[ECL 8] Juniper, Elf Shadow

Moderator:etherial

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm
[ECL 8] Juniper, Elf Shadow

Post by bronzemountain » Thu Jul 16, 2020 3:40 am

Roll20 Name: Dvarim/Temur
Discord ID: bronzemountain@8007
Character Name: Solanus "Juniper" Pyrocantha (He/Him)
Race: Elf

ECL: 8
Lifetime Legend Total: 233,340
Unspent Legend: 1,040
Thread Item Points: 12 / 100
Silver: 4,232.6

Participation Template:
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[b]Name:[/b] [url="http://fasagames.com/forum/viewtopic.php?f=56&t=1958&p=14475#p14475"]Juniper[/url]
[b]ECL:[/b] 8
[b]Discipline:[/b] Shadow who Quests for Lochost
[b]Quote/Unique:[/b] [i]"Power to the people!"[/i]
[b]Notable Abilities:[/b] Streetwise, Looks good naked, people person
[b]Downtime:[/b] Drugs, poetry slams, volunteering, romantic entanglements
[b]Last Game Played:[/b] 2021-06-19
Advancement Template:
Spoiler:

Code: Select all

[b][u]ADVENTURE[/u][/b]
[url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12295#p12295"]AAR[/url]

[b]Rewards[/b]:
[b]TIPs[/b]: 3
[b]Legend points[/b]: 19,000
[b]Silver[/b]: 900
[b][url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12302#p12302"]Journal[/url][/b]

[b]Downtime[/b]:

[b]Legend Spent:[/b]

[b]Purchases in the Grand Bazaar:[/b]
None
Characteristics
Dex: 16/7
Str: 13/6
Tou: 13/6
Per: 13/6
Wil: 13/6
Cha: 19/8

Karma Mod: 4
Karma Step: 4
Karma Max: 36+6
Uncon: 77
Death: 91

Init: 8 | PD 15 | MD 9 | SD 13
PA: 17 | MA: 7

Movement: 14
Carrying Capacity: 125
Wound Threshold: 9
Recovery tests per day: 3

Discipline: Shadow
Circle: 8
Discipline Abilities: Durability 5, +3 PD, +1 SD, Use 2 blades for +2 damage, +1 Init
Karma: The adept may spend a Karma Point on a Charisma-based test when not being entirely truthful, but not telling a complete lie either (Gamemaster’s discretion). The adept may spend a Karma Point on Initiative. The adept may spend a Karma Point on Damage tests made with weapons at their minimum one-handed size.
Free Talent: Shadow Blades (8)
Talents
Spoiler:
First Circle
Discipline Talent: Throwing Weapons (9)
Discipline Talent: Avoid Blow (9)
Discipline Talent: Stealthy Stride (9)
Discipline Talent: Shadow Weaving (6)
Discipline Talent: Awareness (9)
Talent Option: Taunt (8)

Second Circle
Discipline Talent: Surprise Strike (9)
Talent Option: Winning Smile (1)

Third Circle
Discipline Talent: Conceal Object (1)
Talent Option: Anticipate Blow (9)

Fourth Circle
Discipline Talent: Mystic Aim (9)

Fifth Circle
Discipline Talent: Spot Armor Flaw (8)
Talent Option: Mimic Voice (2)

Sixth Circle
Discipline Talent: Bank Shot (0)
Talent Option: Tiger Spring (8)

Seventh Circle
Discipline Talent: Blind Shot (0)
Talent Option: False Sight (8)

Eighth Circle
Discipline Talent: Second Shot (8)
Questor of Lochost
Devotion: 8 / Adherent
Devotion Points: 27 (Step 4/d6)
Devotion Abilities: The Questor can spend a Devotion Point on an Interaction test. The Questor can spend a Devotion Point on escape.
Spoiler:

Follower Devotions:
Rank 1 Battle Shout (8)
Rank 2 First Impression (6)
Rank 3 Break Shackles (2)
Rank 4 Resist Influence (7)
Rank 5 Encouraging Oratory (8)
Liberator (Path, Rank 3)
Spoiler:

Rank 1: Disguise Self (3)
Rank 2: Lock Picking (2); +1 PD
Rank 3:
Talent Knacks
Astral Stealth, Stealthy Stride Rank 7

Skills
Spoiler:
Knowledge Skill: Theran Lore (1)
Knowledge Skill: Games and Gambling (1)

Read/Write Language: (3) (Throalic, Sperethiel, Theran)
Speak Language: (3) (Throalic, Sperethiel, Theran)

Artisan Skill: Singing (1)

General Skill: Unarmed Combat (3)
General Skill: Streetwise (2)
Equipment:
Spoiler:
Adventurer’s Kit w/ Tent (backpack, bedroll, flint & steel, torch, waterskin, large sack, tent) (25sp)
Dagger
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Hide Armor (50sp)
Buckler (5sp)
5x Throwing Dagger (10sp)
Kelia's Antidote x2
2x Booster Potion
1x Absorb Blow charm
1x Last Chance Salve
Thread Items:

Splintershade (IH/Research 1+3+5; Rank 4 Thread woven; Forged 9 @ 2020-12-19)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman


This slender flight dagger has no guard and virtually no handle, only the briefest of tang to hold in the wielder’s fingers. The craftsmanship places the center of mass directly in the middle of the blade. Other than the thin line of spidery runes running down the blade, nothing seems notable. Until a thread is attached.
With a thread attached, how light reflects from the blade in unnatural ways immediately sets this dagger apart. Anyone looking into the highly polished blade may notice it shows multiple reflections, similar to a mirror, however no are exactly the same. The reflections may be in a different pose, different lighting, shows a different emotion on the viewers face, etc. Shadows cast from the dagger are similar, but show the dagger in different shapes and positions. As though the shadows and reflections represent the infinite possibilities of what could be.
Spoiler:

Thread Rank One
Key Knowledge: The owner must learn the dagger’s Name.
Effect: The flight dagger is now Damage Step 3.

Thread Rank Two
Effect: The flight dagger is now Damage Step 4.

Thread Rank Three
Key Knowledge: The owner must learn the meaning of the runes.
Effect: The wielder gains the Splintershade ability, As a Free action for 1 Strain, the dagger appears to split into multiple different versions of itself when thrown at a target, making it difficult to avoid. The wielder gains +2 to the Attack test.

Thread Rank Four
Effect: When the wielder uses Splintershade, some of the illusions begin to inflict real damage. The wielder gains +2 to the Damage test.

Thread Rank Five
Key Knowledge
: The owner must learn what the tooth used to fashion the dagger came from.
Effect: When the wielder uses Splintershade, the daggers arc from unexpected directions. This makes it more difficult to anticipate them for those who are otherwise distracted. The wielder can use Surprise Strike against Harried targets.

Thread Rank Six
Effect
: When the wielder uses Splintershade, the wielder can use the following special maneuver:

Splintershade (Wielder, Throwing Weapons): The wielder can spend two additional successes on an Attack test with Splintershade, causing some of the illusionary blades to imbed around the target or circle around them, distracting them with different visions and possibilities. The target is Harried until the end of the round.
Jet Mantle (IH/Research 1+3+5; Rank 6 Thread woven. Forged +11PA 2020-12-19)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman


This long coat is fashioned from black espagra scales. The scales shine brilliantly, giving the appearance of an oil slick of color where the light hits. White trim completes the high collar, long sleeves, and hem that goes to the wearer’s shins. This style of coat was popular in Shosara long ago.
Without a thread, it functions as an espagra scale cloak. Once a thread is attached, the dimensions are perfectly fitted to the wearer and silvery runes appear along the trim.

Spoiler:

Thread Rank One
Key Knowledge
: The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 4.

Thread Rank Two
Effect
: The armor is Mystic Armor 2.

Thread Rank Three
Key Knowledge
: The owner must learn where the espagra hide was harvested for the armor.
Effect: The armor is Physical Armor 5.

Thread Rank Four
Effect
: The armor is Mystic Armor 3.

Thread Rank Five
Key Knowledge
: The owner must learn who created the armor.
Effect: The wearer gains the Jet Mantle ability. As a Free action for 1 Strain, the runes glow brightly and the wearer is outlined in sharp, silver light until the end of the round. They gain +2 to their Initiative test. This must be used before Initiative is determined.

Thread Rank Six
Effect
: When the wearer uses Jet Mantle, blackness stains the wearer’s hands and seeps out of them. They gain a bonus Step 3/D4 to their next Damage test against an opponent with lower Initiative as darkness envelopes their weapon. The wearer must be using a weapon.
Cold Calculations (IH/Research 1+3+5; Rank 6 Thread woven)
Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman



This black vest is woven from silk of unearthly smoothness. The fibers are always ice cold to the touch, even as they seem to be strong as iron. Close examination of the shiny fabric reveals small symbols, runes and glyphs along the front panels, giving it a slightly textured look even as the craftsmanship means they don’t stand out, only reflect what little light they do slightly differently. A row of elegant silver buttons tarnished with the patina of time round out the front. The back panel is dominated by a stylized, angular spider in thread which absorbs all light. But otherwise unadorned.

When a thread is woven to the vest, it resizes itself to perfectly fit the wearer. Aside from the tarnished buttons (which only make it look distinguished), the vest is never disheveled or out of place. It’s the perfect fashion for any situation, whether dominating trade negotiations, or laying in wait for prey.

Spoiler:

Thread Rank One
Key Knowledge
: The owner must learn the vest’s Name.
Effect: The wearer gains +1 to their Physical Armor.

Thread Rank Two
Effect
: The wearer gains +1 Circle to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Three
Key Knowledge
: The owner must learn the creator’s Name.
Effect: The wearer gains +1 to their Mystic Armor.

Thread Rank Four
Effect
: The wearer gains +2 Circles to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Five
Key Knowledge
: The owner must learn the bound spirit’s Name. [Szazi]
Effect: The wearer gains the Cold Calculations ability. As a Free action for 2 Strain before Initiative is determined, the wearer runs their fingers along the vest’s buttons, making a particular symbol, and feels a chill run through their body. They become detached from the world around them, seeing it without feelings, only the moving pieces laid before them. The wearer gains +2 to one of the following until the end of the round: Initiative, Physical Defense, Mystic Defense, or Social Defense. Each selection has a different symbol the wearer makes along the buttons associated with it.

Thread Rank Six
Effect
: The bonus from Cold Calculations is now +3.
Audrey’s Armguard (IH 1+3+5; Research 1+3+5; Rank 3 Thread woven)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman


This slightly oversized vambrace positions a highly polished metal plate slightly above the forearm. The rolled edges of the plate are a matte black, while the center of the plate is adorned with a design of black thorned vines spiraling out from the middle.

Once a thread is tied to the vambrace, it acts as a buckler shield (+1 PD +0 MD 0 Init Penalty). While the size does not physically change, it feels bigger.

As threads are tied to the shield, black thorny vines can be seen emerging from the shield when perceived astrally, these vines can be seen deflecting blows and grabbing hold of things that fly near it.

Spoiler:
Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The shield provides +1 Mystic Defense.

Thread Rank Two
Effect:
The shield grants a +1 bonus to actions to remain undetected or unnoticed

Thread Rank Three
Key Knowledge:
Must learn the name of the plant on the shield (Ebony Acacia)
Effect: The shield provides +2 Physical Defense total.

Thread Rank Four
Effect:
The shield now provides +2 Mystic Defense total.

Thread Rank Five
Key Knowledge:
Must learn where the Ebony Acacia planted within the vambrace originates (A near Netherrealm filled with exotic plants)
Effect: Before initiative is rolled, the player may spend 1 strain to gain +1 to all Avoid Blow tests for the round and gains the Mystical Black Hole maneuver as the astral vines pull missiles into the center of the Shield being eaten by the shield. The missile is destroyed(unless it is a Thread Item).
Mystical Black Hole(Adept, Ranged, Avoid Blow) When attacked by a ranged weapon, the adept may spend extra successes from Avoid Blow to gain a +1 bonus per success to the next Shadow Blades test they make before the end of next turn. These are cumulative over several tests.

Thread Rank Six
Effect:
The shield provides +3 Mystic Defense total.
Ouroboral Band (Untouched)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman


The ring is comprised of a pair of intertwined bands, one gold band, one lead band. The bands are quite plain other than the fact that they seem to be independent of one another, but somehow fused together. The gold band has a dull comforting warmth to it, while the lead band feels cold to the touch.
Spoiler:
Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The ring grants +1 to non-violent Charisma based tests

Thread Rank Two
Effect:
The wearer increases their highest Circle by 1 for determining their Karma Pool.

Thread Rank Three
Key Knowledge:
The owner must learn where the item was created. The Cliff City of Lalai Gorge
Effect: The ring grants +2 to non-violent Charisma based tests

Thread Rank Four
Effect:
The ring grants +1 Social Defense

Thread Rank Five
Key Knowledge:
The owner must learn the name of the first wearer of the band. H’onani Lakis Syrtis, ‘the River’s Gamble’
Effect: The wearer may store Karma Points up to the Thread Rank in the band. The wearer may transfer Karma Points between their Karma pool and the band during their Karma Ritual, and may spend Karma from the band as if it were in their Karma pool.

Thread Rank Six
Effect:
+2 Charisma.
News from the Underground: Brief Backstory:
Descendant of pre-Scourge Theran abolitionists who moved to Throal. One of his ancestors was actually a contributing architect and signatory of the Council Compact. Family fortunes declined slowly over the Scourge - nothing insidious, just bad luck, a few unwise investments. Also lost touch with the old progressive ideology that once defined them as, instead, they focused on more pragmatic matters. Juniper is a young subversive, enemy of oppression, vigilante, at least in his own mind. He works for a low-rent local broadsheet called NEWS FROM THE UNDERGROUND.
Last edited by bronzemountain on Sun Jul 04, 2021 2:10 pm, edited 79 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: [ECL 1] Juniper, Elf Shadow [Secondary]

Post by ottdmk » Fri Jul 17, 2020 6:16 pm

Sanctioned!
Spoiler:
bronzemountain wrote:
Thu Jul 16, 2020 3:40 am
Roll20 Name: Dvarim/Temur
Discord ID: bronzemountain@8007
Character Name: Solanus "Juniper" Pyrocantha (He/Him)
Race: Elf

ECL: 1
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 10

Participation Template:
Spoiler:

Code: Select all

[b]Name:[/b] [url="http://www.fasagames.com/forum/viewtopic.php?f=56&t=1801"]A'horangi Ha'hana Syrtis[/url]
[b]ECL:[/b] 5
[b]Discipline:[/b] Monk
[b]Quote/Unique:[/b] [i]"Respectfully, I must now punch you."[/i]
[b]Notable Abilities:[/b] Very polite dinosaur.
[b]Downtime:[/b] Research 1/16 (+3 for 20sp), Item History 3/18
[b]Last Game Played:[/b] 2020-07-15 (A'horangi: Paradox of Supply and Demand)
[color=#BF0040][i]This is a [b]secondary[/b] character.  Please prioritize primaries.[/i][/color]
Advancement Template:
Spoiler:

Code: Select all

[b][u]ADVENTURE[/u][/b]
[url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12295#p12295"]AAR[/url]

[b]Rewards[/b]:
[b]TIPs[/b]: 3
[b]Legend points[/b]: 4000
[b]Silver[/b]: 475
[b]Are you going to write a Journal?
[/b][url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12302#p12302"]Journal[/url]

[b]Downtime[/b]:

[b]Legend Spent:[/b]

[b]Purchases in the Grand Bazaar:[/b]
None
Characteristics
Dex: 16/7
Str: 13/6
Tou: 13/6
Per: 13/6
Wil: 12/5
Cha: 16/7

Karma Mod: 4
Karma Step: 4
Karma Max: 4
Uncon: 31
Death: 38

Init: 7 | PD 10 | MD 8 | SD 9
PA: 5 | MA: 3

Movement: 14
Carrying Capacity: 125
Wound Threshold: 9
Recovery tests per day: 3

Discipline: Shadow
Circle: 1
Discipline Abilities: Durability 5
Karma: The adept may spend a Karma Point on a Charisma-based test when not being entirely truthful, but not telling a complete lie either (Gamemaster’s discretion).
Free Talent: Shadow Blades (1)
Talents
Spoiler:
First Circle
Discipline Talent: Throwing Weapons (3)
Discipline Talent: Avoid Blow (2)
Talent Option: Taunt (3)
Talent Knacks

Skills
Spoiler:
Knowledge Skill: Theran Lore (1)
Knowledge Skill: Games and Gambling (1)

Read/Write Language: (3) (Throalic, Sperethiel, Theran)
Speak Language: (3) (Throalic, Sperethiel, Theran)

Artisan Skill: Singing (1)

General Skill: Unarmed Combat (3)
General Skill: Streetwise (2)
Equipment:
Spoiler:
Adventurer’s Kit w/ Tent (backpack, bedroll, flint & steel, torch, waterskin, large sack, tent) (25sp)
Dagger
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Hide Armor (50sp)
Buckler (5sp)
5x Throwing Dagger (10sp)
Thread Items:

News from the Underground:
Spoiler:
Volume I
Brief Backstory:
Descendant of pre-Scourge Theran abolitionists who moved to Throal. One of his ancestors was actually a contributing architect and signatory of the Council Compact. Family fortunes declined slowly over the Scourge - nothing insidious, just bad luck, a few unwise investments. Also lost touch with the old progressive ideology that once defined them as, instead, they focused on more pragmatic matters. Juniper is a young subversive, enemy of oppression, vigilante, at least in his own mind. He works for a low-rent local broadsheet called NEWS FROM THE UNDERGROUND.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

GM: Grounding the Airship

Post by bronzemountain » Sat Jul 18, 2020 3:55 pm

GM: Grounding the Airship
AAR

Rewards:
TIPs: 3
Legend points: 200
Silver: 150

Downtime:

Legend Spent:
Stealthy Stride, Novice Talent 0->1 (100lp)
Shadow Weaving, Novice Talent 0->1 (100lp)

Purchases in the Grand Bazaar:
None

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

GM: Keen on Ke'shof

Post by bronzemountain » Thu Jul 23, 2020 1:34 pm

GM: Keen on Ke'shof
AAR

Rewards:
TIPs: 3
Legend points: 200
Silver: 150

Downtime:

Legend Spent:
Stealthy Stride, Novice 1->2 (200lp)

Purchases in the Grand Bazaar:
Booster Potion x1 (50sp)
Last edited by bronzemountain on Mon Aug 31, 2020 3:19 pm, edited 1 time in total.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Farmer in the Dell

Post by bronzemountain » Tue Jul 28, 2020 4:45 pm

Farmer in the Dell
AAR

Rewards:
TIPs: 3
Legend points: 840
Silver: 125 + 2x Kelia's Antidote
Journal

Downtime:
Shadow, Circle 1->2 (5 days)

Legend Spent:
Shadow Weaving, Novice Talent 1->2 (200lp)
Surprise Strike, Novice Talent 0->3 (600lp)

Purchases in the Grand Bazaar:
Shadow, Circle 1->2 (200sp)
2x Kelia's Antidote (included in alternate rewards)
Last edited by bronzemountain on Mon Aug 10, 2020 3:33 pm, edited 2 times in total.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

GM: Clearing out the Cobwebs

Post by bronzemountain » Fri Jul 31, 2020 2:58 am

GM: Clearing out the Cobwebs
AAR

Rewards:
TIPs: 3
Legend points: 800
Silver: 200

Downtime:

Legend Spent:
Avoid Blow, Novice Talent 2->3 (300lp)
Stealthy Stride, Novice Talent 2->3 (300lp)

Purchases in the Grand Bazaar:
None

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Strange Things are Afoot at the Circle K

Post by bronzemountain » Mon Aug 10, 2020 3:48 pm

Strange Things are Afoot at the Circle K
AAR

Rewards:
TIPs: 5
Legend points: 1,260
Silver: 25 (net)
Journal

Downtime:
Shadow, Circle 2->3 (5 days)
Questor of Lochost, Follower 0->1 (5 days)

Legend Spent:
Shadow Weaving, Novice Talent 2->3 (300lp)
Throwing Weapons, Novice Talent 3->4 (500lp)
Anticipate Blow, Novice Talent 0->2 (300lp)
Questor, Follower Devotion 0->1 (200lp)
Battle Shout, Follower Devotion 0->1 (100lp)

Purchases in the Grand Bazaar:
Shadow, Circle 2->3 (300sp)
Last Chance Salve x1 (included in net rewards)
Booster Potion (replacement for Redsun, included in net rewards)
Last edited by bronzemountain on Mon Aug 10, 2020 3:53 pm, edited 1 time in total.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Unbreak the Bow

Post by bronzemountain » Mon Aug 10, 2020 3:53 pm

Unbreak the Bow
AAR

Rewards:
TIPs: 3
Legend points: 840
Silver: 250
Are you going to write a Journal?
Journal

Downtime:
Splintershade, Forge Weapon 0->1 (1 week)
Splintershade, Item History 1 (concurrent with Forge Weapon)
Splintershade, Research 1 (1 week)

Legend Spent:
Avoid Blow, Novice Talent 3->4 (500lp)
Splintershade, Rank 1 Journeyman Thread (200lp)

Purchases in the Grand Bazaar:
Splintershade, Item History + Research 1 (112.5sp w/ Jarock)
Splintershade, Forge Weapon 1 (25sp w/ Jarock)

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Freedom on the Soaring Espagra

Post by bronzemountain » Sat Aug 22, 2020 12:53 pm

Freedom on the Soaring Espagra
AAR

Rewards:
TIPs: 3
Legend points: 840
Silver: 250
Are you going to write a Journal?
Journal

Downtime:

Legend Spent:
Questor of Lochost, Devotion 1->2 (300lp)
Battle Shout, Follower Devotion 1->2 (200lp)
First Impression, Follower Devotion 0->1 (100lp)
Taunt, Novice Talent Option 3->4 (500lp)

Purchases in the Grand Bazaar:
None
Last edited by bronzemountain on Tue Sep 22, 2020 2:42 pm, edited 1 time in total.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Re: [ECL 4] Juniper, Elf Shadow [Secondary]

Post by bronzemountain » Mon Aug 31, 2020 3:14 pm

GM: The Generalist Fraternity
AAR

Rewards:
TIPs: 3
Legend points: 2,200
Silver: 375

Downtime:
Shadow, Circle 3->4 (5 days)
Questor of Lochost, Devotion 2->3 (1 week)

Legend Spent:
Shadow Weaving, Novice Talent 3->4 (500lp)
Mystic Aim, Novice Talent 0->3 (600lp)
First Impression, Follower Devotion 1->2 (200lp)
Battle Shout, Follower Devotion 2->3 (300lp)
Questor of Lochost, Devotion 2->3 (500lp)

Purchases in the Grand Bazaar:
Shadow, Circle 3->4 (500lp)

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