Moe'uhane - T'skrang Illusionist 11/Messenger 7/ Boatman 7 (ecr 11)

Moderator:etherial

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm
Re: Moe'uhane - T'skrang Illusionist 7/Messenger 6/ Boatman 1 (ecr 8)

Post by Xzandrate » Mon Aug 24, 2020 8:39 pm

Talkin bout my Generation
http://fasagames.com/forum/viewtopic.ph ... 033#p15249

Rewards:
3 TIPs - Lifetime:99
19,000 Legend points
900 Silver

Items used:

Are you going to write a Journal?

Downtime:
Increase Circle [Illusionist] [8] (5 days)(1680 sp)
Increase Circle [Boatman] [2] (5 days) (168)
Learn Spell [Other Place] (Part of Circle Advancement)


Legend Spent:
Increase [Haggle] [4] (800 LP)
Increase [Haggle] [5] (1300 LP)
Increase [Haggle] [6] (2100 LP)
Increase [Haggle] [7] (3400 LP)
Increase [Haggle] [8] (5500 LP)
Increase [Swimming] [2] (300 LP)
Increase [Swimming] [3] (500 LP)
Increase [Melee Weapons] [3] (500 LP)
Increase [Avoid Blow] [3] (500 LP)
Increase [Unarmed Combat] [1] (200 LP)
Increase [Unarmed Combat] [2] (300 LP)



Purchases in the Grand Bazaar:
Last edited by Xzandrate on Mon Oct 05, 2020 2:48 am, edited 1 time in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: Moe'uhane - T'skrang Illusionist 8/Messenger 6/ Boatman 2 (ecr 8)

Post by Xzandrate » Sat Sep 05, 2020 5:40 pm

Just a Little Prick
viewtopic.php?f=55&t=2065

Rewards:
3 TIPs - Lifetime:102
13,000 + 650 Legend points
525 + 193.8 Silver
Alternate: 500 SP of Enchanting Materials

Items used:

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 454#p15453
http://fasagames.com/forum/viewtopic.ph ... 454#p15454

Downtime:
Increase Circle [Boatman] [3] (5 days) (252)
Increase Attribute [ Willpower][3] (7 days) (411.6 sp)


Legend Spent:
Increase [True Sight] [1] (100 LP)
Increase [True Sight] [2] (200 LP)
Increase [True Sight] [3] (300 LP)
Increase [Empathic Sense] [1] (200 LP)
Increase [Empathic Sense] [2] (300 LP)
Increase [Empathic Sense] [3] (500 LP)
Increase [Empathic Sense] [4] (800 LP)
Increase [Avoid Blow] [4] (800 LP)
Increase [Unarmed Combat] [3] (500 LP)
Increase [Unarmed Combat] [4] (800 LP)
Increase [Swimming] [4] (800 LP)
Increase [Melee Weapons] [4] (800 LP)
Increase [Willforce] [9] (8900 LP)
Increase Attribute [Willpower] [3] (2100 LP)

Purchases in the Grand Bazaar:
Last edited by Xzandrate on Mon Oct 05, 2020 2:48 am, edited 1 time in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

The Respect of Trolls - GM Award

Post by Xzandrate » Sun Sep 06, 2020 6:09 pm

The Respect of Trolls - GM Award
http://fasagames.com/forum/viewtopic.ph ... =10#p15463
Rewards:
3 TIPs - Lifetime:105
19,000 Legend points
900 Silver

Items used:

Are you going to write a Journal?


Downtime:
Increase Circle [Boatman] [4] (5 days) (420 sp)
Increase Skill [Tail Dance] [1] [1 week] (8.4 sp)



Legend Spent:
Increase [Fast Hand] [1] (200 LP)
Increase [Fast Hand] [2] (300 LP)
Increase [Fast Hand] [3] (500 LP)
Increase [Fast Hand] [4] (800 LP)
Increase [Fast Hand] [5] (1300 LP)
Increase [Fast Hand] [6] (2100 LP)
Increase [Fast Hand] [7] (3400 LP)
Increase [Fast Hand] [8] (5500 LP)
Increase [Wound Balance] [1] (200 LP)
Increase [Wound Balance] [2] (200 LP)
Increase [Wound Balance] [3] (500 LP)
Increase [Wound Balance] [4] (800 LP)
Increase [Wound Balance] [5] (1300 LP)
Increase Skill [Tail Dance] [1] (500 LP)

Purchases in the Grand Bazaar:
Last edited by Xzandrate on Mon Oct 05, 2020 2:48 am, edited 1 time in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: Moe'uhane - T'skrang Illusionist 8/Messenger 6/ Boatman 2 (ecr 8)

Post by Xzandrate » Mon Sep 07, 2020 4:34 am

September Staff Award

Rewards:
3 TIPs - Lifetime:108
19,000 Legend points
900 Silver


Downtime:
Create [Enhanced Matrix Item] [Earring - Contractionary Hoop] (7 days) (500 SP of enchanting Materials + 1260 sp)



Legend Spent:
Increase [Fast Hand] [9] (8900 LP)
Increase [Steel Thought] [9] (8900 LP)
Increase [Empathic Sense] [5] (1300 LP)
Increase [Unarmed Combat] [5] (1300 LP)
Weave Thread [Contractionary Hoop] [1] (200 LP)
Weave Thread [Contractionary Hoop] [2] (300 LP)


Purchases in the Grand Bazaar:
Last edited by Xzandrate on Mon Oct 05, 2020 2:48 am, edited 1 time in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: Moe'uhane - T'skrang Illusionist 8/Messenger 6/ Boatman 2 (ecr 8)

Post by Xzandrate » Mon Sep 07, 2020 4:47 am

Spoiler:
Contractionary Hoop (Crafted - Sept 7/2020)
Maximum Threads: 1
Mystic Defense: 12
LP Cost: Journeyman

A small gold ear loop with a black wave bisecting the width of the loop.

Key Knowledge: learn the name of the loop
Effect: thread rank Enhanced Matrix

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Legends Never Die - GM Award

Post by Xzandrate » Sat Sep 12, 2020 5:06 pm

Legends Never Die
http://fasagames.com/forum/viewtopic.ph ... 589#p15589

Rewards:
3 TIPs - Lifetime:111
19,000 Legend points
900 Silver

Items used:

Are you going to write a Journal?

Downtime:
Advance Circle [Boatman] [5] (5 days)(672 SP)
Raise Skill [Research] [4] (4 weeks) (134.4 SP) (9 days completed - 19 days outstanding)

Legend Spent:
Raised [Swimming] to [5] (1300 LP)
Raised [Avoid Blow] to [5] (1300 LP)
Raised [Melee Weapons] to [5] (1300 LP)
Raised [Spellcasting] to [9] (5500 LP)
Raised [Speak Language] to [5] (1300 LP)
Raised [Speak Language] to [6] (2100 LP)
Raised [Second Weapon] to [1] {300 LP}
Raised [Second Weapon] to [2] {500 LP}
Raised [Second Weapon] to [3] {800 LP}
Raised [Second Weapon] to [4] {1300 LP}
Raised [Second Weapon] to [5] {2100 LP}
Raised Skill [Research] to [4] (800 LP)


Purchases in the Grand Bazaar:
Last edited by Xzandrate on Mon Oct 05, 2020 2:49 am, edited 1 time in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Golden Rule

Post by Xzandrate » Tue Sep 22, 2020 8:38 pm

The Very Useful Gloves wonder if you got the necklace during an amorous entanglement while you were spyi- doing Messenger things.
Spoiler:
Golden Rule

Maximum Threads: 1
Mystic Defense: 14
Legend Point Cost: Warden

The thick links of this chain are made of gold with bold runes carved into the exterior. A clasp indicates it’s to be worn around the neck, though without a thread attached it is extremely heavy. However, once a thread is attached, the runes have an iridescent gleam and the True air infused in it counters the True earth.

This chain automatically resizes to the wearer when a thread is attached, but is always thick for them.

Thread Rank One
Key Knowledge: The owner must learn the necklace’s Name. - Golden Rule
Effect: The wearer gains +1 to Mystic Armor.

Thread Rank Two
Effect: The wearer gains +1 rank to Willforce.

Thread Rank Three
Key Knowledge: The owner must learn where the chain was created. - The forges of Temple Rock, in the Dragon Mountains at the end of the Iontos River where it would meet the Death's Sea
Effect: The wearer gains +2 to Mystic Armor.

Thread Rank Four
Effect: The wearer gains +2 ranks to Willforce.

Thread Rank Five
Key Knowledge: The owner must learn about the bound spirit. [A spirit of tyranny bound to the chain as a prison. It’s Name translates roughly as “I Rule.”] - The Spirit is that of a great warlord responsible for the subjagation of much of the plains north of the Dragon Mountains near the Death's Sea.
Effect: The wearer gains the Golden Rule ability. For 1 Strain as a Simple action, the wearer has greater insight into those around them. The wearer gains +2 ranks to Empathic Sense for Thread Rank rounds.

Thread Rank Six
Effect: The wearer gains +2 to their Willpower Value.

Thread Rank Seven
Deed: The owner must travel to where the chain was created and either defeat the spirit in a contest of wills or forge a pact with it.
Effect: If the wearer defeats the spirit in a contest of wills, the chain shines with golden light when Golden Rule is used. The wearer gains +2 to one Action test per round when attempting to aid a target with their fears.

If the wearer forms a pact with the spirit, the chain shines with dark light when Golden Rule is used. The wearer gains +2 to one Action test per round when attempting to capitalize on a target’s fears.

Thread Rank Eight
Effect: The bonuses from Golden Rule are now +3 and the wearer can spend 1 Strain to spend an additional Karma Point on an affected Action test.
Last edited by Xzandrate on Tue Dec 01, 2020 2:40 am, edited 2 times in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: Moe'uhane - T'skrang Illusionist 8/Messenger 6/ Boatman 5 (ecr 8)

Post by Xzandrate » Tue Sep 22, 2020 8:39 pm

The Very Useful Gloves wonder if you found this cloak in a sunken riverboat.
Spoiler:
Fashion Entanglement

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This heavy leather cloak is stained dark and always looks slick and wet. Despite this, the leather is supple from the infused True water and a slender chain in the hem makes it easier to control when draped over the wearer’s arm. Runes are tooled into the edges of the cloak, while a t’skrang capturing a river dragon with a net features prominently on the back.

The cloak automatically resizes to the wearer when a thread is attached.

Thread Rank One
Key Knowledge: The owner must learn the cloak’s Name.
Effect: The wearer gains +1 to Social Defense.

Thread Rank Two
Effect: The wearer gains +1 rank to Second Weapon.

Thread Rank Three
Key Knowledge: The owner must learn what leather was used to make the cloak.
Effect: The wearer gains +2 to Social Defense.

Thread Rank Four
Effect: The wearer gains +2 ranks to Second Weapon.

Thread Rank Five
Key Knowledge: The owner must learn who created the cloak.
Effect: The wearer gains the Fashion Entanglement ability. For 1 Strain as a Simple action, the cloak becomes animated and wraps around the wearer’s opponent, gripping them tightly. The Difficulty to escape from an entangling or grappling ability the wearer is controlling increases by +2 until the end of the next round.

Thread Rank Six
Effect: When the wearer uses Fashion Entanglement and has a target entangled or grappled, the cloak emphasizes the wearer’s position of control and gives them +2 to their first Action test against the target’s Social Defense each round while the ability is used.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: Moe'uhane - T'skrang Illusionist 8/Messenger 6/ Boatman 5 (ecr 9)

Post by Xzandrate » Thu Sep 24, 2020 3:46 am

Fancy Side-Burns - GM Award
http://fasagames.com/forum/viewtopic.php?f=55&t=2109

Rewards:
3 TIPs - Lifetime:114
19,000 Legend points
900 Silver

Items used:

Are you going to write a Journal?

Downtime:
Continue training [Research][4] - 23 days complete - 5 days outstanding

Legend Spent:
Raised [Patterncraft] to [9] (5500 LP)
Raised [Illusionism] to [9] (5500 LP)
Raised [Taunt] to [9] (5500 LP)

Purchases in the Grand Bazaar:
Last edited by Xzandrate on Mon Oct 05, 2020 2:49 am, edited 1 time in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: Moe'uhane - T'skrang Illusionist 8/Messenger 6/ Boatman 5 (ecr 9)

Post by Xzandrate » Sun Sep 27, 2020 4:31 pm

Buried Knowledge
http://fasagames.com/forum/viewtopic.ph ... 108#p15893

Rewards:
3 TIPs - Lifetime:117
69,000 + 3450 Legend points
1400 + 350 Silver

Items used:

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 910#p15909
http://fasagames.com/forum/viewtopic.ph ... 910#p15910

Downtime:
Continue training [Research][4] - 5 days
Item History [Fashion Entanglement][1+3] (1 week) (150 sp) - via William
Item History [Golden Rule][1](1 week)(50 sp) - via William
Item History [Golden Rule] [3](1 week)(150 sp) - via William
Advance Circle [Illusionist][9] (5 days)(2100 sp)
Learn Knack [Cast Net] (5 days)(210 sp)
Learn Knack [Air Sailing] (5 days) (210 sp)

Legend Spent:
Raised [False Sight] to [9] (5500 LP)
Raised [First Impression] to [9] (5500 LP)
Raised [Conversation] to [9] (5500 LP)
Raised [Resist Taunt] to [9] (8900 LP)
Raised [Speak Language] to [8] (3400 LP)
Raised [Speak Language] to [9] (5500 LP)
Raised [Willforce] to [10] (14400 LP)
Learn Knack [Cast Net] (800 LP)
Learn Knack [Air Sailing] (800 LP)
Raised [Spellcasting] to [10] (8900 LP)
Raised [Second Weapon] to [6] (3400 LP)
Raised [Wound Balance] to [6] (2100 LP)
Raised [Empathic Sense] to [6] (2100 LP)
Raised [Unarmed Combat] to [6] (2100 LP)
Raised [Swimming] to [6] (2100 LP)
Raised [Melee Weapons] to [6] (2100 LP)
Raised [Avoid Blow] to [6] (2100 LP)

Purchases in the Grand Bazaar:
Last edited by Xzandrate on Mon Oct 05, 2020 2:49 am, edited 2 times in total.

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