Storm Steppers
Posted: Sat Aug 29, 2020 2:41 pm
Design by: Dvarim
Storm Steppers
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
These brown leather boots are finely constructed. The leather is soft and supple, with a flexible heel, while also sturdy and resistant. Brass buckles and a brass toe plate are highly polished and etched with fine runes. The runes on each toe plate surround a glyph that otherwise dominates the feature.
Thread Rank One
Key Knowledge: The owner must learn the boots’ Name.
Effect: The wearer gains a +1 bonus to Initiative tests.
Thread Rank Two
Effect: The wearer gains +2 to Movement Rate.
Thread Rank Three
Key Knowledge: The owner must learn who created the boots.
Effect: The wearer gains a +2 bonus to Initiative tests.
Thread Rank Four
Effect: The wearer gains the Storm Steppers ability. As a Simple action for 1 Strain, electricity crackles from the toe plates and buckles. The wearer gains +2 to Avoid Blow tests until the end of the next round.
Thread Rank Five
Key Knowledge: The owner must learn the meaning of the glyph.
Effect: When using Storm Steppers, the wearer gains the following special maneuver:
Storm Steppers (Wearer, Avoid Blow): The wearer can spend 1 Strain per additional success on an Avoid Blow test to gain +2 per success to their Movement Rate on their next turn. Multiple uses of this special maneuver are not cumulative.
Thread Rank Six
Effect: The wearer gains +2 to their Dexterity Value.
Spoiler:
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
These brown leather boots are finely constructed. The leather is soft and supple, with a flexible heel, while also sturdy and resistant. Brass buckles and a brass toe plate are highly polished and etched with fine runes. The runes on each toe plate surround a glyph that otherwise dominates the feature.
Thread Rank One
Key Knowledge: The owner must learn the boots’ Name.
Effect: The wearer gains a +1 bonus to Initiative tests.
Thread Rank Two
Effect: The wearer gains +2 to Movement Rate.
Thread Rank Three
Key Knowledge: The owner must learn who created the boots.
Effect: The wearer gains a +2 bonus to Initiative tests.
Thread Rank Four
Effect: The wearer gains the Storm Steppers ability. As a Simple action for 1 Strain, electricity crackles from the toe plates and buckles. The wearer gains +2 to Avoid Blow tests until the end of the next round.
Thread Rank Five
Key Knowledge: The owner must learn the meaning of the glyph.
Effect: When using Storm Steppers, the wearer gains the following special maneuver:
Storm Steppers (Wearer, Avoid Blow): The wearer can spend 1 Strain per additional success on an Avoid Blow test to gain +2 per success to their Movement Rate on their next turn. Multiple uses of this special maneuver are not cumulative.
Thread Rank Six
Effect: The wearer gains +2 to their Dexterity Value.