[ECL 10] A'horangi, T'skrang Monk
Moderator:etherial
The Paradox of Water
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
A bracelet that seems to be cut from gleaming blue crystal. The facets sparkle too much and in ways they shouldn’t when light shines on it, which belies its true nature. Once a thread is attached, the bracelet slowly flows and shifts around the wearer’s wrist. The True water can move with almost imperceptible slowness, or become a torrent raging around the wearer’s arm. As the owner’s understanding of the bracelet increases, and their control over themselves improves, so does their control of the bracelet’s flow.
Strange runes reveal themselves to the owner within the bracelet as the thread rank increases. These runes shift and change; they seem to tell a story that reveals itself as the thread rank increases, but it is incomplete.
Thread Rank One
Key Knowledge: The owner must learn the bracelet’s Name.
Effect: The water’s flow reflects in the wearer, their movements are fluid and soft, yielding and moving around attacks. The wearer gains +1 to Physical Defense.
Thread Rank Two
Effect: The water’s flow wraps around their limbs, becoming hard and powerful. The wearer gains +1 to close combat Damage tests.
Thread Rank Three
Key Knowledge: The owner must learn the locations of where the True water was harvested.
Effect: The water flows to the path of least resistance, never wasting its potential. For 1 Strain, the wearer reduces the penalties from Defensive Stance by 1 (typically to -2) until the end of the round.
Thread Rank Four
Effect: The water flows around the wearer, flowing around obstacles. The wearer gains +1 to close combat Attack tests.
Thread Rank Five
Key Knowledge: The owner must begin to unravel the mysteries of the runes in the bracelet.
Deed: The owner must travel to the locations where the True water was harvested and entreat with a water spirit dwelling there.
Effect: Whatever is fluid, soft, and yielding overcomes whatever is rigid and hard. For 1 Strain, the wearer now reduces the penalties from Defensive Stance by 2 (typically to -1).
Thread Rank Six
Effect: Turbulent water obscures the truth beneath. Patience and stillness allow clarity of water and mind. The wearer can spend a minute in calming themselves, feeling the bracelet flowing against their skin and spend an additional Karma Point on a test that benefits from such clarity of thought—e.g., Knowledge and Research tests—at the gamemaster’s discretion.
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
A bracelet that seems to be cut from gleaming blue crystal. The facets sparkle too much and in ways they shouldn’t when light shines on it, which belies its true nature. Once a thread is attached, the bracelet slowly flows and shifts around the wearer’s wrist. The True water can move with almost imperceptible slowness, or become a torrent raging around the wearer’s arm. As the owner’s understanding of the bracelet increases, and their control over themselves improves, so does their control of the bracelet’s flow.
Strange runes reveal themselves to the owner within the bracelet as the thread rank increases. These runes shift and change; they seem to tell a story that reveals itself as the thread rank increases, but it is incomplete.
Thread Rank One
Key Knowledge: The owner must learn the bracelet’s Name.
Effect: The water’s flow reflects in the wearer, their movements are fluid and soft, yielding and moving around attacks. The wearer gains +1 to Physical Defense.
Thread Rank Two
Effect: The water’s flow wraps around their limbs, becoming hard and powerful. The wearer gains +1 to close combat Damage tests.
Thread Rank Three
Key Knowledge: The owner must learn the locations of where the True water was harvested.
Effect: The water flows to the path of least resistance, never wasting its potential. For 1 Strain, the wearer reduces the penalties from Defensive Stance by 1 (typically to -2) until the end of the round.
Thread Rank Four
Effect: The water flows around the wearer, flowing around obstacles. The wearer gains +1 to close combat Attack tests.
Thread Rank Five
Key Knowledge: The owner must begin to unravel the mysteries of the runes in the bracelet.
Deed: The owner must travel to the locations where the True water was harvested and entreat with a water spirit dwelling there.
Effect: Whatever is fluid, soft, and yielding overcomes whatever is rigid and hard. For 1 Strain, the wearer now reduces the penalties from Defensive Stance by 2 (typically to -1).
Thread Rank Six
Effect: Turbulent water obscures the truth beneath. Patience and stillness allow clarity of water and mind. The wearer can spend a minute in calming themselves, feeling the bracelet flowing against their skin and spend an additional Karma Point on a test that benefits from such clarity of thought—e.g., Knowledge and Research tests—at the gamemaster’s discretion.
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
Up Upandal
ADVENTURE
AAR
Rewards:
TIPs: 3
Legend points: 1,470
Silver: 343.8
Journal
Downtime:
Paradox of Water, Item History (2 weeks, concurrent) (all ranks History/Research complete)
Paradox of Water, Research (2 weeks)
Legend Spent:
Item History, Novice Talent 1->3 (500lp)
Paradox of Water, Journeyman Thread 0->3 (1,000lp)
Purchases in the Grand Bazaar:
Library Access (18.8sp)
Healing Potion (282sp)
AAR
Rewards:
TIPs: 3
Legend points: 1,470
Silver: 343.8
Journal
Downtime:
Paradox of Water, Item History (2 weeks, concurrent) (all ranks History/Research complete)
Paradox of Water, Research (2 weeks)
Legend Spent:
Item History, Novice Talent 1->3 (500lp)
Paradox of Water, Journeyman Thread 0->3 (1,000lp)
Purchases in the Grand Bazaar:
Library Access (18.8sp)
Healing Potion (282sp)
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
GM: Fancy Meeting You Here
Fancy Meeting You Here
AAR
Rewards:
TIPs: 3
Legend points: 2200
Silver: 375
Downtime:
Legend Spent:
Wholeness of Body, Novice Talent 3->5 (1,300lp)
Paradox of Water, Journeyman Thread 3->4 (800lp)
Purchases in the Grand Bazaar:
None
AAR
Rewards:
TIPs: 3
Legend points: 2200
Silver: 375
Downtime:
Legend Spent:
Wholeness of Body, Novice Talent 3->5 (1,300lp)
Paradox of Water, Journeyman Thread 3->4 (800lp)
Purchases in the Grand Bazaar:
None
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
Return to the Tower
Return to the Tower
AAR
Rewards:
TIPs: 5
Legend points: 2100
Silver: 516.3
Are you going to write a Journal?
Journal
Downtime:
Legend Spent:
Unarmed Combat, Novice Talent 4->5 (800lp)
Avoid Blow, Novice Talent 4->5 (800lp)
Acrobatic Defense, Novice Talent 4->5 (800lp)
Purchases in the Grand Bazaar:
Pure Water Pot, Common Magical Item (141sp w/ Haggle 3)
Firefly Chalk x5, Common Magical Item (56.4sp w/ Haggle 3)
Booster Potion x4, Healing Aid (188sp w/ Haggle 3)
TOTAL: 385.4sp
AAR
Rewards:
TIPs: 5
Legend points: 2100
Silver: 516.3
Are you going to write a Journal?
Journal
Downtime:
Legend Spent:
Unarmed Combat, Novice Talent 4->5 (800lp)
Avoid Blow, Novice Talent 4->5 (800lp)
Acrobatic Defense, Novice Talent 4->5 (800lp)
Purchases in the Grand Bazaar:
Pure Water Pot, Common Magical Item (141sp w/ Haggle 3)
Firefly Chalk x5, Common Magical Item (56.4sp w/ Haggle 3)
Booster Potion x4, Healing Aid (188sp w/ Haggle 3)
TOTAL: 385.4sp
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
Re: [ECL 5] A'horangi, T'skrang Monk [SECONDARY]
Just Some Errands
AAR
Rewards:
TIPs: 3
Legend points: 2,310
Silver: 468.8
Are you going to write a Journal?
Journal
Downtime:
Monk, Discipline Training 4->5 (5 days)
Legend Spent:
Meditation, Novice Talent 4->5 (800lp)
Wound Balance, Novice Talent 4->5 (800lp)
Steel Thought, Journeyman Talent 0->1 (200lp)
Riposte, Journeyman Talent 0->3 (3000lp)
Purchases in the Grand Bazaar:
Monk, Discipline Training 4->5 (752sp w/ Haggle 3)
Absorb Blow Charm (94sp w/ Haggle 3)
2x Booster Potion (94sp w/ Haggle 3)
AAR
Rewards:
TIPs: 3
Legend points: 2,310
Silver: 468.8
Are you going to write a Journal?
Journal
Downtime:
Monk, Discipline Training 4->5 (5 days)
Legend Spent:
Meditation, Novice Talent 4->5 (800lp)
Wound Balance, Novice Talent 4->5 (800lp)
Steel Thought, Journeyman Talent 0->1 (200lp)
Riposte, Journeyman Talent 0->3 (3000lp)
Purchases in the Grand Bazaar:
Monk, Discipline Training 4->5 (752sp w/ Haggle 3)
Absorb Blow Charm (94sp w/ Haggle 3)
2x Booster Potion (94sp w/ Haggle 3)
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
GM: Flight of the Almarra
GM: Flight of the Almarra
AAR
Rewards:
TIPs: 3
Legend points: 4000
Silver: 475
Downtime:
Tail Dance, Warden Skill 2->3 (3 weeks)
Passion's Pursuit, Item History 0->3 (concurrent with skill training)
Legend Spent:
Tail Dance, Warden Skill 2-3> (1,300lp)
Riposte, Journeyman Talent 3->5 (2,100lp)
Steel Thought, Journeyman Talent 1->3 (800lp)
Purchases in the Grand Bazaar:
Tail Dance, Warden Skill 2->3 (28.2sp)
AAR
Rewards:
TIPs: 3
Legend points: 4000
Silver: 475
Downtime:
Tail Dance, Warden Skill 2->3 (3 weeks)
Passion's Pursuit, Item History 0->3 (concurrent with skill training)
Legend Spent:
Tail Dance, Warden Skill 2-3> (1,300lp)
Riposte, Journeyman Talent 3->5 (2,100lp)
Steel Thought, Journeyman Talent 1->3 (800lp)
Purchases in the Grand Bazaar:
Tail Dance, Warden Skill 2->3 (28.2sp)
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
Hungry Like the Wolf
Hungry Like the Wolf
AAR
Rewards:
TIPs: 5
Legend points: 11,550
Silver: 1218.8
Are you going to write a Journal?
Journal
Downtime:
Claw Riposte, Rank 5 Knack (5 days)
Control the Tempo, Rank 5 Knack (5 days)
Dancing, Novice Artisan Skill (1 week)
Legend Spent:
Paradox of Water, Journeyman Thread 4->6 (3,400lp)
Passions Pursuit, Journeyman Thread 0->5 (3,100lp)
Claw Riposte, Rank 5 Knack (800lp)
Control the Tempo, Rank 5 Knack (800lp)
Dancing, Novice Artisan Skill 0->1 (200lp)
Purchases in the Grand Bazaar:
Replace Absorb Blow (94sp)
Replace Healing Potion (282sp)
Knacks (470sp)
Replace Kelia's Antidote (117sp)
Dancing, Novice Artisan Skill (10sp)
AAR
Rewards:
TIPs: 5
Legend points: 11,550
Silver: 1218.8
Are you going to write a Journal?
Journal
Downtime:
Claw Riposte, Rank 5 Knack (5 days)
Control the Tempo, Rank 5 Knack (5 days)
Dancing, Novice Artisan Skill (1 week)
Legend Spent:
Paradox of Water, Journeyman Thread 4->6 (3,400lp)
Passions Pursuit, Journeyman Thread 0->5 (3,100lp)
Claw Riposte, Rank 5 Knack (800lp)
Control the Tempo, Rank 5 Knack (800lp)
Dancing, Novice Artisan Skill 0->1 (200lp)
Purchases in the Grand Bazaar:
Replace Absorb Blow (94sp)
Replace Healing Potion (282sp)
Knacks (470sp)
Replace Kelia's Antidote (117sp)
Dancing, Novice Artisan Skill (10sp)
Last edited by bronzemountain on Wed Sep 23, 2020 2:11 pm, edited 1 time in total.
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
GM: Urban Blight
GM: Urban Blight
AAR
Rewards:
TIPs: 3
Legend points: 7,500
Silver: 650
Downtime:
Aggressive Maneuver, Rank 5 Knack (5 days)
Dancing, Novice Artisan Skill 1->2 (9 days, ongoing)
Legend Spent:
Unarmed Combat, Novice Talent 5->6 (1,300lp)
Avoid Blow, Novice Talent 5->6 (1,300lp)
Riposte, Journeyman Talent 5->6 (2,100lp)
Acrobatic Defense, Novice Talent 5->6 (1,300lp)
Aggressive Maneuver, Rank 5 Knack (800lp)
Steel Thought, Journeyman Talent 3->4 (800lp)
Dancing, Novice Artisan Skill 1->2 (300lp)
Purchases in the Grand Bazaar:
Aggressive Maneuver, Rank 5 Knack (235sp)
Dancing, Novice Artisan Skill 1->2 (37.6sp)
AAR
Rewards:
TIPs: 3
Legend points: 7,500
Silver: 650
Downtime:
Aggressive Maneuver, Rank 5 Knack (5 days)
Dancing, Novice Artisan Skill 1->2 (9 days, ongoing)
Legend Spent:
Unarmed Combat, Novice Talent 5->6 (1,300lp)
Avoid Blow, Novice Talent 5->6 (1,300lp)
Riposte, Journeyman Talent 5->6 (2,100lp)
Acrobatic Defense, Novice Talent 5->6 (1,300lp)
Aggressive Maneuver, Rank 5 Knack (800lp)
Steel Thought, Journeyman Talent 3->4 (800lp)
Dancing, Novice Artisan Skill 1->2 (300lp)
Purchases in the Grand Bazaar:
Aggressive Maneuver, Rank 5 Knack (235sp)
Dancing, Novice Artisan Skill 1->2 (37.6sp)
-
- Posts:606
- Joined:Fri Feb 21, 2020 10:02 pm
Not in my Neighborhood
Not in my Neighborhood
AAR
Rewards:
TIPs: 5
Legend points: 11550
Silver: 1218.8
Are you going to write a Journal?
Journal
Downtime:
Dancing, Novice Artisan Skill 1->2 (5 days, complete)
Monk, Circle 5->6 (5 days)
Legend Spent:
Meditation, Novice Talent 5->6 (1,300lp)
Wound Balance, Novice Talent 5->6 (1,300lp)
Maneuver, Novice Talent 5->6 (1,300lp)
Body Control, Novice Talent 5->6 (1,300lp)
Passions Pursuit, Journeyman Thread 5->6 (2,100lp)
Spot Armor Flaw, Journeyman Talent 0->6 (5,200lp)
Awareness, Novice Talent 1->3 (500lp)
Purchases in the Grand Bazaar:
Monk, Circle 5->6 (940sp with Haggle 3)
AAR
Rewards:
TIPs: 5
Legend points: 11550
Silver: 1218.8
Are you going to write a Journal?
Journal
Downtime:
Dancing, Novice Artisan Skill 1->2 (5 days, complete)
Monk, Circle 5->6 (5 days)
Legend Spent:
Meditation, Novice Talent 5->6 (1,300lp)
Wound Balance, Novice Talent 5->6 (1,300lp)
Maneuver, Novice Talent 5->6 (1,300lp)
Body Control, Novice Talent 5->6 (1,300lp)
Passions Pursuit, Journeyman Thread 5->6 (2,100lp)
Spot Armor Flaw, Journeyman Talent 0->6 (5,200lp)
Awareness, Novice Talent 1->3 (500lp)
Purchases in the Grand Bazaar:
Monk, Circle 5->6 (940sp with Haggle 3)
Last edited by bronzemountain on Wed Sep 23, 2020 2:26 pm, edited 1 time in total.