Darius Crawford, Human Archer

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ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm
Darius Crawford, Human Archer

Post by ottdmk » Thu Apr 16, 2020 4:13 am

Roll20 Name: Dwayne M.
Discord ID: ottdmk#8987
Character Name: Darius Crawford
Race: Human

Lifetime Legend Total: 25,030
Unspent Legend: 30

Lifetime Silver: 4,444
Unspent Silver: 1,019.5

Lifetime Thread Item Points: 36
Unspent Thread Item Points: 4

Discipline: Archer
Circle: 5
Discipline Abilities
- Spend Karma on Perception Tests relying on Sight.
- +1 Physical Defense
- Spend Karma on Initiative Tests
- +1 Mystic Defense
- Create Projectile
- Spend 1 Karma on a Damage Test with a Ranged Weapon

Characteristics
Dex: 16 (Step 7, d12)
Str: 10 (Step 5, d8)
Tou: 13 (Step 6, d10)
Per: 16 (Step 7, d12)
Wil: 10 (Step 5, d8)
Cha: 13 (Step 6, d10)

Karma Mod: d6
Karma Step: 4
Karma Max: 26
Uncon: 51 - 3 BMD = 48
Death: 62 - 3 BMD = 59
Blood Magic Damage: 3

Init: Step 7 (d12)
PD: 9 + 1 (Archer 2nd Circle) + 1 (Crystal Buckler) = 11
PA: 8 (Padded Leather Forged +4 PA)
MD: 9 + 1 (Crystal Buckler) +1 (Archer 4th Circle) = 11
MA: 2
SD: 8

Movement: 12
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Arrow Weaving(5) (Step 12, 2d10)
First Circle Discipline Talent: Avoid Blow(5) (Step 12, 2d10)
First Circle Discipline Talent: Mystic Aim(6) (Step 13, d12+d10)
First Circle Discipline Talent: True Shot(4)
First Circle Talent Option: Throwing Weapons(6) (Step 13, d12+d10)

Second Circle Discipline Talent: Mystic Pursuit(5) (Step 12, 2d10)
Second Circle Talent Option: Awareness(5) (Step 12, 2d10)

Third Circle Discipline Talent: Anticipate Blow(5) (Step 12, 2d10)
Third Circle Talent Option: Impressive Display(3)

Fourth Circle Discipline Talent: Long Shot(5)
Fourth Circle Talent Option: First Impression(2) (Step 8, 2d6)

Fifth Circle Discipline Talent: Spot Armor Flaw(4) (Step 11, d10+d8)
Fifth Circle Talent Option: Tiger Spring(3)

Free Talent: Call Missile(5) (Step 12, 2d10)

Other Talents
Racial Talent: Versatility(2)
Versatility Talent Rank 1: Surprise Strike(3)
Versatility Talent Rank 2: Forge Weapon(2) (Step 9, d8+d6)

Talent Knacks
Point-Blank Shot (Throwing Weapons)
Returning (Throwing Weapons)

Skills
Knowledge Skill: Heroes & Legends(1) (Step 8, 2d6)
Knowledge Skill: Horror Lore(1) (Step 8, 2d6)

Read/Write Language: (1) (Throal Dwarven)
Speak Language: (2) (Throal Dwarven, Human)

Artisan Skill: Craft Weapon(3) (Step 10, 2d8)
General Skill: Haggle(3) (Step 9, d8+d6)
Danger Sense(3) (Step 10, 2d8), Resist Pain 1
Second Shot(2) (Step 9, d8+d6)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
-with Tent (25sp)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (3 weeks)

Padded Leather Armor (20 sp) (Forged +3 PA)
Buckler (5 sp) (No longer used)
Crystal Buckler

2 Bolas (Damage Step 8, 2d6) (20 sp)
1 Spear (Damage Step 9, d8+d6) (9 sp)
2 Hawk Hatchets (Each Forged Rank 2, Damage Step 11, d10+d8) (75 sp)
2 Troll Bolas (Each Forged Rank 1, Damage Step 10, 2d8) (13 sp)
1 Throwing Net (No Damage Step) (5 sp)

Hooded Lantern (9 sp)
2 Flasks Oil (12 sp)

Physician's Kit Refill: 6 uses
3 Booster Potions
1 Death Cheat Charm
1 Kelia's Antidote

Threads Tied:
Flash Finden’s Fabulous Flingers Current Thread Rank: 0
Spoiler:

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

First and foremost, these gloves are orange. Bright danger orange, not some sort of classy autumn auburn or burned rust. This is the sort of orange that leaps off the gloves and slaps you in the eyeballs. Honestly, it’s not even clear that anyone in Barsaive has the technology to create a dye this extraordinarily, brilliantly orange. Clearly, these gloves are magic. The word ‘Flash’ is embroidered across both knuckles, and each fingertip has a single unique embroidered rune that is, to be fair, done quite delicately.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The wearer gains a +1 step bonus to Attack tests with thrown weapons.

Thread Rank Two
Effect:
The wearer gains the Fabulous Flinger Fingers power. The wearer must touch the runes on their second and third fingers to activate this power. This is pretty difficult. Over time, you’re going to have uniquely bendy fingers. As a Simple action, the wearer may spend 1 strain to increase the maximum short range of the next thing they throw (before the end of the round) by 5 yards, and the long range by 10.

Thread Rank Three
Key Knowledge:
The owner must learn why the gloves were made. Yes, why.
Effect: The wearer gains a +1 step bonus to Damage tests with thrown weapons.

Thread Rank Four
Effect:
While the Fabulous Flinger Fingers power is active, the wearer may, as a Simple action, give their next thrown weapons attack one of the following keywords: Fire, Water, Earth, Air, Wood. Heart is not an option.

Thread Rank Five
Key Knowledge:
No, really, why were these made? The previous answer was a lie.
Effect: When the wearer uses Fabulous Flinger Fingers to give an attack an elemental keyword, the weapon also does an additional Step 4 (d6) damage of that same type.

Thread Rank Six
Effect:
Activating any and all parts of Fabulous Flinger Fingers is now a Free action, though only one keyword/bonus damage die can be applied to a single attack.
Brief Backstory: Darius grew up in the Throal Kaer, and developed a knack for thrown weapons during his adolescence. Hearing of the lad's skill, Theora Oakenleaf, an Elven Archer of note, introduced herself. Impressed by his skill, and even more with his potential, Theora made the somewhat controversial decision to induct Darius as an Archer... despite the fact that he has never shown any skill with a bow.

Now that the Kaer is open, Darius is determined to prove himself in his unusual approach to the Discipline. Among other Archers he is the subject of no little curiosity, and in some cases, a certain amount of contempt. Some senior Archers, however, wonder if they are seeing the possible birth of a new Discipline in the young human.
Last edited by ottdmk on Mon Feb 15, 2021 4:42 am, edited 22 times in total.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Re: Darius Crawford, Human Archer (SECONDARY)

Post by bronzemountain » Thu Apr 16, 2020 1:33 pm

Sanctioned! (Special guest sanctioner)
Spoiler:
ottdmk wrote:
Thu Apr 16, 2020 4:13 am
Roll20 Name: Dwayne M.
Discord ID: ottdmk#8987
Character Name: Darius Crawford
Race: Human

Lifetime Legend Total:
Unspent Legend:

Lifetime Silver: 0
Unspent Silver: 0

Lifetime Thread Item Points:
Unspent Thread Item Points:

Discipline: Archer
Circle: 1
Discipline Abilities

Characteristics
Dex: 16 (Step 7, d12)
Str: 10 (Step 6, d10)
Tou: 13 (Step 6, d10)
Per: 16 (Step 7, d12)
Wil: 10 (Step 6, d10)
Cha: 13 (Step 6, d10)

Karma Mod: d6
Karma Step: 4
Karma Max: 6
Uncon: 31
Death: 38

Init: Step 7 (d12)
PD: 9 + 1 (Buckler) = 10
PA: 4
MD: 9
MA: 2
SD: 8

Movement: 12
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Arrow Weaving(0)
First Circle Discipline Talent: Avoid Blow(2) (Step 9, d8+d6)
First Circle Discipline Talent: Mystic Aim(3) (Step 10, 2d8)
First Circle Discipline Talent: True Shot(0)
First Circle Talent Option: Throwing Weapons(3) (Step 10, 2d8)

Free Talent: Call Missile(1) (Step 8, 2d6)

Other Talents
Racial Talent: Versatility(0)

Talent Knacks

Skills
Knowledge Skill: Heroes & Legends(1) (Step 8, 2d6)
Knowledge Skill: Horror Lore(1) (Step 8, 2d6)

Read/Write Language: (1) (Throal Dwarven)
Speak Language: (2) (Throal Dwarven, Human)

Artisan Skill: Craft Weapon(3) (Step 10, 2d8)
General Skill: Haggle(3) (Step 9, d8+d6)
Surprise Strike(3)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
-with Tent (25sp)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

Padded Leather Armor (20 sp)
Buckler (5 sp)
2 Bolas (Damage Step 8, 2d6) (20 sp)
1 Spear (Damage Step 9, d8+d6) (9 sp)

Hooded Lantern (9 sp)
2 Flasks Oil (12 sp)

Threads Tied:

Brief Backstory: Darius grew up in the Throal Kaer, and developed a knack for thrown weapons during his adolescence. Hearing of the lad's skill, Theora Oakenleaf, an Elven Archer of note, introduced herself. Impressed by his skill, and even more with his potential, Theora made the somewhat controversial decision to induct Darius as an Archer... despite the fact that he has never shown any skill with a bow.

Now that the Kaer is open, Darius is determined to prove himself in his unusual approach to the Discipline. Among other Archers he is the subject of no little curiosity, and in some cases, a certain amount of contempt. Some senior Archers, however, wonder if they are seeing the possible birth of a new Discipline in the young human.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Darius Crawford, Human Archer (SECONDARY)

Post by ottdmk » Fri May 22, 2020 6:48 pm

The Slavers of Throal
Spoiler:
Rewards:
TIPs 3
Legend points 800
Silver 200

Items used:
1 week Rations

Are you going to write a Journal? Yes
+40 Legend Points, +50 Silver Pieces

Downtime:
Days 1-5: Circle 2 Training
Days 6-8: Craft a Hawk Hatchet
Days 9-11: Craft a Troll Bola
Day 12-13: Craft a Throwing Net

Legend Spent:
Arrow Weaving: 0->2: 100+200 = 300 LP
True Shot 0->2: 100+200 = 300 LP
Mystic Pursuit 0->1: 100 LP
Awareness 0->1: 100 LP

Purchases in the Grand Bazaar:
Circle 2 Training: 200 sp - 12sp (Haggle) = 188 sp
Hawk hatchet crafting supplies: 37.5 sp - 2.2sp (Haggle) = 35.3 sp
Troll Bola crafting supplies: 6.5 sp - .4sp (Haggle) = 6.1sp
Throwing Net crafting supplies: 5sp - .3sp (Haggle) = 4.7 sp
In the Bones of a Giant
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 275

Items used:
1 week Rations

Are you going to write a Journal? Yes
+70 Legend Points, +68.8 Silver Pieces

Downtime:
Days 1-5: Circle 3 Training
Days 6-8: Craft a Hawk Hatchet
Days 9-11: Craft a Troll Bola

Legend Spent:
Arrow Weaving: 2->3: 300 LP
Avoid Blow 2->3: 300 LP
True Shot 2->3: 300 LP
Awareness 1->3: 200 + 300 = 500 LP
Anticipate Blow 0->1: 100 LP

Purchases in the Grand Bazaar:
Circle 3 Training: 300 sp - 18sp (Haggle) = 282 sp
Hawk hatchet crafting supplies: 37.5 sp - 2.2sp (Haggle) = 35.3 sp
Troll Bola crafting supplies: 6.5 sp - .4sp (Haggle) = 6.1sp
Physician's Kit refill: 25 sp - 1.5 sp (Haggle) = 23.5 sp
"Axe" him no questions
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 50
Alternate reward: Death Cheat Charm (450/2=225 sp)

Items used:
10 sp misc expenses

Are you going to write a Journal? Yes
+70 Legend Points, +68.8 Silver Pieces

Downtime:

Legend Spent:
Throwing Weapons 3->4: 500 LP
Avoid Blow 3->4: 500 LP
Anticipate Blow 1->2: 200 LP
Impressive Display 0->1: 100 LP

Purchases in the Grand Bazaar:
2 Booster Potions: 2*50 sp = 100 sp - 6 sp (Haggle) = 94 sp
1 Physician's Kit Refill: 25 sp - 1.5 sp (Haggle) = 23.5 sp
Just Some Errands
Spoiler:
Rewards:
TIPs 3
Legend points 2,200
Silver 375

Items used:
2 Physician's Kit uses
2 Booster Potions

Are you going to write a Journal? Yes
+110 Legend Points, +93.8 Silver Pieces

Downtime:
Days 1-7: Train Resist Pain
Days 8-14: Forge Armor +1 PA
Days 15-21: Forge Armor +2 PA

Legend Spent:
Mystic Aim 3->4: 500 LP
True Shot 3->4: 500 LP
Anticipate Blow 2->4: 300+500 = 800 LP
Resist Pain 1: 500 LP

Purchases in the Grand Bazaar:
3 Booster Potions: 3*50 sp = 150 sp - 9 sp (Haggle) = 141 sp
1 Physician's Kit Refill: 25 sp - 1.5 sp (Haggle) = 23.5 sp
Resist Pain Training: 10 sp - .6 sp (Haggle) = 9.4 sp
Forge Armor +2 PA: 50 + 100 = 150 sp - 9 sp (Haggle) = 141 sp
Crystal Buckler: 50 sp - 3 sp (Haggle) = 47 sp
November Staff Award
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 375

Downtime:
Forge Armor Rank 3 (+3 PA)

Legend Spent:
Mystic Pursuit 1->4 = 200 + 300 +500 = 1,000 LP
Impressive Display 1->3 = 200 + 300 = 500 LP

Purchases in the Grand Bazaar:
Forge Armor Rank 3 = 3 * 50 = 150 * .94 (Haggle Rank 3) = 141 sp
Last edited by ottdmk on Sun Nov 22, 2020 2:56 am, edited 1 time in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Darius Crawford, Human Archer (SECONDARY)

Post by ottdmk » Sun Nov 22, 2020 1:35 am

Running the Gauntlet
Spoiler:
GM Award:
TIPs 3
Legend points 2,200
Silver 375

Downtime:
Days 1-5: Circle 4 training
Days 6-12: Second Shot Rank 1 training

Legend Spent:
Awareness 3->4: 500 LP
Throwing Weapons 4->5: 800 LP
Long Shot 0->2 = 100 + 200 = 300 LP
First Impression 0->2 = 100 + 200 = 300 LP
Second Shot Skill 0->1: 300 LP

Purchases in the Grand Bazaar:
Circle 4 Training: 500 * .94 (Haggle Rank 3) = 470 sp
Second Shot Training: 10 *.94 (Haggle Rank 3) = 9.4 sp
The Road Back
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 275

Items used: None

Are you going to write a Journal? Yes
+70 LP, +68.8sp

Downtime:
Days 1-7: Learn Surprise Strike from Vallone
Days 8-21: Second Shot (Skill) Rank 2 training

Legend Spent:
Versatility 0->1: 100 LP
Surprise Strike 0->2 = 200 + 300 = 500 LP
Long Shot 2->3: 300 LP
Second Shot (Skill) 1->2: 500 LP

Purchases in the Grand Bazaar:
Second Shot (Skill) Rank 2 Training: 20*2 = 40sp - 2.4 sp (Haggle Rank 3) = 37.6 sp
December Staff Award
Spoiler:
Staff Award:
TIPs 3
Legend points 2,200
Silver 375

Downtime:
Days 1->7: Forge Armor Rank 4 (+4 PA)

Legend Spent:
Surprise Strike 2->3: 500 LP
Avoid Blow 4->5: 800 LP
Mystic Aim 4->5: 800 LP

Purchases in the Grand Bazaar:
Forge Armor Rank 4 = (50*4) = 200 * .94 (Haggle Rank 3) = 188 sp

Skill Points Refunded:
Surprise Strike is now a Versatility Talent
Character Creation Skill Ranks now assigned to Danger Sense

TIPs spent: 16
Ghost Barge
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 275

Items used: 1 use Physician's Kit, 1 Booster Potion

Are you going to write a Journal? Yes
+70 LP, +68.8sp

Downtime:
Days 1-7: Learn Forge Weapon from Qwillem
Days 8-14: Forge Hawk Hatchet #1 to Rank 1
Days 15-21: Forge Hawk Hatchet #2 to Rank 1

Legend Spent:
Versatility 1->2: 200 LP
Forge Weapon 0->1: 200 LP
Anticipate Blow 4->5: 800 LP
Long Shot 3->4: 500 LP

Purchases in the Grand Bazaar:
1 Kelia's Antidote: 125 sp * .94 (Haggle Rank 3) = 117.5
2 Weeks Trail Rations = (2 * 10) sp * .94 (Haggle Rank 3) = 18.8 sp
January Staff Award
Spoiler:
Staff Award:
TIPs 3
Legend points 2,200
Silver 375

Downtime:
Days 1->14: Forge two Hawk Hatchets to Rank 2

Legend Spent:
Mystic Pursuit 4->5: 800 LP
Awareness 4->5: 800 LP
Forge Weapon 1->2: 300 LP

Purchases in the Grand Bazaar:
None

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Darius Crawford, Human Archer

Post by ottdmk » Mon Feb 15, 2021 4:24 am

The Truth Within Darkness
Spoiler:
GM Award:
TIPs 3
Legend points 4,000
Silver 475

Downtime:
Days 1-5: Circle 5 training
Days 6-8: Point-Blank Shot Knack training
Days 9-12: Returning Knack training

Legend Spent:
Arrow Weaving 3->5 = 500+800 = 1,300 LP
Long Shot 4->5 = 800 LP
Spot Armor Flaw 0->2 = 200+300 = 500 LP
Tiger Spring 0->2 = 200+300 = 500 LP
Point-Blank Shot = 300 LP
Returning = 500 LP

Purchases in the Grand Bazaar:
Circle 5 training = 800 * .94 (Haggle) = 752 sp
Point-Blank Shot training = (3*50 = 150 * .94 (Haggle) = 141 sp
Returning training = (4*50) = 200 * .94 (Haggle) = 188 sp
February Staff Award
Spoiler:
GM Award:
TIPs 3
Legend points 4,000
Silver 475

Downtime:
Days 1-14: Forge 2 Troll Bolas to Rank 1

Legend Spent:
Throwing Weapons 5->6 = 1,300 LP
Mystic Aim 5->6 = 1,300 LP
Spot Armor Flaw 2->4 = 500+800 = 1,300 LP
Tiger Spring 2->3 = 500 LP

Purchases in the Grand Bazaar:

TIPs spent: 16 for a Hawk Hatchet

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