[Thread Item] Favu's Big Hammer

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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Tattered Rags
Posts:374
Joined:Mon Nov 28, 2016 12:04 am
[Thread Item] Favu's Big Hammer

Post by Tattered Rags » Thu Jul 25, 2019 1:04 am

This is my idea for the warrior in my group. Not fleshed out yet, but the idea is to provide some ranged options to the warrior and battlefield mobility. These ranged attacks should be generally weaker than close combat, as well as weaker than the scout's bow, but perhaps still use his melee weapon talent.

Thoughts?

Favu's Big Hammer
Maximum Threads: 2
Mystic Defense: 12 Tier: Journeyman
The Name of this hammer template is technically Master Favurous's Design Template for Favurous's Hammer of Elemental Air, Transportation, and Streamlined Thrashing, Ruination, and Interaction with Knaves, Enemies, and Rivals or HEATSTRIKER for Short, but the Weaponsmith to first craft one Named it Favu's Big Hammer. Most agreed with the decision, though Favurous stoutly denied that the acronym made no sense.

Thread Rank One
Key Knowledge: The owner must learn the Name of the hammer.
Effect: The hammer's damage step is now 1 higher for its type.

Thread Rank Two
Effect: Magical Force Projection through Compression of Intervening Air (knockdown effect like firewind bracers air blast in companion)

Thread Rank Three
Key Knowledge: ?
Effect: The hammer is now 1 additional damage step higher (plus 2 total).

Thread Rank Four
Effect: Indirect Manipulation and Application of Blunt Force Trauma at Range (throw hammer, it hits, it comes back)

Thread Rank Five
Key Knowledge: ?
Effect: The hammer is now 1 additional damage step higher (plus 3 total).

Thread Rank Six
Deed: ?
Effect: User Motivation by Transporting via Magical Engagement to Point of Impact (throw hammer at ground some distance away, user is yanked through the air to the hammer, perhaps knockdown effect at point of impact?)
Adventure I'm running:
Under the Stars

Adventure GM post-mortem:
Under the Stars Postmortem

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: [Thread Item] Favu's Big Hammer

Post by ChrisDDickey » Thu Jul 25, 2019 2:08 am

Does need fleshing out. How far are you envisioning the hammer can be thrown for damage, and how far the "throw hammer / transport" thing will work? Are we talking throwing axe ranges here or what?

Specifically writing out that you get to make a Thrown Weapon attack as a Melee Talent attack (which the description does not yet do) seems very ... powerful. Kind of sketchy. Once again, get the ranges nailed down. Make it cost some strain. Mention that it can only be done once per round, and that while it does use the Melee weapon Talent, it does not count as a close combat test for any other talents or abilities, nor is the hammer considered a melee weapon that round (these take second weapon, second attack, momentum attack, and probably a lot of other warriors favorite talents out of play. Probably ought to do some research as to just how limiting this is, but this should fulfill the goal of making it not as good as melee or archer attacks.)

teleport ability need to figure out range and strain. Is it a standard action rather than a movement action, etc.

Tattered Rags
Posts:374
Joined:Mon Nov 28, 2016 12:04 am

Re: [Thread Item] Favu's Big Hammer

Post by Tattered Rags » Thu Jul 25, 2019 2:16 am

Excellent point on the melee vs. thrown talents. I'll probably just do thread rank plus dexterity. Range on all things will likely be 20 yards. If the "teleport" does an effect, definitely a standard action. If not, maybe a move.

Strain, strain, everywhere strain! And probably lots for the transportation (like 3).

But, man, the general utility of that effect is pretty good, too.
Adventure I'm running:
Under the Stars

Adventure GM post-mortem:
Under the Stars Postmortem

Belenus
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Re: [Thread Item] Favu's Big Hammer

Post by Belenus » Thu Jul 25, 2019 1:13 pm

I'd just create a weapon which gives +1, +2 and later on +3 to throwing weapon.
And the rest he can learn as skill.
Warriors are this extremely powerfull at close combat because they specialize in it.
If he wants to master anything besides it, he should just learn it as any other disciplin as well.
Or even go for a second disziplin if he wants close combat that badly.

Tattered Rags
Posts:374
Joined:Mon Nov 28, 2016 12:04 am

Re: [Thread Item] Favu's Big Hammer

Post by Tattered Rags » Thu Jul 25, 2019 1:38 pm

Belenus wrote:
Thu Jul 25, 2019 1:13 pm
If he wants to master anything besides it, he should just learn it as any other disciplin as well.
He doesn't actually care. I tried to get ideas from him, but he just wanted to hit harder. That said, he liked the idea of something elemental related and also the idea of a range ability. So I threw this together.
Adventure I'm running:
Under the Stars

Adventure GM post-mortem:
Under the Stars Postmortem

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