Zivilyn, Windling Magician (Shaman/Wizard/Elementalist/Nethermancer/Illusionist)

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Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am
Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Sat May 23, 2020 4:25 am

EDIT: Noticed that I had accidentally replaced this one with a copy of my character. Thankfully, I have my logs from roll20; they're somewhat incomplete, but it's what I have.

==================

2020-6-17 1422-1-1 Spend 1000 LP (new total 5540 LP) :Haddys Hard Bargain Thread Item Journeyman Tier 0 -> 3 Spend 1300 LP (new total 4240 LP) :Shamanism Novice Discipline Talent 5 -> 6 Spend 500 LP (new total 3740 LP) :Wizardry 2 -> 3 Spend 2100 LP (new total 1640 LP) :Avoid Blow Journeyman Talent Option 3 -> 5 Spend 500 LP (new total 1140 LP) :Dispel Magic Novice 2nd Discipline Talent 2 -> 3 Spend 500 LP (new total 640 LP) :Creature Analysis Novice 2nd Talent Option 0 -> 2 Spend 200 LP (new total 440 LP) :Tenacious Weave Novice 2nd Discipline Talent 0 -> 1 Spend 0 LP :Astral Targeting Spell Circle 3 (Free Spell on Circle Increase)
Gain 6300 LP (new total 6540 LP) :Mawwwwiage (new career total 34440)

=================



Roll20 Name: Sharkforce
Discord ID: sharkforce#4983
Character Name: Zivilyn
Race: Windling


Lifetime Legend Total: 28,140
Unspent Legend: 240
Thread Item Points: 21 current (39 lifetime) (-18 pending)
Silver: 684.4

Discipline: Shaman
Circle: 5
Discipline Abilities: half-magic to recognize different animals, animal tracks, and abnormal behavior among animals and creatures. The Shaman may make a Perception-based Half-Magic test to detect the presence of beast spirits within 30 yards. The difficulty for detecting the beast spirit is the spirit's Mystic Defense. If the test succeeds, the adept can sense the presence of the beast spirit and use spells or talents, such as Spirit Hold or Spirit Talk, to communicate and interact with it. The gamemaster can choose to make the test on behalf of the adept at any time, as this innate sense is always active.

Pack Leadership: The adept performs a 30 min ritual, then Names and places a drop of blood on up to Shamanism rank allies, marking them and taking 1 Blood Magic Damage for each ally. The blood forms into a personal glyph of the adept until the next sunrise which can be detected astrally.
When the adept casts a spell with the Pack keyword, they can spend 1 Strain per target to affect up to all Named targets within the range of the spell. The adept does not have to affect all eligible targets. The adept must pay one additional Karma Point per target if the spell has the Binding keyword. This is one casting of the spell, despite the number of targets affected. Using this ability replaces the normal number of targets for the spell and extra threads cannot increase the number of targets.

Karma: The adept may spend a Karma Point to gain the benefit of an extra thread woven for Increased Effect on a spell with the Binding or Spirit keyword. This does not require weaving an extra thread or count against the adept’s limits for extra threads.

Discipline: Wizard
Discipline Abilities: Half-magic to recognize different types of magic use, identify specific uses of Wizardry, and knowledge of magical rituals

Characteristics
Dex: 13 (6)
Str: 5 (3)
Tou: 13 (6) (including +1 from attribute training)
Per: 16 (7)
Wil: 16 (7)
Cha: 13 (6) (+1 to interaction tests)

Karma Mod: 6
Karma Step: 4
Karma Max: 30
Uncon: 41 (26 + 5*durability 3)
Death: 51 (31 + 5*durability 3 + circle 5)


PD: 13 (10 base +1 discipline + 2 shield)
PA: 8 (0 base + 8 armour)
MD: 10 (9 base + 1 discipline + 0 shield)
MA: 4 (3 base + 1 armour)
SD: 8

Movement: 6 walking/16 flying
(flying: 20 minutes, then toughness (5) test or 1 strain, every 5 minutes +2 difficulty and another test; when wet 5 minutes base and 1 minute intervals, plus counts as harried)
Carrying Capacity: 30
Wound Threshold: 8
Recovery tests per day: 3

Shaman Talents
First Circle Discipline Talent: Patterncraft (5; Per)
First Circle Discipline Talent: Spellcasting (6; Per)
First Circle Discipline Talent: Thread Weaving: Shamanism (5; Per)
First Circle Discipline Talent: Wilderness Survival (3; Per)
First Circle Discipline Talent: Awareness (5; Per)
First Circle Talent Option: Standard Matrix (1)
Second Circle Discipline Talent: Astral Sight (5; Per)
Second Circle Talent Option: Animal Bond (5; Cha) (+1 rank; thread item)
Third Circle Discipline Talent: Spirit Talk (1; Per)
Third Circle Talent Option: Animal Training (5; Cha)
Fourth Circle Discipline Talent: Danger Sense (1; Dex)
Fourth Circle Talent Option: Enhance Animal Companion (5; Wil)
Fifth Circle Discipline Talent: Summon (Beast Spirits)
Fifth Circle Talent Option: Avoid Blow (3; Dex)

Free Talent: Standard Matrix (4)
Free Talent: Standard Matrix (4)

Wizard Talents
First Circle Discipline Talent Research (3; Per)
First Circle Discipline Talent Dispel Magic (2; Wil)
First Circle Discipline Talent Threadweaving (Wizard) (2; Per)
*Using Spellcasting and Patterncraft from Shaman Discipline
First Circle Talent Option Book Memory (1)
*Using Astral Sight from Shaman Discipline
Second Circle Talent Option Item History (3; Per)

Talent Knacks
Spellcasting (2) - Wriggle
Animal Bond (1) - Sworn Animal Companion (Howler)
Animal Bond (5) - Menagerie

Spells

Shaman:

Hunter's Sense (1)
Invoke Crow Tear (1)
Invoke Leopard Pounce (1)
Moonglow (1)
Pack Tactics (1)
Prey Senses (1)
Weather Cloak (1)
Hero's Feast (2)
Ferocity (2)
Mark of the Boar (2)
Soothe the Savage Beast (2)
Polecat's Resilience (3)
Catwalk (3)
Ferret Reflex (4)
Gathering of Souls (5)

Wizard:

Astral Sense (1)
Bedazzling Display of Logical Analysis (1)
Mage Armour (1)
Quicken Pace (1)
Speed Read (1)
Astral Shield (2)
Wizard Mark (3)
Spellstore (7)



Skills
Knowledge Skill: Legends and Heroes (1; Per)
Knowledge Skill: Wild Animals (1; Per)

Read/Write Language: (1; Per) (Throalic)
Speak Language: (2; Per) (Throalic, Windling)

Artisan Skill: Craftsman (Basket Weaving) (3; Per)
General Skill: First Impression (1; Cha)
General Skill: Haggle (2; Cha)
General Skill: Stealthy Stride (2; Dex)
General Skill: Slough Blame (1; Cha)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack) (this should probably weigh closer to 4-5 pounds for a windling, though obviously it would hold less too)
Artisan Tools (Basketmaking)
Windling Dagger (step 1, 2 oz)
Grimoire
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (3 weeks) (this should probably weigh ~7-8lbs)
Hide Armour (8/1) (5 lbs) - Forged +3 PA 2020-04-14, expires 2020-07-10
Footman's Shield (+2/+0) (3 lbs)
Chalk (5)
Whistle
Water Skin (2)
Embroidered Robe
Fine Hat
Merchant's Shoes
Physician's Kit Refill (4 uses)
Last Chance Salve
Kelia's Antidote



List each additional item on its own line

Threads Tied:
Sworn Animal Companion (Howler)

Lady Haytrish’s Borrum Hat for Full Moons in 742 TH (3 key knowledge, 3 research knowledge known; Thread tied to Rank 1)
Spoiler:
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

The craftsmanship of this hat made of red silk and black velvet is exquisite. It was once the height of fashion among dwarfs, however, that time has long since passed. It is an exceptionally tall cylinder that flares out to a flat top. A golden ornament is affixed to the black silk band at the top of the hat. It is always clean and in pristine condition, and will definitely catch the eye of anyone in the area.

The hat resizes to the wearer when a thread is attached and never falls off of the owner’s head.

Thread Rank One
Key Knowledge: The owner must learn the hat’s Name.
Effect: The owner gains +1 rank to Animal Bond.

Thread Rank Two
Effect: The owner gains +1 rank to Animal Training.

Thread Rank Three
Key Knowledge: The owner must learn of the first owner’s favorite pets. [Menagerie of beloved war bears]
Effect: The owner gains a +1 bonus to Interaction tests.

Thread Rank Four
Effect: The owner gains +1 rank to Enhance Animal Companion.

Thread Rank Five
Key Knowledge: The owner must learn the significance of the ornament. [It commemorates her beloved bears slaying an unwanted and pugnacious suitor Named Lord Grimheld Standent as he sought to defend her from her pets.]
Effect: The owner gains a +2 bonus to Interaction tests.

Thread Rank Six
Effect: The owner can spend 1 Strain to spend a Karma Point on an animal companion’s Action test. This can be used once per animal companion per round.
Animal Companions:
Jolly Jumper (Riding Goat w/tack) (Loyal) (riding)
Pepper (Riding Horse, no tack) (Loyal) (no tricks)
Howler (Dire Wolf, no tack) (Awestruck)(Attack, Heel, Home, Tracking +1, Avoid Blow +2)

Brief Backstory: Zivilyn has spent most of his life stuck in an almost-forgotten corner of the kaer with a coalition of tribes sheltering in Throal. When his abilities as an adept emerged, he was trained by a shaman who lived in the area, but is interested in learning about other types of magic as well. Now that the kaer has opened its doors, he has been looking for opportunities to explore the wilderness and learn more about the world after the scourge, and hopes to develop his abilities further in the process.
Last edited by Sharkforce on Tue Jul 07, 2020 4:13 am, edited 5 times in total.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Sun Jun 07, 2020 12:46 am

Animal Companion Update changes:

total Animal Companion Downtime available: 20 days spent previously, plus 1 day to spare from latest adventure (21 days total)

Enhance Animal Companion: decreased to rating 4. (+800 LP freed up)

Animal Bond to increase Howler (Dire Wolf) to Awestruck (12 days)
Learn Sworn Animal Companion Knack (Howler), (1 day) (48 sp) (100 LP)
Learn Menagerie Knack (Animal Bond) (5 days) (240 sp) (800 LP)
Train Howler (Dire Wolf): Attack (2 days)

Net Change to LP: -100 (40 LP unspent)
Net Change to sp: -288 (191.3 unspent)

2 threads out of 4 maximum tied (one animal companion, one thread item)
Last edited by Sharkforce on Sun Jun 14, 2020 3:57 am, edited 1 time in total.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Fri Jun 12, 2020 9:44 am

Beyond the First Gate
AAR

Rewards:
TIPs: 5
Legend points: 6000 (+300 Journal)
Silver: 713 (+178.3 Journal)


Items used:
2 Charges of a physician's kit


Are you going to write a Journal? yes
http://fasagames.com/forum/viewtopic.php?p=13564#p13564


Downtime: (note: 3 weeks available due to long time between sessions)

Activity (Details) (Duration)
Advance Shaman Circle to 5 (768 sp) (1 week)
During the same week: Item History (Lady Haytrish’s Borrum Hat for Full Moons in 742 TH) to 3rd key knowledge
Animal Bond to Increase Pepper (Riding Horse) Attitude to Loyal (4 days)
Animal Bond to Increase Jolly Jumper (Riding Goat) Attitude to Loyal (2 days)
Train Howler (Dire Wolf, Willful 1): Heel, Home, Avoid Blow +2 (8 days)




Legend Spent:
Thread Item: Lady Haytrish’s Borrum Hat for Full Moons in 742 TH, Increase Rank from 1 to 3 (800 LP)


Shaman (1st Discipline):

Increase Patterncraft from 4 to 5 (800 LP)
Increase Thread Weaving (Shamanism) from 4 to 5 (800 LP)
Increase Awareness from 4 to 5 (800 LP)
Increase Astral Sight from 4 to 5 (800 LP)
Increase Enhance Animal Companion from 4 to 5 (800 LP)
Learn Circle 5 Talent Option: Avoid Blow to 3 (1000 LP)


Free Matrices (2) improve from 4 to 5, and 1 free Standard Matrix upgrades to Enhanced Matrix

Gain Free Spell from circle increase: Gathering of Souls

Learned spell from Reyis: Moonglow (circle 1) (100 LP) (25 sp)
Learned Spell from Reyis: Soothe the Savage Beast (circle 2) (200 LP) (50 sp)



Wizard (2nd Discipline):




New LP Total Remaining: 240 LP



Purchases in the Grand Bazaar: (I've included sp costs from above activities) (4% haggle discount)

Training - Circle 5 Shaman (768 sp)
Physician's Kit Refill (24 sp)
Learned spell from Reyis: Moonglow (circle 1) (25 sp)
Learned Spell from Reyis: Soothe the Savage Beast (circle 2) (50 sp)


New total silver remaining: 215.6 sp
Last edited by Sharkforce on Sun Jun 14, 2020 3:57 am, edited 1 time in total.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Sun Jun 14, 2020 3:55 am

Liberation of Grakor
AAR

Rewards:
TIPs: 3
Legend points: 4000 (+200 Journal)
Silver: 350 (+118.8 Journal)
Alternate Reward: Toughness Training (step 5)


Items used:


Are you going to write a Journal? yes
http://fasagames.com/forum/viewtopic.php?p=13596#p13596


Downtime:

Activity (Details) (Duration)
Research Lady Haytrish’s Borrum Hat for Full Moons in 742 TH to 3rd Research Knowledge (1 week)
Train Howler (Dire Wolf, Willful 1): Tracking +1 (2 days)
Toughness Training (step 5) (125 sp) (5 days)


Legend Spent:

Train Toughness from 12 to 13 (800 LP)


Shaman (1st Discipline):

Increase Spellcasting from 5 to 6 (1300 LP)


Wizard (2nd Discipline):

Correction: Noticed I have a matrix which Dougan has recently ruled I can not have. Replace First Circle Talent Option with Book Memory, also at rating 1; no net cost.

Learn Spell from Dubhan: Spellstore (2100 LP) (175 sp)


New LP Total Remaining: 240 LP



Purchases in the Grand Bazaar: (I've included sp costs from above activities) (4% haggle discount)

Training - Alternate Reward, step 5 (125 sp) (already taken out of adventure reward above, this is just here for completeness)
Learn Spell from Dubhan: Spellstore (175 sp)


New total silver remaining: 509.4

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Wed Jun 17, 2020 8:40 pm

Mawwwwiage
AAR

Rewards:
TIPs: 5
Legend points: 6000 (+300 Journal)
Silver: 713 (+178.3 Journal)


Items used:


Are you going to write a Journal? yes
http://fasagames.com/forum/viewtopic.php?p=13703#p13703


Downtime:

Activity (Details) (Duration)
Train to circle 3 Wizard (288 sp) (5 days)
Train "Jolly Jumper" (Riding Goat) new command home, new skill stealthy stride to 1 (she will be using it to hide when combat starts, not to stealthfully carry me around) (2 days)
****during same week, item history "Haddy’s Hard Bargain"
Research, "Haddy's Hard Bargain" (1 week) (19.2 sp for library access to add +3 to research step)
****during same week, item history "Haddy’s Hard Bargain"

(at end of the downtime, Haddy's Hard Bargain will have 2 key knowledges and 3 research knowledges)



Legend Spent:

Tie Thread to Haddy's Hard Bargain, up to rating 3 (1000 LP)


Shaman (1st Discipline):

Increase Threadweaving (Shamanism) from 5 to 6 (1300 LP)
Increase Avoid Blow from 3 to 5 (2100 LP)


Wizard (2nd Discipline):

Increase Threadweaving (Wizardry) from 2 to 3 (500 LP)
Increase Dispel Magic from 2 to 3 (500 LP)
Learn Third Circle Discipline Talent (Tenacious Weave) up to 1 (200 LP)
Learn Third Circle Optional Talent (Creature Analysis) up to 2 (500 LP)

Free spell from Circle Increase: Astral Sense (3)


New LP Total Remaining: 440 LP



Purchases in the Grand Bazaar: (I've included sp costs from above activities) (4% haggle discount)

Train to circle 3 Wizard (288 sp)
library access to add +3 to research step (19.2 sp)


New total silver remaining: 1093.5

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Sun Jun 28, 2020 2:48 am

A Question of Nature
AAR

Rewards:
TIPs: 5
Legend points: 6000 (+300 Journal)
Silver: 713 (+178.3 Journal)
Token from Jaspree, enable training as an Elementalist.


Items used:
2 charges of a physician's kit


Are you going to write a Journal? yes
http://fasagames.com/forum/viewtopic.php?p=13985#p13985


Downtime: (3 weeks available due to extended period since previous adventure on this character)

Activity (Details) (Duration)

Learn New Discipline: Elementalist
----Learn New Talent Threadweaving(Elementalism) to 1 (752sp, 800 LP) (5 days)
----Learn New Talent Wood Skin to 1 (752sp, 800 LP) (5 days)
****during same week, item history "Haddy’s Hard Bargain" (fully researched)
Train "Jolly Jumper" (Riding Goat) new command hide, increase skill stealthy stride from 1 to 3 (3 days)
Train "Pepper" (Riding Horse) new trick riding, new command hide, home, skill stealthy stride from 0 to 3 (6 days)
Enhance Animal Companion on Howler +1 Circle (2 days)



Legend Spent:

Strengthen Thread Tied to Lady Haytrish’s Borrum Hat for Full Moons in 742 TH from 3 to 5 (2100 LP)

Shaman (1st Discipline):

Learn Discipline Talent Summon(Beast Spirits) up to 1 (200 LP)
Increase Danger Sense from 1 to 4 (1000 LP)

Learn Spell Invoke Shark Rend from Reyis (500 LP) (100 sp)


Wizard (2nd Discipline):

Increase Talent Creature Analysis from 2 to 4 (1300 LP)


Elementalist (3rd Discipline)

Learn New Talent Threadweaving(Elementalism) (800 LP)
Learn New Talent Wood Skin (800 LP)

Free Spell from Circle Increase: Heat Food


New LP Total Remaining: 40 LP



Purchases in the Grand Bazaar: (I've included sp costs from above activities) (6% haggle discount - haggle 2 + thread item)

Training: Threadweaving(Elementalism) (752 sp)
Training: Wood Skin (752 sp)
Training: Spell(Shark Rend) (100 sp) (Reyis)
Crystal Raider Shield (141 sp)


New total silver remaining: 239.8 sp

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Thu Jul 02, 2020 6:52 am

To Catch a Master
AAR

Rewards:
TIPs: 5
Legend points: 6000 (+300 Journal)
Silver: 413 (+178.3 Journal)
Last Chance Salve (replacing the one I used to not stay dead)


Items used:
2 charges of a physician's kit


Are you going to write a Journal? yes
http://fasagames.com/forum/viewtopic.php?p=14118#p14118


Downtime:

Activity (Details) (Duration)
Circle up in Elementalist to 2 (5 days)
Enhance Animal Companion on Howler +1 Circle (2 days)
Learn Knack Smarter than the average bear (Animal Training 3, Howler) (3 days)
Train Howler New Command Track (2 days)
Train Howler Avoid Blow from +2 to +3 (2 days)



Legend Spent:

Shaman (1st Discipline):

Learn Knack (Smarter than the Average Bear) (Animal Training 3, Howler) (300 LP)
Increase Talent Summon (Beast Spirits) from 1 to 3 (800 LP)


Wizard (2nd Discipline):

Increase Talent Threadweaving(Wizardry) from 3 to 4 (800 LP)
Increase Talent Research from 3 to 4 (800 LP)
Increase Talent Item History from 3 to 4 (800 LP)
Increase Talent Dispel Magic from 3 to 4 (800 LP)



Elementalist (3rd Discipline)

Increase Wood Skin from 1 to 2 (500 LP)
Increase Threadweaving (Elementalism) from 1 to 2 (500 LP)
Learn New Talent Fire Heal up to 2 (800 LP)

Free Spell from Circle Increase: Shield Willow


New LP Total Remaining: 240 LP



Purchases in the Grand Bazaar: (I've included sp costs from above activities) (6% haggle discount - haggle 2 + thread item)

Salve of Closure (to replace one that I used from someone else) (188 sp)
Booster Potion (to replace one that I used from someone else) (47 sp)
3 charges of physician's kit (24.5 sp)
Raise Elementalist circle from 1 to 2 (188 sp)


New total silver remaining: 242.6 sp

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Tue Jul 07, 2020 4:48 am

How about a nice game of atlosh t’zdram?
AAR

Rewards:
TIPs: 3
Legend points: 7500 (+375 Journal)
Silver: 650 (+162.5 Journal)

Thread Item: http://fasagames.com/forum/viewtopic.php?p=14248#p14248


Items used:
-10 sp to ferry a dire wolf


Are you going to write a Journal? yes
http://fasagames.com/forum/viewtopic.php?p=14257#p14257


Downtime:

Activity (Details) (Duration)

Circle up in Wizard to 4 (5 days)
Train Howler New Command Pry Loose (2 days)
****Item History Wyvern Oil (same week)
Research Wyvern Oil (1 week) (18.8 sp for library access)
****Item History Wyvern Oil (same week)

(at the end of the downtime, Wyvern Oil will have 2 key knowledges and 3 research knowledges known)


Legend Spent:

Shaman (1st Discipline):

Increase Talent Animal Bond from 5 to 6 (1300 LP)
Increase Talent Animal Training from 5 to 6 (1300 LP)
Increase Talent Awareness from 5 to 6 (1300 LP)
Increase Talent Avoid Blow from 5 to 6 (2100 LP)


Wizard (2nd Discipline):

Learn New Talent Steel Thought up to 4 (1800)

Free Spell from Circle Increase: Binding Threads


Elementalist (3rd Discipline)

Learn new spell Air Mattress (200 LP, 94 sp)


New LP Total Remaining: 115 LP



Purchases in the Grand Bazaar: (I've included sp costs from above activities) (6% haggle discount - haggle 2 + thread item)

-10 sp, ferrying dire wolf to Kampung Gaja
-18.8 sp, library access
-470 sp, Increase Wizard Circle to 4
- 94 sp, Learn new spell Air Mattress



New total silver remaining: 462.3 sp
Last edited by Sharkforce on Wed Jul 08, 2020 6:01 am, edited 1 time in total.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Wed Jul 08, 2020 5:48 am

Yippee ai ayy yippee ai ooh
AAR

Rewards:
TIPs: 3
Legend points: 7500 (+375 Journal)
Silver: 650 (+162.5 Journal)


Items used:
-10 sp to ferry a dire wolf


Are you going to write a Journal? yes
http://fasagames.com/forum/viewtopic.php?p=14289#p14289


Downtime:

Activity (Details) (Duration)

Train Animal Companion Howler (Dire Wolf) Avoid Blow from +3 to +6 (6 days)
****Item History Wyvern Oil (same week)
Train Animal Companion Howler (Dire Wolf) New Trick: Stay (2 days)
Learn Knack Pack Cover (Spellcasting 4) (4 days)




Legend Spent:

Shaman (1st Discipline):

Increase Talent Patterncraft from 5 to 6 (1300 LP)
Increase Talent Astral Sight from 5 to 6 (1300 LP)
Increase Talent Danger Sense from 4 to 6 (2100 LP)
Learn Knack Pack Cover (Spellcasting 4) (500 LP) (188 sp) (4 days)


Wizard (2nd Discipline):

Increase Talent Dispel Magic from 4 to 5 (1300 LP)
Increase Talent Steel Thought from 4 to 5 (1300 LP)


Elementalist (3rd Discipline)

Learn new spell Shelter(1) (100 LP, 47 sp)


New LP Total Remaining: 90 LP



Purchases in the Grand Bazaar: (I've included sp costs from above activities) (6% haggle discount - haggle 2 + thread item)

- 47 sp, Training for new spell Shelter
- 188 sp, Training for Knack Pack Cover (Spellcasting 4)
- 141 sp, Riding Tack (Dire Wolf)



New total silver remaining: 898.8 sp
Last edited by Sharkforce on Mon Aug 03, 2020 8:50 am, edited 1 time in total.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Zivilyn, Windling Magician (Shaman/Wizard)

Post by Sharkforce » Sat Jul 11, 2020 3:54 am

A rule change to learning spells means that I no longer know Spellstore, therefore a refund was issued on the ability.

gained: 2100 LP, 175 sp (it was originally learned from Dubhan for 50% sp discount).

instead:

Tie a Thread (rating 4) to Thread Item "Wyvern Oil" (-1800 LP).

New unspent LP: 390
New unspent sp: 1,073.8

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