Lightbearers as a Path
Posted: Tue Jul 23, 2019 2:26 am
Hey everyone!
I mentionned it in another thread, my players recently enrolled themeselve in the Lightbearer's secret society.
At first, I just wanted some sort of guild or faction that would tie the players in a large scale Group Ritual. And then, something reminded me that the Lightbearers were a thing a long time ago. Though I was never fund of this organisation, I thought its ideas could serve as the backbone of the society I needed for my campaign. And since my players joined in, I had to flesh it out a bit more.
Then The Adept's Journey: Mystic Paths happened. I learned about Path and the more I learned the more I thought "My Lightbearers need their Path too"
So I homebrewed a Path for the Lightbearers. But I wish to do it right before delivering it to my players. I want it to be well aligned with the Earthdawn mechanic and well balanced. Since it's a one man job for now, I fear there might be some loop holes that can be exploited or anything that could make less sense that I think it does.
Anyway, so I'm turning to all of you to help me highlight flaws I left in the work.
I've put all the details in a google doc so everyone could comment or even edit if they want.
Here's the link: https://docs.google.com/document/d/1Bg6 ... sp=sharing
This is just for the game mechanic part. The organization in itself is loosely based on what already exists but is fleshing out as my campaing progresses. But of course, I'm opened to suggestions. I already read what Mogan wrote on his blog and it was good inspiration.
So thanks in advance for the help.
I mentionned it in another thread, my players recently enrolled themeselve in the Lightbearer's secret society.
At first, I just wanted some sort of guild or faction that would tie the players in a large scale Group Ritual. And then, something reminded me that the Lightbearers were a thing a long time ago. Though I was never fund of this organisation, I thought its ideas could serve as the backbone of the society I needed for my campaign. And since my players joined in, I had to flesh it out a bit more.
Then The Adept's Journey: Mystic Paths happened. I learned about Path and the more I learned the more I thought "My Lightbearers need their Path too"
So I homebrewed a Path for the Lightbearers. But I wish to do it right before delivering it to my players. I want it to be well aligned with the Earthdawn mechanic and well balanced. Since it's a one man job for now, I fear there might be some loop holes that can be exploited or anything that could make less sense that I think it does.
Anyway, so I'm turning to all of you to help me highlight flaws I left in the work.
I've put all the details in a google doc so everyone could comment or even edit if they want.
Here's the link: https://docs.google.com/document/d/1Bg6 ... sp=sharing
This is just for the game mechanic part. The organization in itself is loosely based on what already exists but is fleshing out as my campaing progresses. But of course, I'm opened to suggestions. I already read what Mogan wrote on his blog and it was good inspiration.
So thanks in advance for the help.