GMT
GM: Haksanlulz
Circle: 7
Difficulty: Medium

Rumor: A merchant going by the name, Mr. Livé, has recently acquired an Orichalcum smelting operation outside a True Earth mine that's recently become home to a group of bandits. He needs a few good Adepts to clear the bandits out of the mine so operations can start again. Orichalcum will be available as an alternate silver reward in the case of a success.

Please post your character as follows:

Code: Select all

[b]Name:[/b] 
[b]Circle:[/b] 
[b]Discipline:[/b]
[b]Quote/Unique:[/b] 
[b]Notable Abilities:[/b]
[b]Downtime:[/b]
Note: This adventure is at 7:00 PM EDT.
Last edited by abishaij1 on Sat Sep 22, 2018 7:09 am, edited 3 times in total.

Reyntrannin
Posts:270
Joined:Mon Apr 23, 2018 3:59 pm

Re: LFG: [7M] (I Can't Get No) Orichalcum (2018-09-16@22:00 GMT)

Post by Reyntrannin » Fri Sep 14, 2018 1:28 pm

Name: Blaethynn
Circle: 6
Discipline: Weaponsmith 5/Elementalist 5/Swordmaster 3
Quote/Unique: The best way to disarm traps is to not be there when they go off.
Notable Abilities: Blaethynn makes things. Lots of things. Some of them work as intended. Basic elemental support and field control.
Downtime:
Alchemy: Step 16 (Rank 4 + Karma) Booster Potion, Kelia's Antidote, Kelix's potion, Halt Disease potion, Salve of Closure
Craftsman: Step 21 (Rank 5 + 2 Karma) Most mundane items, Weapons up to step 14, non-living armor(may take more than one week)
Item History: Step 17 (Rank 5 + Karma) 2 knowledge per week for Novice, one for Journeyman or Warden tier
Forge Weapon: Step 18 (Rank 6 + Karma) +6 maximum bonus
Forge Armor: Step 16 (Rank 4 + Karma) +4 maximum bonus
Craft True Pattern: Step 24 (Rank 8 + 2 Karma) Journeyman or lower, must provide pattern and reduce time to 14 days or less
Design Enchanting Pattern: Step 20 (Rank 8 + 1 Karma) Journeyman or lower, must reduce time to 14 days or less

Fusilliban
Posts:105
Joined:Wed Jan 03, 2018 5:45 am

Re: LFG: [7M] (I Can't Get No) Orichalcum (2018-09-16@18:00 GMT)

Post by Fusilliban » Sun Sep 16, 2018 5:34 am

Name: Avalandohamagannahnieventhallailmar
Circle: 7
Discipline: Elementalist 6 / Purifier 4
Quote/Unique: "We are Giant Spider People!"
Notable Abilities: Moving slowly, thinking slowly, speaking quickly. Bareknuckle boxing champion of Merrith, can detect and harvest True Elements.
Downtime: Research 9, Craft True Pattern (not very good, use Blaethynn instead)

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: LFG: [7M] (I Can't Get No) Orichalcum (2018-09-23@23:00 GMT)

Post by ottdmk » Sun Sep 23, 2018 4:01 pm

Name: Dubhan Goronich
Circle: 6
Discipline: Wizard
Quote/Unique: "It did? Really? Well, I'll have to check that out for myself!"
Notable Abilities: Alchemy, Physician, Spellcasting
Downtime: Alchemy Step 11 (Per 7 + Alchemy 4), Booster Potion, Kelix' Poultice, Kelia's Antidote
Research 24 (Per 7 + Research 5 + Karma 4 + Speed Reading 8)
With Library Access (20 sp) Research goes to 27

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