ED4 MysticPath Knack Requirments

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Sushy
Posts: 25
Joined: Thu Aug 09, 2018 12:06 pm

ED4 MysticPath Knack Requirments

Post by Sushy » Tue Mar 17, 2020 12:08 pm

Hello All,

does anyone know if it is mentioned somewhere how the Knack Requirements can be read?

In the Players Compendium the Requirement and the Restriction of Knacks can't be Skills.

But if I check the MysticPath "[Path]" Knacks we found Knowledge and Artisanskill e.g.
Is the General rule now not applicable for [Paths] Knacks? And does that mean Requirments like "Melee Weapon R5" can also fullfilled by Skill?

And is this then for all Knacks in MysticPath or are the other (Not [Path]) knacks requirements only Talent related?

Panda
Posts: 148
Joined: Mon Nov 28, 2016 5:30 am

Re: ED4 MysticPath Knack Requirments

Post by Panda » Tue Mar 17, 2020 1:36 pm

Greetings,

If a Path requirement can only be reasonably met through a skill (e.g. artisan or knowledge), a skill can meet the requirement. If there is a common talent (e.g. Melee Weapons), the talent must still be used. Speaking and reading and writing a language require only the ability to do so, regardless of how you get there.

Sushy
Posts: 25
Joined: Thu Aug 09, 2018 12:06 pm

Re: ED4 MysticPath Knack Requirments

Post by Sushy » Tue Mar 17, 2020 2:00 pm

Ok thanks, thats clarifies it! Is there an Erata for that for print?

If not available as Talent, Skill is fine!
If Talent exists, Skill is not working!
Speak/Read/Write just the Tongue so Skill or Talent!

Panda
Posts: 148
Joined: Mon Nov 28, 2016 5:30 am

Re: ED4 MysticPath Knack Requirments

Post by Panda » Tue Mar 17, 2020 3:15 pm

That was copied and pasted verbatim from the errata and clarifications document. The print version uses the same PDF file and was submitted many months ago (at the same time the PDF was released), despite how long it is taking.

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