Dale Corson, Human Illusionist [SECONDARY]

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nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Dale Corson, Human Illusionist [SECONDARY]

Post by nathaniel » Wed Apr 08, 2020 2:45 am

Roll20 Name: Nate
Discord ID: Nate
Character Name: Dale Corson
Race: Human

ECR: 4
Lifetime Legend Total: 10400
Unspent Legend: 200
Thread Item Points: 13
Silver: 257.5

SOP
Spoiler:

Code: Select all

**Dale's SOP**
Karma Ritual in the morning.
**Matrices**
Std  (4) - Monstrous Mantle
Std (4) - Ephemeral Bolt/True Ephemeral Bolt
Std (2) - Cloak
Std (2) - Astral Sense

**Chain Casting** (4 Total Slots)
Slots Used (1-2): Cloak- +Rank Targets - +3 to stealthy actions, can default on Stealthy Stride
Slots Used (3): Astral Sense (30 yards)

**Long Duration Spells**
Wizard Mark (4 hours)
Heat food +4 to recovery tests
Shelter
Discipline: Illusionist
Circle: 4
Discipline Abilities
+1 MD, +1 SD
Karma on Interaction tests

Characteristics
Dex: 11
Str: 10
Tou: 13
Per: 16
Wil: 16
Cha: 13

Karma Mod: 5
Karma Step: 4
Karma Max: 20 (5 x Circle )
Uncon: 38 (26 +3 x Circle)
Death: 48 (32 +4 x Circle)

Init: 4 (5 -1 armor)
PD: 8 (7 +1 buckler)
PA: 5 (0 +5 armor)
MD: 10 (9 +1 Illusionist)
MA: 4 = (3 +1 armor )
SD: 9 (8 + 1 Illusionist)

Movement: 12
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3

Talents
1st Circle Discipline Talent: False Sight (4)
1st Circle Discipline Talent: First Impression (4)
1st Circle Discipline Talent: Patterncraft (4)
1st Circle Discipline Talent: Spellcasting (4)
1st Circle Discipline Talent: Illusionism (4)
2nd Circle Discipline Talent: True Sight (0)
3rd Circle Discipline Talent: Conversation (1)
4th Circle Discipline Talent: Disguise Self (2)
1st Circle Talent Option: Standard Matrix (2)
2nd Circle Talent Option: Arcane Mutterings (5)
3rd Circle Talent Option: Astral Sight (4)

Free Talent: Standard Matrix(4)
Free Talent: Standard Matrix(4)

Other Talents
Human Talent: Versatility (3)
Versatility Talent 1: Elementalism (1)
Versatility Talent 2: Wizardry (1)

Discipline Bonuses
Illusionist: +1 MD
Karma on: Interaction tests

Talent Knacks
Jinx (Arcane Mutterings Knack)

Spells
Illusionist
Circle 1: Assuring Touch, Best Face, Disaster, Monstrous Mantle, Cloak, Ephemeral Bolt, True Ephemeral Bolt
Circle 2: Mind Fog, Blindness
Circle 3: Phantom Warrior
Circle 4: Notice Not
Elementalist
Circle 1: Heat Food, Air Armor, Shelter
Wizardry
Circle 1: Astral Sense
Circle 3: Wizard Mark

Skills (2 points available)
Knowledge Skill: Horror Lore (1), Barsaive History (1)
Read/Write Language: Human (1), Dwarven (1)
Speak Language: Human (1), Dwarven (1)
Artisan Skill: Origami (2)
General Skill: Haggle(3), Awareness (1)

Thread Items
Your Staff (2/6 Woven)
Spoiler:
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This exceptionally plain, ordinary staff is made of wood. Probably pine or something. Just a very run of the mill, entirely ordinary wooden staff. Totally unadorned in any way, even if you look really closely. Even more closely than that. Nothing weird hiding in it. No secret compartments or a unicorn hair core or anything out-of-the-ordinary like that. Possibly the most ordinary staff ever, you wonder why you’re even bothering to pay this much attention at all. Just totally and completely ordinary, unless you roll like really high.
42? That’s a pretty good result...
Still ordinary.

Item History:
Rank 1: Known
Rank 3:
Rank 5:

Research:
Rank 1: Known
Rank 3:

Deed:
Rank 5:

Effect:
Rank 1: The staff contains a Standard Matrix with rank equal to the Thread Rank.
Rank 2: The wielder’s illusions (talents and spells) gain +1 to their Sensing Difficulty.
Rank 3: The wielder gains +1 Spellcasting rank.
Rank 4: The wielder’s illusions (talents and spells) gain +2 to their Sensing Difficulty.
Rank 5: The wielder gains the Your Staff ability. As a Free action for 1 Strain, the wielder can weave an additional thread to an illusion spell. This thread does not count against the normal maximum for additional threads. There are no discernible special effects when using this ability.
Rank 6: When the wielder uses Your Staff and uses the ability to weave an additional thread (they do not have to weave all additional threads available, just one), they can use the following special maneuver with the affected spell:
Your Staff (Wielder, Spellcasting): For 1 Strain per additional success on a Spellcasting test, the wielder can inflict a -1 penalty per success to the targets’ Mystic Defense for the duration of the spell. Only the highest instance of this penalty affects the target. The targets are overwhelmed by this ordinary feeling. Useful, but very ordinary. Much like the staff.
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Origami 'Tools' (relevant to character’s Artisan skill, straight edge, colored paper)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (1 week)

Buckler (5s)
Hide Armor (50s) (+3PA Forged)
Adventures kit upgrade: Tent (25s)
Wine Bottle, clear glass (1/4 filled with tiny origami Griffin's) (1s)


Brief Backstory:
Last edited by nathaniel on Fri Sep 11, 2020 7:20 pm, edited 31 times in total.

ottdmk
Posts: 379
Joined: Mon Dec 12, 2016 10:25 pm

Re: Dale Corson, Human Illusionist [SECONDARY]

Post by ottdmk » Wed Apr 08, 2020 5:17 am

Sanctioned!
Spoiler:
nathaniel wrote:
Wed Apr 08, 2020 2:45 am
Roll20 Name: Nate
Discord ID: Nate
Character Name: Dale Corson
Race: Human

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 19

Discipline: Illusionist
Circle: 1
Discipline Abilities

Characteristics
Dex: 11 = 10 +1 (1)
Str: 10
Tou: 13 = 10 +3 (3)
Per: 16 = 10 +6 (9)
Wil: 16 = 10 +6 (9)
Cha: 13 = 10 +3 (3)

Karma Mod: 5
Karma Step: 4
Karma Max: 5 (5 x Circle )
Uncon: 29 (26 +3 x Circle)
Death: 36 (32 +4 x Circle)

Init: 4 (5 -1 armor)
PD: 8 (7 +1 buckler)
PA: 5 (0 +5 armor)
MD: 9
MA: 4 = (3 +1 armor)
SD: 8

Movement: 12
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
1st Circle Discipline Talent: False Sight (0)
1st Circle Discipline Talent: First Impression (0)
1st Circle Discipline Talent: Patterncraft (1)
1st Circle Discipline Talent: Spellcasting (3)
1st Circle Discipline Talent: Illusionism (3)
1st Circle Talent Option: Standard Matrix (1)

Free Talent: Standard Matrix(1)
Free Talent: Standard Matrix(1)

Other Talents
Human Talent: Versatility (0)

Talent Knacks

Spells
Illusionist
Circle 1: Assuring Touch, Best Face, Disaster, Monstrous Mantle, Cloak, Ephemeral Bolt, True Ephemeral Bolt

Skills
Knowledge Skill: Horror Lore (1), Barsaive History (1)
Read/Write Language: Human (1), Dwarven (1)
Speak Language: Human (1), Dwarven (1)
Artisan Skill: Origami (2)
General Skill: Haggle(3), Conversation(2), Awareness (1)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Origami 'Tools' (relevant to character’s Artisan skill, straight edge, colored paper)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (1 week)

Buckler (5s)
Hide Armor (50s)
Adventures kit upgrade: Tent (25s)
Wine Bottle, clear glass (1/4 filled with tiny origami Griffin's) (1s)


Brief Backstory:

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Have You Any Wool?

Post by nathaniel » Sun May 10, 2020 8:50 pm

Have You Any Wool?
LFG/AAR

Rewards:
800 LP, 200 Sp, 3 TIP's

Are you going to write a Journal?
No

Downtime:
Circle 2 Illusionist Training (200sp, Free Spell: Mind Fog)

Legend Spent:
Patterncraft 1->2 (200lp)
Standard matrix 1->2 (200lp)
First Impression 0->2 (300lp)
New Optional Circle 2: Arcane Mutterings 0->1 (100lp)

Purchases in the Grand Bazaar:
none

Running Totals: TIP 3, 0/800 LP, 19 sp

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Invaders

Post by nathaniel » Fri Jul 10, 2020 4:20 am

Invaders
LFG/AAR

Rewards:
1200LP, 300SP, 5 TiP's

Downtime:
Versatility Learn Elementalism (1 week)
Forge Armor (+1 PD, 1 week, 50 x 1 = 50s -6% = 47s)

Legend Spent:
Versatility 0->1 (100lp)
Elementalism 0->1 (200lp)
Patterncraft 2->3 (300lp)
New Spell: Heat Food (100lp, 50 x Circle 1 = 50s/2 = 25s)
New Spell: Air Armor (100lp, 50 x Circle 1 = 50s/2 = 25s))
New Spell: Shelter (100lp, 50 x Circle 1 = 50s/2 = 25s))
Arcane Mutterings 1->2 (200lp)
False Sight 0->1 (100lp)

Purchases in the Grand Bazaar:
none

Running Totals: TIP 8, 0/2000 LP, 197 sp

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Git Along Little Dogie!

Post by nathaniel » Thu Jul 16, 2020 11:22 pm

Git Along Little Dogie!
LFG/AAR

Rewards:
800 Legend, 200 sp, 3 TIP's

Downtime:
Forge Armor (+1 PD, 1 week, 50 x 2 = 100s -6% = 94s)
Forge Armor (+1 PD, 1 week, 150 x 2 = 150s -6% = 141s)

Legend Spent:
Arcane Mutterings 2->3 (300lp)
First Impression 2->3 (300lp)
Versatility 1->2 (200lp)

Purchases in the Grand Bazaar:
none

Running Totals: TIP 11, 0/2000 LP, 162 sp

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Strange Things Afoot at the Circle K

Post by nathaniel » Mon Aug 03, 2020 8:05 pm

Strange Things Afoot at the Circle K
LFG/AAR

Rewards:
1200 LP, 300 SP 5 TIPs

Downtime:
Circle 3 Training (1 week, 300sp)

Legend Spent:
False Sight 1->3 (500lp)
Conversation 0->1 (100lp)
New Optional C3: Astral Sight 0->3 (600lp)
Free Spell: Phantom Warrior

Purchases in the Grand Bazaar:

Running Totals: TIP 16, 0/3200 LP, 162 sp

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Unbreak the bow

Post by nathaniel » Wed Aug 12, 2020 9:58 pm

Unbreak the bow
LFG/AAR

Rewards:
Dale: 800lp, 200sp, 3 TIPs

Downtime:

Legend Spent:
Illusionism 3-> 4 (500lp)

Purchases in the Grand Bazaar:

Running Totals: TIP 19, 300/4000 LP, 362 sp

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

August Staff Award

Post by nathaniel » Sun Sep 06, 2020 7:01 pm

August Staff Award

Rewards:
Dale: 1400lp, 275sp, 3 Tip

Downtime:
Item History Your Staff (1 week, 75sp -6% = 70.5sp)
Research Your Staff (1 week, 150sp -6% = 141sp)


Legend Spent:
Spellcasting 3-> 4 (500lp)
Patterncraft 3-> 4 (500lp)
Astral Sight 3-> 4 (500lp)
Your Staff 0->1 (200lp)

Purchases in the Grand Bazaar:

Running Totals: TIP 4, 0/5400 LP, 425.5 sp

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

September Staff Award

Post by nathaniel » Sun Sep 06, 2020 7:04 pm

September Staff Award

Rewards:
Dale: 1400lp, 275sp, 3 Tip

Downtime:

Legend Spent:
False Sight 3-> 4 (500lp)
First Impression 3-> 4 (500lp)
Your Staff 1->2 (300lp)

Purchases in the Grand Bazaar:

Running Totals: TIP 7, 100/6800 LP, 700.5 sp

nathaniel
Posts: 259
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

The B-Team

Post by nathaniel » Thu Sep 10, 2020 7:43 pm

The B-Team
LFG/AAR

Rewards:
1,400 LP, 275 SP, 3 TIPs

Downtime:
Circle 4 Illusionist Training (1 week, 500sp - 6% haggle =470sp)
Versatility: Learn Wizardry (1 week)

Legend Spent:
Arcane Mutterings 3->4 (500lp)
Free Spell: Notice Not
Disguise Self 0->1 (100lp)
Versatility 2->3 (300lp)
Versatility Talent 2: Wizardry 0->1 (200lp)
Learn Astral Sense (Circle 1, 100lp, 100sp/2 = 50sp)
Learn Wizard Mark (Circle 3, 300lp, 300sp/2 = 150sp)

Purchases in the Grand Bazaar:

Running Totals: TIP 10, 0/8200 LP, 305.5 sp

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