Discord ID: Nate
Character Name: Dale Corson
Race: Human
ECR: 7
Lifetime Legend Total: 105400
Unspent Legend: 200
Thread Item Points: 21
Silver: 498
SOP
Circle: 6
Discipline Abilities
+2 MD, +1 SD
Karma on Interaction tests, a Karma Point to add a +2 bonus to a spell’s Effect Step.
Glamour: For 2 Strain, the adept creates a clearly illusory scene (no Sensing test necessary) to delight and entertain onlookers as a Standard action. The adept makes an Illusionism test against the highest Social Defense in the crowd. If successful, the adept gains a +2 bonus to Making an Impression tests for a number of hours equal to the successes scored.
Discipline: Nethermancer
Circle: 6
Discipline Abilities
+2 MD, +1 SD
Karma once per round on any test against a Horror, Horror Construct, or undead target. Karma Point to increase the target’s penalty from a spell he is casting by 2
Blood Summon: The adept may take Blood Magic Damage equal to the Strength rating of a spirit being summoned to gain an extra success on a Summon test. This damage may only be healed a full day after the spirit has left the summoner’s service.
Characteristics
Dex: 11
Str: 10
Tou: 13
Per: 16
Wil: 16
Cha: 13
Karma Mod: 5
Karma Step: 4
Karma Max: 30 (5 x Circle )
Uncon: 44 (26 +3 x Circle)
Death: 56 (32 +4 x Circle)
Blood Magic: 2
Init: 4 (5 -1 armor)
PD: 8 (7 +1 buckler)
PA: 5 (0 +9 armor)
MD: 11 (9 +2 Illusionist)
MA: 4 = (3 +1 armor )
SD: 9 (8 + 1 Illusionist)
Movement: 12
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3
Talents
1st Circle Illusionist Talent: False Sight (6)
1st Circle Illusionist Talent: First Impression (6)
1st Circle Illusionist Talent: Illusionism (6)
1st Circle Illusionist/Nethermancy Talent: Patterncraft (7)
1st Circle Illusionist/Nethermancy Talent: Spellcasting (7) +1
2nd Circle Illusionist Talent: True Sight (2)
3rd Circle Illusionist Talent: Conversation (6)
4th Circle Illusionist Talent: Disguise Self (6)
5th Circle Illusionist Talent: Power Mask (4)
6th Circle Illusionist/Nethermancy Talent: Willforce (6)
1st Circle Nethermancy Talent: Frighten (6)
1st Circle Nethermancy Talent: Nethermancy (6)
1st Circle Nethermancy Talent: Astral Sight (6)
2nd Circle Nethermancy Talent: Steel Thought (6)
3rd Circle Nethermancy Talent: Spirit Talk (4)
4th Circle Nethermancy Talent: Spirit Hold (5)
5th Circle Nethermancy Talent: Summon [Ally Spirits] (6)
1st Circle Illusionist Talent Option: Standard Matrix (2)
2nd Circle Illusionist Talent Option: Arcane Mutterings (6)
3rd Circle Illusionist Talent Option: Awareness (2)
5th Circle Illusionist Talent Option: Enhanced Matrix (6)
1st Circle Nethermancy Talent Option: Read and Write Language (1)
2nd Circle Nethermancy Talent Option: Speak Language (1)
3rd Circle Nethermancy Talent Option: Avoid Blow (6)
4th Circle Nethermancy Talent Option: Cold Purify (1)
5th Circle Nethermancy Talent Option: Research (1)
Free Talent: Enhanced Matrix(6)
Free Talent: Standard Matrix(6)
Journeyman Path Talents
Journeyman (1)
1st:
Other Talents
Human Talent: Versatility (5)
Versatility Talent 1: Elementalism (1)
Versatility Talent 2: Wizardry (1)
Versatility Talent 3: Danger Sense (1)
Versatility Talent 4: Item History (3)
Versatility Talent 5: Woodskin (3)
Talent Knacks
Journeyman (Path Knack)
Jinx (Arcane Mutterings Knack)
Incorporate Glyph (Patterncraft/Enchanting knack)
Fluster (Spellcasting knack)
Craft True Pattern (Patterncraft/Enchanting knack)
Applied Versatility(Journeyman Knack, Karma on Versatility talents, 2 strain, 1/round)
Spells
Illusionist
Circle 1: Assuring Touch, Best Face, Disaster, Monstrous Mantle, Cloak, Ephemeral Bolt, True Ephemeral Bolt
Circle 2: Mind Fog, Blindness
Circle 3: Phantom Warrior
Circle 4: Notice Not, Phantom Lightning, Stop Right There
Circle 5: Phantom Fireball, Illusion
Circle 6: Flying Carpet
Nethermancy
Circle 1: Bone Circle, Soul Armor, Life Circle of One, Astral Spear
Circle 2: Death’s Head
Circle 3: Pain
Circle 4: Last Chance
Circle 5: Dust to Dust
Circle 6: Recovery, Bone Shatter
Elementalist
Circle 1: Heat Food, Air Armor, Shelter
Circle 2: Air Mattress
Circle 3: Plant Feast
Circle 5: Fireball
Wizardry
Circle 1: Astral Sense, Quicken Pace, Speed Reading
Circle 3: Wizard Mark
Circle 4: Evolved Consciousness
Skills (2 points available)
Knowledge Skill: Horror Lore (1), Barsaive History (1)
Read/Write Language: Human (1), Dwarven (1)
Speak Language: Human (1), Dwarven (1)
Artisan Skill: Origami (2)
General Skill: Haggle(3), Artist(Engraving) 1
Read/Write Language
1:
Speak Language
1:
Thread Items
Your Staff (6/6 Woven)
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Origami 'Tools' (relevant to character’s Artisan skill, straight edge, colored paper)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
gloves, scarf, woolen hat, woolen jacket
Trail Rations (1 week)
Buckler (5s)
Hide Armor (50s) (+3PA Forged)
Adventures kit upgrade: Tent (25s)
Wine Bottle, clear glass (1/4 filled with tiny origami Griffin's) (1s)
Jakoro’s Robes (Ringmail, 8/2/1, +5 PA forging)
1 Booster potion
1 Kelia’s Antidote
Healing kit refill (2 uses)
Brief Backstory: