Saurids
-
- Posts:10
- Joined:Sun Dec 04, 2016 7:09 pm
Since the draft of the gamemaster guide acknowledged that the T'skrang were Saurids that migrated to earth thousands of years ago, would the Saurids have knowledge of thread magic? Would the Samsut? THe evidence of older Annnunaki ruins in te Gruv suggests a civilization that could be responsible for the Books of Harrow, so what's the skinny?
- Andrew1879
- Posts:376
- Joined:Sun Nov 27, 2016 2:41 pm
Re: Saurids
The level of magic in the Gruv doesn't really support thread magic, or Disciplines. It's a steady-state world, rather than a cyclical one. The word "T'skrang" in the Saurid language means "travellers". The Samsut don't use spell magic much, as it disrupts their weird science technology. The Annunaki, well... they're going to remain a mystery. I'll tell you this much: We have the Saurids and Samsut books both about two thirds written, and neither of them has a physical description of an Annunaki. There's not even a reference to their size.
1879 Line Developer
Http://fasagames.com/1879-home/
Http://fasagames.com/1879-home/
-
- Posts:10
- Joined:Sun Dec 04, 2016 7:09 pm
Re: Saurids
Hmm, I wonder if spell magic would be a useful tool against the Samsut undead troops then. And a steady state world....hmm, I wonder if that is natural or artificially induced with the type of tech the Samsut found. Makes for some food for thought.
- Andrew1879
- Posts:376
- Joined:Sun Nov 27, 2016 2:41 pm
Re: Saurids
The Saurids figured out a few things for dealing with the Samsut long ago. That's why there was a big no-man's-land in between the Saurid tribes and the Samsut homeland, which the British arrived smack in the middle of. Shenanigans ensued.
Zombies are particularly vulnerable to entropy. Someone who can work magic in harmony with the natural order could find all sorts of vectors and applications. Feel free to speculate.
Zombies are particularly vulnerable to entropy. Someone who can work magic in harmony with the natural order could find all sorts of vectors and applications. Feel free to speculate.
1879 Line Developer
Http://fasagames.com/1879-home/
Http://fasagames.com/1879-home/
Re: Saurids
Oooo excited to see where this goes.
-
- Posts:1061
- Joined:Mon Nov 28, 2016 11:44 pm
Re: Saurids
Are the Saurid and Samsut going to be in one big book?
- Andrew1879
- Posts:376
- Joined:Sun Nov 27, 2016 2:41 pm
Re: Saurids
Nope. We're doing the Samsut and the Saurids each in their own book. For what it's worth, my own sandbox campaign just arrived at Windhome, the city of the Cloud Gatherers of the kistalmi. Let's drop a brief sneak from the Kistalmi chapter, that I borrowed from for last night's gaming session.
Two more such barbicans we passed, and at the third beheld the city. Forgive my florid language, but the spectacle deserved it. Before me spread out a city, and no other word would do, of stone construction, shining metal and glossy tile roofs, dozens of lenses and mirrors in stone or iron frames atop the buildings and on the side of the spires to capture and redirect the sunlight. I was dazzled. My eyes watered, and I had to look away and blink until the spots cleared. My guides watched with some amusement.
"You expected wooden huts and thatched roofs, this high in the mountains?" Vreyin asked.
"I'm not certain what I expected," I replied honestly, "but this is something else entirely."
"Our ancestors came to this continent," Vreyin explained as we made our way to the city gate, "to find a place where they could live more simply. Some of them had a stricter view of what that meant than others. Eventually, there came a split along lowlander and sky dweller lines. We live simply here, don't let the shiny fool you. We just don't believe in inconveniencing ourselves for the sake of simplicity."
1879 Line Developer
Http://fasagames.com/1879-home/
Http://fasagames.com/1879-home/
Re: Saurids
Do the saurids have lahala's? are they a matriarchal society like the Tskrang?
do they make underwater dwellings like T'skrang?
basicly how much is the same and how much is very different?![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
do they make underwater dwellings like T'skrang?
basicly how much is the same and how much is very different?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Andrew1879
- Posts:376
- Joined:Sun Nov 27, 2016 2:41 pm
Re: Saurids
The Saurids do not have a culture like the t'skrang. They have four different cultures. The Plains Saurids are patriarchal, sometimes to the point of being jerks about it. They're semi-nomadic, with most of the tribes being heavily agricultural and only moving for seasonal and religious purposes. The mountain tribes are matriarchal, sometimes to the point of being jerks about it. They're generally settled, and normally more amphibious in their daily existence than the plains lowlanders. The forest tribes are egalitarian, and have their own unique problems. All three of these cultures are deliberately low tech and cautious in their use of magic, being very aware of their impact on their environment. Think of them as the Amish - they know about more advanced tech, they just choose not to use it. For example, the plains tribes know about antibiotics. Their shamans and healers brew them up in small batches as needed, rather than mass producing medications and stockpiling them. The kistalmi are more like the Mennonites. They live in cities way up in the mountains, with water and solar power, greenhouses with clockwork automation, and generally a sort of green technology that doesn't cause major environmental issues like Britain's fossil-fuel tech, but allows them a comfortable existence in a hostile environment. They have airships, Earthdawn style ones with wooden hulls, sails, and elemental Air bound into the planks, although they don't use them much for a variety of reasons. They're kind of isolationist, preferring to meet with the lowlanders only once a year to trade children, their lowlander kids for the kistalmi hatched among the lowland tribes.
1879 Line Developer
Http://fasagames.com/1879-home/
Http://fasagames.com/1879-home/