Character Name: Thorkell Gulbrandsen
Inhibitor
Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden
Description
A heavy set of leather gloves with intertwined filagree of gold and silver around the cuff and along the back of the hand, a symbol of Upandal can be found on the inside cuff of each glove.
Upon tying a thread the gloves adapt to fit the size of the wearer. The gold and silver are notably shinier, except where they intersect, which seems to be a dull neutral tone.
Thread Rank One
Key Knowledge: The owner must learn the item’s Name. (Inhibitor)
Effect: +2 PA/MA vs fire
Thread Rank Two
Effect: +1 Steel Thought
Thread Rank Three
Key Knowledge: The owner must learn wear the gloves we made (Shores of the Death Sea)
Effect: +4 PA/MA vs Fire
Thread Rank Four
Effect: +2 Steel Thought
Thread Rank Five
Key Knowledge: The owner must learn the name of the tools they were meant to hold (Verktoy)
Effect: 1 strain +3 to next Supress Curse use
Thread Rank Six
Effect: - +1 Mystic Defense and + 1 Physical Defense
Thread Rank Seven
Deed:The wearer must submerge the gloves in the flames of the Death’s Sea
Effect: - Upon a successful use of Suppress Curse, as a simple action for 1 strain the wearer may enflame his weapon. This will add step 4(D6) fire damage to the weapon for 3 rounds.
Thread Rank Eight
Effect: - The wearer gains the
Empowered Thought special maneuver:
Empowered Thought (Adept, Steel Thought)” The adept may spend an additional success on Steel Thought to activate and empower a Rune inscribed with Verktoy. An Empowered Rune lasts until the end of the turn and increases all of it’s bonuses by 1. Additional successes may be spent to activate the Rune for an additional turn per success.
Verktoy
Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden
Description Without a thread tied, this is an odd looking object with a large wooden handle stained red and where the head of the tool would be sprouts 11 separate tools pointing in a variety of directions. No tool looks like it is made to do anything.
Upon weaving a thread to the tool a single white symbol of Upandal appears on the handle and all of the tools fold into the handle. The handle is warm to the touch and the heat pulses like the heartbeat of a battle.
Thread Rank One
Key Knowledge: The owner must learn the item’s Name. (Verktoy)
Effect: The tool takes the form of the tool that the user currently needs.
Thread Rank Two
Effect: +1 to tests using the tools
Thread Rank Three
Key Knowledge: Must learn the number of elementals inside the tool (3)
Effect: gains Rune Mark ability. For 4 blood magic damage during their morning Karma Ritual the bearer can inscribe the Rune of Protection on an ally's armor lasting until sunrise the next day. When activated the rune will grant a 2 armor bonus split between PA and MA at time of inscription.
For a simple action, the bearer of Verktoy may spend 3 strain to activate a rune until the end of the turn.
You may have a number of runes equal to the thread Rank of Verktoy, you must pay the blood magic damage for each Rune separately..
Linked:If the user has 3 or more threads tied to Inhibitor the runes cost 1 blood magic to inscribe, and 1 strain to activate.
Thread Rank Four
Effect: The bearer may now choose to inscribe the Rune of Swiftness upon an ally's armor, which when activated will grant +2 to the next initiative test of the marked individual.
Thread Rank Five
Key Knowledge: Must learn the names of the elementals fighting within the tool(Forbrennig, Eksplojh, Ildkule)
Effect: The bearer may now choose to inscribe the Rune of Competence upon a tool, weapon, or garment, which when activated will grant +2 to the next action they take. (Damage tests are not actions)
Thread Rank Six
Effect: The bearer may now activate a Rune as a free action for the same strain cost, no Rune may be activated more than once.
Thread Rank Seven
Key Knowledge: Must learn the source of the battle between the Elementals. (Eksplojh tried to steal Forbrnnig’s power to destroy Ildkule)
Effect: As a free action, the bearer may spend 2 strain to call all the Runes to himself, cancelling all bonuses and erasing all the runes, granting him +5 bonus on his next dice roll.
Thread Rank Eight
Effect: The bearer may now inscribe the Rune of Wrath upon a weapon or garment (such as gloves), which when activated grants +2 to Damage or Spell Effect test.