Icarus-Wolfswift The air sailor

Moderator:etherial

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm
Icarus-Wolfswift The air sailor

Post by Icarus-Wolfswift » Fri May 08, 2020 8:25 pm

Roll20 Name: SlicedBread
Discord ID: Hinroe#4092
Character Name: Icarus Wolf-swift
Race: Human

ECR: 6
Circle: 6
Lifetime Legend Total: 55635
Unspent Legend: 945
Thread Item Points: 9
Silver: 557

Discipline: Air Sailor/Messenger
Spoiler:

Discipline Abilities: Karma: The adept may spend Karma once per round on any action taken while on board an airship.
The adept may spend a karma point on initiative

Physical defense +1

Social defense +1

Physical defense +2

Social defense +1 (Messenger)

The adept may spend a karma point on interaction tests

Collaborate

+1 Mystic Defense (Messenger)

Characteristics
Dex: 15
Str: 13
Tou: 13
Per: 10
Wil: 14
Cha: 16

Karma Mod: 5
Karma Step: 4 (d6)
Karma Max: 30
Uncon: 56
Death: 64
Init: Step 6
PD: 13
PA: 8
MD: 9
MA: 3
SD: 12

Movement: 12
Carrying Capacity: 125
Wound Threshold: 9
Recovery tests per day: 3
[Discipline] Talents
Spoiler:
First Circle Discipline Talent: Avoid Blow (R7)
First Circle Discipline Talent: Climbing (R6)
First Circle Discipline Talent: Melee weapons (R7)
First Circle Discipline Talent: Wind catcher (R6)
First Circle Talent Option: Navigation (R7)
First Circle Discipline Talent: Air Weaving (R6)

Second Circle Talent: Awareness (R6)
Second Circle Talent Option: Taunt (R5)

Third Circle Optional: Haggle (R7)

Forth circle Optional: Great Leap (R6)
Fourth Circle Talent: Wound Balance (R5)

Fifth Circle Talent: Heartening Laugh (R6)
Fifth Circle Optional Talent: Second Weapon (R7)

Sixth Circle Talent: Air Dance (R4)
Sixth Circle Optional Talent: Battle Bellow (R3)


Free Talent: Air Sailing (R6)

Other Talents
Racial Talent: Versatility (R1)
Versatility Talent (Novice Tier): Tiger Spring (R3)

Messenger (R4)
Messenger Path talent: (R3)
Messenger Rank 1 Talent: Disguise self (R4)
Messenger Rank 2 Talent: Speak Language (R4)
Messenger Rank 3 Talent: Etiquette (R4)

Talent Knacks
Navigation Knack: Map Making
Melee Weapons Knack: Swing Attack
Skills
Spoiler:
Knowledge Skill: Barsaive history (R2)
Knowledge Skill: Air Sailor Lore (R2)

Read/Write Language: (R1) ( Throalic)
Speak Language: (R1) ( Throalic)
Speak language: (R1) (Human)


Artisan Skill: Rope Work (R3)
General Skill: Swimming (R2) Physician (R2) Flirting (R2)
Equipment
Spoiler:
Equipment in/on Backpack:
Spoiler:
backpack [3lb]
Trail Rations (10) [1lb]
Bottle of Fine Wine [1lb]
Bottle of Finer Wine [1lb]
Physician's Kit 3/3 [3lb]
physician kit refill 3/3 [1lb]
flint and steel [8oz]
waterskin [4lb]
Boaster potion x2 [2lb] each
Climbing Kit (Includes 20ft rope, grappling hook and 2 ptions) [8lb]
light quartz [5lb]
Kelix Poultice x2 [1lb] each
Healing Potion x1 [1lb]

Equipment Worn:
Wolf Fur Coat [3LB]
Traveler's garb w/ gold rings x2 [3lb]
Broad sword +2 [4lb]
Ear ring of Ishkarat Clan [N/A]
Pirate Hate of Ke'Shof [.5lb]
Laughter in the Face of Danger +3 [4lbs]
Anointed Rings Ring Mail +2 [30lb]

Total Equipment weight [80.5lb&8oz]
Equipment Stored On Pack Mule Gus:
Spoiler:
Inventory:
bedroll [4lb]
Large sack [2lb]
Fishing Kit [14lb]
50 yards rope [50lb]
Disguise Kit [5lb]
Map making tools [1lb]
rough map & map case [1lb]
Navigation chart [2lb]
Bullseye Lantern [3lb]
Lantern Oil Flasks x2 [1lb]
writing kit(quill pen, ink, 10 sheets of parchment, 2 candles, 10 pieces of chalk) [2lb]


Total equipment of Gus: [86lb]
Equipment Stored At Home:
Spoiler:
Hide Armor +1 [25lb]
Padded Leather
Buckler
Footmen's shield
Ring Mail
Torch
10ft light chain
Crystal Buckler
Animal Companions:
Spoiler:
Pack Mule, Gus
Backstory:
Spoiler:
The Wolf-Swift family comes from a long line of proud Air-Sailors, mostly hailing from Travar. Where as Icarus is the descendant of the off shoot that moved and settled down in Throal before the scourge. his father being Zanvan Wolf-Swift a well learned Air sailor but never practiced and mother being Telry a non adept. His mother died giving birth to Icarus and his twin sister Alaya Wolf-Swift, leaving Zanvan to raise the two. Growing up Icarus and Alaya heard stories of the great world outside the mountain, jungles, oceans, and the open sky in which the Wolf-Swift family used to take pride and honor patrolling. The most treasured item to Icarus was the old maps that his father kept in an trunk, pouring over those maps and learning how to chart and plot courses. The young Lad would start a dream of becoming a world renowned map maker, all he waited for was those doors to open one day and he would be ready to run into the unknown, and help map the new world. his father died of old age just one year before the doors of Throal opened, his dying words to his son were to fly in the sky like their family was meant to for him.

In current times Icarus can be found at his home a log cabin outside of Throal, a small and quite place where Icarus can smoke his pipe and watch the clouds pass in his down time. sharing the home with his friend Karl a non adept hunter that watches over the place when Icarus is away. Another place that the up and coming Air Sailor frequents is a tavern in Throal called "The Pale T'Skrang. frequented by over sailors of sea and air alike. Alaya Wolf-swift Sister of Icarus spends most of her time at an administrative job as the assistant to director Brightmore at the Aeronautic club. She is very weary of the world outside of Throal and refuses to leave the Kaer, warning Icarus that if he keeps up these adventures he will wind up dead. He of course appreciates the concern but is otherwise not deterred."
Thread Items
Spoiler:
Anointed Rings
Threads Tied 4 of 6

Thread 1: mystic armor +1 (distinct ring material [True Fire])

Thread 2: Mystic armor is now +2 (distinct ring material [True earth])

Thread 3: Effect: The armor gains the Anointed Rings ability and the owner can remove the distinctive rings and anoint them with their blood as a Standard action, taking 1 Blood Magic Damage for each ring anointed. These rings are easy for the owner to remove, requiring a simple tug and the armor shifts to accommodate its removal. Anyone (and only those) wearing an anointed ring benefits from the Anointed Rings ability (this includes the owner, who must be wearing an anointed ring to benefit, though not to use the ability). The anointment lasts until the owner ends it, which they can do at any time, allowing the owner to heal the Blood Magic Damage. Once ended, the ring disappears and reappears in the armor.

As a Simple action for 2 Strain, the armor wearer activates the Anointed Rings ability to give +2 to Mystic Armor until then end of the next round.
(Distinct Ring Material [True water])

Thread 4: Effect: While Anointed Rings is active, the armor wearer can spend a Karma Point on a different character’s Action test. This can be used once per round. (Distinct Ring Material [True wood])

Thread 5

Thread 6

Laughter In the Face of Danger
Threads Tied 5 of 6

Thread 1: The wielder gains +1 to Attack tests with the sword.

Thread 2: The wielder gains +1 rank to Heartening Laugh.

Thread 3: The wielder gains the Laughter in the Face of Danger ability. As a Simple action for 2 Strain, the sword begins laughing when it is swung, sometimes adding sound effects to attacks and blocks for emphasis until the end of the next round. The next time the wielder uses Heartening Laugh, everyone benefiting from it also gains a +1 bonus to Attack and Spellcasting tests for the duration of Heartening Laugh.

Thread 4: The wielder gains +1 rank to Avoid Blow.

Thread 5: Effect: When the wielder uses Laughter in the Face of Danger, the ringing from their bell hilt becomes increasingly jarring to attackers. The owner can use the following special maneuver while Laughter in the Face of Danger is active:

Laughs in the Face of Danger (Wielder, Avoid Blow): The wielder can spend an additional success on an Avoid Blow test where the attack was blocked with the sword’s bell hilt to give the attacker a -2 penalty to Attack tests until the end of the next round.

Thread 6:

Birb

Thread 1 (+1 social defense)
Thread 2 (+1 mystical defense)

Thread 3 Effect: The bird can learn one spoken language the owner does not know after being exposed to the language for an hour. It automatically speaks all languages the owner knows.

It acts as a translator between the owner and whoever they are talking to, but speaks to the owner in a sing-song voice of a Namegiver imitating what a bird probably sounds like if it could talk, complete with whistles and idioms, regardless of how appropriate they are. The bird also uses a bizarre sentence structure that places the verb and subject before the object, even if this isn’t how anyone speaks. It’s beak moves while speaking, but not quite in time with what it’s saying.
Last edited by Icarus-Wolfswift on Thu Oct 22, 2020 1:50 am, edited 294 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Icarus-Wolfswift The air sailor

Post by ottdmk » Fri May 08, 2020 11:06 pm

Sanctioned!
Spoiler:
Icarus-Wolfswift wrote:
Fri May 08, 2020 8:25 pm
Roll20 Name: SlicedBread
Discord ID: Icarus Wolfswift#4092
Character Name: Icarus Wolf-swift
Race: Human

ECR: 1 (0-599 Legend)
Lifetime Legend Total: 000
Unspent Legend:
Thread Item Points:
Silver: 4.2

Discipline: Air Sailor
Circle: 1
Discipline Abilities: Karma: The adept may spend Karma once per round on any action taken while on board an airship.

Characteristics
Dex: 15
Str: 13
Tou: 13
Per: 10
Wil: 14
Cha: 15

Karma Mod: 5
Karma Step: 4 (d6)
Karma Max: 5
Uncon: 31
Death: 38

Init: Step 6
PD: 9
PA: 4
MD: 6
MA: 2
SD: 9

Movement: 12
Carrying Capacity: 125
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Avoid Blow (R1)
First Circle Discipline Talent: Climbing (R1)
First Circle Discipline Talent: Melee weapons (R3)
First Circle Discipline Talent: Wind catcher (R1)
First Circle Talent Option: Navigation (R2)

Free Talent: Air Sailing (R1)

Other Talents
Racial Talent: Versatility (R0)

Talent Knacks


Spells


Skills
Knowledge Skill: Barsaive history (R2)
Knowledge Skill: Air Sailor Lore (R2)


Read/Write Language: (R1) ( Throalic)
Speak Language: (R1) ( Throalic)
Speak language: (R1) (Human)

Artisan Skill: Mapmaking (R3)
General Skill: Swimming (R2) Haggle (R2)

Equipment:
Padded leather
Broadsword
Adventurer's kit
1 week of trail rations
Map making tools
map case
Traveler's garb
Boaster potion


Threads Tied:

Animal Companions:

Brief Backstory:
Icarus wolfswift head his whole life growing up in the Kaer that the world outside was once a great and mysterious place to explore and adventure and he couldn't wait until the day the scourge ended and they opened those doors so he could get out in the world and start drawing maps of the new and changed Barsaive. Icarus is looking for any group that wants to further his goal of exploring and cataloging.

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Adventure #1

Post by Icarus-Wolfswift » Sat May 09, 2020 10:22 pm

Have You Any Wool?
http://fasagames.com/forum/viewtopic.php?f=55&t=1754
Spoiler:
Rewards:
TIPs 3
Legend points 800
Silver 200
Items

Items used:
Any items your character used up during the mission

Are you going to write a Journal?
Yes http://fasagames.com/forum/viewtopic.ph ... 874#p12874

Downtime:
Activity (Details) (Duration)
trained to circle up to circle 2
Legend Spent:
Raised [climbing] to [2] ([200])
Raised [avoid blow] to [2] ([200])
Raised [air sailing] to [2] ([200])
Raised [wind catcher] to [2] ([200]
Refunded 200 LP for air sailing at circle 2
learned Awareness (R1) 100 LP
Learned Taunt (R1) 100 LP


Purchases in the Grand Bazaar:
1 Buckler at 5sp
1 climbing kit at 36sp
Last edited by Icarus-Wolfswift on Sat May 30, 2020 3:47 am, edited 2 times in total.

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Adventure #2

Post by Icarus-Wolfswift » Sun May 17, 2020 9:28 pm

A route revealed
http://fasagames.com/forum/viewtopic.php?f=55&t=1767
Spoiler:
Rewards:
TIPs : 5
Legend points: 300
Silver 162.5
Items : booster potion, light quartz

Items used:
Booster potion

Are you going to write a Journal?
yes http://fasagames.com/forum/viewtopic.ph ... =10#p13015

Downtime:
increased avoid blow to rank 3
Forge weapons my Broadsword for 50p

Legend Spent:
Raised [Avoid blow] to [3] ([300])


Purchases in the Grand Bazaar:
Ring Mail 106 after haggle footmen's shield 15
Last edited by Icarus-Wolfswift on Sat May 30, 2020 3:47 am, edited 1 time in total.

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Adventure #3

Post by Icarus-Wolfswift » Fri May 22, 2020 12:36 am

Slavers of Throal
http://fasagames.com/forum/viewtopic.ph ... 112#p13112
Spoiler:
Rewards:
TIPs: 3
Legend points: 800
Silver: 200
Items: N/A

Items used:
N/A

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 782#p13126

Downtime:
Forge weapon on Broadsword +1 now it is at +2 100sp
forge armor on hide armor +1 at 50sp


Legend Spent:
Raised [Climbing] to [3] ([300LP])
Raised [Navigation] to [3] ([300LP])
Raised [Versatility] to 1 (100LP)


Purchases in the Grand Bazaar:
Crystal Buckler 50sp Hide Armor 50p booster potion 50sp
Last edited by Icarus-Wolfswift on Sat May 30, 2020 3:47 am, edited 1 time in total.

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Adventure #4

Post by Icarus-Wolfswift » Mon May 25, 2020 12:27 am

The Novice Alchemist
http://fasagames.com/forum/viewtopic.php?f=55&t=1796
Spoiler:
Rewards:
TIPs: 3
Legend points: 800
Silver: 200
Items: N/A
Journal reward : 40 Legend, 50 Silver

Items used:
N/A

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 796#p13183

Downtime:
Learning tiger spring from Torgun 1 week
learned physician for 10sp 1 week
Legend Spent:
Raised [wind catcher] to [3] ([300LP])
Raised [awareness] to [3] ([500LP])
learned [Tiger spring] to [1] ([100LP])


Purchases in the Grand Bazaar:
Last edited by Icarus-Wolfswift on Sat May 30, 2020 3:47 am, edited 1 time in total.

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Adventure #5

Post by Icarus-Wolfswift » Sat May 30, 2020 2:00 am

In The Bones of a Giant
http://fasagames.com/forum/viewtopic.php?f=55&t=1806
Spoiler:
Rewards:
TIPs: 3
Legend points: 1400
Silver: 275sp
Items:

Items used:


Are you going to write a Journal?
Yes http://fasagames.com/forum/viewtopic.ph ... 286#p13286

Downtime:
train to circle up to 3 (1 week down time and 300sp)

Legend Spent:
Raised [avoid] to [4] ([400lp])
raised melee weapons to 4 400lp
raised navigation to 4 400lp
Trained for circle 3 optional talent (Haggle) 100lp
Used Refund from character creation skill Haggle and added the two ranks to Physician
raised taunt to 2 200lp


Purchases in the Grand Bazaar:
Physician's kit 50
Large cart 40sp
Pack, Mule 100sp
Last edited by Icarus-Wolfswift on Sun May 31, 2020 5:07 pm, edited 1 time in total.

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Adventure #6

Post by Icarus-Wolfswift » Sun May 31, 2020 2:44 am

Something is rotten in Dymchurch
http://fasagames.com/forum/viewtopic.php?f=55&t=1763
Spoiler:
Rewards
TIPs: 3
Legend points: 1400
Silver: 275
Items: N/A
Journal reward : 70 Legend, 68.8 Silver

Items used:
N/A

Are you going to write a Journal?
yes

Downtime:
1 week down time to learn missile weapons

Legend points spents
raised wind catcher to 4 400lp
raised awareness to 4 400lp
raised climbing to 4 400lp
raised haggle to 2 200lp

Purchases in the Grand Bazaar:
fishing kit 20sp [14lb]
Kelix's Poultice 49sp [1lb]
Kelix's Poultice 49sp [1lb]

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Adventure #7

Post by Icarus-Wolfswift » Fri Jun 05, 2020 1:51 am

Shadow's Call
http://fasagames.com/forum/viewtopic.php?f=55&t=1822
Spoiler:
Rewards:
TIPs 3
Legend points 800
Silver 200
Items

Items used:
booster potion and two uses of physicians kit.

Are you going to write a Journal?
Yes

Downtime:
Activity (circle up) [4] (1 week) 500sp

Legend Spent:
Raised [haggle] to [3] (300lp)
raised [haggle] to [4] (400lp)
learned great leap for 100lp


Purchases in the Grand Bazaar:
Last edited by Icarus-Wolfswift on Sat Jun 06, 2020 1:09 am, edited 2 times in total.

Icarus-Wolfswift
Posts:82
Joined:Fri May 08, 2020 6:15 pm

Thread Item - Anointed Rings

Post by Icarus-Wolfswift » Sat Jun 06, 2020 1:04 am

Anointed Rings
Spoiler:
Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

This set of ring mail armor seems entirely normal. The craftsmanship is good, but won’t raise eyebrows. It is well cared for and has seen use, but isn’t notable. When a thread is attached, one of the rings appears notably different for each thread rank. Typically it appears like a different material (e.g., blue glass, crystal, gold, etc.), etched with runes or script; something to clearly set it apart. Each affected ring is distinct from the other rings.

Thread Rank One
Key Knowledge: The owner must learn the armor’s Name
Effect: The armor is Mystic Armor 1.

Thread Rank Two
Effect: The armor is Mystic Armor 2.

Thread Rank Three
Key Knowledge: The owner must learn the significance of the different rings.
Effect: The armor gains the Anointed Rings ability and the owner can remove the distinctive rings and anoint them with their blood as a Standard action, taking 1 Blood Magic Damage for each ring anointed. These rings are easy for the owner to remove, requiring a simple tug and the armor shifts to accommodate its removal. Anyone (and only those) wearing an anointed ring benefits from the Anointed Rings ability (this includes the owner, who must be wearing an anointed ring to benefit, though not to use the ability). The anointment lasts until the owner ends it, which they can do at any time, allowing the owner to heal the Blood Magic Damage. Once ended, the ring disappears and reappears in the armor.

As a Simple action for 2 Strain, the armor wearer activates the Anointed Rings ability to give +2 to Mystic Armor until then end of the next round.

Thread Rank Four
Effect: While Anointed Rings is active, the armor wearer can spend a Karma Point on a different character’s Action test. This can be used once per round.

Thread Rank Five
Key Knowledge: The owner must learn which ring was the first and the most recent, and about the owner who added them.
Deed: The owner must have a distinctive ring crafted and incorporated into the armor.
Effect: The Anointed Rings ability also gives +2 to Physical Armor until the end of the next round.

Thread Rank Six
Effect: The armor wearer can use the Rank Four effect twice per round.
Last edited by Icarus-Wolfswift on Sat Jun 13, 2020 2:25 am, edited 1 time in total.

Post Reply