Discord ID: bronzemountain@8007
Character Name: Taras Vanko (He/Him) (To cross/go beyond; God's gift)
Lifetime Legend Total: 17,520
Unspent Legend: 220
Thread Item Points: 19 / 36
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[b]Name:[/b] [url="http://www.fasagames.com/forum/viewtopic.php?f=56&t=2140"]Taras Vanko[/url] [b]ECL:[/b] 5 [b]Discipline:[/b] Scout+ [b]Quote/Unique:[/b] The only Human Scout who isn't a Horror. [b]Notable Abilities:[/b] Not getting lost. [b]Downtime:[/b] Mourning a lost homeland while drinking vodka. [b]Last Game Played:[/b] 2021-02-08
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[b][u]ADVENTURE[/u][/b] [url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12295#p12295"]AAR[/url] [b]Rewards[/b]: [b]TIPs[/b]: 3 [b]Legend points[/b]: 4,000 [b]Silver[/b]: 475 [b][url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12302#p12302"]Journal[/url][/b] [b]Downtime[/b]: [b]Legend Spent:[/b] [b]Purchases in the Grand Bazaar:[/b] None
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DEX: 16/7 PER: 16/7 PD: 11 INIT: 7 Wound: 9 Karma Mod: 5 MOVE: 12 yds STR: 13/6 WIL: 11/5 MD: 9 PA: 4 Uncon: 36 Karma Max: 10 CARRY: 125# TOU: 13/6 CHA: 10/5 SD: 6 MA: 2 Death: 44 Karma Step: 4
Rank One: True Shot (1)
Rank Two: Haggle (1)
Rank Three: Nethermancy (1)
Discipline Abilities: Durability 5, +1 PD, +1 MD
Karma: Tests to find something. Initiative.
Free Talent: Navigation (4)
Discipline Talent: Awareness (5)
Discipline Talent: Climbing (2)
Discipline Talent: Scout Weaving (4)
Discipline Talent: Tracking (4)
Discipline Talent: Wilderness Survival (2)
Talent Option: Missile Weapons (5)
Discipline Talent: Stealthy Stride (4)
Talent Option: Avoid Blow (5)
Discipline Talent: Mystic Pursuit (4)
Discipline Talent: Danger Sense (5)
Discipline Abilities: Durability 7
Discipline Talent: Wound Balance (2)
Discipline Talent: Unarmed Combat (1)
Discipline Talent: Body Control (1)
Discipline Talent: Avoid Blow (5)
Discipline Talent: Gauntlet Weaving (1)
Talent Option: Item History (1)
Second Circle (Talents to Advance: Awareness, Wilderness Survival, Mystic Pursuit, Avoid Blow, Wound Balance)
Discipline Talent: Deliberate Assault (3)
Discipline Talent: Steel Thought (2)
Read/Write Language: (3) (Throalic, Human, Obsidifolk)
Speak Language: (3) (Throalic, Human, T'skrang)
Artisan Skill: Drawing (3)
General Skill: Research (2)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Drawing Supplies / Tools
Padded Leather Armor (20sp)
Light Crossbow (50sp)
15 Bolts (15sp)
Rope, 3yds (9sp)
4x Booster Potion
2x Kelia's Antidote
1x Last Salve
Godot’s Crossbow (IH 1+3, Research 1, Rank 4 Thread)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
This crossbow appears as a standard issue for some long-forgotten military or mercenary unit, though it appears it was never used. Always waiting to be fired.
Thread Rank One
Key Knowledge: The owner must learn the crossbow’s Name.
Effect: The crossbow is Damage Step 6.
Thread Rank Two
Effect: The wielder gains +1 to Attack tests with the crossbow.
Thread Rank Three
Key Knowledge: The owner must learn the unit the crossbow is associated with. [Lucky Pozzo’s Boys]
Effect: The crossbow is Damage Step 7.
Thread Rank Four
Effect: The wielder gains +2 to Attack tests with the crossbow.
Thread Rank Five
Key Knowledge: The owner must learn the first owner’s fate. [Died fighting an estragon Named Vlad.]
Effect: The wielder gains the Godot’s Crossbow ability. As a Simple action for 1 Strain, the wielder’s bolts fired from the crossbow seem to travel lazily, without any hurry to their target. An opponent who has already performed a Standard action struck by a bolt suffers a similar malaise and suffers a -2 penalty to their next Initiative test.
Thread Rank Six
Effect: The slowness inflicted by Godot’s Crossbow intensifies and targets affected by the Initiative penalty also suffer a -2 penalty to their Physical Defense until the end of the next round.
Vorst refugee, accompanied family to the Floating City. Restless at lack of action against unnatural threats. Most refugees happy just to be safe. Not Taras. He must always go further, cross boundaries. So he comes to Throal, leaving family (group/creche with 2 wives, 1 husband, several adopted children) behind.