Swift Kick

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
Telarus
Posts: 249
Joined: Mon Nov 28, 2016 1:16 am

Re: Swift Kick

Post by Telarus » Thu Feb 09, 2017 7:11 pm

Lys wrote:
Thu Feb 09, 2017 11:14 am
Kosmit wrote:
Thu Feb 09, 2017 8:55 am
Wasn't that changed to include only combat options?
Not quite, the action order is: 1) Declare Intentions, 2) Determine Initiative, 3) Declare and Resolve Actions, 4) Begin a New Round. The Declare Intentions part it says: "All characters declare the general type of action intend to perform during the round, along with any combat options (see p. 382) they intend to use. This doesn’t need to be overly formal."

So you don't have to specify all the Talents that you're going to use, but you do have to establish that you're going to attack your opponent. Having established that, it's a given that you will use your Standard Action to do it, and you can structure the rest of the action around that. Frankly even if you changed Declare Intentions to Declare Combat Options, when you get to your turn nothing stops you from just saying, "I'm going to Swift Kick and then Melee Weapons", thereby establishing that your Swift Kick will be in addition to your normal attack as per the rules.
Yah, this is how I've run things since Classic.

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