Earthdawn 4th Talents and Disciplines

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ottdmk
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Earthdawn 4th Talents and Disciplines

Post by ottdmk » Wed Apr 18, 2018 4:43 pm

So, because my brain works strangely sometimes, I've compiled a list of Earthdawn 4th Talents and what Disciplines (or, in two cases, Races) give them. I list if the Talent is Free, a Discipline Talent, or a Talent Option. I list what Circle the Discipline Talents become available at, and which Tier the Talent Options come available. (Novice, Journeyman, Warden, Master).

Let me know what you think, and please inform me if you spot any mistakes.


Acrobatic Defense
Option: Air Sailor(N), Beastmaster(N), Swordmaster(N), Thief(W), Troubadour(W), Warrior(N)

Air Dance
Discipline: Air Sailor(6), Warrior(3)
Option: Sky Raider(W)

Air Sailing
Free: Air Sailor
Option: Sky Raider(N)

Air Speaking
Option: Air Sailor(J), Elementalist(N), Sky Raider(N), Troubadour(J)

Alley Cat Approach
Discipline: Scout(13)
Option: Beastmaster(M), Thief(M)

Animal Bond
Discipline: Cavalryman(1)
Option: Beastmaster(N), Scout(J)

Animal Companion Durability
Option: Beastmaster(J), Cavalryman(J)

Animal Leadership
Option: Beastmaster(M)

Animal Possession
Option: Beastmaster(J), Nethermancer(M), Scout(W)

Animal Talk
Discipline: Beastmaster(6), Cavalryman(12)
Option: Scout(W)

Animal Training
Discipline: Cavalryman(2)
Option: Beastmaster(N), Scout(W)

Anticipate Blow
Discipline: Archer(3)
Option: Scout(N), Swordmaster(N), Thief(W), Troubadour(W), Warrior(N)

Arcane Mutterings
Option: Elementalist(N), Illusionist(N), Nethermancer(N), Wizard(N)

Armor Mount
Discipline: Cavalryman(5)
Option: Beastmaster(W)

Armored Matrix
Option: Elementalist(W), Illusionist(W), Nethermancer(W), Wizard(W)

Astral Domain
Discipline: Nethermancer(13)
Option: Wizard(M)

Astral Interference
Discipline: Wizard(5)
Option: Nethermancer(J)

Astral Pocket
Discipline: Thief(10)
Option: Illusionist(W), Nethermancer(W), Wizard(W)

Astral Sight
Discipline: Nethermancer(1), Scout(6), Wizard(2)
Option: Air Sailor(W), Archer(W), Elementalist(N), Illusionist(N), Thief(W), Weaponsmith(W)
Racial: Windlings

Aura Armor
Discipline: Warrior(13), Weaponsmith(13)
Option: Beastmaster(M), Sky Raider(M), Swordmaster(M)

Avoid Blow
Discipline: Air Sailor(1), Archer(1), Beastmaster(1), Swordmaster(1), Warrior(1)
Option: Cavalryman(N), Elementalist(N), Nethermancer(N), Scout(N), Sky Raider(N), Thief(N), Troubadour(N), Weaponsmith(N), Wizard(J)

Awareness
Discipline: Air Sailor(2), Beastmaster(2), Elementalist(1), Scout(1), Thief(1)
Option: Archer(N), Illusionist(N), Nethermancer(N), Weaponsmith(N), Wizard(N)

Banish
Option: Elementalist(J), Nethermancer(J)

Bank Shot
Discipline: Archer(6)

Bardic Voice
Discipline: Troubadour(9)
Option: Illusionist(M), Swordmaster(M)

Battle Bellow
Discipline: Sky Raider(5)
Option: Air Sailor(J), Beastmaster(J), Cavalryman(W)


Battle Shout
Discipline: Sky Raider(1)
Option: Cavalryman(N), Weaponsmith(J)

Beguiling Blade
Discipline: Thief(12)

Blade Juggle
Option: Thief(J), Troubadour(J)

Blind Fire
Discipline: Archer(9)

Blood Insight
Discipline: Nethermancer(10)

Blood of Death's Sea
Discipline: Sky Raider(15)

Blood Share
Discipline: Beastmaster(5)
Option: Air Sailor(W), Cavalryman(N), Nethermancer(J)

Bloodhound Form
Discipline: Scout(12)
Option: Beastmaster(W)

Book Memory
Option: Troubadour(W), Wizard(N)

Borrow Sense
Option: Beastmaster(N), Scout(J)

Burning Vigor
Discipline: Sky Raider(9)
Option: Beastmaster(W), Elementalist(M), Warrior(W), Weaponsmith(M)

Call Animal Companion
Discipline: Cavalryman(4)
Option: Beastmaster(J)

Call Missile
Free: Archer
Option: Thief(J)

Casting Pattern
Option: Elementalist(M), Illusionist(M), Nethermancer(M), Wizard(M)


Chameleon
Discipline: Scout(10), Thief(11)
Option: Archer(W), Beastmaster(W)

Champion Challenge
Option: Air Sailor(M), Cavalryman(M), Sky Raider(M), Swordmaster(W), Warrior(M)

Charge
Discipline: Cavalryman(1)

Chilling Strike
Discipline: Warrior(11)
Option: Swordmaster(M)

Claw Frenzy
Discipline: Beastmaster(8)

Claw Shape
Discipline: Beastmaster(1)

Climbing
Discipline: Air Sailor(1), Scout(1), Sky Raider(1)
Option: Archer(N), Beastmaster(N), Elementalist(N), Thief(N)

Cobra Strike
Option: Beastmaster(J), Swordmaster(J)

Cold Purify
Option: Air Sailor(W), Elementalist(J), Troubadour(W)

Command Nightflyer
Option: Nethermancer(N)

Conceal Object
Discipline: Thief(4)
Option: Air Sailor(J), Illusionist(J), Scout(J)

Concentrated Assault
Discipline: Air Sailor(15)

Concise Casting
Discipline: Elementalist(12), Illusionist(12), Nethermancer(12), Wizard(12)

Confront Horror
Discipline: Weaponsmith(15)
Option: Nethermancer(M), Troubadour(M)

Contest of Wills
Option: Elementalist(W), Nethermancer(W)

Conversation
Discipline: Illusionist(3), Weaponsmith(2)
Option: Archer(J), Cavalryman(N), Troubadour(N), Wizard(N)

Craftsman
Free: Weaponsmith

Creature Analysis
Option: Archer(N), Beastmaster(N), Cavalryman(N), Scout(N), Wizard(N)

Critical Hit
Discipline: Beastmaster(10), Cavalryman(13), Swordmaster(9)
Option: Air Sailor(M), Archer(W), Scout(W), Sky Raider(M), Thief(M), Troubadour(M), Warrior(W)

Crushing Blow
Discipline: Warrior(7)
Option: Weaponsmith(M)

Cutting Words
Discipline: Swordmaster(13), Troubadour(13)

Danger Sense
Free: Thief
Discipline: Scout(4)
Option: Archer(J), Beastmaster(N), Sky Raider(N), Swordmaster(N), Warrior(N), Weaponsmith(N)

Dead Fall
Option: Illusionist(N), Thief(J)

Defensive Posture
Discipline: Swordmaster(10)
Option: Air Sailor(W), Archer(W), Beastmaster(W), Cavalryman(W), Thief(M), Warrior(W)

Diplomacy
Option: Troubadour(J), Weaponsmith(J), Wizard(J)

Disarm
Discipline: Swordmaster(6)
Option: Warrior(J)

Disarm Trap
Discipline: Thief(2)
Option: Scout(N), Weaponsmith(N)

Disarming Smile
Discipline: Illusionist(9)
Option: Air Sailor(M), Thief(M), Troubadour(W)

Disguise Self
Discipline: Illusionist(4)
Option: Scout(J), Thief(J), Troubadour(J)

Dispel Magic
Discipline: Weaponsmith(10), Wizard(1)
Option: Elementalist(J), Illusionist(J), Nethermancer(N)

Distract
Option: Air Sailor(N), Archer(J), Sky Raider(J), Swordmaster(N), Warrior(N)

Dominate Beast
Discipline: Beastmaster(3)
Option: Cavalryman(N)

Double Charge
Discipline: Cavalryman(8)

Down Strike
Discipline: Beastmaster(7), Sky Raider(7)
Option: Air Sailor(W), Cavalryman(W)

Dream Thief
Discipline: Thief(15)

Eagle Eye
Discipline: Archer(11), Scout(9)
Option: Air Sailor(W), Beastmaster(W), Sky Raider(M)

Earth Skin
Discipline: Elementalist(7), Warrior(5)
Option: Weaponsmith(J)

Echolocation
Discipline: Scout(11)
Option: Beastmaster(M), Thief(W)

Effect Pattern
Option: Elementalist(M), Illusionist(M), Nethermancer(M), Wizard(M)

Eidetic Memory
Discipline: Wizard(9)
Option: Scout(M), Troubadour(W)

Elemental Hold
Discipline: Elementalist(4)

Elemental Mastery
Discipline: Elementalist(10)


Elemental Tongues
Discipline: Elementalist(3)

Elemental Walk
Discipline: Elementalist(13), Scout(14)

Emotion Song
Discipline: Troubadour(1)

Empathic Sense
Discipline: Air Sailor(3), Troubadour(3)
Option: Cavalryman(J), Illusionist(W), Swordmaster(W), Wizard(W)

Engaging Banter
Discipline: Thief(5)
Option: Air Sailor(J), Illusionist(J), Swordmaster(J), Troubadour(J)

Enhance Animal Companion
Discipline: Cavalryman(3)
Option: Beastmaster(N)

Enhanced Matrix
Free: Elementalist, Illusionist, Nethermancer, Wizard (Replaces 1 free Standard Matrix @ 5th Circle)
Option: Elementalist(J), Illusionist(J), Nethermancer(J), Wizard(J)

Entertainer
Free: Troubadour

Enthralling Visions
Discipline: Illusionist(13)

Escape Plan
Option: Thief(W)

Ethereal Weapon
Option: Archer(W), Swordmaster(W), Warrior(M), Weaponsmith(M)

Etiquette
Discipline: Troubadour(2)
Option: Air Sailor(J), Archer(J), Cavalryman(J), Illusionist(W), Scout(W), Swordmaster(J), Warrior(J), Weaponsmith(J), Wizard(N)

Evidence Analysis
Discipline: Scout(5)
Option: Archer(J), Elementalist(W), Nethermancer(W), Weaponsmith(W), Wizard(J)


False Sight
Discipline: Illusionist(1), Thief(8)

Fast Hand
Discipline: Thief(7)
Option: Illusionist(J)

Fearsome Charge
Option: Cavalryman(J)

Fireblood
Discipline: Sky Raider(1)
Option: Cavalryman(W), Elementalist(J), Warrior(N), Weaponsmith(N)

Fire Heal
Discipline: Elementalist(2), Sky Raider(4)
Option: Weaponsmith(J)

First Impression
Discipline: Illusionist(1), Swordmaster(2), Troubadour(1)
Option: Air Sailor(N), Archer(N), Cavalryman(N), Sky Raider(J), Thief(N), Weaponsmith(N), Wizard(W)

Flame Arrow
Discipline: Archer(7)

Fluid Movement
Discipline: Swordmaster(12)
Option: Air Sailor(M), Thief(M), Warrior(M)

Forge Armor
Discipline: Weaponsmith(6)

Forge Flesh
Discipline: Weaponsmith(12)

Forge Weapon
Discipline: Weaponsmith(1)

Frighten
Discipline: Nethermancer(1)
Option: Illusionist(J)

Gliding Stride
Option: Air Sailor(W), Elementalist(J), Swordmaster(J)

Glyph of Attunement
Discipline: Wizard(13)


Glyph of Reversal
Discipline: Wizard(14)

Glyph of Shielding
Discipline: Wizard(11)

Glyph of Unweaving
Discipline: Wizard(10)

Goring Attack
Discipline: Cavalryman(9)
Option: Beastmaster(W)

Graceful Exit
Option: Air Sailor(J), Illusionist(W), Swordmaster(J), Thief(J), Troubadour(J), Wizard(W)

Great Leap
Discipline: Beastmaster(4), Sky Raider(2)
Option: Air Sailor(N), Scout(N), Thief(N)

Haggle
Discipline: Thief(3)
Option: Air Sailor(N), Troubadour(N), Weaponsmith(N)

Heartening Laugh
Discipline: Air Sailor(5), Swordmaster(4), Troubadour(1)
Option: Cavalryman(N), Weaponsmith(J)

Hold Thread
Discipline: Elementalist(8), Illusionist(8), Nethermancer(8), Wizard(7)

Howl
Discipline: Beastmaster(13)

Hypnotize
Discipline: Illusionist(7)
Option: Troubadour(J), Wizard(J)

Impossible Hide
Discipline: Thief(13)
Option: Illusionist(M)

Impressive Display
Option: Air Sailor(W), Archer(N), Cavalryman(W), Sky Raider(W), Swordmaster(N), Troubadour(N)

Influence Missile
Discipline: Archer(13)

Infuse Memory
Discipline: Illusionist(10)


Inspire Others
Discipline: Air Sailor(7), Troubadour(5)

Iron Constitution
Option: Beastmaster(J), Cavalryman(W), Elementalist(W), Scout(W), Sky Raider(J), Warrior(W), Weaponsmith(J)

Item History
Discipline: Troubadour(1), Weaponsmith(1)
Option: Elementalist(N), Nethermancer(W), Wizard(N)

Lasting Impression
Discipline: Air Sailor(9), Troubadour(6)
Option: Archer(W), Cavalryman(W), Illusionist(W), Sky Raider(W), Swordmaster(J)

Leadership
Option: Air Sailor(J), Cavalryman(J), Sky Raider(J), Troubadour(J), Warrior(J), Weaponsmith(J)

Life Check
Option: Air Sailor(M), Beastmaster(W), Cavalryman(W), Elementalist(M), Scout(W), Sky Raider(W), Swordmaster(W), Warrior(J)

Lifesight
Option: Archer(W), Nethermancer(J), Wizard(J)

Lion Heart
Discipline: Air Sailor(8), Weaponsmith(8)
Option: Archer(M), Beastmaster(J), Cavalryman(J), Nethermancer(J), Sky Raider(J), Swordmaster(J), Troubadour(J), Warrior(J)

Lion Spirit
Discipline: Air Sailor(11)
Option: Beastmaster(M), Cavalryman(M), Nethermancer(M), Sky Raider(W), Swordmaster(W), Troubadour(M), Warrior(W), Weaponsmith(W)

Living Weapon
Discipline: Weaponsmith(11)

Lock Picking
Discipline: Thief(1)
Option: Scout(N)

Long Shot
Discipline: Archer(4)


Maneuver
Discipline: Swordmaster(1)
Option: Air Sailor(N), Warrior(N)

Matrix Sight
Discipline: Nethermancer(9)
Option: Archer(W), Scout(M), Swordmaster(W), Weaponsmith(W), Wizard(W)

Melee Weapons
Discipline: Air Sailor(1), Cavalryman(1), Sky Raider(1), Swordmaster(1), Warrior(1), Weaponsmith(1)
Option: Scout(N), Thief(N), Troubadour(N)

Memory Probe
Discipline: Illusionist(14)
Option: Troubadour(M), Wizard(M)

Mimic Voice
Option: Illusionist(N), Thief(J), Troubadour(J)

Missile Lock
Discipline: Archer(12)

Missile Weapons
Discipline: Archer(1)
Option: Cavalryman(J), Scout(N), Thief(N), Warrior(N), Weaponsmith(J)

Momentum Attack
Discipline: Beastmaster(12), Cavalryman(11), Sky Raider(8), Swordmaster(11)
Option: Warrior(J), Weaponsmith(W)

Mount Attack
Option: Cavalryman(J)

Multi-Charge
Discipline: Cavalryman(15)

Multi-Shot
Discipline: Archer(15)

Multi-Strike
Discipline: Swordmaster(15), Warrior(15)

Mystic Aim
Discipline: Archer(1)

Mystic Pursuit
Discipline: Archer(2), Scout(3)
Option: Thief(J), Wizard(J)

Navigation
Free: Scout
Option: Air Sailor(N), Archer(N), Elementalist(J), Sky Raider(N)

Nethersoul
Discipline: Nethermancer(14)

Netherwalk
Discipline: Nethermancer(11)
Option: Scout(M), Thief(M)

Orbiting Spy
Discipline: Nethermancer(7), Scout(8)
Option: Archer(M), Thief(W)

Patterncraft
Discipline: Elementalist(1), Illusionist(1), Nethermancer(1), Wizard(1)

Perfect Focus
Discipline: Weaponsmith(9)
Option: Elementalist(W), Nethermancer(W), Thief(W), Troubadour(M), Wizard(W)

Picking Pockets
Discipline: Thief(1)

Plant Talk
Option: Elementalist(W), Scout(W)

Power Mask
Discipline: Illusionist(5), Thief(9)
Option: Wizard(J)

Rally
Discipline: Air Sailor(12), Troubadour(10)
Option: Cavalryman(M), Warrior(W)

Range Pattern
Option: Elementalist(W), Illusionist(W), Nethermancer(W), Wizard(W)

Read and Write Language
Option : Nethermancer(N), Scout(N), Troubadour(N), Weaponsmith(N), Wizard(N)

Relentless Recovery
Discipline: Beastmaster(9), Cavalryman(10), Warrior(9)
Option: Air Sailor(W), Archer(M), Scout(W), Sky Raider(W), Swordmaster(W), Weaponsmith(W)


Research
Discipline: Troubadour(4), Wizard(1)
Option: Nethermancer(J)

Resist Pain
Option: Beastmaster(W), Cavalryman(M), Nethermancer(M), Sky Raider(W), Swordmaster(M), Warrior(W), Weaponsmith(M)

Resist Taunt
Discipline: Swordmaster(7), Troubadour(7)
Option: Air Sailor(J), Archer(J), Cavalryman(W), Illusionist(J), Sky Raider(W), Thief(W), Weaponsmith(J), Wizard(J)

Riposte
Discipline: Swordmaster(3)

Safe Path
Discipline: Scout(7)
Option: Elementalist(J)

Safe Thought
Option: Illusionist(W), Nethermancer(W), Troubadour(M), Wizard(W)

Second Attack
Discipline: Air Sailor(13), Sky Raider(12), Swordmaster(8), Warrior(8)
Option: Scout(M)

Second Chance
Option: All(M)

Second Shot
Discipline: Archer(8)
Option: Scout(M)

Second Weapon
Discipline: Swordmaster(5)
Option: Air Sailor(J), Sky Raider(J), Thief(J), Troubadour(W), Warrior(J)

Shared Matrix
Option: Elementalist(M), Illusionist(M), Nethermancer(M), Wizard(M)

Shield Bash
Option: Sky Raider(N), Warrior(N), Weaponsmith(N)

Shock Treatment
Option: Elementalist(M)

Slough Blame
Discipline: Thief(6), Troubadour(8)
Option: Illusionist(J)

Snapshot
Discipline: Archer(14)

Snatch Talent
Discipline: Thief(14)

Song of Battle
Discipline: Air Sailor(14), Troubadour(15)

Song of Deflection
Discipline: Troubadour(14)

Soul Aegis
Discipline: Weaponsmith(14)
Option: Air Sailor(M), Archer(M), Illusionist(M), Nethermancer(W), Scout(M), Swordmaster(M), Troubadour(M), Warrior(M), Wizard(M)

Speak Language
Option: Air Sailor(N), Archer(J), Cavalryman(N), Illusionist(N), Nethermancer(N), Scout(N), Swordmaster(N), Troubadour(N), Weaponsmith(N), Wizard(N)

Spellcasting
Discipline: Elementalist(1), Illusionist(1), Nethermancer(1), Wizard(1)

Spirit Hold
Discipline: Nethermancer(4)

Spirit Mount:
Option: Cavalryman(J), Nethermancer(J), Scout(J)

Spirit Strike
Discipline: Archer(10)
Option: Scout(M), Swordmaster(W), Thief(M), Warrior(M), Weaponsmith(W)

Spirit Talk
Discipline: Nethermancer(3)

Spliced Weave
Discipline: Elementalist(15), Illusionist(15), Nethermancer(15), Wizard(15)

Spot Armor Flaw
Discipline: Archer(5), Weaponsmith(7)
Option: Air Sailor(W), Scout(J), Swordmaster(J), Thief(J), Warrior(J)

Sprint
Option: Beastmaster(J), Scout(J), Sky Raider(J), Swordmaster(J), Thief(N)


Standard Matrix
Free(x2): Elementalist, Illusionist, Nethermancer, Wizard
Option: Elementalist(N), Illusionist(N), Nethermancer(N), Wizard(N)

Stealthy Stride
Discipline: Scout(2), Thief(1)
Option: Archer(N), Beastmaster(N), Illusionist(N), Nethermancer(N)

Steel Thought
Discipline: Nethermancer(2), Weaponsmith(1), Wizard(4)
Option: Archer(J), Cavalryman(W), Elementalist(J), Illusionist(J), Troubadour(W), Warrior(W)

Steely Stare
Discipline: Sky Raider(6)
Option: Beastmaster(W), Nethermancer(J), Warrior(J), Weaponsmith(W)

Stone Skin
Discipline: Elementalist(14), Warrior(14)

Stopping Aim
Option: Archer(J)

Storm Shield
Option: Sky Raider(W), Warrior(W)

Summon
Discipline: Elementalist(Elemental Spirits, 5), Nethermancer(Ally Spirits, 5)

Summoning Circle
Option: Elementalist(W), Nethermancer(W)

Suppress Curse
Discipline: Weaponsmith(3), Wizard(8)
Option: Elementalist(W), Nethermancer(N)

Sure Mount
Option: Cavalryman(N)

Surprise Strike
Option: Air Sailor(J), Scout(J), Thief(N)

Swift Kick
Option: Beastmaster(J), Sky Raider(J), Swordmaster(J), Warrior(J)

Tactics
Option: Cavalryman(J), Sky Raider(J), Warrior(N)


Taunt
Discipline: Swordmaster(1)
Option: Air Sailor(N), Illusionist(N), Thief(N), Troubadour(N)

Temper Flesh
Discipline: Warrior(6), Weaponsmith(6)
Option: Elementalist(W), Sky Raider(M)

Tenacious Weave
Discipline: Wizard(3)
Option: Elementalist(J), Illusionist(J), Nethermancer(J)

Thought Link
Discipline: Air Sailor(10)
Option: Cavalryman(M), Illusionist(W), Troubadour(W), Wizard(W)

Thread Weaving
Discipline: All(1)

Throwing Weapons
Option: Air Sailor(N), Archer(N), Sky Raider(N), Thief(N), Troubadour(N)

Thunderous Resolve
Discipline: Elementalist(9)

Thunderstruck
Discipline: Cavalryman(14), Sky Raider(13)

Tiger Spring
Discipline: Warrior(1)
Option: Archer(J), Beastmaster(J), Scout(J), Sky Raider(J), Swordmaster(N), Thief(W)

Tracking
Discipline: Scout(1)
Option: Archer(N), Beastmaster(N), Elementalist(N)

Trick Riding
Discipline: Cavalryman(1)

True Shot
Discipline: Archer(1)

True Sight
Discipline: Illusionist(2)
Option: Archer(W), Scout(J), Thief(J), Troubadour(W), Weaponsmith(W), Wizard(J)

Truth Through Lies
Discipline: Illusionist(11)

Unarmed Combat
Discipline: Beastmaster(1)
Option: Sky Raider(N), Swordmaster(N), Warrior(N)

Undermine
Discipline: Troubadour(11)
Option: Air Sailor(M), Illusionist(W), Sky Raider(M), Swordmaster(W), Wizard(M)

Unflinching Fortitude
Discipline: Beastmaster(11), Sky Raider(10), Warrior(10)
Option: Cavalryman(M), Elementalist(M), Swordmaster(M), Weaponsmith(W)

Venom
Discipline: Beastmaster(15)
Option: Archer(M)

Versatility
Racial: Humans

Vicious Wound
Discipline: Beastmaster(14), Sky Raider(14), Swordmaster(14)
Option: Cavalryman(M), Warrior(M)

Vine Armor
Discipline: Elementalist(11), Warrior(12)

Vital Strike
Discipline: Sky Raider(11)
Option: Archer(M), Beastmaster(M), Warrior(W), Weaponsmith(M)

Vital Ward
Option: Archer(M), Beastmaster(M), Sky Raider(W), Swordmaster(M), Warrior(M), Weaponsmith(M)

Waterfall Slam
Discipline: Warrior(4)

Weapon Breaker
Option: Sky Raider(M), Weaponsmith(M)

Wheeling Attack
Discipline: Cavalryman(6):

Wheeling Defense
Discipline: Cavalryman(7)

Wilderness Survival
Discipline: Beastmaster(1), Scout(1)
Option: Archer(N), Elementalist(N), Sky Raider(N)

Willforce:
Discipline: Elementalist(6), Illusionist(6), Nethermancer(6), Wizard(6)

Wind Catcher
Discipline: Air Sailor(1)
Option: Elementalist(N), Sky Raider(N), Thief(W)

Winning Smile
Option: Illusionist(N), Swordmaster(N), Troubadour(N)

Witty Repartee
Discipline: Troubadour(12)
Option: Illusionist(M), Swordmaster(W)

Wood Skin
Discipline: Elementalist(1), Warrior(1)
Option: Archer(W), Scout(W)

World Pulse
Discipline: Scout(15)

Wound Balance
Discipline: Air Sailor(4), Sky Raider(3), Warrior(2), Weaponsmith(4)
Option: Swordmaster(N)
Last edited by ottdmk on Wed Apr 18, 2018 7:28 pm, edited 1 time in total.

Dougansf
Posts:465
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Re: Earthdawn 4th Talents and Disciplines

Post by Dougansf » Wed Apr 18, 2018 5:33 pm

Thanks for this, it'll help me with another project I'm working on.

Where did you get the talents for above 8th?

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Mataxes
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Re: Earthdawn 4th Talents and Disciplines

Post by Mataxes » Wed Apr 18, 2018 5:40 pm

A couple of possibilities.

One, we just released the pre-art layout proof for the Companion to Kickstarter backers.

Two, he might have gone through the Companion preview articles where we listed the full Discipline progressions. (Check out the most recent Developer blog post, which lists all the Companion previews.)

Three, he might have found this, the google docs spreadsheet that lists all of the talents for the 15 core Disciplines. I put that together when we were building the Disciplines and shared a link at some point.
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Earthdawn Developer, Forum Admin

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Slimcreeper
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Re: Earthdawn 4th Talents and Disciplines

Post by Slimcreeper » Wed Apr 18, 2018 6:27 pm

Four, telepathy.

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Mataxes
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Re: Earthdawn 4th Talents and Disciplines

Post by Mataxes » Wed Apr 18, 2018 6:53 pm

ottdmk wrote:
Wed Apr 18, 2018 4:43 pm
So, because my brain works strangely sometimes, I've compiled a list of Earthdawn 4th Talents and what Disciplines (or, in two cases, Races) give them. I list if the Talent is Free, a Discipline Talent, or a Talent Option. I list what Circle the Discipline Talents become available at, and which Tier the Talent Options come available. (Novice, Journeyman, Warden, Master).

Let me know what you think, and please inform me if you spot any mistakes.
There is one thing that changed from whatever source you took this info from.

Plant Talk is no longer Discipline for Elementalists, it's a Warden Option.

Thunderous Resolve is now the C9 Elementalist Discipline talent.
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ottdmk
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Re: Earthdawn 4th Talents and Disciplines

Post by ottdmk » Wed Apr 18, 2018 7:25 pm

Mataxes wrote:
Wed Apr 18, 2018 5:40 pm
A couple of possibilities.

One, we just released the pre-art layout proof for the Companion to Kickstarter backers.

Two, he might have gone through the Companion preview articles where we listed the full Discipline progressions. (Check out the most recent Developer blog post, which lists all the Companion previews.)

Three, he might have found this, the google docs spreadsheet that lists all of the talents for the 15 core Disciplines. I put that together when we were building the Disciplines and shared a link at some point.
Actually, it's Option Four: I received a link to a Companion preview document called Companion_Disciplines_and_Talents.pdf . I can't find the email; I must've deleted it.

Excited to hear the pre-art PDF has been released; I backed the KS through the Fasa store and so I haven't gotten it yet.

Now I just need to edit the first post with those changes...

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Re: Earthdawn 4th Talents and Disciplines

Post by Mataxes » Wed Apr 18, 2018 8:30 pm

ottdmk wrote:
Wed Apr 18, 2018 7:25 pm
Excited to hear the pre-art PDF has been released; I backed the KS through the Fasa store and so I haven't gotten it yet.
I'm at the day gig. I'll be sending out the link to store-based backers when I get home this evening.
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Re: Earthdawn 4th Talents and Disciplines

Post by Dougansf » Wed Apr 18, 2018 9:05 pm

I'd just downloaded the KS backer preview of the Companion, so I was wondering how he'd compiled it all so fast. I figured it was more likely that it was based off the Disciplines and Talents preview.

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Re: Earthdawn 4th Talents and Disciplines

Post by Mataxes » Wed Apr 18, 2018 10:25 pm

ottdmk wrote:
Wed Apr 18, 2018 7:25 pm
Actually, it's Option Four: I received a link to a Companion preview document called Companion_Disciplines_and_Talents.pdf . I can't find the email; I must've deleted it.
Oh yeah, that was another KS backer thing. I had sent out the Discipline progression and talent lists so backers could start using them.
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