Fun time spirit [Spirit]

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
Post Reply
Slimcreeper
Posts: 949
Joined: Mon Nov 28, 2016 11:44 pm

Fun time spirit [Spirit]

Post by Slimcreeper » Mon May 25, 2020 3:34 pm

Spoilers for my games!

Mimic
A manifested guardian spirit disguised as a treasure chest. Anyone who attempts to move it, pick the lock, or force it open are attacked. It will be paranoid, and may have forgotten why it decided to guard a particular area, as they are not the sharpest toolboxes in the shed. They will converse with people that see through their illusions, though what Name-giver languages they speak may vary.

Challenge: 3rd Circle, Strength Rating 3
DEX: 6 Initiative: 8 Unconsciousness:
STR: 6 Physical Defense: 11 Death Rating: 30
TOU: 5 Mystic Defense: 11 Wound Threshold: 10
PER: 4 Social Defense: 10 Knockdown: 16
WIL: 4 Physical Armor: 5 Recovery Tests: 2
CHA: 6 Mystic Armor: 5 Karma: Step 3, Max 12
Movement: 12
Actions: 1, Bite 11 (8)

Special Powers:
Astral Sight (Native)
Manifest
Karma
Spellcasting (3/7):
Innocent Activity (Threads 1,6/11. Casting TMD. Range 10 yds. Dur: +10 Rnds. Effect: Appears to be doing an innocuous activity)
Monstrous Mantle (Threads 0,5/10. Casting TMD. Range T. Dur Rounds. Effect +2 Attack & Damage & PD. Extra threads +1 all bonuses.)

Special Maneuvers

Belenus
Posts: 169
Joined: Fri Nov 16, 2018 5:27 pm
Location: Germany
Contact:

Re: Fun time spirit [Spirit]

Post by Belenus » Wed May 27, 2020 10:13 am

I would add the rules for traps.
Also I wouldn't give it a namegivers language but instead use spirit talk. Gives the Nethermancer more spotlight ;)
But I like the idea and am a big fan of Mimics myself :D

Slimcreeper
Posts: 949
Joined: Mon Nov 28, 2016 11:44 pm

Re: Fun time spirit [Spirit]

Post by Slimcreeper » Wed May 27, 2020 12:38 pm

Hey! Thanks!

Do you mean treating the Mimic as a trap ... that's an interesting approach. I was thinking of just using the Surprise mechanics, but traps would work as well.

As far as the language, in my games spirits that have a lot of interaction with and interest in Name-givers learn a language, in addition to being able to use spirit talk. In 1879, I had a hearth spirit that had protected a pub since at least Roman times (although obviously she'd been sleepy for a few hundred years) and she spoke Latin.

Post Reply