Is 4 hours your typical session length? If so, then giving a "double" award for an 8-hour session might be a nice benefit. Otherwise... don't worry about tying award size to how many hours you play in a given session.Michael wrote: ↑Tue Aug 27, 2019 2:22 pmso let me further explain my question. The players are 2nd circle at the moment and we play about 4 hours. Let's say we do 1 social and 1 combat encounter with 1 goal. According to the chart, it's about 800 average give or take.
If we played 8 hours and did 2 social, 2 combat and 1-2 goals, its about 800 average. Or am I supposed to double it up to 1600 on average?
Also, the Fibonacci scaling of costs means advancement slows as characters gain power. Getting to Circle 3 quickly is normal -- especially if you don't spend Legend on Attribute increases or thread items.
To provide an example: the character I play in the Legends of Earthdawn podcast is a troll Nethermancer (and so has spell learning costs on top of normal talent advancement). We play monthly, the game has been going on more than two years now and I just reached Sixth Circle. In my log of awards and spending, I reached 2nd Circle in the first bit of downtime (July 2017), and 3rd Circle in the third one (Dec 2017 -- we were really hurting for downtime in our early days). Fourth Circle came in our downtime break in the August 2018 session, and Fifth in Feb 2019.
Because we play monthly, our awards have been intentionally on the higher end (so that we feel like we're making progress), but you really start to notice a bit of slowdown once you hit the Journeyman tier.