Spoiler:
It's been a couple months since this session, so apologies for the sparsity of commentary. However, I think it was roughly the one year mark of playing, so yay for that! Session 16, and the longest running campaign I've ever been in. Cool, cool.
Anyway, I had far different plans for this session than what actually happened, namely because I reached out to a guy a few of us had previously played with and let him join. That'll change things.
The most interesting part of this was watching the players try to figure out an in-game reason to be interested in this new guy. They saw an obvious crime. They knew they had time to help. And, yet, they were hesitant to butt in.
It was both annoying and pretty decent role-playing.
The Scout's Tracking was the key. W'ranan needed that to quickly find Annabelle, so it made sense for the heroes to offer help. That said, it was too difficult to find starting tracks. I had to drop some NPC ex machina on the situation.
Oh, well.
Fight went well, and I had a pretty neat plan for the bad guys to escape. Which utterly failed because the Nethermancer didn't have Ethereal Darkness in a matrix. The three guys that ran down the steps were supposed to disappear into the darkness and have the steps close behind them, almost like they teleported away.
In retrospect, the players would have run outside and the sticky Windling would have followed anyway. Oh well. I didn't account for the tiny Weaponsmith chasing after the two enemies. Death wish, much?
Anyway, I had far different plans for this session than what actually happened, namely because I reached out to a guy a few of us had previously played with and let him join. That'll change things.
The most interesting part of this was watching the players try to figure out an in-game reason to be interested in this new guy. They saw an obvious crime. They knew they had time to help. And, yet, they were hesitant to butt in.
It was both annoying and pretty decent role-playing.
The Scout's Tracking was the key. W'ranan needed that to quickly find Annabelle, so it made sense for the heroes to offer help. That said, it was too difficult to find starting tracks. I had to drop some NPC ex machina on the situation.
Oh, well.
Fight went well, and I had a pretty neat plan for the bad guys to escape. Which utterly failed because the Nethermancer didn't have Ethereal Darkness in a matrix. The three guys that ran down the steps were supposed to disappear into the darkness and have the steps close behind them, almost like they teleported away.
In retrospect, the players would have run outside and the sticky Windling would have followed anyway. Oh well. I didn't account for the tiny Weaponsmith chasing after the two enemies. Death wish, much?