Elisen, Windling Cavalier [Secondary]

Moderator:etherial

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am
Elisen, Windling Cavalier [Secondary]

Post by sigfriedmcwild » Fri May 22, 2020 10:58 pm

Roll20 Name: sigfriedmcwild
Discord ID: sigfriedmcwild
Character Name: Elisen of clan Adorjan (they/them)
Race: Windling

Lifetime Legend Total: 423780
Unspent Legend: 3980
Thread Item Points: 9
Silver: 2326.6

Cavalier Rebuild Discipline: Cavalier
Circle: 9th
Discipline Abilities:
  • Half-Magic: Cavalier may use half-magic for knowledge of different types of mounts used by the Namegiver races, upkeep of riding gear, animal husbandry and first aid, and knowledge of significant cavalry units in Barsaive.
  • One Soul, Two Bodies: The adept gains a +2 bonus to any beast ability involving their bound mount.
  • Shared Strength: The adept performs an eight-hour ritual to improve their bond with a specific mount. Each adept’s ritual is unique, usually based on their training and personal philosophy. It is commonly done as the final step of becoming a Warden, but may be done at any time. After the ritual, the adept takes 1 Blood Magic Damage and the mount adds +3 to its Strength Step, Knockdown, and close combat Damage Steps. Only one mount may be bound at a time. The effect may be ended at any time, at which time the adept may heal the damage as normal and use the ability on a new mount.
    • Durability 7
    • +3 PD
    • +1 SD
    • +1 Recovery Test
    • Karma on Recovery test
    • Karma on damage tests while mounted
    • Karma on attack test while mounted
    Discipline: Troubadour
    Circle: 7th
    Discipline Abilities:
    • Half-Magic: Troubadours may make Half-Magic tests for knowledge of legends, myths, and folklore of their home province’s lands and people. They may also make Half-Magic tests to identify instruments and performing arts of different areas.
    • One Last Word: If the adept fails a test against a target’s Social Defense, the adept may take 2 Strain to add a Karma Die to the test result. One Last Word can only be used once per failed test.
    • Durability 5
    • +2 SD
    • +1 MD
    • +1 Initiative
    • Karma on Interaction tests
    • Karma on test to gain or recall information
    • Karma on another character test, 1/round
    Characteristics
    Dex: 19 (16+3)
    Str: 7
    Tou: 13
    Per: 13 (11+2)
    Wil: 13
    Cha: 16

    Karma Mod: 6
    Karma Step: 4
    Karma Max: 54
    Uncon: 88 (89-1)
    Death: 103 (104-1)

    Init: 6 (8-5-0+1+2)
    PD: 20 (11+2+3+4)
    PA: 19 (9+10)
    MD: 13 (8+1+4)
    MA: 11 (2+9)
    SD: 11 (9+2)

    Movement: 6/16
    Carrying Capacity: 50
    Wound Threshold: 9
    Recovery tests per day: 4 (3+1)

    Racial Talents
    Astral Sight (2 - 0+2)

    Cavalier Talents
    First Circle Discipline Talent: Animal Bond (9)
    First Circle Discipline Talent: Cavalry Charge (9)
    First Circle Discipline Talent: Melee Weapons (9)
    First Circle Discipline Talent: Mount Weaving (8)
    First Circle Discipline Talent: Riding (11 - 9+2)
    First Circle Talent Option: Creature Analysis (1)
    Second Circle Discipline Talent: Animal Training (6)
    Second Circle Talent Option: Conversation (9)
    Third Circle Discipline Talent: Enhance Animal Companion (9)
    Third Circle Talent Option: Speak Language (9)
    Fourth Circle Discipline Talent: Battle Cry (9)
    Fourth Circle Talent Option: ???
    Fifth Circle Discipline Talent: Armor Mount (6)
    Fifth Circle Talent Option: Mount Attack (9)
    Sixth Circle Discipline Talent: Fearsome Assault (9)
    Sixth Circle Talent Option: Animal Companion Durability (5)
    Seventh Circle Discipline Talent: Wheeling Attack (9)
    Seventh Circle Talent Option: Lion Heart (6)
    Eighth Circle Discipline Talent: Lightning Charge (9)
    Eighth Circle Talent Option: ???
    Ninth Circle Discipline Talent: Goring Attack (0)
    Ninth Circle Talent Option: Critical Hit (5)

    Troubadour Talents
    Free Talent: Entertainer (7)
    First Circle Discipline Talent: Emotion Song (5)
    First Circle Discipline Talent: First Impression (7)
    First Circle Discipline Talent: Heartening Laugh (7)
    First Circle Discipline Talent: Item History (7)
    First Circle Discipline Talent: Story Weaving (1)
    First Circle Talent Option: Taunt (7)
    Second Circle Discipline Talent: Etiquette (7)
    Second Circle Talent Option: Impressive Display (3)
    Third Circle Discipline Talent: Empathic Sense (7)
    Third Circle Talent Option: Haggle (7)
    Fourth Circle Discipline Talent: Research (7)
    Fourth Circle Talent Option: Read/Write Language (0)
    Fifth Circle Discipline Talent: Inspire Others (7)
    Fifth Circle Talent Option: ???
    Sixth Circle Discipline Talent: Lasting Impression (0)
    Sixth Circle Talent Option: Engaging Banter (7)
    Seventh Circle Discipline Talent: Resist Taunt (7)
    Seventh Circle Talent Option: ???

    Thread Item Talents
    True Sight (1)
    Waterfall Slam (2)

    Talent Knacks
    Animal Bond: Menagerie
    Animal Bond: Sworn Animal Companion (Isidoros)
    Animal Bond: Sworn Animal Companion (Jacint)
    Animal Bond: Sworn Animal Companion (Teh)
    Battle Cry: Cry Havoc
    Enhance Animal Companion: Amplify Animal Companion (Jacint)
    Mount Attack: It's a Biter
    Riding: Nimble Rider
    Riding: Ride the Pony
    Riding: Sure Mount
    Wheeling Attack: Crooked Charge

    Threads Tied:
    Sworn Animal Companion (Isidoros)
    Sworn Animal Companion (Jacint)
    Sworn Animal Companion (Teh)
    Anklebiter (6)
    Death Flies on Sparkly Wings (7)
    Falling Star Shower (7)
    Flying Hussar Cape (6)
    Circlet of Continuous Cerebration (7)

    Skills
    Knowledge Skill: Legends & Lore (3)

    Read/Write Language: (2) (Dwarf/Throalic, Windling)
    - talent: Human, Marellyawenkhurtectl, Or'zet, Sperethiel, Theran, Troll, T'skrang
    Speak Language: (2) (Dwarf/Throalic, Windling)
    - talent: Human, Marellyawenkhurtectl, Or'zet, Sperethiel, Theran, Troll, T'skrang

    Artisan Skill: Drawing (1)

    General Skill: Awareness (3)
    General Skill: Wilderness Survival (3)

    Equipment:
    Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
    Bedroll of Comfort
    Booster Potion x2
    Hide Armor (windling sized)
    Keelix Poultice x2
    Last Chance Salve
    Light Quartz, Small
    Physician Kit Refill
    Rider's Shield (windling sized)
    Season Lamp
    Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
    Traveler's Mug (troll size)
    Trail Rations (1 week)
    Windling Dagger
    Windling Sword

    Thread Items:
    Anklebiter
    Spoiler:
    Source: https://fasagames.com/forum/viewtopic.p ... 937#p14243, https://fasagames.com/forum/viewtopic.p ... 160#p19463
    Maximum Threads: 2
    Mystic Defence: 14
    Legend Point Cost: Warden
    Item History: 4
    Research: 3
    Forged: +13 expires on 2022-04-27

    The blade on this glaive is straight with the hint of a curve, suitable for piercing attacks and sweeping slashes. It is a dull gray and heavier than expected from the True earth infused to provide greater concussive force. The blade is inscribed with a single glyph. An intricately carved haft is infused with True wood to give it superior flexibility and to absorb the force generated by the blade.

    It is a windling polearm without a thread attached, but resizes to be an appropriately sized polearm for the wielder with a thread attached.
    • Rank 1:
      Key Knowledge: The owner must learn the polearm’s Name.
      Effect: The glaive is Damage Step 5.
    • Rank 2:
      Effect: The wielder gains +1 to Attack tests made with the glaive.
    • Rank 3:
      Key Knowledge: The owner must learn what glyph was inscribed on the blade.
      Effect: The wielder gains +1 rank to Waterfall Slam.
    • Rank 4:
      Effect: The glaive is Damage Step 6.
    • Rank 5:
      Key Knowledge: The owner must learn the nature of the carvings on the haft.
      Effect: The wielder can use the following special maneuver:

      Anklebiter (Wielder, Close Combat): For 1 Strain, the wielder can spend an additional success on an Attack test to cause knockdown instead of damage. The Knockdown Difficulty is the Damage test result; this is not reduced by armor.
    • Rank 6:
      Effect: The wielder gains +2 ranks to Waterfall Slam.
    • Rank 7
      Key Knowledge: The owner must learn the origin of the true earth.
      Effect: The wielder gains +3 to Attack tests made with the glaive.
    • Rank 8
      Effect: The wielder can use the following special ability:

      Kneecapped: For 3 strain the wielder may cast the Bone Shatter spell using Per + Thread Rank if they do not have the Spellcasting Talent. The user may use a single use of Waterfall Slam on this casting to affect all targets.
    Circlet of Continuous Cerebration
    Spoiler:
    Source: https://fasagames.com/forum/viewtopic.p ... 624#p18625
    Maximum Threads: 2
    Mystic Defence: 14
    Legend Point Cost: Warden
    Item History: 4
    Research: 4

    Without any thread tied, the diadem appears to be a circlet of black encrusted stone with a series of seven gradually increasing shards with the centre most largely dominating the crown. Once a thread has been tied to the crown, the dark façade cracks and falls away revealing a brilliant crystal diadem that seems to swirl and blossom with contained energy.
    • Rank 1
      Key Knowledge: The owner must learn the item’s Name.
      Effect: Tidal energy similar to that seen in the crystal begins to become faintly visible around other Namegivers. The wearer gains +1 rank to Astral Sight
    • Rank 2
      Effect: The wearer gains +1 to tests to recall or gain information
    • Rank 3
      Key Knowledge: The owner must learn the name of the creator of the diadem (Pensiero Squillair, human Illusionist)
      Effect: The wearer gains +2 ranks to Astral Sight
    • Rank 4
      Effect: The wearer gains +1 rank to True Sight
    • Rank 5
      Key Knowledge: The owner must learn where the crystal was harvested (The southern edges of the Dragon Mountains)
      Effect: The wearer gains Enhanced Senses [Sight](2)
    • Rank 6
      Effect: The wearer gains +2 Perception.
    • Rank 7
      Key Knowledge: The owner must learn the name the creator gave the energies of the diadem (Ephemeral Mesmoria)
      Effect: The wearer gains +3 to tests to recall or gain information
    • Rank 8
      Effect: The wearer gains +3 ranks to True Sight.
    Death Flies on Sparkly Wings
    Spoiler:
    Source: https://fasagames.com/forum/viewtopic.p ... 191#p16191
    Maximum Threads: 2
    Mystic Defense: 14
    Legend Point Cost: Warden
    Item History: 4
    Research: 4
    Forged: +11 expires on 2022-04-27

    This set of crystal plate armor is cut with facets to maximize how much it sparkles when light touches it. The back is shaped to allow ease and comfort for any windling wearing it, while still providing sufficient protection for a non-windling owner should they choose to wear armor clearly not made for them. Runes are carved along the spine, shoulders, and shoulder blades suggestive of stylized wings.

    While the armor appears sized for a windling, it reluctantly automatically resizes to fit the wearer.
    • Rank 1:
      Key Knowledge: The owner must learn the armor’s Name.
      Effect: The armor is Physical Armor 8.
    • Rank 2:
      Effect: The armor is Mystic Armor 8.
    • Rank 3:
      Key Knowledge: The owner must learn the meaning of the runes.
      Effect: The wearer gains the Death Flies on Sparkly Wings ability. As a Simple action for 1 Strain, glowing, sparkly dragonfly wings emerge from the wearer’s back. If the wearer already has wings, they glow and sparkle, becoming more impressive. The wearer can increase or decrease their Movement Rate by up to 4 until the end of the round. This also affects their mount, if applicable. These wings are just decorative for Namegivers unfortunate enough to be born without them.
    • Rank 4:
      Effect: The armor sparkles and leaves shimmering contrails behind the wearer as they move when using Death Flies on Sparkly Wings. The wearer can use the Aggressive Attack combat option (Player’s Guide, p. 382) without spending Strain.
    • Rank 5:
      Key Knowledge: The wearer must learn about the first owner.
      Effect: The wearer’s wings now feature shifting images of sparkly death and violence when using Death Flies on Sparkly Wings. The wearer can spend an additional Karma Point on a Damage test if they move at least half their (or their mount’s) Movement Rate prior to the attack or are using the Aggressive Attack combat option.
    • Rank 6:
      Effect: Each facet of the armor features a different sparkling scene of macabre violence against the wearer’s opponents when using Death Flies on Sparkly Wings. The wearer can spend an additional Karma Point on an Attack test if they move at least half their (or their mount’s) Movement Rate prior to the attack or are using the Aggressive Attack combat option.
    • Rank 7:
      Key Knowledge: Must learn the name of the house that commissioned the armor
      Effect: The armor is Physical Armor 9 and Mystic Armor 9.
    • Rank 8:
      Effect: As a free action for 2 strain, when using Death Flies on Sparkly Wings and having moved at least half their (or their mount’s) Movement Rate, the wearer may make a Per + Thread Rank test against the highest Mystic Defense of up to Thread Rank targets that they moved adjacent to. If successful, these targets will be considered Blindsided to all allies for the rest of the round.
    Falling Star Shower
    Spoiler:
    Source: https://fasagames.com/forum/viewtopic.p ... =90#p16315
    Maximum Threads: 2
    Mystic Defense: 14
    Legend Point Cost: Warden
    Item History: 4
    Research: 3

    This crystal raider shield is cut with facets to maximize how much it sparkles when light touches it. The shield is in an unusual octagram shape tapering to slender points. Runes are carved along the exterior vertices suggestive of a meteor shower.

    While the shield is sized for a windling by default, it reluctantly automatically resizes to fit the owner.
    • Rank 1:
      Key Knowledge: The owner must learn the shield’s Name.
      Effect: The shield is Initiative Penalty 1.
    • Rank 2:
      Effect: The shield is Physical Defense +3.
    • Rank 3:
      Key Knowledge: The owner must learn the meaning of the runes.
      Effect: The shield is Initiative Penalty 0.
    • Rank 4:
      Effect: The shield is Mystic Defense +3.
    • Rank 5:
      Key Knowledge: The wearer must learn about the specific meteor shower during which the shield was enchanted.
      Effect: The wearer gains the Falling Star Shower ability. As a Simple action for 1 Strain when the wearer moves at least half of their (or their mount’s) Movement Rate, sparkling light spills forth from the shield, leaving long contrails off of the vertices behind the wearer. The wearer gains +3 to any Knockdown Difficulties in close combat until the end of the turn.
    • Rank 6:
      Effect: When the wearer uses Falling Star Shower, the light stretches around the wearer in a corona and trails behind them as they move. Every 5 points by which an opponent fails a Knockdown test caused by the wearer in close combat knocks them back 2 yards. This is treated as falling damage (Gamemaster’s Guide, p. 167).
    • Rank 7:
      Key Knowledge: The wearer must learn where the meteor shower landed and what it created.
      Effect: The shield is Physical Defense +4 and Mystic Defense +4.
    • Rank 8:
      Effect: When the wearer uses Falling Star Shower, the light erupts upon impact with a foe. For 1 additional strain, when a foe fails a knockdown test, the explosive impact causes 2 temporary wounds that last for Rank rounds.
    Flying Hussar’s Cape
    Spoiler:
    Source: https://fasagames.com/forum/viewtopic.p ... 100#p17486
    Maximum Threads: 2
    Mystic Defense: 12
    Legend Point Cost: Journeyman
    Item History: 3
    Research: 3

    This jaunty half-cape is meant to be worn over one shoulder and is significantly better at providing decoration than protection. It is also gold lamé. It shines. It shimmers. It gleams. It glows. It most certainly flaps and flows most enchantingly during high speed maneuvers. It is also emblazoned with a green dragonfly sigil.
    • Rank 1:
      Key Knowledge: The owner must learn who first wore the cape.
      Effect: The cape can be made to glow as if it were a medium Light Quartz. The wearer can turn this effect on and off as a Free action (though only once per round).
    • Rank 2:
      Effect: The wearer gains +1 to Initiative.
    • Rank 3:
      Key Knowledge: The owner must learn what military company commissioned these capes (The 2nd Northern Gossamer Hussars).
      Effect: The wearer gains +1 Rank of Riding.
    • Rank 4:
      Effect: The wearer gains +2 to Initiative.
    • Rank 5:
      Key Knowledge: The owner must learn who made the cape.
      Effect: The wearer gains the Golden Parachute ability. The cape balloons as it catches the air. As a Free action, the wearer may spend 1 strain to gain +3 Ranks of Gliding Stride.
    • Rank 6:
      Effect: The wearer gains +2 Ranks of Riding.
    Animal Companions:
    Jacint, the Night that Devours Sin
    Spoiler:
    Species: Zoak
    Mask: Elite Mount
    Challenge: Journeyman (9th) [2+1+6]
    Attitude: Awestruck - Sworn

    Dex: 7 (6+1)
    Str: 9 (6+1+1+3)
    Tou: 6 (4+1+1)
    Per: 7 (6+1)
    Wil: 7 (6+1)
    Cha: 6 (5+1)

    Initiative: 9 (8+1)
    PD: 17 (10+1+6)
    MD: 16 (9+1+6)
    SD: 17 (9+2+6)
    PA: 9 (2+1+6)
    MA: 10 (3+1+6)

    Uncon: 88 (22+8+3+30+25)
    Death: 94 (26+9+4+30+25)
    Wound: 8 (6+1+1)
    Knockdown: 9 (4+1+1+3)
    Recovery: 1

    Movement: 6/20 (4+2/18+2)
    Actions: 1
    • Bite: 19 - 19 (12+1+6 - 8+2+6+3) damage (
    • Claws: 19 - 17 (12+1+6 - 6+2+6+3) damage
    Powers:
    • Enhanced Senses [Sight] (2)
    • Resist Pain (2)
    • Wilful (2)
    Special Maneuvers:
    • Clip the Wing (Opponent)
    Tricks
    Last trained on: 2022-02-22, Animal Training 6, expires on 2022-03-15
    • Combat Trained (sworn)
    • Riding Training (1)
    • Come Here (1)
    • Dash (1)
    • Awareness +3 (3)
    Teh, the Shadow that Haunts the Nightmares
    Spoiler:
    Species: Kue
    Challenge: Novice (4th) [1+3]
    Attitude: Awestruck - Sworn

    Dex: 7
    Str: 4
    Tou: 4
    Per: 5
    Wil: 5
    Cha: 4

    Initiative: 11
    PD: 11
    MD: 9
    SD: 8
    PA: 6
    MA: 3

    Uncon: 47
    Death: 51
    Wound: 6
    Knockdown: 8
    Recovery: 1

    Movement: 16
    Actions: 1
    • Claws 11 (9 damage)
    • Tail: 10 (10 damage)
    Powers:
    • Climbing (13)
    • Enhanced Senses [Hearing] (2)
    • Enhanced Senses [Sight]: Low Light Vision
    • Great Leap (8)
    • Stealthy Stride (8)
    Tricks
    Last trained on: 2022-02-22, Animal Training 6, expires on 2022-03-15
    • Combat Trained (sworn)
    • Guard (1)
    • Go There (1)
    • Awareness +4 (4)
    Isidoros, the Mountain That Walks
    Spoiler:
    Species: Dyre
    Challenge: Novice (4th)
    Attitude: Awestruck - Sworn

    Dex: 4
    Str: 12
    Tou: 13
    Per: 5
    Wil: 6
    Cha: 4

    Initiative: 4
    PD: 9
    MD: 9
    SD: 12
    PA: 6
    MA: 3

    Uncon: 84
    Death: 97
    Wound: 19
    Knockdown: 16
    Recovery: 4

    Movement: 16
    Actions: 1
    • Horns 11 (18 damage)
    • Trample: 11 (16 damage)
    Powers:
    • Beast of Burden
    • Charge (5)
    • Enhanced Senses [Smell] (2)
    • Resist Pain (2)
    Special Maneuvers:
    • Horn Sweep (Dyre, Horns)
    • Overrun (Dyre, Trample)
    • Provoke (Opponent, Close Combat)
    Tricks
    Last trained on: 2022-02-22, Animal Training 6, expires on 2022-03-15
    • Combat Trained (sworn)
    • Stay (1)
    • Go There (1)
    • Awareness +3 (3)
    • Swimming (1)
    Brief Backstory:
    Elisen grew up in a family of entertainers and musicians but always yearned for something different. It wasn't until the gates opened that they realised their calling was to ride out into the world driving the darkness back and helping those stranded out there.
Last edited by sigfriedmcwild on Sat Apr 09, 2022 6:20 am, edited 109 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Elisen, Windling Cavalryman

Post by ottdmk » Wed May 27, 2020 12:25 am

Sanctioned!
Spoiler:
sigfriedmcwild wrote:
Fri May 22, 2020 10:58 pm
Roll20 Name: sigfriedmcwild
Discord ID: sigfriedmcwild
Character Name: Elisen
Race: Windling

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 2.5

Discipline: Cavalryman
Circle: 1st
Discipline Abilities:
  • Half-Magic: Cavalrymen may use half-magic for knowledge of different types of mounts used by the Namegiver races, upkeep of riding gear, animal husbandry and first aid, and knowledge of significant cavalry units in Barsaive.
  • Durability 7
Characteristics
Dex: 16
Str: 7
Tou: 13
Per: 11
Wil: 13
Cha: 16

Karma Mod: 6
Karma Step: 4
Karma Max: 6
Uncon: 33
Death: 40

PD: 13 (9+2+2)
PA: 5
MD: 7
MA: 2
SD: 9

Initiative: 5 (d8, 7 - 1 (Hide armor) -1 (Rider's Shield)
Movement: 6/16
Carrying Capacity: 50
Wound Threshold: 9
Recovery tests per day: 3

Racial Talents
Astral Sight (0)

Cavalryman Talents
First Circle Discipline Talent: Animal Bond (2)
First Circle Discipline Talent: Charge (0)
First Circle Discipline Talent: Melee Weapons (3)
First Circle Discipline Talent: Rider Weaving (0)
First Circle Discipline Talent: Trick Riding (3)
First Circle Talent Option: Battle Shout (0)

Talent Knacks
None

Threads Tied:

Skills
Knowledge Skill: Legends & Lore (3)

Read/Write Language: (2) (Dwarf/Throalic, Windling)
Speak Language: (2) (Dwarf/Throalic, Windling)

Artisan Skill: Singing (1)
General Skill: Awareness (3)
General Skill: Wilderness Survival (3)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Hide Armor (windling sized)
Rider's Shield (windling sized)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Windling Dagger
Windling Sword

Thread Items:

Animal Companions:
Teh, the Shadow that Haunts the Nightmares
Spoiler:
Species: Kue
Challenge: Novice (1st)

Dex: 7
Str: 4
Tou: 4
Per: 5
Wil: 5
Cha: 4

Initiative: 11
PD: 10
MD: 8
SD: 7
PA: 5
MA: 2

Uncon: 17
Death: 21
Wound: 6
Knockdown: 8
Recovery: 1

Movement: 16
Actions: 1
  • Claws 10 (8 damage)
  • Tail: 9 (9 damage)
Powers:
  • Climbing (13)
  • Enhanced Senses [Hearing] (2)
  • Enhanced Senses [Sight]: Low Light Vision
  • Great Leap (8)
  • Stealthy Stride (8)
Tricks
  • Riding Training (1)
Brief Backstory:
Elisen grew up in a family of entertainers and musicians but always yearned for something different. It wasn't until the gates opened that they realised their calling was to ride out into the world driving the darkness back and helping those stranded out there.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Of Quartz I'll Go

Post by sigfriedmcwild » Sat Jun 06, 2020 10:41 pm

Of Quartz I'll Go
LFG: https://fasagames.com/forum/viewtopic.php?f=55&t=1818
AAR: https://fasagames.com/forum/viewtopic.p ... 818#p13462

Items Used:
Physician's kit charge (borrowed) 8sp

Rewards:
TIPs: 3
Legend points: 800
Silver: 200

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 570#p13570 (40LP, 50s)

Downtime:
Circle Up (Cavalryman 1 -> 2, 200sp) (1 week)
Train Teh: Jump (1 day)

Legend Spent:
Raised Battle Shout to 2 (100+200)
Raised Charge to 2 (100+200)
Raised Animal Training to 1 (100)
Raised Sure Mount to 1 (100)

Running Totals:
TIPs: 3
Legend point: 40/840
Silver: 44.5s

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Trouba(dos) and Trouba(don'ts)

Post by sigfriedmcwild » Sat Jun 13, 2020 1:28 am

Trouba(dos) and Trouba(don'ts)
LFG: http://fasagames.com/forum/viewtopic.php?f=55&t=1835
AAR: http://fasagames.com/forum/viewtopic.ph ... 835#p13572

Items Used:
Physician's kit charge (borrowed) 8sp
Booster Potion x2 (borrowed)

Rewards:
TIPs: 3
Legend points: 1400
Silver: 225
Booster Potion x2

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 938#p13938 (70LP, 68.8sp)

Downtime:
Circle Up (Cavalryman 2 -> 3, 300sp) (1 week)
Train Teh: Guard (1 day)

Legend Spent:
Raised Animal Bond to 3 (300)
Raised Animal Training to 3 (300)
Raised Battle Shout to 3 (300)
Raised Charge to 3 (300)
Raised Heartening Laugh to 1 (100)

Running Totals:
TIPs: 6
Legend point: 10/2310
Silver: 30.3sp

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

To Catch a Zoak

Post by sigfriedmcwild » Mon Jun 29, 2020 1:37 am

To Catch a Zoak
LFG: https://fasagames.com/forum/viewtopic.php?f=55&t=1887
AAR: https://fasagames.com/forum/viewtopic.p ... 887#p14025

Rewards:
TIPs: 5
Legend points: 2000
Silver: 413
Elite Mount Zoak

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 065#p14065 (100LP, 103.3sp)

Downtime:
Bond Jacint, Neutral to Awestruck (18 days)
Ride Train Jacint (3 days)

Legend Spent:
Raised Animal Bond to 4 (500)
Raised Battle Shout to 4 (500)
Raised Charge to 4 (500)
Raised Melee Weapons to 4 (500)
Raised Rider Weaving to 1 (100)

Purchases in the Grand Bazaar:
Physician Kit Refill (25s)
Zoak Saddle and Tack (38s)

Running Totals:
TIPs: 11
Legend point: 10/4410
Silver: 483.6
Last edited by sigfriedmcwild on Tue Jun 30, 2020 12:12 am, edited 1 time in total.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Grakor Groundskeeping

Post by sigfriedmcwild » Tue Jun 30, 2020 12:12 am

Grakor Groundskeeping
LFG: https://fasagames.com/forum/viewtopic.php?f=55&t=1907
AAR: https://fasagames.com/forum/viewtopic.p ... 907#p14071

Rewards:
TIPs: 5
Legend points: 2000
Silver: 413

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 163#p14163 (100LP, 103.3sp)

Items Used:
Physician's kit charge x2 16sp
Keelix's Poultice 50sp

Downtime:
Swear Jacint (1 day)
Train Jacint: Come Here (3 days)
Train Jacint: Dash (3 days)
Forge Windling Sword 0 -> 1 (50sp, 7 days)

Legend Spent:
Raised Heartening Laugh to 3 (500)
Raised Sure Mount to 4 (1000)
Raised Trick Riding to 4 (500)

Purchases in the Grand Bazaar:
Booster Potion x2 (100sp)
Keelix's Poultice x2 (100sp)
Light Quartz, Small (75sp)

Running Totals:
TIPs: 16
Legend point: 110/6510
Silver: 608.9

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Up Upandal!

Post by sigfriedmcwild » Sat Jul 04, 2020 12:30 am

Up Updandal! [failed]
LFG: https://fasagames.com/forum/viewtopic.php?f=55&t=1903
AAR: https://fasagames.com/forum/viewtopic.p ... 903#p14166

Rewards:
TIPs: 3
Legend points: 1400
Silver: 275

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 270#p14270 (70lp, 68.8sp)

Items Used:
Physician's kit charge 8sp
Booster Potion 50sp

Downtime:
Circle Up (Cavalryman 3 -> 4, 500sp) (5 days)
Refresh Teh's Training (1 day)

Legend Spent:
Raised Heartening Laugh to 4 (500)
Raised First Impression to 3 (600)

Thread item request:
https://fasagames.com/forum/viewtopic.p ... 175#p14175 18 TIP

Running Totals:
TIPs: 1
Legend point: 480/7980
Silver: 394.7
Last edited by sigfriedmcwild on Fri Aug 21, 2020 6:36 am, edited 1 time in total.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Toy Soldiers

Post by sigfriedmcwild » Wed Jul 08, 2020 2:14 am

Toy Soldiers
LFG: https://fasagames.com/forum/viewtopic.php?f=55&t=1931
AAR: https://fasagames.com/forum/viewtopic.p ... 931#p14273

Rewards:
TIPs: 3
Legend points: 1400
Silver: 275

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 931#p14481 (70lp, 68.8sp)

Downtime:
Forge Anklebiter 0 -> 2 (75sp, 7 days, by Thorkell)
Item History: 1st test knowledge for Anklebiter (37.5sp, 7 days, by Thorkell)

Legend Spent:
Raised Charge to 5 (800)
Raised Melee Weapons to 5 (800)

Purchases in the Grand Bazaar:
Last Chance Salve (600sp)
Theran Note Translation (5sp)

Running Totals:
TIPs: 4
Legend point: 350/9540
Silver: 21
Last edited by sigfriedmcwild on Sat Jul 25, 2020 9:35 pm, edited 1 time in total.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Paradox of Supply and Demand

Post by sigfriedmcwild » Thu Jul 16, 2020 3:32 am

Paradox of Supply and Demand
LFG: https://fasagames.com/forum/viewtopic.php?f=55&t=1946
AAR: https://fasagames.com/forum/viewtopic.p ... 946#p14468

Rewards:
TIPs: 3
Legend points: 2200
Silver: 375

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 680#p14680 (110lp, 93.8sp)

Downtime:
Forge Armor 0 -> 1 (50sp, 7 days)
Item History: 2nd test knowledge for Anklebiter (112.5sp, 7 days, by A'horangi)
Research: 1st and 2nd research knowledge for Anklebiter (300sp, 7 days, by A'horangi)
Refresh Teh's Training (1 day)
Refresh Jacint's Training (3 day)

Legend Spent:
Raised Battle Shout to 5 (800)
Raised First Impression to 4 (500)
Raised Rider Weaving to 2 (200)
Raised Trick Riding to 5 (800)
Tied rank 1 thread to Anklebiter (200)

Running Totals:
TIPs: 7
Legend point: 160/11760
Silver: 27.3
Last edited by sigfriedmcwild on Sun Jul 26, 2020 6:17 pm, edited 1 time in total.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Falling to Pieces

Post by sigfriedmcwild » Sun Jul 26, 2020 6:17 pm

Falling to Pieces
LFG: https://fasagames.com/forum/viewtopic.php?f=55&t=1976
AAR: https://fasagames.com/forum/viewtopic.p ... 976#p14696

Rewards:
TIPs: 3
Legend points: 2200
Silver: 375

Are you going to write a Journal?
Yes: https://fasagames.com/forum/viewtopic.p ... 157#p15157 (110lp, 93.8sp)

Items Used:
Physician Kit Charge 8sp

Legend Spent:
Raised First Impression to 5 (800)
Raised Heartening Laugh to 5 (800)
Raised Sure Mount to 5 (800)

Running Totals:
TIPs: 10
Legend point: 70/14070
Silver: 488.1

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