Mazor: Windling Beastmaster (ECR 5) (Secondary)

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ChrisDDickey
Posts: 813
Joined: Sun Nov 27, 2016 10:02 pm

Mazor: Windling Beastmaster (ECR 5) (Secondary)

Post by ChrisDDickey » Tue Apr 14, 2020 4:58 pm

Roll20 Name:   Chris D.
Discord ID:   chrisddickey (@chrisddickey#0745)
Character Name:   Mazor of the Deep Servos.
ECR: 5
Race:   Windling. Astral Sight, Flight, Increased PD+2.  -25% armor costs. -80% weight. 
Secondary Character.

Characteristics
Dex: 16 (7) (Init 4: -1 Armor, -2 Shield).
Str: 8 (4) (Raised once)
Tou: 13 (6) (Raised once)
Per: 13 (6)
Wil: 13 (6)
Cha: 16 (7)

Karma Mod: 6 Karma Step: 4 (d6) Karma Max: 24

PD: 15 (9 +2 Race, +1 BM2, +3 Shield)
MD: 11 (8 +3 Shield)
SD: 10 (9 +1 BM 4th)
PA: 5 (5 Hide armor)
MA: 3 (2 Nat, + 1 Hide armor)
Uncon: 49 (26 + Dur) Blood magic: 5 (Absorb Blow 2, Horn Needle 3)
Death: 59 (32 + Dur)
Wound Threshold: 9
Recovery tests per day: 3
Movement: 6/16 (fly)
Carrying Capacity: 50 (Armor 5 lbs, Shield 3 lbs. gear ?? lbs)

Discipline: Beastmaster  
Circle: 4
Discipline Abilities: Durability 7. Karma: The adept may spend a Karma Point on Recovery tests.
Half-Magic: Beastmasters may use half-magic when dealing with or caring for animals in ways beyond those described by their talents, including animal husbandry and first aid. Beastmasters may use half-magic when recognizing different animals, animal tracks, and abnormal behavior among animals and creatures.

Beastmaster Talents
1st DT: Avoid Blow 5 Dex (12)
1st DT: Claw Shape 5 Str+3 (12)
1st DT: Beastweaving 2 Per (8)
1st DT: Unarmed Combat Dex 5 (12)
1st DT: Wilderness Survival 3 Per (9)
2nd DT: Awareness 5 Per (11)
3rd DT: Dominate Beast 4 Wil (10)
4th DT: Great Leap 0 Dex ()
1st TO: Animal Bond 5 Cha (12)
2nd TO: Animal Training 4 Cha (11)
3rd TO:
4th TO: Acrobatic Defense 0 Dex (7)
Other Talents
Racial Talent: Astral Sight: 3 Per (9) 

Questor: Follower of Jaspree  
Tier: Follower. Ideals: Growth, Care of the Land, Love of the Wilderness
Devotion Abilities: The questor can spend a Devotion Point on a test made by a friendly creature.
Dev Points - Max: 10. Starting: 6. Step 3 (D4).
Questor Devotions
Questor: 2 Cha (9): Sustained [1 hour]. commune with Passion, connection or guidance.
Follower: Friend of the Land: Free. TN 6. Devotion Required: No 2 Cha (9)
Danger Sense 3 Dex (10):


Talent Knacks
Spoiler:
Encouragement
Spoiler:
Talent: Animal Training Step: Rank+CHA Action: Free (Special) Strain: 1
The adept coaches and encourages their animal companion throughout their trick by making an Encouragement test against the animal’s Social Defense. Each success either gives the animal +2 to tests they make as part of the trick, or the adept +2 per success when issuing a complex trick. The adept cannot take any other actions while the animal is performing the trick. This cannot be used during combat. This knack can be used in the same round the animal is issued a command with Animal Training.
Claw Tool
Spoiler:
The adept gains more control over their Claw Shape ability enabling them to use it outside of combat. They gain a +2 bonus to any test which might benefit from this ability such as crafting, intimidation, or climbing tests.
Applicable tests are at the discretion of the GM. The adept can revert their hands back to normal at any time.
Talent: Claw Shape Requirements: Rank 5 Restrictions: None Step: N/A Action: Sustained Strain: 1 per minute Skill Use: No
Menagerie:
Spoiler:
The adept can maintain additional animal companions up to their Animal Bond rank. None of these animal companions can be above Novice tier (maximum Circle 4). This knack can be learned multiple times.
Talent: Animal Bond Requirements: Rank 5 Restrictions: None Step: NA Action: NA Strain: 0 Skill Use: No

Skills
Knowledge Skills:
2 Per (8): Plant Lore
1 Per (7): Horror Lore
4 Per (10): Passion Lore
Artisan Skills: 1 Chr (8) Wood Carving:
General Skills: 3 Dex (10): Surprise Strike.
1 Resist Pain.
1 Dex (8) Disarm Traps.
Language Read/Write: 2 (Throalic, Windling)
Speak: 2 (Throalic, Windling)

Equipment: (Carried)
Hide Armor (5 lbs) Footmans Shield (3 lbs), Light Quartz (around neck - 2lbs).
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) (<1 lbs)
bellypack, pouch x 2 (flint & steel, Whistle), Oil flask x 2, waterskin (4 lbs), Knife.
Potions, charms Etc.: Kelix’s Poultice x 4, Horn Needle, Absorb Blow charm x 3
Equipment on mount
Adventurer’s Kit (bedroll, Tent (Windling Tent: a hammock with a roof), torch, large sack).
Artisan Tools: Wood carving kit (a few sharp knives, a hatchet, small saw, a drill, awl, sanding block, etc.) Several spare blocks of wood.
Fishing Kit (14 lbs), Fishing Net (10 lbs), Writing Kit (2 lbs). Cord 100 yrd (3 lbs). String 100 yrd (1 lbs), Rope 30 yards (30 lbs), Physicians Kit (3 lbs).
Water skins x 5. Basket that can be attached to a saddle, with flap, suitable for a small nocturnal creature to live in.
Trail Rations (7 days).
At base Footmans Shield

Threads Tied:
Crucible of Purity Item #1. Tier: Journeyman. Ranks: IH&R All/3, Tied 2 of 6
Spoiler:
Maximum Threads: 1 Mystic Defense: 12
A smooth crystal raider shield carved with gentle, flowing glyphs across surfaces entirely devoid of facets. In truth, it looks more like a large basin than a shield as it lacks any way to hold it. Once a thread is attached, it securely fits to the owner’s arm without need for any physical method to secure it. Blue and green veins of True water and wood run throughout the crystal like a network of roots or veins.
Rank OneKey Knowledge: The owner must learn the shield’s Name. Effect: The wearer gains +3 to Mystic Defense.
Rank Two Effect: The wearer gains +3 to Physical Defense
Rank Three Key Knowledge: The Owner must learn where the Living Crystal was harvested. Effect: The shield is Initiative Penalty 1.
Rank Four Effect: The shield gains the Crucible of Purity ability. As a Sustained action, the owner can pour water into the basin of the shield. The shield glows blue and green, illuminating glyphs carved into the crystal and causing the water to give an eerie but comforting light show over the course of a minute. The water is purified of mundane filth, but not poison or corruption, and is remarkably refreshing. Each such preparation makes a single drink regardless of the shield’s size and gives the imbiber a +1 bonus to their next Recovery test. This ability can be used thread rank times per day and like other bonuses from the same source, cannot be stacked.
Rank Five Key Knowledge: The owner must learn who created the Shield. Effect: The wearer gains +4 to Mystic Defense.
Rank Six Effect: The water affected by Crucible of Purity now gives a +2 bonus to their next Recovery Test.

Mounts & AC:
Blu - Kue. CR 1. Speed 16, Weight 25, Carry 100, Feed 2cp, stable 1cp. Have Riding Tack. Bonded to Friendly. 1 day to Train.
Tricks: (4) Rider trained, Heal / Release, Stealthy Stride +1, Jump. Renew Aug 26th.
Spoiler:
The kue resembles a cross between a lizard and a cat, with a reptilian body and feline mannerisms and facial features. Like cats, kue possess excellent night vision, and sometimes serve windling communities as watch animals. A kue has long, slender legs rather than the short squat legs typical of most lizards. They are about two feet tall at the shoulder, three to four feet long, and have horns on their heads and tails.
Kues are native to jungles and forests, and make ideal mounts for the windling Cavalrymen and Warriors who protect windling communities and villages. Kues are generally sold only in larger cities and towns located near jungles. Kues are suitable as mounts for windlings and animal companions.
Challenge: Novice (First Circle)
DEX: 7 Initiative: 11 Unconsciousness: 17
STR: 4 Physical Defense: 10 Death Rating: 21
TOU: 4 Mystic Defense: 8 Wound Threshold: 6
PER: 5 Social Defense: 7 Knockdown: 8
WIL: 5 Physical Armor: 5 Recovery Tests: 1
CHA: 4 Mystic Armor: 2
Movement: 16
Actions: 1; Claws: 10 (8), Tail: 9 (9)
Powers:
Climbing (13): As the skill, Player’s Guide, p. 134.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Sight]: Low-Light Vision
Great Leap (8)
Stealthy Stride (8): As the skill, Player’s Guide, p. 170.
Ruffis CR 1. (Hunting Dog - bloodhound) Awestruck.
Tricks: (4) Heal / Release, Find Tracks, Track, Hunt (WS). Equipped with Pack and saddlebags for carrying supplies if needed. 1 day to Train. Aug 26th.
Spoiler:
Hunting Dog
Dogs trained for hunting are used to hunt and track down other animals and creatures. They usually try to help their masters in the hunt, but can bring down the prey if ordered to do so.
Hunting dogs are suitable as animal companions.
Challenge: Novice (First Circle)
DEX: 5 Initiative: 5 Unconsciousness: 17
STR: 5 Physical Defense: 8 Death Rating: 21
TOU: 4 Mystic Defense: 8 Wound Threshold: 6
PER: 6 Social Defense: 6 Knockdown: 9
WIL: 3 Physical Armor: 1 Recovery Tests: 1
CHA: 3 Mystic Armor: 1
Movement: 14
Actions: 1; Bite 8 (9)
Powers:
Awareness (8): As the skill, Player’s Guide, p. 129.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Smell] (4): Tracking.
Tracking (8): As the skill, Player’s Guide, p. 175.
Me-me (Foxel) Awestruck. CR 2. Tricks: (4) Go there, Distraction (non-combat version), Scout (2) (number (1, 2, fewer than 5, many), size(small, med, large, very large). 1 day to train. Aug 26.
Le-Le (Foxel) Friendly. CR 2. Tricks: (4) Come, Go there, Pick Pocket, Distraction (non-combat version). 1 day to train. Aug 26.
Spoiler:
Foxel
Me-me: Also +1 to stealthy stride. +2 to Scout Skill, +1 to Distraction Skill.
Le-me: Also +2 to stealthy stride, +1 to Pick Pocket Skill, +1 to Distraction Skill.

These lithe creatures are thought to be relatives of tonduies, though generally co-existing with Namegivers in villages and cities across Barsaive, rather than exclusively living in wilderness. Foxels are long and flexible, with a prehensile tail and hands. Their fur is notably soft and once changed with the seasons, red in the summer and silver-gray in the winter, though their black markings and white underbelly were constant. Now, the majority always wear their summer coat, though a rare few have a permanent winter coat, which is beneficial in urban surroundings. They have a triangular muzzle and their head is adorned with oversized, alert ears.

Foxels are curious and clever, and considered by some a nuisance. These omnivores seem to be able to eat anything, living off the refuse of civilization and whatever they can forage, though they greatly prefer to enjoy the food most Namegivers enjoy and are not above stealing whatever they can get their tiny hands on, even to the point of working together to perform rudimentary heists on a treasured meat pie. They are wary of Namegivers, but can be easily befriended with gifts and attention. Many young Beastmasters find their potential through these precocious creatures and are their first animal companion.

They live in large, complicated social groups, called sneaks, made up of multiple families. Solitary foxels are called “strays” and leave their sneak for a variety of reasons, from seeking adventure, looking for a mate, exile, or violence. Strays may join another sneak, either permanently or temporarily. The former generally due to settling down with a mate from the sneak, while the latter is simply when it's the stray’s time to move on, perhaps rejoining the sneak at a later time.

Foxels are suitable as animal companions.

Challenge: Novice (First Circle)
DEX: 9 Initiative: 13 Unconsciousness: 14
STR: 3 Physical Defense: 13 Death Rating: 17
TOU: 3 Mystic Defense: 8 Wound Threshold: 4
PER: 7 Social Defense: 6 Knockdown: 5
WIL: 5 Physical Armor: 0 Recovery Tests: 1
CHA: 7 Mystic Armor: 2
Movement: 14 (Climbing 14)
Actions: 2; Bite: 6 (5); Claws ×4: 7 (4)
Powers:
Enhanced Sense [Hearing] (4)
Enhanced Sense [Smell] (2)
Enhanced Sense [Touch] (2)
Great Leap (6)
Infuriatingly Clever: If the foxel learns or improves a skill through Animal Training, it can also learn a trick of its choice related to the skill. If the foxel learns a trick through Animal Training, it learns or improves a skill of its choice related to the trick.
Picking Pockets (10): As the skill, Player's Guide, p. 161.
Stealthy Stride (12): As the skill, Player's Guide, p. 170.
Special Maneuvers:
Pounce (Foxel)

Shrouded (+1 Circle)
DEX: +2 Initiative: +2 Unconsciousness: +2
STR: -1 Physical Defense: +2 Death: +1
TOU: -1 Mystic Defense: +2 Wound: -1
PER: +2 Social Defense: 0 Knockdown: -1
Actions: 0; Attack +3 (Damage +1)
Ambush (+10): As the creature power, Gamemaster’s Guide, p. 250.
Stealthy Stride (DEX + Circle): As the skill, Player’s Guide, p. 170.
Mok - Zoak (Eliet Mount). CR 3. Speed 6/20, Weight 25, Carry 80, Feed 1cp, stable na. Have Riding Tack. Bonded to Loyal. 3 days to train. Aug 26.
Tricks: Rider trained, Go There, Scout.
Spoiler:
Zoak
The zoak looks like a cross between a large bird and a bat, with feathers on its body and head and a leathery neck, wings, and tail. The creature’s feathered legs each end in four eagle-like talons. Zoaks measure roughly four feet from beak to tail-tip. Their necks are long and flexible, similar in appearance to the crakbill’s, but with vertebrae instead of muscle.
The animals are native to forests and jungles across Barsaive. While they can be difficult to train, they make a popular companion for Beastmasters, and are especially favored by windling Cavalrymen. They are rarely offered for sale outside of windling communities.
Zoaks are suitable as mounts for windlings and as animal companions.
ELITE MOUNT
Specially bred and trained for war, these mounts are the product of generations of work. They are used by elite units, champions, and given as
gifts of consequence; never sold at auction or on the open market. This special breeding and training produces larger, faster, stronger, and more aggressive creatures. Also making them more difficult to handle.
This Mask may only be applied to creatures suitable for use as mounts.
Challenge: Novice (Second Circle). Elite (+1 Circle)
DEX: 6 Initiative: 9 Unconsciousness: 30
STR: 5 Physical Defense: 11 Death Rating: 35
TOU: 5 Mystic Defense: 11 Wound Threshold: 7
PER: 6 Social Defense: 11 Knockdown: 5
WIL: 6 Physical Armor: 3 Recovery Tests: 1
CHA: 5 Mystic Armor: 4
Movement: 6 (Flying 20)
Actions: 1; Bite: 13 (10), Claws: 13 (8)
Powers:
Enhanced Sense [Sight] (2)
Resist Pain (+2): As the creature power, Gamemaster’s Guide, p. 251.
Willful (2)
Special Maneuvers:
Clip the Wing (Opponent)
Notes: (1) Scout training: Animal has a behaviour that reports "All Clear", or "there is something I consider dangerous There/that direction". For example a flying scout will circle high above the problem in a clock-wise direction, once for each creature / danger.
(2) Distraction training. The creature does something meant to pull the attention of any watchers. It might be cute behaviour, it might be venerable behaviour to get the attention of predators, etc. I figure it would work like Engaging Bantor, but without the talking. It is not usable in combat.



Mazor's Backstory and personal "Way of the Beastmaster"  
Mazor is Serious, but Curious and Friendly.

Mazor is not Throalic, having grown up in the heart of the Servos Jungle. His peoples Kaer was always a bit "leaky", with monsters getting in fairly regularly. They are very fortunate that only minor horrors and their minions ever found the cleverly hidden kear. His people grew to be serious with great attention to duty, and very combat capable. They actually opened up and started going into the outside world a few years before Thraol, relying upon stealth and the dense foliage of the jungle to keep them concealed. 

Mazor was initiated by a very old windling, who died soon after. Mazor resolved to travel to Throal and build his Legend as quickly as possible, so that he could return and teach his people. He traveled with a trading caravan that was returning to Throal from a trading mission to the Servos and showed up outside the gates of Throal upon a Kue, He has spent some few weeks exploring Throal, and joined the ranks of adventurers seeking missions. 

Mazor is a beastmaster with a strong "Scout" focus. He is of the opinion that a battle avoided is a battle won, and that if a battle must be joined, it had best be joined with every advantage possible. He uses his beastmaster talents and animal companions in support of that philosophy, seeking out animal companions for their utility and ability to scout rather than raw combat strength. He does not consider his companions to be "tools" or "cannon fodder", but friends and partners whom he does not risk lightly. He has a respect for all the Passions, but feels a deeper kinship with Jaspree. 
Last edited by ChrisDDickey on Wed Aug 19, 2020 3:39 am, edited 37 times in total.

ottdmk
Posts: 379
Joined: Mon Dec 12, 2016 10:25 pm

Re: Mazor: Windling Beastmaster (1st circle). (Secondary)

Post by ottdmk » Sun Apr 19, 2020 4:05 am

Sanctioned!
Spoiler:
ChrisDDickey wrote:
Tue Apr 14, 2020 4:58 pm
Roll20 Name:   Chris D.
Discord ID:   chrisddickey (@chrisddickey#0745)
Character Name:   Mazor of the Deep Servos.
Race:   Windling. Astral Sight, Flight, Increased PD+2.  -25% armor costs. -80% weight. 
Secondary Character.

Characteristics
Dex: 16 (7) (Init 5: -1 Armor, -1 Sheild).
Str: 7 (4)
Tou: 12 (5)
Per: 13 (6)
Wil: 13 (6)
Cha: 16 (7)

Karma Mod: 6 Karma Step: 4 (d6) Karma Max: 6

PD: 13 (9 +2 Race, +2 Shield)
MD: 8 (8)
SD: 9 (9)
PA: 5 (5 Hide armor)
MA: 3 (2 Nat, + 1 Hide armor)
Uncon: 31 (24 + Dur) Blood magic: 0
Death: 37 (29 + Dur)
Wound Threshold: 8
Recovery tests per day: 2
Movement: 6/16 (fly)
Carrying Capacity: 50 (Armor 5 lbs, Shield 3 lbs. gear ?? lbs)

Discipline: Beastmaster  
Circle: 1
ECR: 1 (ECR 2 @ 600)
Discipline Abilities: Durability 7.
Half-Magic: Beastmasters may use half-magic when dealing with or caring for animals in ways beyond those described by their talents, including animal husbandry and first aid. Beastmasters may use half-magic when recognizing different animals, animal tracks, and abnormal behavior among animals and creatures.

Beastmaster Talents
1st DT: Avoid Blow 0 Dex (7)
1st DT: Claw Shape 3 Str+3 (10)
1st DT: Beastweaving 0 Per (6)
1st DT: Unarmed Combat Dex 3 (10)
1st DT: Wilderness Survival 0 ()
1st TO: Animal Bond (2) Cha (9)
Other Talents
Racial Talent: Astral Sight: 0 Per (6) 

Talent Knacks


Skills
Knowledge Skills:
2 Per (8): Plant Lore
1 Per (7): Horror Lore
3 Per (9): Passion Lore
Artisan Skills: 1 Chr (8) Wood Carving:
General Skills: 3 Dex (10): Surprise Strike
Language Read/Write: 2 (Throalic, Windling)
Speak: 2 (Throalic, Windling)

Equipment: (Carried)
Hide Armor (5 lbs) Footmans Shield (3 lbs).
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) (<1 lbs)
bellypack, pouch (misc), flint & steel, waterskin (4 lbs), Knife.
Potions, charms Etc.:
Equipment on mount
Adventurer’s Kit (bedroll, Tent (Windling Tent: a hammock with a roof), torch, large sack).
Artisan Tools: Wood carving kit (a few sharp knives, a hatchet, small saw, a drill, awl, sanding block, etc.) Several spare blocks of wood.
Trail Rations (7 days).
At base

Threads Tied: None.


Mounts & AC:
Blu - Kue. Speed 16, Weight 25, Carry 100, Feed 2cp, stable 1cp. Have Riding Tack.
Trick: Rider trained.

Mazor's Backstory and personal "Way of the Beastmaster"  
Mazor is Serious, but Curious and Friendly.

Mazor is not Throalic, having grown up in the heart of the Servos Jungle. His peoples Kaer was always a bit "leaky", with monsters getting in fairly regularly. They are very fortunate that only minor horrors and their minions ever found the cleverly hidden kear. His people grew to be serious with great attention to duty, and very combat capable. They actually opened up and started going into the outside world a few years before Thraol, relying upon stealth and the dense foliage of the jungle to keep them concealed. 

Mazor was initiated by a very old windling, who died soon after. Mazor resolved to travel to Throal and build his Legend as quickly as possible, so that he could return and teach his people. He traveled with a trading caravan that was returning to Throal from a trading mission to the Servos and showed up outside the gates of Throal upon a riding hound (a variant of Hunting Dog that is a specialty of his people), He has spent some few weeks exploring Throal, and joined the ranks of adventurers seeking missions. 

Mazor is a beastmaster with a strong "Scout" focus. He is of the opinion that a battle avoided is a battle won, and that if a battle must be joined, it had best be joined with every advantage possible. He uses his beastmaster talents and animal companions in support of that philosophy, seeking out animal companions for their utility and ability to scout rather than raw combat strength. He does not consider his companions to be "tools" or "cannon fodder", but friends and partners whom he does not risk lightly. He has a respect for all the Passions, but feels a deeper kinship with Jaspree. 


Accounting: Hide Armor (37.5 sp), footmans Shield (11.25), Windling tent (25).
Silver left 26.2

ChrisDDickey
Posts: 813
Joined: Sun Nov 27, 2016 10:02 pm

Re: Mazor: Windling Beastmaster (Novice). (Secondary)

Post by ChrisDDickey » Fri May 01, 2020 7:34 pm

A new Home and the Hidden Lab GM rewards
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=1692
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=1695

A new Home: Room to fly. GM Reward: Mazor: 3 TIPs, 200 Legend, 150 Silver
The Hidden Lab: GM Reward: (Mazor) 200 lp 150 sp, 3 tips.

Code: Select all

                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      6                       6               6
Legend points           400      0     400        0             400
Silver                  300      0     306       20             300          0
Items awarded -
Items used: / Purchased: Buy: Fishing Kit (20), Fishing Net (15), Light Quarts (75), Writing Kit (23). Cord 100 yrd (est 30 sp). String 100 yrd (est 3sp), Rope 30 yards (90 sp), Physicians Kit.

Downtime / Legend Spent: Avoid Blow 0->2 (100, 200 lp), Wilderness Survival 0->1 (100 lp).
At the Gates of Dawn
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=1743

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       9               9
Legend points           800     40     800       40            1240
Silver                  200     50     210       60             400          0
Items awarded -
Items used: / Purchased: Buy basket that can be attached to a saddle, suitable for a small nocturnal creature to live in. (unlisted, but estimate 10 sp)

Downtime / Legend Spent: Avoid Blow 2->3 (300 lp), Wilderness Survival 1->2 (200 lp). Circle 2 Training( 200 sp, 7 days), Awairness 0->2 (300).
Have you any wool
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... 89aa8f2382

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       9               9
Legend points           800     40     600      280            2080
Silver                  200     50      98      212             650          0
Items awarded -
Physician Kit usages: 10.
Items used: / Purchased: Used two physicians kit usages. bought 3 refills (75 sp). 5 Water Skins. Whistle, Belt pouch, Oil flask x 2 (23 sp)

Downtime / Legend Spent: Animal Bond 2->3 (300 lp), Animal Training 0->2 (300). 2 days using Animal Training on Blu, Tracking (2).
The slavers of Throal
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... 080#p13080

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                      12              12
Legend points           800     40    1000      120            2920
Silver                  200     50     367       95             900          0
Items awarded -
Physician Kit usages: 10.
Items used: / Purchased: Hunting Dog (50 sp) Pack and saddlebags (17 sp)
Downtime / Legend Spent: Awareness, Wilderness Survival 2->3 (300, 300 lp). Circle 3 training (7 days, 300 silver). Dominate Beast 0->2 (100, 200), Astral Sight 0->1 (100 lp). Training Ruffis: Heal, Tracking (2 days), Training Blu: Stealthy Stride +1, +2(2 days).
Out Fox the Foxil
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=1859

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                      15              15
Legend points          1400     70    1600      190            4390
Silver                  275     69     250      184            1244          0
Items awarded -
Physician Kit usages: 10.
Items used: / Purchased:
Legend Spent: Tou training (800 lp, 250 sp, 5 days), Animal Training, Dominate Beast 2->3 (300,300 lp). -20 lp correcting entry.
Downtime: Animal Bond: Me-me (6 days Raise to Awestruck, Le-le (2 days Raise to Friendly).
Animal Training Me-Me (Come, Scout, Distraction. 3 days (Infuriatingly Clever gives +1 to Stealthy Stride, Distraction, Scout)) Le-Le (3 days, Come, Pick Pocket, Distract (Infuriatingly Clever gives +1 to Stealthy Stride, Distract, Pick Pocket)). Ruffis: Heel / Release. Blu: Stealthy Stride (1 day each). 21 days spent.
To catch a Zoak
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=1887

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3              18        0              18
Legend points          2000     100    2000      290            6490
Silver                  413     104     201      500            1761          0
Items awarded - Elite Mount Zoak (Mok)
Physician Kit usages: 10.
Items used: / Purchased: Zoak Tack (38 sp). Kelix’s Poultice (50 sp).
Legend Spent: Avoid Blow, Claw Shape, Dominate Beast, Unarmed Combat 3->4 (500, 500, 500, 500 lp).
Downtime: Item History & Research Item #1 Rank 1 (113 sp, 7 days),Animal Bond: (Mok), Neutral to Friendly, to Loyal. (6 days, 6 days). Animal Training: (Mok) Scout (2 of 3 days)
Grakor Groundkeeping
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=1907

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      5                        5              23
Legend points          2000     100     2200     190            8590
Silver                  413     104      20      887            2278          0
Items awarded -
Physician Kit usages: 10.
Items used: / Purchased: Used Kelix’s Poultice but it was replaced by Elisen.
Legend Spent: Become Follower of Jaspree. (200 lp). Friend of the Land 0->1 (100 lp), Animal Bond, Awareness 3->4 (500, 500), Item #1 0->1 (200 lp).
Downtime: Finish Mok training (1 day), Resist Pain, Disarm Traps 0->1 (500 + 200 lp, 10 + 10 sp, 7 + 6 of 7 days).
Toy Soldiers
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=1931

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                        8              26
Legend points          1400      70    1700      260           10060
Silver                  275      69    1230       01            2622          0
Items awarded -
Physician Kit usages: 10.
Items used: / Purchased: -5 sp to have some Therian translated.
Legend Spent: Animal Training 3->4 (500 lp)Item #1 1->2 (300 lp).
Downtime: Disarm Traps (last day). Item History I#1 ranks 3 & 5 (300 sp), Beastmaster #4 Training (5 days, 500 sp), Research I#1 Rank 3 (225 sp, 7 days), Knack Encouragement (4 days, 200 sp, 500 lp), Animal Training: Ruffis - Find Tracks (1 day), Mok - Rider Trained(3 days).
Falling to Pieces
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... 81ff20fdf2

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       11              29
Legend points          2200     110    2200      470           12370
Silver                  375      94     250      220            3091          0
Items awarded -
Physician Kit usages: 10.
Items used: / Purchased:
Legend Spent: Animal Bond 4->5 (800 lp), Knack Menagerie (5 days, 800 lp, 250 sp). Beastweaving 0->2 (300 Opps, that should have been done before tieing a thread!).
Downtime: Questor 1->2 (7 days, 300 lp). Animal Training: Ble (1 day), Me-me (1 day), Le-Le (1 day), Mok (3 days) Ruffis (1 day), Animal Bond Le-Le Friendly to Loyal (2 days).
Rocky Road Turns to Rivers
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2000

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       14              32
Legend points          4000     200    4600       70           16570
Silver                    0     119     320       19            3210        575
Items awarded - Kelix’s Poultice x 4, Horn Needle, Absorb Blow charm x 3
Physician Kit usages: 10.
Items used: / Purchased: Used one Poultice
Legend Spent: Unarmed Combat, Claw Shape, Avoid Blow 4->5 (800, 800, 800 lp), Danger Sense 0->3 (600 lp)
Downtime: Improve Str (800 LP, 160 SP, 4 Days) Passion Lore 3->4 (160 SP, 800 LP, 17 of 28 days).
The Girl who reached for the sky
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2004

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       17              35
Legend points          2200     110    2300       80           18880
Silver                  375      94     300      188            3679        575
Items awarded - Buy two PK refills (50)
Physician Kit usages: 12.
Items used: / Purchased:
Legend Spent: Awairness 4->5 (800 lp) Astral Sight 1-3 (500 lp), Friend of the Land 1->2 (200).
Downtime: Passion Lore (last 11 days), Knack: Claw Tool (3 of 5 days, 250 sp, 800 lp)).

5 of 8
6 @ 35,000

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