Norg, Troll Gauntlet
Posted: Thu Jan 30, 2020 1:55 am
Roll20 Name: sigfriedmcwild
Discord ID: sigfriedmcwild
Character Name: Norg
Race: Troll
ECR: 11
Lifetime Legend Total: 1043595
Unspent Legend: 695
Thread Item Points: 38
Silver: 4978.4
Discipline: Gauntlet
Circle: 11th
Discipline Abilities:
Circle: 7th
Discipline Abilities:
Dex: 16 (13+3)
Str: 19
Tou: 22 (17+3+2)
Per: 16 (13+3)
Wil: 16 (13+3)
Cha: 13 (11+2)
Karma Mod: 3
Karma Step: 4
Karma Max: 33
Uncon: 120 (121-1)
Death: 140 (141-1)
Init: 1 (7-6)
PD: 13 (9+3+1)
PA: 25 (9+13+3)
MD: 14 (9+2+2+1)
MA: 13 (9+3+1)
SD: 13 (7+1+3+2+1+1)
Movement: 14
Carrying Capacity: 235
Wound Threshold: 13
Recovery tests per day: 5 (4+1)
Gauntlet Talents
First Circle Discipline Talent: Avoid Blow (11)
First Circle Discipline Talent: Body Control (11)
First Circle Discipline Talent: Gauntlet Weaving (8)
First Circle Discipline Talent: Unarmed Combat (11)
First Circle Discipline Talent: Wound Balance (11)
First Circle Talent Option: Wood Skin (12) (11+1)
Second Circle Discipline Talent: Deliberate Assault (11)
Second Circle Talent Option: Fireblood (5)
Third Circle Discipline Talent: Steel Thought (11)
Third Circle Talent Option: Wilderness Survival (5)
Fourth Circle Discipline Talent: Studied Counter (11)
Fourth Circle Talent Option: Danger Sense (1)
Fifth Circle Discipline Talent: Earth Skin (10)
Fifth Circle Talent Option: Resist Taunt (11)
Sixth Circle Discipline Talent: Temper Flesh (11)
Sixth Circle Talent Option: Iron Constitution (5)
Seventh Circle Discipline Talent: Crushing Blow (11)
Seventh Circle Talent Option: ???
Eight Circle Discipline Talent: Focused Strike (11)
Eight Circle Talent Option: ???
Ninth Circle Discipline Talent: Critical Hit (11)
Ninth Circle Talent Option: Burning Vigor (7)
Tenth Circle Discipline Talent: Unflinching Fortitude (0)
Tenth Circle Talent Option: Vine Armor (11)
Eleventh Circle Discipline Talent: Spirit Strike (0)
Eleventh Circle Talent Option: Vital Strike (10)
Air Sailor Talents
Free Talent: Air Sailing (7)
First Circle Discipline Talent: Air Weaving (1)
First Circle Discipline Talent: Avoid Blow (9)
First Circle Discipline Talent: Climbing (7)
First Circle Discipline Talent: Melee Weapons (2)
First Circle Discipline Talent: Wind Catcher (7)
First Circle Talent Option: Great Leap (7)
Second Circle Discipline Talent: Awareness (7)
Second Circle Talent Option: Navigation (7)
Third Circle Discipline Talent: Empathic Sense (7)
Third Circle Talent Option: Haggle (5)
Fourth Circle Discipline Talent: Wound Balance (9)
Fourth Circle Talent Option: ???
Fifth Circle Discipline Talent: Heartening Laugh (7)
Fifth Circle Talent Option: ???
Sixth Circle Discipline Talent: Air Dance (0)
Sixth Circle Talent Option: Leadership (7)
Seventh Circle Discipline Talent: Inspire Others (0)
Seventh Circle Talent Option: ???
Talent Knacks
None
Threads Tied:
Charms of Luck rank 8
Loroweliaramehoyakhurin rank 6
Outlaw's Pride 4
Retribution rank 6
Roots rank 6
Rune-Carved Citadel rank 8
Skills
Knowledge Skill: Troll Lore (2)
Knowledge Skill: Creature Lore (2)
Read/Write Language: (2) (Dwarf/Throalic, Troll)
Speak Language: (2) (Dwarf/Throalic, Troll)
Artisan Skill: Body Painting (3)
Artisan Skill: Wood Carving (1)
General Novice Skill: Disarm Trap (1)
General Novice Skill: Physician (2)
General Warden Skill: Resist Pain (1)
General Novice Skill: Swim (2)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Body Painting Kit
Booster Potion x3
Chainmail (troll sized)
Healing Potion x2
Hide Armor (troll sized)
Kelia's Antidote x2
Kelix's Poultice x1
Physician Kit Refill (6 charges)
Rope (10yds)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Dagger
Thread Items:
The Rune-Carved Citadel
Loroweliaramehoyakhurin
Retribution
Charms of Luck
Roots
Outlaw’s Pride
Animal Companions:
None
Brief Backstory:
As a child Nor, was brash and unruly, believing that his strength and size would carry him through all challenges. Some run ins with the guards would have quickly led to a bad life, but his parents, nearing the end of their wits, got him to apprentice under an old gauntlet adept. He taught Norg that power is nothing without control and how to channel his energy in a productive force.
Discord ID: sigfriedmcwild
Character Name: Norg
Race: Troll
ECR: 11
Lifetime Legend Total: 1043595
Unspent Legend: 695
Thread Item Points: 38
Silver: 4978.4
Discipline: Gauntlet
Circle: 11th
Discipline Abilities:
- Half-Magic: Gauntlets use Half-Magic for knowledge of the elements, different unarmed fighting techniques, and which prominent unarmed combatants shaped someone’s fighting style. They also use it to resist fatigue, distractions, and similar expressions of willpower and endurance.
- Elemental Stance: After actions are declared for the round, but before any are taken, the adept can spend 1 Strain to use Elemental Stance. They gain +2 to their unarmed Attack test, unarmed Damage test,Physical Armor, or Mystic Armor. The adept can only make one Attack test in a round where this ability is used.
- Pattern Infusion: The adept performs an eight-hour ritual to draw on their pattern, strengthening it and infusing it into their physical body. The manifestation of the ritual depends on the adept and how they choose to use their pattern. Infusing it into their hands may cause glowing runes on the surface as they anticipate or engage in combat, while similar runes could exist across their body if their pattern is used defensively. Each adept’s ritual is unique, based on their training and personal philosophy. Some travel to a location where the barrier between worlds is weak, a location of great power, one of personal significance, or that supports contemplation and introspection. The ritual is often performed as the last step of becoming a Warden, but may be done at any time. After the ritual, the adept takes 1 Blood Magic Damage and chooses one of the following effects: +3 to their unarmed Damage tests or +3 to their Physical Armor. The adept can perform this ritual again to change their bonus or remove it entirely.
- Durability 7
- +3 PD
- +2 MD
- +1 SD
- +1 MA
- +1 Recovery Test
- Karma on Active Defences
- Karma on Damage Tests
- Karma on Recovery Tests
- Karma on Unarmed Attack Tests (1/round)
Circle: 7th
Discipline Abilities:
- Half-Magic: The Air Sailor’s uses for Half-Magic include knowledge of airship designs, recognition of different types of airships, commonly followed flight paths, and airship crew complements. It may also cover the maintenance, repair, and construction of airships.
- Collaborate: Once per round as a Simple action, the adept may take 1 Strain to give an ally a +2 bonus to a test towards achieving a common goal. The player should describe how they are assisting their ally.
- Durability 5
- +2PD
- +1SD
- +1 Recovery Test
- Karma on any action taken while on board an airship, 1/round
- Karma on Initiative Tests
- Karma on Interaction Tests
Dex: 16 (13+3)
Str: 19
Tou: 22 (17+3+2)
Per: 16 (13+3)
Wil: 16 (13+3)
Cha: 13 (11+2)
Karma Mod: 3
Karma Step: 4
Karma Max: 33
Uncon: 120 (121-1)
Death: 140 (141-1)
Init: 1 (7-6)
PD: 13 (9+3+1)
PA: 25 (9+13+3)
MD: 14 (9+2+2+1)
MA: 13 (9+3+1)
SD: 13 (7+1+3+2+1+1)
Movement: 14
Carrying Capacity: 235
Wound Threshold: 13
Recovery tests per day: 5 (4+1)
Gauntlet Talents
First Circle Discipline Talent: Avoid Blow (11)
First Circle Discipline Talent: Body Control (11)
First Circle Discipline Talent: Gauntlet Weaving (8)
First Circle Discipline Talent: Unarmed Combat (11)
First Circle Discipline Talent: Wound Balance (11)
First Circle Talent Option: Wood Skin (12) (11+1)
Second Circle Discipline Talent: Deliberate Assault (11)
Second Circle Talent Option: Fireblood (5)
Third Circle Discipline Talent: Steel Thought (11)
Third Circle Talent Option: Wilderness Survival (5)
Fourth Circle Discipline Talent: Studied Counter (11)
Fourth Circle Talent Option: Danger Sense (1)
Fifth Circle Discipline Talent: Earth Skin (10)
Fifth Circle Talent Option: Resist Taunt (11)
Sixth Circle Discipline Talent: Temper Flesh (11)
Sixth Circle Talent Option: Iron Constitution (5)
Seventh Circle Discipline Talent: Crushing Blow (11)
Seventh Circle Talent Option: ???
Eight Circle Discipline Talent: Focused Strike (11)
Eight Circle Talent Option: ???
Ninth Circle Discipline Talent: Critical Hit (11)
Ninth Circle Talent Option: Burning Vigor (7)
Tenth Circle Discipline Talent: Unflinching Fortitude (0)
Tenth Circle Talent Option: Vine Armor (11)
Eleventh Circle Discipline Talent: Spirit Strike (0)
Eleventh Circle Talent Option: Vital Strike (10)
Air Sailor Talents
Free Talent: Air Sailing (7)
First Circle Discipline Talent: Air Weaving (1)
First Circle Discipline Talent: Avoid Blow (9)
First Circle Discipline Talent: Climbing (7)
First Circle Discipline Talent: Melee Weapons (2)
First Circle Discipline Talent: Wind Catcher (7)
First Circle Talent Option: Great Leap (7)
Second Circle Discipline Talent: Awareness (7)
Second Circle Talent Option: Navigation (7)
Third Circle Discipline Talent: Empathic Sense (7)
Third Circle Talent Option: Haggle (5)
Fourth Circle Discipline Talent: Wound Balance (9)
Fourth Circle Talent Option: ???
Fifth Circle Discipline Talent: Heartening Laugh (7)
Fifth Circle Talent Option: ???
Sixth Circle Discipline Talent: Air Dance (0)
Sixth Circle Talent Option: Leadership (7)
Seventh Circle Discipline Talent: Inspire Others (0)
Seventh Circle Talent Option: ???
Talent Knacks
None
Threads Tied:
Charms of Luck rank 8
Loroweliaramehoyakhurin rank 6
Outlaw's Pride 4
Retribution rank 6
Roots rank 6
Rune-Carved Citadel rank 8
Skills
Knowledge Skill: Troll Lore (2)
Knowledge Skill: Creature Lore (2)
Read/Write Language: (2) (Dwarf/Throalic, Troll)
Speak Language: (2) (Dwarf/Throalic, Troll)
Artisan Skill: Body Painting (3)
Artisan Skill: Wood Carving (1)
General Novice Skill: Disarm Trap (1)
General Novice Skill: Physician (2)
General Warden Skill: Resist Pain (1)
General Novice Skill: Swim (2)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Body Painting Kit
Booster Potion x3
Chainmail (troll sized)
Healing Potion x2
Hide Armor (troll sized)
Kelia's Antidote x2
Kelix's Poultice x1
Physician Kit Refill (6 charges)
Rope (10yds)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Dagger
Thread Items:
The Rune-Carved Citadel
Spoiler:
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Spoiler:
None
Brief Backstory:
As a child Nor, was brash and unruly, believing that his strength and size would carry him through all challenges. Some run ins with the guards would have quickly led to a bad life, but his parents, nearing the end of their wits, got him to apprentice under an old gauntlet adept. He taught Norg that power is nothing without control and how to channel his energy in a productive force.