Soar Stillwind - Human Elementalist [ECR 1]

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Jamohn
Posts:6
Joined:Fri Oct 20, 2017 8:26 pm
Soar Stillwind - Human Elementalist [ECR 1]

Post by Jamohn » Fri Apr 03, 2020 6:29 pm

Image

Roll20 Name: Soar Stillwind
Discord ID: Jamohn #5322
Character Name: Soar Stillwind
Race: Human

Lifetime Legend Total: 840
Unspent Legend: 140
Thread Item Points: 0
Silver: 21.4

Discipline: Elementalist
Circle: 1
Discipline Abilities

Characteristics
Dex: 13 * Step 6/d10 * Cost: -3
Str: 10 * Step 5/d8 * Cost: -0
Tou: 13 * Step 6/d10 * Cost: -3
Per: 16 * Step 7/d12 * Cost: -9
Wil: 16 * Step 7/d12 * Cost: -9
Cha: 11 * Step 5/d8 * Cost: -1

Karma Mod: x5
Karma Step: 4
Karma Max: 5
Uncon: 29
Death: 36

Init: 6/d10 (-2 Armor: 4/d6)
PD: 8 | 10 (+2 Shield)
PA: 4
MD: 9
MA: 3
SD: 7

Movement: 12
Carrying Capacity: 110
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Awareness (Rank 1)
First Circle Discipline Talent: Patterncraft (Rank 1)
First Circle Discipline Talent: Specllcasting (Rank 3)
First Circle Discipline Talent: Elementalism (Rank 2)
First Circle Discipline Talent: Wood Skin (Rank 1)
First Circle Talent Option: Standard Matrix (Rank 1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)

Other Talents
Racial Talent: Versatility (Rank 1)
Versatility Talent: Nethermancy (Rank 1)

Talent Knacks
Talent Knack Name - Description

Elementalism Spells
(1) Air Armor, Crunch Climb, Earth Darts, Flameweapon, Heat Food, Purify Water, Resist Element (fire), Shelter
(2) Shield Willow


Nethermancy Spells
None Yet

Skills
Knowledge Skill: Creature Lore (Rank 3)
Knowledge Skill: Horror Lore (Rank 1)
Knowledge Skill: Barsaive Lore (Rank 1)

Read/Write Language: (Rank 1) (Dwarf)
Speak Language: (Rank 2) (Dwarf & Human)

Artisan Skill: Mapmaking (Rank 1)
General Skill: Alchemy (Rank 3)
General Skill: Physician (Rank 1)
General Skill: Research (Rank 1)

Equipment:
Weapons and Armor:
• Troajin Hide Armor (6/1/1), 25 lbs, -25 silver (Forged x1: 14 Nov 2020)
• Rider's Shield +2 PD, 8 lbs, -10 silver
• Spear Dam: 4+2=6, 3 lbs, -9 silver (Forged x2: 14 Nov 2020)

All the other Gear:
• Adventurer’s Kit (backpack, bedroll, flint & steel, 1 torch, 1 waterskin, large sack) 14 lbs, Free
• Artisan Tools (Map making) [Quills, paper, colored inks, ruler, protractor, pencil, etc] (Small Wooden Box) 3 lbs, Free
• Dagger Dam: 2, 1 lbs, Free
• Grimoire “Stormy Awakening” (Green book-arcanic flame edged; Icy mountain tip, wind streaming w/ storm cloud forming) Free
• Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) 3 lbs Free
• Trail Rations (1 week) Free
• Belt Pouch (coin pouch) -1 lb, -8 cp
• Belt Pouch (Alchemy ingredient pouch) -1 lb, -8 cp
• 2 Waterskin 4 lbs each (8), -4 silver
• 5 Torches 5 lbs, 5 cp each, -2.5 silver
• Physician’s Kit [x3 applications] (Sling Bag) 3 lbs, -50 silver
• Leather Gloves: Work Gloves & Riding Gloves, -1.5 silver
• Total Weight Carried: 75 / 110 lbs

Gear No Longer Used:
Padded Leather Armor (4/0/0), 20 lbs, -20 silver
Buckler, 5 silver

Jewelry:
Trojan Fang & Claw Necklace

Threads Tied:
N/A

Animal Companions:
N/A

Brief Backstory:
Soar Stillwind was born in Throal, in a Human community with several other racial families mixed in. His father, Tin, was the community mortician and his mother, Sharrea, was an avid Gardner and Alchemist, healing those in the community with her home brew concoctions, potions, balms and salves. Preferring the outdoors, as much as Throal could offer, Soar learned from his mother the art of Alchemy, gardening and potion making. Sharrea showed Soar the magic of the Elementalist and the ways of the natural world, earth, air, wood, water and fire. Following his mother’s foot steps, Soar helped at the local First Aid station bind wounds and making potions for those sick and in need of a physician.
Feeling he had learned all he could, Soar looked for a group to join to explore the lands around Throal to advance his discipline and become the man he knows he’s capable of.

Other Players Encountered:
Barag , Dwarf Elementalist :)
Calina , Elf Wizard :)
Amhran Windling Troubadour :)
Qwillem Dwarf Weaponsmith :)
Red'tarian Human Warrior :)
Last edited by Jamohn on Mon Nov 16, 2020 6:06 pm, edited 18 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Soar Stillwind - Human Elementalist

Post by ottdmk » Thu Apr 09, 2020 4:14 pm

Sanctioned!
Spoiler:
Jamohn wrote:
Fri Apr 03, 2020 6:29 pm
Roll20 Name: Soar Stillwind
Discord ID: Jamohn #5322
Character Name: Soar Stillwind
Race: Human

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 7.9

Discipline: Elementalist
Circle: 1
Discipline Abilities

Characteristics
Dex: 13 * Step 6/d10 * Cost: -3
Str: 10 * Step 5/d8 * Cost: -0
Tou: 13 * Step 6/d10 * Cost: -3
Per: 16 * Step 7/d12 * Cost: -9
Wil: 16 * Step 7/d12 * Cost: -9
Cha: 11 * Step 5/d8 * Cost: -1

Karma Mod: x5
Karma Step: 4
Karma Max: 5
Uncon: 29
Death: 36

Init: 6/d10
PD: 8|9 (+1 Shield)
PA: 4
MD: 9
MA: 3
SD: 7

Movement: 12
Carrying Capacity: 110
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Awareness (Rank 0)
First Circle Discipline Talent: Patterncraft (Rank 1)
First Circle Discipline Talent: Specllcasting (Rank 3)
First Circle Discipline Talent: Elementalism (Rank 1)
First Circle Discipline Talent: Wood Skin (Rank 0)
First Circle Talent Option: Standard Matrix (Rank 1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)

Other Talents
Racial Talent: Versatility (Rank 1)
Versatility Talent: Nethermancy (Rank 1)

Talent Knacks
Talent Knack Name - Description

Elementalism Spells
(1) Air Armor: Threads: 0 | Weaving: 5/10 | Casting: TMD | Range: Touch | Duration: Rank +5 Rnds | Effect: +3 Physical Armor
(1) Crunch Climb: Threads: 1 | Weaving: 5/10 | Casting: TMD | Range: Touch | Duration: Rank +5 Minutes | Effect: +3 Climbing Test
(1) Earth Darts: Threads: 0 | Weaving: 5/10 | Casting: TMD | Range: 20y | Duration: 2 Rnds | Effect: Wil+3 - Physical & -2 PA
(1) Flameweapon: Threads: 0 | Weaving: 5/10 | Casting: TMD | Range: Touch | Duration: Rank +5 Rounds | Effect: +Step 4 damage to weapon / Physical
(1) Heatfood: Threads: 1 | Weaving: 5/10 | Casting: 6 | Range: Touch | Duration: Rank +5 Minutes | Effect: Heats and rejuvenates one meal

(2) Shield Willow: Threads: 1 | Weaving: 6/11 | Casting: 6 | Range: Touch | Duration: Rank Minutes | Effect: +2 Physical and Mystic Defense


Nethermancy Spells
None Yet

Skills
Knowledge Skill: Creature Lore (Rank 3)
Knowledge Skill: Horror Lore (Rank 1)
Knowledge Skill: Barsaive Lore (Rank 1)

Read/Write Language: (Rank 1) (Dwarf)
Speak Language: (Rank 2) (Dwarf & Human)

Artisan Skill: Mapmaking (Rank 1)
General Skill: Alchemy (Rank 3)
General Skill: Physician (Rank 1)
General Skill: Research (Rank 1)

Equipment:
• Adventurer’s Kit (backpack, bedroll, flint & steel, 1 torch, 1 waterskin, large sack) 14 lbs, Free
• Artisan Tools (Map making) [Quills, paper, colored inks, ruler, protractor, pencil, etc] (Small Wooden Box) 3 lbs, Free
• Dagger Dam: 2, 1 lbs, Free
• Grimoire “Stormy Awakening” (Green book-arcanic flame edged; Icy mountain tip, wind streaming w/ storm cloud forming) Free
• Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) 3 lbs Free
• Trail Rations (1 week) Free
• Padded Leather Armor (4/0/0), 20 lbs, -20 silver
• Buckler, +1 PD, 3 lbs, -5 silver
• Spear Dam: 4, 3 lbs, -9 silver
• Belt Pouch (coin pouch) -1 lb, -8 cp
• Belt Pouch (Alchemy ingredient pouch) -1 lb, -8 cp
• 2 Waterskin 4 lbs each (8), -4 silver
• 5 Torches 5 lbs, 5 cp each, -2.5 silver
• Physician’s Kit [x3 applications] (Sling Bag) 3 lbs, -50 silver
• Total Weight Carried: 65 lbs

Threads Tied:
N/A

Animal Companions:
N/A

Brief Backstory:
Soar Stillwind was born in Throal, in a Human community with several other racial families mixed in. His father, Tin, was the community mortician and his mother, Sharrea, was an avid Gardner and Alchemist, healing those in the community with her home brew concoctions, potions, balms and salves. Preferring the outdoors, as much as Throal could offer, Soar learned from his mother the art of Alchemy, gardening and potion making. Sharrea showed Soar the magic of the Elementalist and the ways of the natural world, earth, air, wood, water and fire. Following his mother’s foot steps, Soar helped at the local First Aid station bind wounds and making potions for those sick and in need of a physician.
Feeling he had learned all he could, Soar looked for a group to join to explore the lands around Throal to advance his discipline and become the man he knows he’s capable of.

Jamohn
Posts:6
Joined:Fri Oct 20, 2017 8:26 pm

Re: Soar Stillwind - Human Elementalist

Post by Jamohn » Sat Nov 14, 2020 5:34 am

Journal:
Spoiler:
Name: [2M] Superstition - viewtopic.php?f=55&t=2214

Other Players:
Barag , Dwarf Elementalist
Calina , Elf Wizard
Amhran Windling Troubadour
Qwillem Dwarf Weaponsmith
Red'tarian Human Warrior

I had heard the town of Hope Springs was having a Good Omens Festival, with lots of Funnel Cake and free Beer. They had me ad Funnel Cake. Joining several others from Throal that were also interested we made our way, several days walk to Hope Springs. The weather was great. Barag, the Dwarf Elementalist and I had a lot to talk about and I learned several new things about Elementalism which I had not realized. Meals were a bit lackluster, but trail rations can only add so much to a dinner meal.

Arriving at Hope Springs, we noticed the people were doing some odd preparations for the celebration. Covering Mirrors, hanging up garlic were the top things noticed. Many of the villagers had old injuries which didn't seem to be healing quickly. It was all ... odd.

We noticed a woman and quickly moved to talk with her finding we were lucky and had encountered the Village Head Woman, Astrad Inhisdaughter. I very well could have heard her say her name wrong, she had a thick accent. She explained her village had a string of unlucky bits of events where several people had died. Their only windling had died ... when a 30 gallon drop of water hit him, causing him to drown. Two other villagers were working on building a home and prayed the ground would soften to make digging out the basement easier. The next day, both died in quick sand where they were digging. The village went ahead and built the home once the quick sand dried. Of course they put several charms on the house to ward it from bad luck and evil spirits. That made perfect sense.

Astrad explained three villagers had left to gather supplies and had not been heard from yet. Brecka was collecting flowers, Lazlo was scaring Black Cats from the cross roads and Matilda was collecting clay to make dolls by the Lake. With the town of Hope Springs bad luck, we decided to go and find the villagers, ensuring they were ok. Boy, was it good that we did.

Brecka was found unconscious and looked to have been hit by insects. We spotted Bloodbee's which quickly come to investigate and a fight quickly insued. Once the Bloodbees were defeated, their stingers were collected, Brecka was physician'd to get her started on her way to recovery and returned to Hope Springs.

We continued that day as we had some day light left and ventured to the CrossRoads where he was scaring off Black Cats. As we approached, Troajan's attacked! It was a tough fight, but we managed to kill several and chase off a few with Flameing weapons. Cutting off their paws and pulling fangs, I collected some suveiners for later use as a token necklace ... should I make it through the celebrations events. Poor Lazlo was found dead, the cats had taken his tongue as we only found a leg left of the man.

We spent the night, the next morning we venture a few hours to the Lake. There we spotted the poor ork girl covered in clay and mud, unable to move at all. Bog Gobs had risen from the dirt and were claiming the poor Ork girl for their own. We tried to negotiate with them, but my casting Air Armor on Qwillem, and Red'tarian seemed to irritate them, causing them to attack. It was an intense fight as Red'tarian took them on. The Bog Gobs surrouned the fighter as we all tried to sustain him and help were able. Spells were cast, Bog Gob men threw nasty skull and stone bolas and stabbed with spears. Clay and Mud was splattered over the group, but in the end, the Heros survived and saved Matilda.

Arriving back in the city, the village was happily reunited with the lost daughter and we were rewarded with Funnel Cake and Beer. Life is good.
Advancement:

Reward:
Spoiler:
TIPs: 3
Legend points: 800 +40 (Journal Entry)
Silver: 200 +50 (Journal Entry)
Items: Trojan fang and claw Necklace


Items used:
Any items your character used up during the mission

Are you going to write a Journal?
Yes (Above) (Journal Reward)

Downtime:
Barag, Dwarf Elementalist - teach me spells.
Qwillem, Dwarf Weaponsmith - make armor and weapons @ 1/2 cost.

Legend Spent:
Elementalism to Rank 1->2 (200 LP)
Awareness to Rank 0->1 (100 LP)
Wood Skin to Rank 0->1 (100 LP)
Purify Water (100 LP)
Shelter (100 LP)
Resist Element (fire) (100 LP)

Purchases in the Grand Bazaar:
75 Silver - 2nd Circle. 1/2 off usuall cost, Barag taught: Purify Water, Resist Element (fire) and Shelter.
Rider's Shield -10 Sp (50% discount: Qwillem the Weaponsmith)
Forge Weapon: Spear 0->2 75 silver (50% discount: Qwillem the Weaponsmith)
Hide Armor (Troajin we killed in the Adventure): 25 silver (50% discount: Qwillem the Weaponsmith)
Forge Armor: Troajin Hide Armor +1 Physical: 50 silver
Leather Gloves: Work Gloves (1 silver) & Riding Gloves (2 silver) -1.5 silver (50% discount: Qwillem the Weaponsmith)

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