Re: Info Search - cost of Elemental Kernels
Posted: Sun Jan 08, 2017 9:37 pm
I answered this over on facebook (where, btw, Carsten Damm said they just made up those kernel costs for EDC):
Serpent River, p99, "Riverboat Maintenance":
"Fire kernels are packaged by skilled craftsmen in boxes reinforced
with orichalcum and elemental earth. Typically, a box
contains 5 kernels and costs about 500 silver pieces on the
South Reach, 600 silver pieces on the Coil River and Mid
Reach, and 650 silver pieces on the river's North Reach.
Standard fire cannons hold 5 kernels of elemental fire
and 5 kernels of elemental air. The cannons work by mixing
kernels of each substance, which creates a fireball.
Elemental air can be purchased in boxes of 5 kernels.
Because elemental air can be found throughout the skies of
Barsaive, boxes of it can be purchased for approximately
400 silver pieces throughout the province."
Crystal Raiders, p126 references the "relatively stable price of true air" @ 400sp a box, but there are a couple of editing errors (small chunks missing between page cuts), so I was not able to find a Fire reference.
(We should also figure out how much this true-kernel box costs to make).
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Each edition has it's own inconsistencies (so far ).There is also the ratio of Elemental Coins to take into account: 100sp for water/earth:1,000 sp for fire/air:10,000sp for orichalcum. That could be resolved by different amount of kernels needed to make each tier of coin.
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I want to say the 5 kernel box costs 100sp to craft in materials, as that makes the math super easy:
Air kernels are stable at 60sp a kernel, fire ranges from 80sp per kernel near Death's Sea up to 100sp-110sp further away (say 100sp per kernel base "Rare" availability, 20% discount when it is of "Average" availability, 10% increase when it is "Very Rare").
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Hmm, that doesn't make the Common Magical Item costs make sense, though. The general advice given for enchanting common magical items is that they take 1 kernel per 100sp of the sale cost of the item, but this doesn't line up with the descriptions of the items (for example the 25 SP Cleaning Broom crafted with True Wood _and_ Earth).
I also want the ammunition costs of the airship weapons to make sense to players... hrm. I will think on this.
-----
Sooooo...
Mataxes and Panda have replied and we are working to resolve this and get a consistent model for the economy of true elements. Panda's new enchanting rules will be key in this.
Serpent River, p99, "Riverboat Maintenance":
"Fire kernels are packaged by skilled craftsmen in boxes reinforced
with orichalcum and elemental earth. Typically, a box
contains 5 kernels and costs about 500 silver pieces on the
South Reach, 600 silver pieces on the Coil River and Mid
Reach, and 650 silver pieces on the river's North Reach.
Standard fire cannons hold 5 kernels of elemental fire
and 5 kernels of elemental air. The cannons work by mixing
kernels of each substance, which creates a fireball.
Elemental air can be purchased in boxes of 5 kernels.
Because elemental air can be found throughout the skies of
Barsaive, boxes of it can be purchased for approximately
400 silver pieces throughout the province."
Crystal Raiders, p126 references the "relatively stable price of true air" @ 400sp a box, but there are a couple of editing errors (small chunks missing between page cuts), so I was not able to find a Fire reference.
(We should also figure out how much this true-kernel box costs to make).
-----
Each edition has it's own inconsistencies (so far ).There is also the ratio of Elemental Coins to take into account: 100sp for water/earth:1,000 sp for fire/air:10,000sp for orichalcum. That could be resolved by different amount of kernels needed to make each tier of coin.
-----
I want to say the 5 kernel box costs 100sp to craft in materials, as that makes the math super easy:
Air kernels are stable at 60sp a kernel, fire ranges from 80sp per kernel near Death's Sea up to 100sp-110sp further away (say 100sp per kernel base "Rare" availability, 20% discount when it is of "Average" availability, 10% increase when it is "Very Rare").
-----
Hmm, that doesn't make the Common Magical Item costs make sense, though. The general advice given for enchanting common magical items is that they take 1 kernel per 100sp of the sale cost of the item, but this doesn't line up with the descriptions of the items (for example the 25 SP Cleaning Broom crafted with True Wood _and_ Earth).
I also want the ammunition costs of the airship weapons to make sense to players... hrm. I will think on this.
-----
Sooooo...
Mataxes and Panda have replied and we are working to resolve this and get a consistent model for the economy of true elements. Panda's new enchanting rules will be key in this.