Skarn, Obsidiman Illusionist

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rgporter
Posts:2
Joined:Sun Jan 05, 2020 1:28 am
Skarn, Obsidiman Illusionist

Post by rgporter » Sun Jan 05, 2020 1:30 am

Roll20 Name: Rob P.
Discord ID: rgporter#0185
Character Name: Skarn
Race: Obsidiman

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 39
Copper: 7

Discipline: Illusionist
Circle: 1
Discipline Abilities:
- Durability (3)

Characteristics
Type: Value (Step : Dice)

Dex: 10 (5 : D8)
Str: 16 (7 : D12)
Tou: 17 (7 : D12)
Per: 16 (7 : D12)
Wil: 13 (6 : D8)
Cha: 13 (6 : D8)

Karma Mod: 3
Karma Step: 4 : D6
Karma Max: 3 x 1 Circle = 3
Uncon: 34 + 3 Dur = 37
Death: 41 + 3 Dur + 1 Circle = 45

PD: 6
PA: 3
MD: 9
MA: 2
SD: 8

Movement: 10
Carrying Capacity: 175
Wound Threshold: 14
Recovery tests per day: 3

Illusionist Talents
First Circle Discipline Talent: False Sight (1)
First Circle Discipline Talent: First Impression (1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (2)
First Circle Discipline Talent: Thread Weaving (2)
First Circle Talent Option: Astral Sight (1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)

Talent Knacks

Spells
Ephemeral Bolt
True Ephemeral Bolt
Fun With Doors
Best Face
Monstrous Mantle
Unseen Voices
Send Message

Skills
Knowledge Skill: Wild Animals (1)
Knowledge Skill: Botany (1)

Read/Write Language: (2) Throalic, Obsidiman
Speak Language: (2) Throalic, Obsidiman

Artisan Skill: Mapmaking (2) : 7 + 2 = 9 : D8 + D6

General Skill: Etiquette (2) : 6 + 2 = 8 : 2D6
General Skill: Avoid Blow (3) : 5 + 3 = 8 : 2D6
General Skill: Wilderness Survival (1) : 7 + 1 = 9 : D8 + D6

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Dagger (Size 1) STR+2
Grimoire
Traveler’s Garb (soft boots, shirt, belt, robe, traveler’s cloak)
Trail Rations (1 week)

Item / Cost / Weight

Whip / 10 / 2
Chalk (5 pieces) / 3cp / 4oz
Firefly Chalk / 12 / Neg
Lantern - Hooded / 9 / 3
Oil flask (x2) / 12 / 2
Whistle / 2cp / 1
Quill Pen / 1 / Neg
Parchment (5 sheets) / 5 / Neg
Writing Ink / 10 / 8oz
Belt Pouch / 8cp / 1

Threads Tied:

Brief Backstory:

Skarn weathered the Scourge within the Throal Kaer, after being rescued by a small party of dwarves from a near fatal encounter with horror constructs during a return trip to the liferock.

After centuries of torpidity, Skarn has now trained as an Illusionist in part to share dreams experienced during the Scourge with others, and has also become skilled in understanding the natural world of Barsaive as a means to be able to serve the descendants of that heroic dwarf party many centuries ago by helping them survive and explore a potentially harsh post-Scourge world.

Skarn seeks truth like most Illusionists, but is highly patient, very willing take small truths over an extended amount of time to learn a much larger truth later. Each situation is assessed with deep consideration when possible, but action is swift when decided upon.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Skarn, Obsidiman Illusionist

Post by ottdmk » Mon Jan 27, 2020 10:32 pm

Sanctioned!
Spoiler:
rgporter wrote:
Sun Jan 05, 2020 1:30 am
Roll20 Name: Rob P.
Discord ID: rgporter#0185
Character Name: Skarn
Race: Obsidiman

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 39
Copper: 7

Discipline: Illusionist
Circle: 1
Discipline Abilities:
- Durability (3)

Characteristics
Type: Value (Step : Dice)

Dex: 10 (5 : D8)
Str: 16 (7 : D12)
Tou: 17 (7 : D12)
Per: 16 (7 : D12)
Wil: 13 (6 : D8)
Cha: 13 (6 : D8)

Karma Mod: 3
Karma Step: 4 : D6
Karma Max: 3 x 1 Circle = 3
Uncon: 34 + 3 Dur = 37
Death: 41 + 3 Dur + 1 Circle = 45

PD: 6
PA: 3
MD: 9
MA: 2
SD: 8

Movement: 10
Carrying Capacity: 175
Wound Threshold: 14
Recovery tests per day: 3

Illusionist Talents
First Circle Discipline Talent: False Sight (1)
First Circle Discipline Talent: First Impression (1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (2)
First Circle Discipline Talent: Thread Weaving (2)
First Circle Talent Option: Astral Sight (1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)

Talent Knacks

Spells
Ephemeral Bolt
True Ephemeral Bolt
Fun With Doors
Best Face
Monstrous Mantle
Unseen Voices
Send Message

Skills
Knowledge Skill: Wild Animals (1)
Knowledge Skill: Botany (1)

Read/Write Language: (2) Throalic, Obsidiman
Speak Language: (2) Throalic, Obsidiman

Artisan Skill: Mapmaking (2) : 7 + 2 = 9 : D8 + D6

General Skill: Etiquette (2) : 6 + 2 = 8 : 2D6
General Skill: Avoid Blow (3) : 5 + 3 = 8 : 2D6
General Skill: Wilderness Survival (1) : 7 + 1 = 9 : D8 + D6

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Dagger (Size 1) STR+2
Grimoire
Traveler’s Garb (soft boots, shirt, belt, robe, traveler’s cloak)
Trail Rations (1 week)

Item / Cost / Weight

Whip / 10 / 2
Chalk (5 pieces) / 3cp / 4oz
Firefly Chalk / 12 / Neg
Lantern - Hooded / 9 / 3
Oil flask (x2) / 12 / 2
Whistle / 2cp / 1
Quill Pen / 1 / Neg
Parchment (5 sheets) / 5 / Neg
Writing Ink / 10 / 8oz
Belt Pouch / 8cp / 1

Threads Tied:

Brief Backstory:

Skarn weathered the Scourge within the Throal Kaer, after being rescued by a small party of dwarves from a near fatal encounter with horror constructs during a return trip to the liferock.

After centuries of torpidity, Skarn has now trained as an Illusionist in part to share dreams experienced during the Scourge with others, and has also become skilled in understanding the natural world of Barsaive as a means to be able to serve the descendants of that heroic dwarf party many centuries ago by helping them survive and explore a potentially harsh post-Scourge world.

Skarn seeks truth like most Illusionists, but is highly patient, very willing take small truths over an extended amount of time to learn a much larger truth later. Each situation is assessed with deep consideration when possible, but action is swift when decided upon.

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