Divine Aura
Posted: Wed Apr 10, 2019 7:53 am
So; in my group - mostly my GM and I - we have been discussing what this spell actually does and what information you can divine with it. The description is very vague, and with my Astral Sense shenanigans already ruining some of his planned surprises , I feel like my GM ruled on the side of caution versus the unlimited power that I seem to infer from the spell description.
How do you play this spell in your groups? What can I divine and what can't I? How specific must I be in my questions and how should the GM answer them?
Examples:
The problem is that the spell is very broadly defined and described, which makes it hard for me to argue about what it actually does and for him to argue what it does not. I feel like the "this could be anything [...]" phrasing combined with both a mental and a physical example about the target's state is key (to unlimited power).Effect: Glean information about a target's state of being.
Description:This spell detects aspects of the aura of living beings. [...] he chooses what he wishes to divine from the target's aura - this could be anything from an emotional state, like anger or fear, to hurt or fatigue. [...]
How do you play this spell in your groups? What can I divine and what can't I? How specific must I be in my questions and how should the GM answer them?
Examples:
- Can I divine if the target is poisoned or sick? If yes, can I divine the specific poison or disease?
- Can I detect the influence of a Horror? Obviously not a Mark, but if the target's mind is under foreign influence?
- Can I divine what the target thinks about me? If yes, can I divine his Attitude or more specific opinions?
- Can I divine his Theran heritage and what he thinks about slavery?
- If he seems nervous, can I divine the specific answer to why?
- If I find he is fearful, can I divine the source of his fear?
- Who does he love?
- How much Blood Magic damage has he taken?
- Wounds? Injury?
- The list goes on.