Thane Cawdor, Troll Skyraider

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ChrisDDickey
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Joined:Sun Nov 27, 2016 10:02 pm
Thane Cawdor, Troll Skyraider

Post by ChrisDDickey » Sat Sep 23, 2017 4:46 pm

Note: This is the CURRENT character. Character at start is post #2.

Roll20 Name: Chris D.
Discord Name: chrisddickey
Character Name: Thane Cawdor
Race: Troll, Heat Sight. Move 14 (+ sprint)
Discipline: SkyRaider: 10
Horror Stalker: 5
Questor: Adherent of Floranuus.
Effective Circle: 11

Dex: 19 (8) (Init 11 (8 +1 SR +1 Questor + 3 Cloak with one strain, +1 Spear. 3 IP)
Str: 25 (10) (Strength of Sky) Carrying Capacity: 380
Tou: 16 (7) Wound Threshold: 13 (10 + UF). Recovery tests per day: 4 (May Spend Karma, +1 SR 7)
Per: 16 (7)
Wil: 14 (6) (All attributes trained 3 times.)
Cha: 16 (7)

Karma: 30
Uncon: 92 (32 + circle x 7 - BM)
Death: 109 (39 + circle x 8 - BM)
PD: 22 (11 +3 Raider 2nd, 6th, 8th (x HS 4), +2 Boots, +1 Cloak, +2 Helm, +3 shield)
MD: 16 (9 +1 MD HS, +1 Cloak, +1 Boots, +1 Helm, +3 Shield)
SD: 12 (9 +2 Raider 4th, 10th, +1 Helm)
PA: 20 (Crystal Plate 7 +1, Forged 11 times, +1 Helm)
MA: 11 (2 Nat, Crystal Plate 7 +1, +1 Helm)

Sky Raider - Discipline #1
DT: Battle Shout (8) Cha 15 (+3 for one extra strain, armor), Simple, 1 strain.
--- Defiant Shout: 1 Strain, Target can't use fear effects for Successes turns.
DT: Climbing (8) Dex 16, Standard.
--- Swinging Move: Std Actn, Up to move rate, test 8, 0 strain. Up to 2 MR, test 12, 1 strain.DT*: FireBlood (10) Tou 17, Standard
DT*: Melee Weapons (10) Dex 18 (+2 more when spear)
--- Swing Attack: 1 Strain. Extra 1 damage per extra success.
DT: Sky Weaving (8) Per 15
DT: Great Leap (8) Dex 17 (+1 Boots), Free, 1 strain.
--- Vault Opponent: 2 strain Test SD. Blindsided first action.
--- Pounce: Maneuver. Spend Success to force KD test against result.
DT*: Wound Balance (10) Str 20, Free.
DT*: Fire Heal (10) Wil 16, Sustained (half hour).
JDT*: Battle Bellow (10) Cha 17 (+3 for one extra strain, armor), Simple, 1 strain.
--- Intimidating Bellow: 1 Strain. Don't add +1 per target.
JDT: Steely Stare (7) Cha 14 (+3 for one extra strain, armor), Standard, 1 strain.
JDT*: Down Strike (10) Str 20, Free, 1 strain.
JDT*: Momentum Atk (10) Dex 18 (plus' same as Melee Weapons), Simple, 1 strain
WDT: Burning Vigor (6) Str (16), Free
WDT: Unflinching Fortitude (3), Add to Wound Threshhold.
TO*: Avoid Blow (10) Dex 19 (+2 Cloak), Free, 1 strain.
--- Redirect attack 2 strain and 2 successes when fighting 4 or more.
TO*: Shield Bash (10) Str 21 (+1 Shield), Simple, 1 strain.
--- Shield Drive, Simple, 2 strain, Extra Simple attack that is attack to knockdown only.
TO: Throwing Weapons (7) Dex 15 (+2 more when spear), Standard.
--- Returning 1 Strain.
TO*: Danger Sense (10) Dex 18 (1 Strain for +3), Free, 1 strain.
--- Detect Weapon: DS+Per test to detect concealed weapons. 1 Strain, Simple.
--- Detect Poison: DS+Per test to detect poison. Rank Yards, 1 Strain, Simple. Need extra success if in sealed or if natural. TN higher of poison step or MD of creature.
JTO*: Iron Constitution (10) Tou 17, Free.
JTO: Sprint (6) Simple, 1 strain.
WTO: Vital Ward (10) Free, 1 strain 1 + 1 Rvry to Add Rank to active defense.
WTO: Storm Shield (7), Std, 2 Strain, R Rnds. Add Rank to Shield Bash. If Avoid Blow, Attacker takes Rank damage, no armor.
* Talents marked with an (*) were used to advance to the latest circle.

Horror Stalker - Discipline #2
Free: Horror Lore (5) Per 12, Standard.
DT: Horror Weaving (1) Per 8
DT: Astral Sight (7) Per 14, Simple 1 strain.
DT: Bear Mark (7) Wil 13, Free, 2 strain.
DT: Steel Thought (7) Wil 13, Free, 1 strain.
DT: Suppress Curse (7) Wil 13, Standard, 1 strain.
DT: Gaze into the Abyss (7) Free, strain 1. Add Rank to tests to learn or recall information about horrors and constructs.
DT: Call of Harrow (7) Per 14, Simple, 1 strain, Horror Analysis, target MD, one question per success.
DT: Sense Corruption (7) Per 14, Standard, 1 strain, Rnk Rnds. test MD agaisnt all targets within rank x 10 yards. 1 succ = detect. 2 Type, 3 direction, 4 distance. Targets tracked.
JDT*: Lion Heart (12) Wil 18, Free, 1 strain.
JDT: Exploit Corruption (7) , Free, strain 1. Once per turn when making a test against a H or HC (not Attack, Damage, or Init) Add Rank to test.
TO: Awareness (7) Per 14, Simple.
--- Lip Reading: Std Actn, 1 strain.
TO: Mystic Pursuit (0) Per , Standard, 2 strain. Target MD, direction if within Rank Miles.
JTOL Life Check (3) Tou, Free.

Quester: Follower of Floranuus.
Questor Devotion Rank: (7) Cha 14. (10 + ASD) test to receive guidance.
Follower devotion ability: The questor can spend a Devotion Point on a test involving athletics (this does not include Attack or Damage tests).
Questor can spend DP on Initiative Tests.
Devotions: Heartening Laugh (7) Cha 14, Simple, 1 strain. Highest opponent SD in earshot. Each success +2 vs fear and int for RR.
Passions Empowerment (7), Standard. give Devotion (and rank bonus to non-adepts)
Winning Smile (7) Cha 14, Standard, vs SD, Each success +2 for interaction tests for rank hours.
First Impression (7) Cha 14, Standard, vs SD, 3 successes for 2 improvements. Goes back 1 per day.
Stride of Florannus (7) Cha 14, Standard, 3 strain, test 6, each success 20%
Encouraging Oratory (7) Cha 14, Simple, 1 strain, Rank x 10 yards, test 6, each success +1 CC Atk until end of next round.
Telling the Tale (7) Cha 14, Sustained (10 minutes).
Inspired Might (7) Cha 14, Simple, 1 strain, Rank x 2 yards, test 6, +1 STR (Adepts) to Rank targets for Rank Min.



Knowledge skills: Barsaive History (1) 8
Creature Lore (1) 8
Legends and Heroes (1) 8
Passion Lore (1) 8
Troll Lore (1) 8
Artisan Skill: Wood Carving (2) 8
Speak language: (4) Throalic, Trollish, Theran, Elvish
Read/Write Language: (3) Throalic, Trollish, Theran
Other Skills: Air Sailing (3) Wil 9
Navigation (2) Per 9
Remove Traps (1) Per 8
Resist Pain (2)
Swimming (1) Str 11
Tracking (1) Per 8
Wilderness Surv (1) Per 8

Item Effects:
Air Speaking (helm) R1 + Per, 1 strain, Simple. MD of targets within 10 yards * extra strain.
Attack of the Stripes (cloak) 2 Strain Per + 6 vs my MD. Harry opponents. R + 5 rounds.
Displace Image (shoes) 2 Strain Per +5 vs my PD. 5 rounds.
Metal Wings (helm) 5 Strain Per + 8 vs my PD. 18 Min. Speed 12. +6 lifting.


Potions: Salve of Closure x 4, Healing Potion x 4, Booster Potion x 6, Keliz's Poultice x 3, Kelia’s Antidote, Halt Illness Potion, Cure Disease Potion, Last Chance Salve.
Blood Magic: 10: Garlen Stone (4), Horror Fend (3), Absorb Blow Charm (2) (note: 8 spare ABC), Strength of the Sky (1).
Equipment: Spiked Mace (forged once), Spear - Troll x 6 (Dam 5, Wgt 4, Cost 12, Rng 10/20). Spear quiver (looks a bit like a golf bag). Bolo x 2 (dmg 3, wt 2, 12/24), Hawk Hatchet x 4 (dmg 4, wt 2, Cost 75, Rng 24/48)
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, water-skin x 3, large sack, Pouches x 4 (one around neck under shirt), Tent (troll sized)), Climbing kit (Rope (20ft, and 50 yards), Light Chain (10ft), 2 Pitons, Grappling Hook), Fishing Kit, Woodsmans axe, Iron Pot, Chalk, Firefly Chalk, Light Crystal (on hat), Travelers Mug, Trail Rations (2 week)
Woodcarving Tools, Mapmaking / Writing kit and extra paper, Dagger, Short Sword.
Traveler’s Garb (Mountain boots, shirt, belt, breeches, traveler’s cloak) Flight/Winter garb (Dwf Winternight cloak, soft boots, Winter Gloves, Fur hat), Leather work gloves, Wealthy Travelers Garb (Riding Boots, Belt, Shoes, 3 patterned shirts and guild breeches, fine hat, satin-lined cloak, ornamental brooch all in color coordinated shades of dark blue), Courtier’s garb (shoes, 3 silk shirts and hose in shades of red, orange and blue, Jacket, hat, gold brooch (543 value)).
Trophies: Q'wril Beaks x 6, Crocodile Skin, Several Gnasher teeth, Gyre Gnasher teeth and feathers, A Jehuthra Thorax worth 130 SP, Shadowmant stinger worth 70 SP. Head and stinger of Ceadda's and Aegharan's dopplegangers, preserved in jars of alcohol (back at base). 4200 silver worth of raw Orichalcum. 2000 sp True Air, 1000 sp True Wood.
Maps Case: Basic Navigation charts. Several hexes around Borgin's Rest. Throal via Kaer Avon (46:12) to Pool sacred to Garlen in mountains (49:11). Throal to Karst Kear. Throal (43:09) to Telips (48:16), Throal via River to Lake Ban and continuing down to the Aras Sea with the river delta and a section of the coast. Throal across Throalic Mountains to Plains of Marrek with several notable features of the plains, a name-giver encampment, and some ruins. Throal to Human Cathan Village in Servose Jungle (36:10) continuing across to Western edge of jungle then down to 3413.
Back at base: Spare Footman's shield, Padded Leather armor.
Note: +25% armor costs. +25% weight.

Thread Items:
#1 Elven Crystal Shield, Novice. Shimmering in a faint blue. A lot of runes carved in the Shield are barely visible, as if many times runes were carved over the others and everything is scratched. With each level of Thread tied to the Shield, the lines become sharper and form intricate, highly detailed ancient runes. Rank 1: IP-1. R2: PD+1. R3: MD+1, R4: Shield Bash +1. Rank Tied: 4.
#2 Canihasa's Pride - Cloak, Journeyman, First research question: name of Item, second the creator, third to find out where the animal lived of which the cloak is made. Cloak as in worn on shoulder+back. Leather Cloak, in a dark red tone, fastened in the front by a braided string of black leather, with 6 loose ends on each side. +1 PD, +1 to Avoid Blow, +1 MD, +2 to Avoid Blow, 1 strain: +3 Initiative, Attack of the Stripes. All ranks IH and R. Rank Tied: 6.
Attack of the Stripes: For 2 strain as a Standard Action you cast an illusion on yourself (Great Weapon) (Step = PER + either Spellcasting or Thread Rank). If successful, the coat seems to rip up into a dozens Stripes that lash out at enemies you're facing, making them harried for Thread Rank +5 (+2 per success) rounds. Every defensive Action counts as a sensing test.
#3 Loyal Scaled Plate - Crystal Plate Armor, Journeyman. MD 12. Wgt 112 lbs. Very finely fashioned Crystal Plate Armor, shimmering slightly in a blue tone, with intricate etchings and a touch of gold inlay. +1PA, IP-1, +1MA, IP-2, 1 Strain: The armor morphs, hardening the outlines of the wearer and thorns erupting out of the shoulders. +3 to the tests based upon Intimidation this round, IP -3. All ranks IH & R. Tied Rank 6.
#4 Shadowstrike - Troll Spear (Dmg 5). Journeyman. MD 12. Rank 1: +1 to attack tests with weapon. Can use Call Missile for this weapon as a simple action at Thread Rank, R2: Dmg+1 R3: +2 to attack tests with weapon R4: Dmg+2. R5 : +1 Initiative. R6: Using the Aggressive Attack option does not cause the owner Strain (Note that with Skyraiders, this has the effect of lowering defense penalties by 1). IH&R and Tied all 6 ranks. Str (9) + 5 + 2 thread bonus + Forged 12 times = 29, Rng 10/20.
#5 Goran's Comfortable Shoes - A pair of fine leather mountain boots, with iron cleats. Journeyman - MD 12. Max Threads 2.
Research 1 / Name. Thread Rank 1: +1 PD, and an Illusion causes the boots to appear as comfortable shoes, which do not seem well-suited to combat. The owner of the boots is subject to this Illusion, which makes the boots feel more comfortable, and as though the sole is extremely thin. The owner may disbelieve this illusion if they so choose. Rank 2: +1 Rank of Great Leap. Rank 3: +1 MD. Rank 4: For 2 strain, the owner may cast Displace Image as a standard action, using Spellcasting or PER + Thread Rank. The caster may concentrate on the image if they choose. Rank 5: +2 PD. Rank 6: When the owner uses Great Leap, for every two yards by which their Great Leap distance would exceed their Movement Rate, they may jump one yard beyond their Movement Rate. All Ranks IH&R. 5 ranks Tied.
#6 Helm of the Winged Messenger - A silver helm, with small back-swept wings over the ears. Warden - MD: 14. Max Threads: 2.
R1: +1 PD. R2: +1 SD. R3: Eyes in the back of your helm: The owner may spend 1 Strain to add +3 to a Danger Sense test. R4: +1 MA. R5: +1 Rank of Air Speaking, and the owner may spend 1 Strain per Rank to increase the range of their Air Speaking. R6: +1 MD. R7: The owner may spend 5 Strain to cast Metal Wings, using PER + Rank. R8: +2 PD, +1 PA. All ranks IH&R. All Ranks tied.


Due Dates: Annual Enchant armor Jan 27th. Forge armor March 11th. Forge Spear March 11th.

Overwhelming Force: The adept no longer takes Strain when using the Aggressive Attack Combat Option. If another effect grants them the same bonus, the adept instead reduces the penalties by 1.
Karma: The adept may spend a Karma Point on Damage tests made with melee or throwing weapons at or above the character’s one-handed Size limit. Recovery Tests, and tests to cause Intimation or Fear. On any test to directly defend against a Horror, Horror construct, or undead (e.g. a Steel Thought test against a Horror power, or a Willpower test to resist an ongoing Horror power). Attack and Spellcasting tests against a Horror, Horror construct, or undead.

Half-Magic: Sky Raiders use half-magic for tasks related to the upkeep, repair, and building of smaller airships (like the drakkar), knowledge of different airship designs and crew complements, as well as knowledge of commonly followed flight paths.
Half-Magic: These adepts may use half-magic to know how to find other Horror Stalkers and the history of other Horror Stalkers. They may also make Perception-based half-magic tests to detect the presence of Horrors, Horror constructs, and undead within 30 yards. The difficulty for this is equal to the target’s Mystic Defense. If the test succeeds, the adept senses the target’s presence, though no details. The gamemaster may choose to make this half-magic test on behalf of the adept at any time, as this innate sense is always active.


Thane's Backstory and personal "Way of the Sky Raider":
(Written at Novice)
Thane feels he was born outside of his true time and place. Thane's family has been lowland trolls for the entire length of the scourge, stuffed up inside of Throal instead of soaring over the world under an open sky, but he is certain he should have been a member of a highland clan back during the Orichalcum wars. Thane has learned of the legends and hero's, studied the glorious history of wars past, learned the lore of the highland troll. Or at least he has learned what lore is written in the library. Having never left Throal before, he has never met anybody who has ever met anybody who has spoken to a Highland Troll.

Thane does not much appreciate city life. He trained for the Throalic Air Navy, but quickly washed out on discipline violations.
He hopes that an adventuring life is his true vocation. He hopes to someday make contact with the surviving highland clans and perhaps return to his true roots there.

The Sky Raider Discipline that survived in Throal was a discipline with no Sky and little Raiding. Thane was Initiated as a Sky Raider by a person who had never been on an airship of any sort. Other than some brief training flights with the air navy, he has also spent no time on an airship. The last few years has seen Airships return to the skies of Barsiave for the first time in 400 years! There are as yet few airships and few berths. Thane is excited to be a member of the generation to see airships return to the sky. He is frustrated beyond words that he has not found a berth upon any of the very few (but growing) number of airships.

Thane is disappointed, but reconciled, to being the inheritor of weakened, land-bound, citified Sky Raider tradition. He wishes he was more aggressive and bloodthirsty, more of "the real thing". But for the last 400 years the city of Throal was the Throlic Sky Raiders ship. The population of Throal it's passengers and crew. Unless Thane can get a proper berth in a proper raiding ship, he will protect the city and kingdom. At least he, unlike his fore-fathers, can raid out of the city into the untamed wilderness that is Barsaive. He can see the sky. And reach for it.

(Written as advancing to Warden).
Thane believes that the core of being a Sky Raider is mobility. Warriors can do more damage. Swordmasters can put on airs. But Sky Raiders can get to where the damage needs to be done, and does it. He has discovered his affinity for the Passion Floranuus - passion of Motion, Energy, Victory, and Revelry, and is becoming a Questor. Motion and Mobility is key.

Thane is Confident, Calculating, and Easy-going.
Last edited by ChrisDDickey on Mon Dec 17, 2018 10:09 am, edited 154 times in total.

BrandenV
Posts:77
Joined:Fri Aug 11, 2017 2:48 am

Re: Thane Cawdor, Troll Skyraider

Post by BrandenV » Sat Sep 23, 2017 7:15 pm

approved

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etherial
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Re: Thane Cawdor, Troll Skyraider

Post by etherial » Wed Dec 20, 2017 11:51 pm

Down by the River
viewtopic.php?f=49&t=452
Thane Cawdor, got 4 booster potions (used 2), 500 LP, 150 Silver
Journal reward: 50 silver and 25 legend points.

Source of the Servos
viewtopic.php?f=49&t=464
500 LP and 250 silver

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Thane Cawdor Original sheet.

Post by ChrisDDickey » Thu Dec 21, 2017 12:25 am

Spoiler:
Roll20 Name: Chris D.
Discord Name: chrisddickey
Character Name: Thane Cawdor
Race: Troll, Heat Sight. Move 14.
Discipline: SkyRaider
Circle: 1

Dex: 16 (7)
Str: 19 (8 )
Tou: 13 (6)
Per: 13 (6)
Wil: 11 (5)
Cha: 13 (6)

Karma: 3
Uncon: 33
Death: 40
PD: 11
PA: 4
MD: 8
MA: 2
SD: 8
Recovery tests per day: 3
Carrying Capacity: 235
Wound Threshold: 9

DT: Battle Shout (3) Cha 10
DT: Climbing () Dex
DT: FireBlood (2) Tou 8
DT: Melee Weapons (3) Dex 10
DT: Sky Weaving () Per
TO:

Knowledge skills: Barsaive History (1) 7
Legends and Heroes (1) 7
Troll Lore (1) 7
Artisan Skill: Wood Carving (2) 8
Speak language: (2) Throalic, Trollish
Read/Write Language: (1) Throalic
Other Skills:
Awareness (3) Per 9
Danger Sense (3) Dex 10


Equipment: Spiked Mace, Footman's shield, Padded Leather armor.
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Woodcarving Tools, Dagger, Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak), Trail Rations (1 week)
20 SP
Note: +25% armor costs. +25% weight.

Brief Backstory:
Thane does not much appreciate city life. He trained for the Throalic Air Navy, but quickly washed out on discipline violations.
He hopes that an adventuring life is his true vocation. He hopes to someday make contact with the surviving highland clans and see what life is like there.
Last edited by ChrisDDickey on Thu Dec 28, 2017 1:17 am, edited 1 time in total.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Thane Cawdor, Troll Skyraider

Post by ChrisDDickey » Thu Dec 21, 2017 12:53 am

Down by the River
Spoiler:
viewtopic.php?f=49&t=452

Rewards: Thane Cawdor, got 4 booster potions (used 2), 500 LP, 150 Silver
Items used: Two Booster potions.
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Climbing 0->2 300, Sky Weaving 0->1 100, Avoid Blow -> 100

A journal entry has been added to the AAR. +50 silver and 25LP
LP: Current: 25 , Career: 525
SP: Cash: 220, Career: 200, Career Items in lue of cash: 100.
Downtime: One week for adventure, 2 days for meditation.
Thread Items Points: 3, career: 3.
Source of the Servos
Spoiler:
viewtopic.php?f=49&t=464
Adventure was canceled when GM failed to show up.

Rewards: all players receive 500 LP and 250 silver
Items used: None.
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Sky Weaving 1->2 200, Circle 2 training, Great Leap 0->1 100, Shield Bash 0->1 100.
Buy: Circle Training (200), Light Crystal (75), Absorb Blow Charm (100), Tent (30), Climbing kit (36), 2 x waterskin (4), 1 week rations (10)

LP: Current: 125 , Career: 1025
SP: Cash: 25, Career: 450, Career Items in lue of cash: 100.
Downtime: 2 days for meditation, 1 week for circle 2 training. 4 weeks downtime saved.
Thread Items Points: 6, career: 6.
Staijan Grounds
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=628
http://www.fasagames.com/forum/viewtopi ... 166bb4b513

Rewards: 800 Legend, 230 Silver. 3 TI points.
Items used: None.
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Avoid Blow 1->3 500. Swimming skill, Navigation 0 ->1 400
Buy: Swimming and Air sailing training. 20 SP

Downtime: One week swimming skill, one week air sailing skill.
LP: Current: 25 , Career: 1825
SP: Cash: 235, Career: 680, Career Items in lue of cash: 100.
Thread Items Points: 9, career: 9.
Absent-Minded Tinker, Redux
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 54a8859358
http://www.fasagames.com/forum/viewtopi ... 8c664fe775

Rewards: 800 Legend Points, 230 Silver, +2 Q'wril Beaks. 3 TI points.
Items used: None.
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Great Leap 1->3 (500) FireBlood 2->3 (300)
Buy: 2 booster potions at 1/2 price 50 sp.

Downtime: One week 2 booster potions
Journal Rewards: 40 Legend Points and 57 Silver
LP: Current: 65 , Career: 1865
SP: Cash: 472, Career: 1537, Career Items in lue of cash: 100.
Thread Items Points: 12, career: 12.
Ghoulish Rescue
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 9d5e781060
http://www.fasagames.com/forum/viewtopi ... e7e833f0c9

Rewards: 2000 Legend, 5 Silver, 2 Healing Potions, 7 booster potions, 1 Kelix's Poultice (25), 1 absorb blow charm (50). 4 TI points.
Items used: 1 Healing potion (borrowed and repaid), 2 booster potions, 1 Keliz's Poultice.
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Climbing, Sky Weaving 2->3 (600), Shield Bash 1->3 (500), Wound Balance 0->2 (300), Throwing Weapons 0->3 (600)
Buy: 2 Keliz's Poultice 100. Circle 3 Training. Troll Sized Spear (12)

Journal Rewards: 100 Legend Points and 138 Silver
Downtime: Circle Training
LP: Current: 165 , Career: 3965
SP: Cash: 203, Career: 1680, Career Items in lue of cash: 650.
Thread Items Points: 16, career: 16.
Laboratory Retriever
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 11f1779b14
viewtopic.php?f=49&t=650

Rewards: 2200 Legend, 50 Silver, Last chance Salve, 2 Salves of Closure.
Items used:
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Melee, Thrown, Avoid Blow, Shield Bash 3->4 (2000). Horror Lore skill 0->1 (200)
Buy: 5 Horror Lore training (Ceadda teaching). Spear quiver (6 - assume 3x cost of arrow quiver) 5 x troll spear (60)

Journal Rewards: 110 Legend Points and 137 Silver
Downtime: Teach Battle Shout, Learn Horror Lore.
LP: Current: 265 , Career: 6275
SP: Cash: 319, Career: 1867, Career Items in lue of cash: 1150.
Thread Items Points: 19, career: 19.
Runic Circles: Orc and Human
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=656
Rewards: Thane: 2200 LP, 550 silver, orc mark, human mark, 3 TI
Items used: absorb blow charm, booster potion.
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Wound Balance 2->4 (800) Battle Shout, Fire Blood, Great Leap 3->4 (1500). Creature Lore skill 0->1 (200)
Buy: 5 Creature Lore training ( 5 Grom teaching). Bolo x 2. (20), Booster potion (25), Absorb Blow charm (100), paid scibe 25 sp.

Journal Rewards: 110 Legend Points and 137 Silver
Downtime: Learn Horror Lore. 1 Booster potion
LP: Current: 75 , Career: 8585
SP: Cash: 821, Career: 2554, Career Items in lue of cash: 1150.
Thread Items Points: 22, career: 22.
Runic Circles: T'Skrang and Troll
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=658
Rewards: 1400 LP, 370 silver T'Skrang mark, Troll Mark, Crocodile Skin. 3 TI points.
Items used:
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: Climbing, Sky Weaving 3->4 (1000).
Buy: Paid scribe 25 sp. Paid 1 (net) for Riverboat travel. Kelia’s Antidote 67, booster potion 25.

Journal rewards - see next entry.
Downtime: Circle 4 Training (500), Kelia’s Antidote. Booster potion.
LP: Current: 409 , Career: 9985
SP: Cash: 640, Career: 2924, Career Items in lue of cash: 1150.
Thread Items Points: 25, career: 25.
Wild Things
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=655
http://www.fasagames.com/forum/viewtopic.php?f=49&t=662

Rewards: 800 LP, 230 Silver, 3 TI points.
Items used:
Rolls made on behalf of your character: None.
Rolls made by your character on behalf of another: None.
LP Spent: 200 Wilderness survival 0->1, Fire Heal 0->3 (600), Melee, Battle Shout 4->5 (1600).
Buy: Train Disarm Traps, Wilderness Survival (trained by Ursual): 15 sp.

Journal Rewards: 70 Legend Points and 92 silver (previous mission).
Journal Rewards: 40 Legend Points and 57 Silver (this one)
GM did not show up for 1st expedition to Telpis. 1400 lp, 375 sp, 2 TI
Downtime: Wilderness Survival, Disarm Traps 0->1,
LP: Current: 119 , Career: 12205
SP: Cash: 1379, Career: 3678, Career Items in lue of cash: 1150.
Thread Items Points: 30, career: 30.
Sunrise at the Healing Pool
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=661
http://www.fasagames.com/forum/viewtopi ... a7a177f7a7

Rewards: 3 TIPs - 16 (shield) and -16 (2nd item), 2200 LP, 1/2 price garlen stone, horror fend, 3 absorb blow charms.
Items used: Absorb Blow charm, booster potion
LP Spent: Shield thread item rank 0->4 (100, 200, 300, 500 = 1100), Fire Heal 3->5 (1300)
Buy: Dwf Winternight Cloak (275), Mountain Boot (8), winter Gloves and leather work gloves (4), Fur hat (2). All troll sized.

Journal Rewards: 110 Legend Points and 137 Silver
Downtime: (3 weeks due to not having adventured in over a week). Week 1: Item History (item 1 ranks 1&3) by Varis (25), Week 2: Research (item 1 Rank 1) by Varis (50) and IH (item 2 rank 1) by Varis (37). Week 3: Research (item 1 rank 3) by Varis (150), IH (item 2, rank 3) by Varis (113)
LP: Current: 29 , Career: 14515
SP: Cash: 862, Career: 3815, Career Items in lue of cash: 1700.
Thread Items Points: 1, career: 33.
Quarantine Zone
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=671
viewtopic.php?f=49&t=675

Rewards: 3 TIPs, 4000 Legend, 650 Silver, One Healing potion
Items used: Absorb Blow charm.
LP Spent: Climbing, Fire Blood, Great Leap, Sky Weaving, Wound Balance 4->5 (800, 800, 800, 800, 800), Iron Constitution 0->1 (200)
Buy: None.

Journal Rewards: 200 Legend Points and 200 Silver
Downtime: Week 1: Train: 5th circle Sky Raider (800). Item History (Item #2, Rank 5) by Varis (187). Research Item #2, Ranks 1, 3, and 5 by Romari (75).
LP: Current: 29 , Career: 18715
SP: Cash: 650, Career: 4015, Career Items in lue of cash: 1850.
Thread Items Points: 4, career: 36.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Thane Cawdor, Troll Skyraider

Post by ChrisDDickey » Sat Feb 03, 2018 8:20 pm

The City of Telips: This Time It's Happening
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=686
http://www.fasagames.com/forum/viewtopic.php?f=49&t=692

Rewards: 3 TIPs, 4000 Legend, 1 booster potion, 4 Absorb Blow charms, Passion Lore training, 570 silver.
Items used: Absorb Blow charm.
LP Spent: Training Dex (800), Passion Lore 0->1 (200), Iron Constitution 1->4 (300, 500, 800 = 1600), Danger Sense 0-> (100, 200, 300, 500 = 1100)
Buy: 10 silver boat fee. Passion Lore (5 sp), Training Dex (490 sp).
Note: Danger Sense is now a Talent, so per guidelines, the 3 ranks in Danger Sense skill are not being transferred to Air Sailor skill 0->3.

Journal Rewards: 200 Legend Points and 200 Silver.
Downtime: Training Dex 16 -> 17 (7 days). Passion Lore (1 week). 3rd week for not having adventured for a week. Week one of Navigation 1->2.
LP: Current: 529 , Career: 22,915
SP: Cash: 915, Career: 4785, Career Items in lue of cash: 2080.
Thread Items Points: 7, career: 39.
Expedition to the City of Telpis - The Eastern Outskirts. (FAILED)
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=676
http://www.fasagames.com/forum/viewtopic.php?f=49&t=695

Rewards: 2 TIP, 2000 Legend, 400 Silver.
Items used:
LP Spent: Navigation Skill Training 1->2 (300), Melee 5->6 (1300), Shield Bash 4->5 (800)
Buy: Navigation training (20 SP)

Jounal Rewards: 100 Legend Points and 100 Silver
Downtime: Week two of Navigation.
LP: Current: 229 , Career: 25,015
SP: Cash: 1395, Career: 5285, Career Items in lue of cash: 2080.
Thread Items Points: 9, career: 41.
Garlen's Favor
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 4176f5d9b4
viewtopic.php?f=49&t=708

Rewards: 4000 Legend, 700 Silver, 3 TIP. A Jehuthra Thorax worth 130 SP, Shadowmant stinger worth 70 SP.
Items used:
LP Spent: Canihasa's Pride (200, 300, 500, 800), Avoid Blow, Danger Sense, Throwing weapons 4->5 (800, 800, 800), Battle Shout, Shield Bash 5->6 (1300), Dex training (1300)
Buy: Dex 17-18 (7 days 490 sp).

Journal Rewards: 200 Legend Points and 200 Silver
Downtime: Dex training, Forge 1 (spiked mace) with Gronk (25 SP). With Romari, make map of route from Throal to Telips.
LP: Current: 304 , Career: 33,215
SP: Cash: 1805, Career: 6185, Career Items in lue of cash: 2180.
Thread Items Points: 12, career: 44.
Exploring Telips
Spoiler:
http://www.fasagames.com/forum/viewtopi ... eb364cb160
http://www.fasagames.com/forum/viewtopic.php?f=49&t=723

Rewards: 3 TIPs, 6800 Legend, 1200 Silver
Items used:
LP Spent: Dex training (2100), Battle Bellow 0->6 (200, 300, 500, 800, 1300, 2100 = 5200)
Buy: Dex 18->19 (7 days 490 sp). 7.5 ferry fee. 1 week research with library access (-85 sp)

Journal Rewards: 340 Legend Points and 300 Silver
Downtime: Dex training, 1 week spent researching horror powers that can cause bad dreams, their causes, effects, preventatives and cures.
LP: Current: 144, Career: 40,355
SP: Cash: 2823, Career: 7685, Career Items in lue of cash: 2180.
Thread Items Points: 15, career: 47.
The Replacement Crew
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 4bf5a40207
viewtopic.php?f=49&t=733

Rewards: Thane: 4 TIPs, 6000 Legend, 1020 Silver, 1/2 price Charisma training
Items used: Absorb Blow charm
LP Spent: Cha Training (800), FireBlood, Fire Heal, Wound Balance, Great Leap 5->6 (1300,1300,1300,1300)
Buy: Cha 13->14 (160), 10 sp armor repair

Journal Rewards: 300 Legend Points and 300 Silver
Downtime: Cha training
LP: Current: 444, Career: 46,655
SP: Cash: 3973, Career: 9005, Career Items in lue of cash: 2340.
Thread Items Points: 19, career: 51.
The Replacement Crew 2
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=740
http://www.fasagames.com/forum/viewtopi ... 251df095a3

Rewards: Thane: 3 TIPs, 6800 Legend, 700 Silver, half priced Sky Raider training
Items used: Absorb Blow charm x 2
LP Spent: Cha Training (1300), Climbing, Sky Weaving 5->6 (1300,1300), Lion Heart, Steely Stare 0->2 (200, 200, 300, 300), Canihasa's Pride ranks 5 and 6 (1300, 2100).
Buy: Cha 14->15 (360), Sky Raider training to 6th. (500). 3 Item History from Veris (337 sp), Research from Romari (75)

Journal Rewards: 340 Legend Points and 300 Silver
Downtime: Worked with Varis 3 weeks for 3 Item History. Circle Training, Cha training, Worked with Romari one week for Research (3 successes).
LP: Current: 289, Career: 53,800
SP: Cash: 3711, Career: 10005, Career Items in lue of cash: 2840.
Thread Items Points: 6, career: 54.
The Replacement Crew part III
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 6faed8c9e9
viewtopic.php?f=49&t=754

Rewards: Thane: 3 TIPs, 6800 Legend, 0 Silver, 10 Absorb blow charms, 700 discount on Enchanting Crystal Plate armor
Items used: Absorb Blow charm
LP Spent: Cha Training (2100). Loyal Scaled Plate ranks 0->5 (200, 300, 500, 800, 1300), Lion Heart 2->4 (500, 800), Steely Stare 2->3 (500).
Buy: Cha 15->16 (360), Enchanting armor (600 after discount). Forge Armor ranks 1 & 2 (150)

Journal Rewards: 340 Legend Points and 300 Silver
Downtime: Cha training, Forge Armor x 2.
LP: Current: 424, Career: 60,935
SP: Cash: 2821, Career: 10805, Career Items in lue of cash: 4040.
Thread Items Points: 9, career: 57.
Rockworms for Breakfast
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=787
http://www.fasagames.com/forum/viewtopic.php?f=49&t=793

Rewards: Thane 13,000 Legend, 1,700 Silver, 3 TIPs
Items used:
LP Spent: Loyal Scaled Plate 5->6 (2100), Str Training (800) Battle Bellow, Melee, Shield Bash 6-7 (3400, 2100, 2100). Steely Stare 3->6 (800, 1300, 2100), Avoid Blow 5->6 (1300)
Buy: Forge Armor ranks 3 % 4 (150, 200), Str Training (640)

Journal Rewards: 650 Legend and 450 Silver
Downtime: Str training, Forge Armor x 2.
LP: Current: 74, Career: 74,585
SP: Cash: 3981, Career: 12955, Career Items in lue of cash: 4040.
Thread Items Points: 12, career: 60.
We'll need a bigger ship
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=802
http://www.fasagames.com/forum/viewtopi ... 41515fbf1a

Rewards: Thane 13,000 Legend, 1,700 Silver, 3 TIPs
Items used:
LP Spent: Str training (1300), Battle Shout, FireBlood, Fire Heal, Steely Stare, Wound Balence 6->7 (2100, 2100, 2100, 3400, 2100), Tracking skill 0->1 (200)
Buy: Forge Armor rank 5 (250), Str Training (640) Tracking (10), Navigation charts (15)

Journal Reward: 650 Legend Points and 425 Silver
Downtime: Str training, Tracking.
LP: Current: 424, Career: 88,235
SP: Cash: 5091, Career: 15180, Career Items in lue of cash: 4040.
Thread Items Points: 15, career: 63.
Last edited by ChrisDDickey on Mon Jun 04, 2018 6:54 pm, edited 2 times in total.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Thane Cawdor, Troll Skyraider

Post by ChrisDDickey » Wed May 30, 2018 6:15 am

Parched Pursuit
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=819
http://www.fasagames.com/forum/viewtopic.php?f=49&t=822

Rewards: 13,000 LP, 1700 silver, 3 TIP
Items used:
LP Spent: Str training (2100), Climbing, Great Leap, Sky Weaving 6->7 (2100, 2100, 2100), Down Strike 0->6 (200, 300, 500, 800, 1300, 2100 )
Buy: Library fee for researching Creature Lore (20), Circle Training (1500), Str Training (640), Hawk Hatchet x 4 (300), Map Case, Mapmaking/writing kit with extra paper (30).

Downtime: Circle Training, Str training, Mapmaking with Romari: Throal to Merrak and Throal to Aras.
LP: Current: -184, Career: 101,235
SP: Cash: 5301, Career: 16880, Career Items in lieu of cash: 4040.
Thread Items Points: 18, career: 66.
Sosanopa's Got Talent!
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=807
http://www.fasagames.com/forum/viewtopic.php?f=49&t=824

Thane 13,000 Legend, 1,700 Silver, 3 TIPs.
Items used: Booster Potion
LP Spent: Melee 7->8( 3400), Iron Constitution, Lion Heart 4->6 (1300, 2100 x 2). Sprint, Spear Ranks tied 0->4 (200, 300, 500, 800 x 2).
Buy: Rope 50 yards (150 sp). A very large glass jar, and alcohol (I am going to guess 30 sp). Item History (150) Research (75), Forge Weapon.(25).
Thread Item received (-16 TIPS).

Journal Rewards: 650 Legend Points and 425 Silver
Journal Rewards: 650 Legend Points and 425 Silver
Downtime: 1st week: Item History (1 - Romari) and Forge Weapon (1 - Gronk). 2nd week: Item History (3 - Romari) and Research (1-4 Romari).
LP: Current: 1616, 1724, Career: 115,535
SP: Cash: 8421, Career: 19,430, Career Items in lieu of cash: 4040.
Thread Items Points: 5, career: 69.
The Flying Travarian
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 8328aacf91
http://www.fasagames.com/forum/viewtopic.php?f=49&t=834

Thane 20,000 legend, 2,550 silver, 4 TIPs
Items used: Booster Potion, Absorb Blow Charm.
LP Spent: Shadowstrike Ranks tied 4->6 (1300, 2100), Downstrike 6->8 (3400, 5500), Throwing Weapons 5->7 (1300, 2100) Shield Bash 7->8 (3400), Avoid Blow 6->7 (2100), Wil Training (800).
Buy: Item History (187), Forge Weapon.(100, 150). Wil Training (250)

Journal Rewards: 1,000 Legend Points and 637 Silver
Downtime: 1st week: Item History (3 - Romari) and Wil Training. Weeks 2 and 3 Forge Weapon 2 and 3.
LP: Current: 616, Career: 136,535
SP: Cash: 10,821, Career: 22,617, Career Items in lieu of cash: 4040.
Thread Items Points: 9, career: 73.
The Dread Pirate 'Gharan
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 770a7ce222
http://www.fasagames.com/forum/viewtopic.php?f=49&t=846

Thane: 13000 LP, 1525 Silver, 3 TI Points, Travelers mug. The head and stinger of a doppler.
Items used: 2 Kelix's Poultice (one given away and returned).
LP Spent: Wil Training (1300), Sprint 4->6, Danger Sense 5->7 (1300, 1300, 2100, 2100), Avoid Blow 7->8 (3400).
Buy: Forge Weapon.(200). Wil Training (250), Kelix’s Poultice x 2 (50 x 2). A very large glass jar, and alcohol (I am going to guess 30 sp)

Journal Rewards: 650 Legend Points and 425 Silver
Downtime: Wil Training. Forge Weapon 4
LP: Current: 2766, Career: 150,185
SP: Cash: 12,191, Career: 23,042, Career Items in lieu of cash: 4215.
Thread Items Points: 12, career: 76.
Scales of Justice
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=857
http://www.fasagames.com/forum/viewtopi ... 0e8e1bfd25

Thane: 19000 LP, 2100 Silver, 3 TI Points. More Gnasher teeth. Gyre Gnasher teeth and feathers.
Items used:
LP Spent: Battle Bellow, Steely Stare, FireBlood, Wound Balance, Fire Heal 7->8 (5500, 5500, 3400, 3400, 3400).
Buy: Forge Weapon.(250, 300).
Downtime: Forge Weapon 5 & 6
Journal Reward: 950 Legend Points and 525 Silver

LP: Current: 1516, Career: 170,135
SP: Cash: 14,266, Career: 25,667, Career Items in lieu of cash: 4215.
Thread Items Points: 15, career: 79.
the Broken Kaer
Spoiler:
viewtopic.php?f=49&t=871
viewtopic.php?f=49&t=889&p=6890#p6890

Thane: 3 TIPs, 13000 Legend, 1700 Silver
Items used:
LP Spent: Battle Shout, Climbing, Sky Weaving, Great Leap 7->8 (3400, 3400, 3400, 3400). Per Training (800), Momentum Attack 0->2 (200, 300)
Buy: Forge Weapon.(350), Per Training (360), Circle Training (2000).
Downtime: Per Training, Circle 8 Training, Forge Weapon 7

Journal Rewards: 650 Legend and 425 silver
LP: Current: 266, Career: 183,785
SP: Cash: 13,681, Career: 27,792, Career Items in lieu of cash: 4215.
Thread Items Points: 18, career: 82.
Searchin’ for the heart of the stone
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=915
http://www.fasagames.com/forum/viewtopic.php?f=49&t=940

Thane -16 TIPs for TI. 3 TIPs. 19,000 Legend, (2100 - 180 - 200 - 20 - 272 - 1000) = 428 Silver. 1/2 price PER training, Forge Weapon (8), wealthy travelers garb and a bunch of courtiers garb. Annual enchantment of Armor.
Items used:
LP Spent: Per Training (1300), TI ranks 0->5 (200, 300, 500, 800, 1300), Momentum Attack 2->8 (500, 800, 1300, 2100, 3400, 5500)
Buy: IH Rank 1 from Veris and IH Rank 2 from Romari (150), Research from Romari (75).
Downtime: Week 1: Per Training and Item History. Week 2, IH and Forge Weapon (8). Week 3 Research.

Journal Rewards: 950 Legend Points and 525 Silver
LP: Current: 2116, Career: 203,735
SP: Cash: 14,409, Career: 29,955, Career Items in lieu of cash: 5887.
Thread Items Points: 5, career: 85.
The Broken Kaer: Part II
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=954
http://www.fasagames.com/forum/viewtopi ... 4abf9fe8a7

Thane 3 TIPs, 19,000 Legend, 0 Silver, 4200 silver worth of Raw Orichalcum
Items used: 1 Absorb Blow Charm.
LP Spent: Per Training (2100), Melee, FireBlood, Down Strike 8->9 (5500, 5500, 8900)
Buy: Per Training (360), Forge Armor 6 (300)
Downtime: Per Training. Forge Armor

Journal Rewards: 950 Legend Points and 525 Silver
LP: Current: 66, Career: 223,785
SP: Cash: 14,274, Career: 30,480, Career Items in lieu of cash: 10,087.
Thread Items Points: 8, career: 88.
Blood In, Blood Out
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 410f80ddc5
http://www.fasagames.com/forum/viewtopic.php?f=49&t=977

Thane: 3 TIPs, 19,000LP, 1300 silver. Halt Illness potion, Cure disease potion, 2 Salve of closures, 2 healing potions.
Items used:
LP Spent: Momentum Attack, Battle Bellow 8->9 (8900, 8900)
Buy: Forge Armor 7 & 8 (350, 400)
Downtime: Forge Armor x 2

Journal Rewards: 950 Legend Points and 525 Silver
LP: Current: 2216, Career: 243,735
SP: Cash: 15,349, Career: 32,305, Career Items in lieu of cash: 10,887.
Thread Items Points: 11, career: 91.
A Pocket Full of Mumbles
Spoiler:
viewtopic.php?f=49&t=984
viewtopic.php?f=49&t=990&p=7606#p7606

Thane: Thane: 3 TIPs, 19,000LP, 2,100 Silver
Journal Rewards: 950 Legend Points and 525 Silver
Journal Rewards: 950 Legend Points and 525 Silver.
Items used:
LP Spent: Steely Stare, Fire Heal, Wound Balance 8->9 (8900, 5500, 5500)
Buy: Forge Armor 9, Forge Weapon 9 (450, 450), Iron Pot, Fishing Kit, Chalk, Firefly chalk (53), Woodsmans Axe (guessing 45 or less)
Downtime: Forge x 2

LP: Current: 3216, Career: 266,635
SP: Cash: 17,501, Career: 35,455, Career Items in lieu of cash: 10,887.
Thread Items Points: 14, career: 94.
Heart of Stone
Spoiler:
http://www.fasagames.com/forum/viewtopic.php?f=49&t=996
viewtopic.php?f=49&t=1002

Thane: 3TIPs, 13,000LP, 1,700 silver -1,700sp Borgan's Rest Relocation Fund.
Items used: 1 ABC
LP Spent: Avoid Blow, Shield Bash 8->9, Lion Heart 6->7 (5500, 5500, 3400)
Buy: forge weapon 10, 11, forge armor 10 (500, 550, 500)
Downtime: forge x 3

LP: Current: 1816, Career: 279,635
SP: Cash: 15,951, Career: 37,155, Career Items in lieu of cash: 10,887.
Thread Items Points: 17, career: 97.
In the Clearing stands a ... Crow
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 25095f2029
http://www.fasagames.com/forum/viewtopi ... =49&t=1006

Thane 13,000 Legend, 1,700 sp, 3 TIP's
Items used:
LP Spent: Iron Constitution 6->8 (3400. 5500) Danger Sense 8->9 (5500)
Buy:
Downtime: Train Tou 6 days (360 sp, 800 lp). Knack Shield Drive 6 days (300 sp, 1300 lp). Knack Vault Opponent 2 of 6 (100 sp),

+2100lp from respec.
Journal Rewards: 950 Legend Points and 525 Silver. Pocket full of mumbles.
Journal Rewards: 650 Legend Points and 425 Silver. crow
LP: Current: 2016, Career: 281,235
SP: Cash: 17,841, Career: 39,805, Career Items in lieu of cash: 10,887.
Thread Items Points: 20, career: 100.
Such are promises
Spoiler:
http://www.fasagames.com/forum/viewtopi ... 43617df634
viewtopic.php?f=49&t=1019

Thane Cawdor: 39,000LP, 2,600 Silver, 3 TIPs, initiate into Follower of Floranuus. 6 absorb blow charms (300)
Items used: 1 ABC.
LP Spent: Questor Devotion, Devotions: Heartening Laugh, Passions Empowerment, First Impression and Winning Smile 0->4 (1800, 1100, 1100, 1100, 1100), Iron Constitution 8->9 (8900), Melee, Avoid Blow 9->10 (8900, 8900)
Buy:
Downtime: 4 days Train Knack Vault Opponent 3 to 6 (200 sp, 1300 lp). 8 days train Redirect attack (400 sp, 3400lp ). 2 of 7 days training Defiant Shout (100 sp). Total 14 days.

LP: Current: 3416, Career: 281,235
SP: Cash: 19,741, Career: 42,405, Career Items in lieu of cash: 11,187.
Thread Items Points: 23, career: 103.
Scouting Report - Sky Point and Vivane.
Spoiler:
http://www.fasagames.com/forum/viewtopi ... =49&t=1014
viewtopic.php?f=49&t=1030

Thane: 39,000 LP, 1,650 Silver, 3 TIPs, Circle 9 training fees (1250). Advance to Adherent of Florannus.
Items used: None.
LP Spent: Questor Devotion, Devotions: 4->7 (1300, 2100, 3400). Stride of Florannus, Encouraging Oratory, Telling the Tale 0->5 (3100, 3100, 3100). Heartening Laugh 4->6 (1300, 2100). Burning Vigor 0->4 (2900) Vital Ward 0->8 (13900, 8900)
Buy:
Downtime: 5 days circle training Sky Raider 9th. Train Tou 6 days (360 sp, 1300 lp) days 3-6 of 7 training Knack Defiant Shout (150)

Journal Rewards - Heart of Stone: 650 Legend Points and 425 Silver.
Journal Rewards - Such are promises: 1,950 Legend Points and 725 Silver
Journal Rewards: 1,950 Legend Points and 725 Silver Scouting Report.
LP: Current: 416, Career: 283,185
SP: Cash: 22,756 Career: 42,530, Career Items in lieu of cash: 12,437.
Thread Items Points: 26, career: 106.
Thane Cawdor as advanced to Warden.
Spoiler:
Note: This is the CURRENT character. Character at start is post #2.

Roll20 Name: Chris D.
Discord Name: chrisddickey
Character Name: Thane Cawdor
Race: Troll, Heat Sight. Move 14 (+ sprint)
Discipline: SkyRaider
Questor: Adherent of Floranuus.
Circle: 9

Dex: 19 (8) (Init 9 (8 + 3 Cloak with one strain, +1 Spear. 3 IP)
Str: 25 (10) (Strength of Sky) Carrying Capacity: 380
Tou: 15 (6) Wound Threshold: 10. Recovery tests per day: 4 (May Spend Karma, +1 SR 7) (trained twice)
Per: 16 (7)
Wil: 13 (6) (Trained Twice. All others except TOU trained 3 times.)
Cha: 16 (7)

Karma: 27
Uncon: 86
Death: 101
PD: 20 (11 +3 Raider 2nd, 6th, 8th, +3 shield, +2 Boots, +1 Cloak)
MD: 14 (9 +3 Shield, +1 Cloak, +1 Boots)
SD: 10 (9 +1 Raider 4th)
PA: 17 (Crystal Plate 7 +1 TI. Forged 10 times)
MA: 10 (2 Nat, Crystal Plate 7, +1 TI)

DT: Battle Shout (8) Cha 15 (+3 for one extra strain, armor)
DT: Climbing (8) Dex 16
DT*: FireBlood (9) Tou 15
DT*: Melee Weapons (10) Dex 18 (+2 more when spear)
DT: Sky Weaving (6) Per 13
DT: Great Leap (8) Dex 17 (+1 Boots).
--- Vault Opponent: 2 strain Test SD. Blindsided first action.
DT*: Wound Balance (9) Str 19
DT*: Fire Heal (9) Wil 15
JDT*: Battle Bellow (9) Cha 16 (+3 for one extra strain, armor)
JDT: Steely Stare (7) Cha 14 (+3 for one extra strain, armor)
JDT*: Down Strike (9) Str 19
JDT*: Momentum Atk (9) Dex 17 (plus' same as Melee Weapons)
WDT: Burning Vigor (4) Str (14)
TO*: Avoid Blow (10) Dex 19 (+2 Cloak)
--- Redirect attack 2 strain and 2 successes when fighting 4 or more.
TO*: Shield Bash (9) Str 19 (+1 Shield)
--- Shield Drive.
TO: Throwing Weapons (7) Dex 15 (+2 more when spear)
--- Returning 1 Strain.
TO*: Danger Sense (9) Dex 17
JTO*: Iron Constitution (9) Tou 15
JTO*: Lion Heart (9) Wil 15
JTO: Sprint (6)
WTO: Vital Ward (8) Strain 1 + Rvry to Add Rank to active defense.
* Talents marked with an (*) were used to advance to the latest circle.

Quester: Follower of Floranuus.
Questor Devotion Rank: (7) Cha 14. (10 + ASD) test to receive guidance.
Follower devotion ability: The questor can spend a Devotion Point on a test involving athletics (this does not include Attack or Damage tests).
Questor can spend DP on Initiative Tests.
Devotions: Heartening Laugh (6) Cha 13
Passions Empowerment (4). give Devotion (and rank bonus to non-adepts)
First Impression (4) Cha 11
Winning Smile (4) Cha 11
Stride of Florannus (5) Cha 12, 3 Strain, test 6, 20%
Encouraging Oratory (5) Cha 12, 1 Strain, test 6, +1 CC Atk.
Telling the Tale (5) Cha 12



Knowledge skills: Barsaive History (1) 8
Creature Lore (1) 8
Horror Lore (1) 8
Legends and Heroes (1) 8
Passion Lore (1) 8
Troll Lore (1) 8
Artisan Skill: Wood Carving (2) 8
Speak language: (2) Throalic, Trollish
Read/Write Language: (1) Throalic
Other Skills: Air Sailing (3) Wil 9
Awareness (3) Per 10
Navigation (2) Per 9
Remove Traps (1) Per 8
Swimming (1) Str 11
Tracking (1) Per 8
Wilderness Surv (1) Per 8

Potions: Salve of Closure x 4, Healing Potion x 4, Booster Potion x 6, Keliz's Poultice x 3, Kelia’s Antidote, Halt Illness Potion, Cure Disease Potion, Last Chance Salve.
Blood Magic: 10: Garlen Stone (4), Horror Fend (3), Absorb Blow Charm (2) (note: 12 spare ABC), Strength of the Sky (1).
Equipment: Spiked Mace (forged once), Spear - Troll x 6 (Dam 5, Wgt 4, Cost 12, Rng 10/20). Spear quiver (looks a bit like a golf bag). Bolo x 2 (dmg 3, wt 2, 12/24), Hawk Hatchet x 4 (dmg 4, wt 2, Cost 75, Rng 24/48)
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, water-skin x 3, large sack, Pouches x 4 (one around neck under shirt), Tent (troll sized)), Climbing kit (Rope (20ft, and 50 yards), Light Chain (10ft), 2 Pitons, Grappling Hook), Fishing Kit, Woodsmans axe, Iron Pot, Chalk, Firefly Chalk, Light Crystal (on hat), Travelers Mug, Trail Rations (2 week)
Woodcarving Tools, Mapmaking / Writing kit and extra paper, Dagger, Short Sword.
Traveler’s Garb (Mountain boots, shirt, belt, breeches, traveler’s cloak) Flight/Winter garb (Dwf Winternight cloak, soft boots, Winter Gloves, Fur hat), Leather work gloves, Wealthy Travelers Garb (Riding Boots, Belt, Shoes, 3 patterned shirts and guild breeches, fine hat, satin-lined cloak, ornamental brooch all in color coordinated shades of dark blue), Courtier’s garb (shoes, 3 silk shirts and hose in shades of red, orange and blue, Jacket, hat, gold brooch (543 value)).
Trophies: Q'wril Beaks x 6, Crocodile Skin, Several Gnasher teeth, Gyre Gnasher teeth and feathers, A Jehuthra Thorax worth 130 SP, Shadowmant stinger worth 70 SP. Head and stinger of Ceadda's and Aegharan's dopplegangers, preserved in jars of alcohol (back at base). 4200 silver worth of raw Orichalcum.
Maps Case: Basic Navigation charts. Several hexes around Borgin's Rest. Throal via Kaer Avon (46:12) to Pool sacred to Garlen in mountains (49:11). Throal to Karst Kear. Throal (43:09) to Telips (48:16), Throal via River to Lake Ban and continuing down to the Aras Sea with the river delta and a section of the coast. Throal across Throalic Mountains to Plains of Marrek with several notable features of the plains, a name-giver encampment, and some ruins. Throal to Human Cathan Village in Servose Jungle (36:10) continuing across to Western edge of jungle then down to 3413.
Back at base: Spare Footman's shield, Padded Leather armor.
Note: +25% armor costs. +25% weight.

Thread Items:
#1 Elven Crystal Shield, Novice. Shimmering in a faint blue. A lot of runes carved in the Shield are barely visible, as if many times runes were carved over the others and everything is scratched. With each level of Thread tied to the Shield, the lines become sharper and form intricate, highly detailed ancient runes. Rank 1: IP-1. R2: PD+1. R3: MD+1, R4: Shield Bash +1. Rank Tied: 4.
#2 Canihasa's Pride - Cloak, Journeyman, First research question: name of Item, second the creator, third to find out where the animal lived of which the cloak is made. Cloak as in worn on shoulder+back. Leather Cloak, in a dark red tone, fastened in the front by a braided string of black leather, with 6 loose ends on each side. +1 PD, +1 to Avoid Blow, +1 MD, +2 to Avoid Blow, 1 strain: +3 Initiative, Attack of the Stripes. All ranks IH and R. Rank Tied: 6.
Attack of the Stripes: For 2 strain as a Standard Action you cast an illusion on yourself (Great Weapon) (Step = PER + either Spellcasting or Thread Rank). If successful, the coat seems to rip up into a dozens Stripes that lash out at enemies you're facing, making them harried for Thread Rank +5 (+2 per success) rounds. Every defensive Action counts as a sensing test.
#3 Loyal Scaled Plate - Crystal Plate Armor, Journeyman. MD 12. Wgt 112 lbs. Very finely fashioned Crystal Plate Armor, shimmering slightly in a blue tone, with intricate etchings and a touch of gold inlay. +1PA, IP-1, +1MA, IP-2, 1 Strain: The armor morphs, hardening the outlines of the wearer and thorns erupting out of the shoulders. +3 to the tests based upon Intimidation this round, IP -3. All ranks IH & R. Tied Rank 6.
#4 Shadowstrike - Troll Spear. Journeyman. MD 12. Rank 1: +1 to attack tests with weapon. Can use Call Missile for this weapon as a simple action at Thread Rank, R2: Dmg+1 R3: +2 to attack tests with weapon R4: Dmg+2. R5 : +1 Initiative. R6: Using the Aggressive Attack option does not cause the owner Strain (Note that with Skyraiders, this has the effect of lowering defense penalties by 1). IH&R and Tied all 6 ranks. Str (9) + 5 + 2 thread bonus + Forged 11 times = 27, Rng 10/20.
#5 Goran's Comfortable Shoes - A pair of fine leather mountain boots, with iron cleats. Journeyman - MD 12. Max Threads 2.
Research 1 / Name. Thread Rank 1: +1 PD, and an Illusion causes the boots to appear as comfortable shoes, which do not seem well-suited to combat. The owner of the boots is subject to this Illusion, which makes the boots feel more comfortable, and as though the sole is extremely thin. The owner may disbelieve this illusion if they so choose. Rank 2: +1 Rank of Great Leap. Rank 3: +1 MD. Rank 4: For 2 strain, the owner may cast Displace Image as a standard action, using Spellcasting or PER + Thread Rank. The caster may concentrate on the image if they choose. Rank 5: +2 PD. Rank 6: When the owner uses Great Leap, for every two yards by which their Great Leap distance would exceed their Movement Rate, they may jump one yard beyond their Movement Rate. All Ranks IH&R. 5 ranks Tied.

Due Dates: Annual Enchant armor 1st week November. Forge armor before 1st week Dec. Forge Spear before 1st week Dec

Overwhelming Force: The adept no longer takes Strain when using the Aggressive Attack Combat Option. If another effect grants them the same bonus, the adept instead reduces the penalties by 1.
Karma: The adept may spend a Karma Point on Damage tests made with melee or throwing weapons at or above the character’s one-handed Size limit. Recovery Tests, and tests to cause Intimation or Fear.

Thane's Backstory and personal "Way of the Sky Raider":
(Written at Novice)
Thane feels he was born outside of his true time and place. Thane's family has been lowland trolls for the entire length of the scourge, stuffed up inside of Throal instead of soaring over the world under an open sky, but he is certain he should have been a member of a highland clan back during the Orichalcum wars. Thane has learned of the legends and hero's, studied the glorious history of wars past, learned the lore of the highland troll. Or at least he has learned what lore is written in the library. Having never left Throal before, he has never met anybody who has ever met anybody who has spoken to a Highland Troll.

Thane does not much appreciate city life. He trained for the Throalic Air Navy, but quickly washed out on discipline violations.
He hopes that an adventuring life is his true vocation. He hopes to someday make contact with the surviving highland clans and perhaps return to his true roots there.

The Sky Raider Discipline that survived in Throal was a discipline with no Sky and little Raiding. Thane was Initiated as a Sky Raider by a person who had never been on an airship of any sort. Other than some brief training flights with the air navy, he has also spent no time on an airship. The last few years has seen Airships return to the skies of Barsiave for the first time in 400 years! There are as yet few airships and few berths. Thane is excited to be a member of the generation to see airships return to the sky. He is frustrated beyond words that he has not found a berth upon any of the very few (but growing) number of airships.

Thane is disappointed, but reconciled, to being the inheritor of weakened, land-bound, citified Sky Raider tradition. He wishes he was more aggressive and bloodthirsty, more of "the real thing". But for the last 400 years the city of Throal was the Throlic Sky Raiders ship. The population of Throal it's passengers and crew. Unless Thane can get a proper berth in a proper raiding ship, he will protect the city and kingdom. At least he, unlike his fore-fathers, can raid out of the city into the untamed wilderness that is Barsaive. He can see the sky. And reach for it.

(Written as advancing to Warden).
Thane believes that the core of being a Sky Raider is mobility. Warriors can do more damage. Swordmasters can put on airs. But Sky Raiders can get to where the damage needs to be done, and does it. He has discovered his affinity for the Passion Floranuus - passion of Motion, Energy, Victory, and Revelry, and is becoming a Questor. Motion and Mobility is key.

Thane is Confident, Calculating, and Easy-going.
Last edited by ChrisDDickey on Thu Sep 20, 2018 3:26 am, edited 29 times in total.

Fusilliban
Posts:105
Joined:Wed Jan 03, 2018 5:45 am

Re: Thane Cawdor, Troll Skyraider

Post by Fusilliban » Sat Aug 04, 2018 1:37 pm

ChrisDDickey wrote:
Wed May 30, 2018 6:15 am
LP Spent: TI ranks 0->6 (200, 300, 500, 800, 1300, 2100)
Buy: IH Rank 1 from Veris and IH Rank 2 from Romari (150), Research from Romari (75).
Downtime: Week 1: Per Training and Item History. Week 2, IH and Forge Weapon (8). Week 3 Research.
Description: Fine leather mountain boots, with iron cleats.
Base item: Boots
Mystic Defense: 12
Max Threads: 2
Thread Cost: Journeyman
Research 1 / Name: Goran's Comfortable Shoes
Thread Rank 1: +1 PD, and an Illusion causes the boots to appear as comfortable shoes, which do not seem well-suited to combat. The owner of the boots is subject to this Illusion, which makes the boots feel more comfortable, and as though the sole is extremely thin. The owner may disbelieve this illusion if they so choose.
Thread Rank 2: +1 Rank of Great Leap
Item History 3: The owner must learn what Goran's favorite type of footwear was.
Research 3: Goran highly preferred to be barefoot at all times. He hated wearing shoes, and did so only as a concession to the practicalities of Swordmaster life.
Thread Rank 3: +1 MD
Thread Rank 4: For 2 strain, the owner may cast Displace Image as a standard action, using Spellcasting or PER + Thread Rank. The caster may concentrate on the image if they choose.
Item History 5: The owner must learn why, other than comfort, Goran felt these shoes were so important.
Research 5: As a Swordmaster, Goran focused on the importance of footwork. He felt that only when one's feet were in full contact with the ground and aware of all gritty details was it possible to move perfectly. He found that the extra spring in his calves let him move farther and faster.
Thread Rank 5: +2 PD
Thread Rank 6: When the owner uses Great Leap, for every two yards by which their Great Leap distance would exceed their Movement Rate, they may jump one yard beyond their Movement Rate.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Thane Cawdor, Troll Skyraider

Post by ChrisDDickey » Sat Sep 01, 2018 2:46 am

9/1 Respec: Thane Cawdor

Sky Raider Journeyman Talent Changes:
Lower Journeyman Steely Stare 9->7. Change +14400 cumulative change +14400
Raise Journeyman Lion Heart 7->9 Change -14400 cumulative change: 0.
Lower Novice Sky Weaving 8->6 Change +5500 cumulative change 5500.
Raise Novice Danger Sense 7->8 Change: -3400 cumulative change 2100.

New Discipline Progression:
Through circle 6, standard.
Circle 7, Avoid Blow instead of Sky Weaving.
Circle 8, Avoid Blow instead of Sky Weaving, Lion Heart instead of Steely Stare.

Overall Legend Change
+2100 unspent

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Thane Cawdor, Troll Skyraider

Post by ChrisDDickey » Sat Sep 01, 2018 2:46 am

Requesting character head approval to become a Questor of Floranuus at rank "Follower" and almost immediately (the following adventure hopefully) advance to "Adherent of Floranuus".

Proposed Devotion Ability and Follower Granted devotions are from the book.
Follower devotion ability: The questor can spend a Devotion Point on a test involving athletics (this does not include Attack or Damage tests).
Follower Granted Devotions will be: Heartening Laugh, Passions Empowerment, First Impression and Winning Smile
Adherent devotion ability: The questor can spend a Devotion Point on an Initiative test.
Follower Granted Devotions will be: Stride of Floranuus, Telling the Tail, and two of the following: Encouraging Oratory, Inspired Might & Passion’s Inspiration. Not sure which one is not going to make the cut.

Sep 28th 2018:
Requesting character head approval to Advance Thane Cawdor as Questor of Floranuus at rank "Exemplar".
Also to request an adventure that will allow Thane to Multi-Discipline to "Horror Stalker".
I will probably do adventures to allow both within the month.

Quest for Floranuus will be to help found Urupa and help build a shipyard there (Passion of Motion and Energy).
Proposed Devotion Ability is similar to example in the book (Minor wording change) "The questor can spend a Devotion Point on the next Action test following a successful Action test from a different ally".
Follower Granted Devotions will be: Passions Comfort and Inspired Endurance. Note sure of others, but will be from the book.

Horror Stalker Quest will be a horror hunt of some sort.
Last edited by ChrisDDickey on Sat Sep 29, 2018 11:15 pm, edited 1 time in total.

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