Rama Obsidiman Warrior

Moderator:etherial

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm
Rama Obsidiman Warrior

Post by OldKingCole » Tue Mar 24, 2020 7:20 pm

Roll20 Name: OldKingCole
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Rama”)
Race: Obsidiman

Lifetime Legend Total: 13,950
Unspent Legend: 2,650
Thread Item Points: 31
Silver: 1,336.45

Discipline: Warrior

Circle: 4
Discipline Abilities:
Add +1 to PD
May spend Karma on a Recovery Test
The adept adds +1 to his Mystic Defense

Characteristics

Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)

Karma Mod: 3
Karma Step: 4 D6
Karma Max: 12
Uncon: 60
Death: 70

Init: 6
PD: 11
PA: 7
MD: 11
MA: 8
SD: 8

Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3

Warrior Talents

First Circle
Durability 7
Avoid Blow 4 (9 D8+D6)
Melee Weapons 5 (11 D10+D8)
Tiger Spring 4
Wood Skin 4 (11 D10+D8)
Threadweaving 1 (7 D12)

Talent Option: Anticipate Blow 4 (10 2D8)

Second Circle
Wound Balance 2 (11 D10+D8)

Talent Option: Shield Bash 5 (14 2D12)

Third Circle
Air Dance 4 (10 2D8)

Talent Option: Tactics 4 (10 2D8)

Fourth Circle
Waterfall Slam 3

Talent Option: Distract 4 (10 2D8$

Other Talents

Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.

Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)



Talent Knacks


Skills

Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1


Equipment:

Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone
Crystalweave Armor
Physician's Kit
Troll Sword
Crystal Raider Shield
Large Pot of Grumbah

Threads Tied:

Brief Backstory:

Rama was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.
Last edited by OldKingCole on Fri May 22, 2020 1:30 am, edited 21 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Ram Obsidiman Warrior

Post by ottdmk » Tue Mar 24, 2020 11:43 pm

Sanctioned!
Spoiler:
OldKingCole wrote:
Tue Mar 24, 2020 7:20 pm
Roll20 Name: OldKingCole
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Ram”)
Race: Obsidiman

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 5.9

Discipline: Warrior

Circle: 1
Discipline Abilities:

Characteristics

Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)

Karma Mod: 3
Karma Step: 4 D6
Karma Max: 3
Uncon: 39
Death: 47

Init: 6 / 7 (+1)
PD: 8
PA: 3
MD: 8
MA: 2
SD: 8

Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3

Warrior Talents

Durability 7
Avoid Blow 2 (7 D12)
Melee Weapons 3 (9 D8+D6)
Tiger Spring 1
Wood Skin 2 (9 D8+D6)

Other Talents

Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)



Talent Knacks


Skills

Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1


Equipment:

Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone

Threads Tied:

Brief Backstory:

Ram was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Ram Obsidiman Warrior

Post by OldKingCole » Fri Mar 27, 2020 3:00 am

A Piece of the Puzzle

Rewards:
TIPs 1
Legend points 420
Silver 125
Items None

Items used:
None

Are you going to write a Journal?
Yes

Downtime:
None

Legend Spent:
Raised Anticipate Blow to Rank 1 100LP
Raised Anticipate Blow to Rank 2 200LP


Purchases in the Grand Bazaar:
None

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Ram Obsidiman Warrior

Post by OldKingCole » Sun Apr 05, 2020 8:53 pm

Ambushed Caravans


Rewards:
TIPs 3
Legend points 200
Silver 150
Items none


Legend Spent:
Raised Tiger Spring to 2 200LP

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Ram Obsidiman Warrior

Post by OldKingCole » Sat Apr 11, 2020 10:47 pm

A Kindness in Kind

Rewards:
TIPs 3
Legend points 840
Silver 250
Items None

Items used:
None

Are you going to write a Journal?
Yes

Downtime:
None

Legend Spent:
Raised Avoid Blow to Rank 3 300LP
Raised Anticipate Blow to Rank 3 300LP
Raised Wood Skin to Rank 3 300LP

Purchases in the Grand Bazaar:
Crystalweave Armor 300 Silver
Rasied Circle to 2 200 Silver

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Rama Obsidiman Warrior

Post by OldKingCole » Wed Apr 15, 2020 6:12 pm

Scouting the Storm


Rewards:
TIPs 3
Legend points 1400
Silver 275
Items Half-off items enchanted with True Air

Items used:
Physician’s Kit

Are you going to write a Journal?
Yes

Downtime:
None

Legend Spent:
Shield Bash to Rank 3 600LP
Tactics to Rank 3 600 LP
Missile Weapons to Rank 2 300LP


Purchases in the Grand Bazaar:
Physician’s kit refill 33
Troll sword 50
Troll sling 15
Crystal Raider Shield 150
Large Pot of Grumbah 100 with discount

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Rama Obsidiman Warrior

Post by OldKingCole » Sun Apr 19, 2020 11:38 pm

A New Home:Room to Fly

Rewards:
TIPs 3
Legend points 840
Silver 250
Items Physcians’s kit refill

Items used:
2 / 3 physcian’s kit

Downtime


Are you going to write a Journal?
Yes

Legend Spent:
Raised Distract to Rank 2(300LP)
Raised Fireblood to Rank 1(100LP)
Raised Maneuver to Rank 2 (300LP)
Raised Wound Balance to Rank 1(100LP)

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Rama Obsidiman Warrior

Post by OldKingCole » Mon Apr 20, 2020 11:51 pm

Talent Correction, 4/20/20

Due to the player missing a portion of the rules text, Rama had too many Talents purchased. The following changes and corrections were made to bring the character into line with legal play.

The following Talents were removed and their Legend Point costs refunded:

Distract, Fireblood, Maneuver and Missile Weapons. Total Legend Points refunded: 1500

Silver was refunded by nullifying the purchase of the Troll Sling, Armor and Weapon Forging and from a miscalculation of the cost of a Physician's kit refill due to the contribution of a fellow player. 123 Silver was refunded.

Rama advanced from Circle 2 to Circle 3 at a cost of 300 silver, leaving a total of 8.7 silver available to the character.

Legend points were spent for the following Talents:

Tactics was raised from Rank 1 to 3 for 600
Air Dance w as raised from 1 to 3 600
Tiger Spring was raised from Rank 2 to 3 for 300

Total Legend Points spent: 1500.

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Rama Obsidiman Warrior

Post by OldKingCole » Thu Apr 23, 2020 4:20 pm

The Founding of Grakor


Rewards:
TIPs 3
Legend points 1400
Silver 275


Items used:
Physician’s kit

Are you going to write a Journal?
Yes

Downtime:
Training Talents

Legend Spent:
Raised Air Dance to Rank 4 (500LP)
Raised Anticipate Blow to Rank 4 (500LP)
Raised Melee Weapons to Rank 4 (500LP)
Raised Threadweaving to Rank 1 (100LP)


Purchases in the Grand Bazaar:
Physician Kit refill 25 silver

OldKingCole
Posts:36
Joined:Tue Mar 24, 2020 7:12 pm

Re: Rama Obsidiman Warrior

Post by OldKingCole » Wed Apr 29, 2020 7:57 pm

Searching for Gannagroth


Rewards:
TIPs 3
Legend points 2310
Silver 468.7


Items used:
Physician’s kit

Are you going to write a Journal?
Yes

Downtime:
Training Talents

Legend Spent:
Raised Avoid Blow to Rank 4 (500LP)
Raised Shield Bash to Rank 4 (500LP)
Raised Tiger Spring to Rank 4 (500LP)
Raised Wood Skin to Rank 4 (500LP)
Raised Wound Balance to Rank 2 (200LP)

Raised Circle from 3 to 4: 500 Silver

Purchases in the Grand Bazaar:
Physician Kit refill 25 silver

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