Rama Obsidiman Warrior
Moderator:etherial
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Roll20 Name: OldKingCole
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Rama”)
Race: Obsidiman
Lifetime Legend Total: 13,950
Unspent Legend: 2,650
Thread Item Points: 31
Silver: 1,336.45
Discipline: Warrior
Circle: 4
Discipline Abilities:
Add +1 to PD
May spend Karma on a Recovery Test
The adept adds +1 to his Mystic Defense
Characteristics
Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)
Karma Mod: 3
Karma Step: 4 D6
Karma Max: 12
Uncon: 60
Death: 70
Init: 6
PD: 11
PA: 7
MD: 11
MA: 8
SD: 8
Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3
Warrior Talents
First Circle
Durability 7
Avoid Blow 4 (9 D8+D6)
Melee Weapons 5 (11 D10+D8)
Tiger Spring 4
Wood Skin 4 (11 D10+D8)
Threadweaving 1 (7 D12)
Talent Option: Anticipate Blow 4 (10 2D8)
Second Circle
Wound Balance 2 (11 D10+D8)
Talent Option: Shield Bash 5 (14 2D12)
Third Circle
Air Dance 4 (10 2D8)
Talent Option: Tactics 4 (10 2D8)
Fourth Circle
Waterfall Slam 3
Talent Option: Distract 4 (10 2D8$
Other Talents
Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)
Talent Knacks
Skills
Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone
Crystalweave Armor
Physician's Kit
Troll Sword
Crystal Raider Shield
Large Pot of Grumbah
Threads Tied:
Brief Backstory:
Rama was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Rama”)
Race: Obsidiman
Lifetime Legend Total: 13,950
Unspent Legend: 2,650
Thread Item Points: 31
Silver: 1,336.45
Discipline: Warrior
Circle: 4
Discipline Abilities:
Add +1 to PD
May spend Karma on a Recovery Test
The adept adds +1 to his Mystic Defense
Characteristics
Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)
Karma Mod: 3
Karma Step: 4 D6
Karma Max: 12
Uncon: 60
Death: 70
Init: 6
PD: 11
PA: 7
MD: 11
MA: 8
SD: 8
Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3
Warrior Talents
First Circle
Durability 7
Avoid Blow 4 (9 D8+D6)
Melee Weapons 5 (11 D10+D8)
Tiger Spring 4
Wood Skin 4 (11 D10+D8)
Threadweaving 1 (7 D12)
Talent Option: Anticipate Blow 4 (10 2D8)
Second Circle
Wound Balance 2 (11 D10+D8)
Talent Option: Shield Bash 5 (14 2D12)
Third Circle
Air Dance 4 (10 2D8)
Talent Option: Tactics 4 (10 2D8)
Fourth Circle
Waterfall Slam 3
Talent Option: Distract 4 (10 2D8$
Other Talents
Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)
Talent Knacks
Skills
Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone
Crystalweave Armor
Physician's Kit
Troll Sword
Crystal Raider Shield
Large Pot of Grumbah
Threads Tied:
Brief Backstory:
Rama was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.
Last edited by OldKingCole on Fri May 22, 2020 1:30 am, edited 21 times in total.
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Ram Obsidiman Warrior
A Piece of the Puzzle
Rewards:
TIPs 1
Legend points 420
Silver 125
Items None
Items used:
None
Are you going to write a Journal?
Yes
Downtime:
None
Legend Spent:
Raised Anticipate Blow to Rank 1 100LP
Raised Anticipate Blow to Rank 2 200LP
Purchases in the Grand Bazaar:
None
Rewards:
TIPs 1
Legend points 420
Silver 125
Items None
Items used:
None
Are you going to write a Journal?
Yes
Downtime:
None
Legend Spent:
Raised Anticipate Blow to Rank 1 100LP
Raised Anticipate Blow to Rank 2 200LP
Purchases in the Grand Bazaar:
None
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Ram Obsidiman Warrior
Ambushed Caravans
Rewards:
TIPs 3
Legend points 200
Silver 150
Items none
Legend Spent:
Raised Tiger Spring to 2 200LP
Rewards:
TIPs 3
Legend points 200
Silver 150
Items none
Legend Spent:
Raised Tiger Spring to 2 200LP
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Ram Obsidiman Warrior
A Kindness in Kind
Rewards:
TIPs 3
Legend points 840
Silver 250
Items None
Items used:
None
Are you going to write a Journal?
Yes
Downtime:
None
Legend Spent:
Raised Avoid Blow to Rank 3 300LP
Raised Anticipate Blow to Rank 3 300LP
Raised Wood Skin to Rank 3 300LP
Purchases in the Grand Bazaar:
Crystalweave Armor 300 Silver
Rasied Circle to 2 200 Silver
Rewards:
TIPs 3
Legend points 840
Silver 250
Items None
Items used:
None
Are you going to write a Journal?
Yes
Downtime:
None
Legend Spent:
Raised Avoid Blow to Rank 3 300LP
Raised Anticipate Blow to Rank 3 300LP
Raised Wood Skin to Rank 3 300LP
Purchases in the Grand Bazaar:
Crystalweave Armor 300 Silver
Rasied Circle to 2 200 Silver
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Rama Obsidiman Warrior
Scouting the Storm
Rewards:
TIPs 3
Legend points 1400
Silver 275
Items Half-off items enchanted with True Air
Items used:
Physician’s Kit
Are you going to write a Journal?
Yes
Downtime:
None
Legend Spent:
Shield Bash to Rank 3 600LP
Tactics to Rank 3 600 LP
Missile Weapons to Rank 2 300LP
Purchases in the Grand Bazaar:
Physician’s kit refill 33
Troll sword 50
Troll sling 15
Crystal Raider Shield 150
Large Pot of Grumbah 100 with discount
Rewards:
TIPs 3
Legend points 1400
Silver 275
Items Half-off items enchanted with True Air
Items used:
Physician’s Kit
Are you going to write a Journal?
Yes
Downtime:
None
Legend Spent:
Shield Bash to Rank 3 600LP
Tactics to Rank 3 600 LP
Missile Weapons to Rank 2 300LP
Purchases in the Grand Bazaar:
Physician’s kit refill 33
Troll sword 50
Troll sling 15
Crystal Raider Shield 150
Large Pot of Grumbah 100 with discount
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Rama Obsidiman Warrior
A New Home:Room to Fly
Rewards:
TIPs 3
Legend points 840
Silver 250
Items Physcians’s kit refill
Items used:
2 / 3 physcian’s kit
Downtime
Are you going to write a Journal?
Yes
Legend Spent:
Raised Distract to Rank 2(300LP)
Raised Fireblood to Rank 1(100LP)
Raised Maneuver to Rank 2 (300LP)
Raised Wound Balance to Rank 1(100LP)
Rewards:
TIPs 3
Legend points 840
Silver 250
Items Physcians’s kit refill
Items used:
2 / 3 physcian’s kit
Downtime
Are you going to write a Journal?
Yes
Legend Spent:
Raised Distract to Rank 2(300LP)
Raised Fireblood to Rank 1(100LP)
Raised Maneuver to Rank 2 (300LP)
Raised Wound Balance to Rank 1(100LP)
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Rama Obsidiman Warrior
Talent Correction, 4/20/20
Due to the player missing a portion of the rules text, Rama had too many Talents purchased. The following changes and corrections were made to bring the character into line with legal play.
The following Talents were removed and their Legend Point costs refunded:
Distract, Fireblood, Maneuver and Missile Weapons. Total Legend Points refunded: 1500
Silver was refunded by nullifying the purchase of the Troll Sling, Armor and Weapon Forging and from a miscalculation of the cost of a Physician's kit refill due to the contribution of a fellow player. 123 Silver was refunded.
Rama advanced from Circle 2 to Circle 3 at a cost of 300 silver, leaving a total of 8.7 silver available to the character.
Legend points were spent for the following Talents:
Tactics was raised from Rank 1 to 3 for 600
Air Dance w as raised from 1 to 3 600
Tiger Spring was raised from Rank 2 to 3 for 300
Total Legend Points spent: 1500.
Due to the player missing a portion of the rules text, Rama had too many Talents purchased. The following changes and corrections were made to bring the character into line with legal play.
The following Talents were removed and their Legend Point costs refunded:
Distract, Fireblood, Maneuver and Missile Weapons. Total Legend Points refunded: 1500
Silver was refunded by nullifying the purchase of the Troll Sling, Armor and Weapon Forging and from a miscalculation of the cost of a Physician's kit refill due to the contribution of a fellow player. 123 Silver was refunded.
Rama advanced from Circle 2 to Circle 3 at a cost of 300 silver, leaving a total of 8.7 silver available to the character.
Legend points were spent for the following Talents:
Tactics was raised from Rank 1 to 3 for 600
Air Dance w as raised from 1 to 3 600
Tiger Spring was raised from Rank 2 to 3 for 300
Total Legend Points spent: 1500.
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Rama Obsidiman Warrior
The Founding of Grakor
Rewards:
TIPs 3
Legend points 1400
Silver 275
Items used:
Physician’s kit
Are you going to write a Journal?
Yes
Downtime:
Training Talents
Legend Spent:
Raised Air Dance to Rank 4 (500LP)
Raised Anticipate Blow to Rank 4 (500LP)
Raised Melee Weapons to Rank 4 (500LP)
Raised Threadweaving to Rank 1 (100LP)
Purchases in the Grand Bazaar:
Physician Kit refill 25 silver
Rewards:
TIPs 3
Legend points 1400
Silver 275
Items used:
Physician’s kit
Are you going to write a Journal?
Yes
Downtime:
Training Talents
Legend Spent:
Raised Air Dance to Rank 4 (500LP)
Raised Anticipate Blow to Rank 4 (500LP)
Raised Melee Weapons to Rank 4 (500LP)
Raised Threadweaving to Rank 1 (100LP)
Purchases in the Grand Bazaar:
Physician Kit refill 25 silver
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- Posts:36
- Joined:Tue Mar 24, 2020 7:12 pm
Re: Rama Obsidiman Warrior
Searching for Gannagroth
Rewards:
TIPs 3
Legend points 2310
Silver 468.7
Items used:
Physician’s kit
Are you going to write a Journal?
Yes
Downtime:
Training Talents
Legend Spent:
Raised Avoid Blow to Rank 4 (500LP)
Raised Shield Bash to Rank 4 (500LP)
Raised Tiger Spring to Rank 4 (500LP)
Raised Wood Skin to Rank 4 (500LP)
Raised Wound Balance to Rank 2 (200LP)
Raised Circle from 3 to 4: 500 Silver
Purchases in the Grand Bazaar:
Physician Kit refill 25 silver
Rewards:
TIPs 3
Legend points 2310
Silver 468.7
Items used:
Physician’s kit
Are you going to write a Journal?
Yes
Downtime:
Training Talents
Legend Spent:
Raised Avoid Blow to Rank 4 (500LP)
Raised Shield Bash to Rank 4 (500LP)
Raised Tiger Spring to Rank 4 (500LP)
Raised Wood Skin to Rank 4 (500LP)
Raised Wound Balance to Rank 2 (200LP)
Raised Circle from 3 to 4: 500 Silver
Purchases in the Grand Bazaar:
Physician Kit refill 25 silver