Artisan skills
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- Posts:8
- Joined:Tue May 02, 2017 12:24 pm
One more question. The book gives the indication that artisan skills are basically just useful for proving you're not horror marked. So if I took a craftsman or artist skill for my artisan skill, would there be much point in raising it, or would I have to buy the same skill again as an artist or craftsman skill in order to impress anyone or make any money with it?
Re: Artisan skills
It depends what you want to do. Most adventurers aren't likely to raise their artisan/craftsman talents more than a couple of ranks, because that's not their profession. If you want to make money at a craft... you probably shouldn't be an adventurer.
You wouldn't need to take the skill again in any case.
You wouldn't need to take the skill again in any case.
Josh Harrison - josh@fasagames.com
Earthdawn Developer, Forum Admin
Personal Website: www.loremerchant.com
Earthdawn Developer, Forum Admin
Personal Website: www.loremerchant.com
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- Posts:8
- Joined:Tue May 02, 2017 12:24 pm
Re: Artisan skills
Okay, thanks. I just like my characters to have interests other than adventuring.
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- Posts:1061
- Joined:Mon Nov 28, 2016 11:44 pm
Re: Artisan skills
I have a house rule that artisan skills add to the character's mystic defense against the horror mark power only.