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Dubhan Goronich, Dwarf Wizard

Posted: Wed Jan 01, 2020 4:40 am
by ottdmk
Roll20 Name: Dwayne M.
Discord ID: #8987 (ottdmk)
Character Name: Dubhan Goronich
Race: Dwarf
Discipline: Wizard (Circle 13)
- +4 MD
- Spend Karma on tests to recall information (including Knowledge checks.)
- +3 SD
- Book Mage (1 Strain, +5 to Reattune on the Fly if looking at the Spell in his Grimoire)
- For 1 Karma change the Range of a Spell from Self to Touch
- +2 MA
- Matrix Split (EDC pg 42)
- Spend Karma on Recovery Tests
- +1 Initiative Step
- Spend a Karma to weave an additional Extra Thread (maximum 4)
- +1 PD
- Mystic Triangle

Lifetime Legend Total: 2,802,070
Unspent Legend: 30,070
Current Thread Item Points: 56
Total Thread Item Points: 208
Current Silver: 6,086.5
Total Silver: 74,016

Characteristics
Dex: 13 (Step 6, d10) (Raised Twice)
Str: 10 (Step 5, d8)
Tou: 19 (Step 8, 2d6) (Raised Twice, +2 from Belt)
Per: 20 (Step 8, 2d6) (Raised Thrice)
Wil: 16 (Step 7, d12)
Cha: 13 (Step 6, d10)

Karma: 53
Karma Step: 5 (d8)
Uncon: 77 (38 + (16*3) Durability - 9 (Blood Magic Damage)) (+3 Circles Durability from Belt)
Death: 98 (46 + (16*3) Durability + 13 (Circle) - 9 (Blood Magic Damage)) (+3 Circles Durability from Belt)

PD: 18 (8 (Dex) + 6(Shield) + 1 (Wizard) + 1 (Tamerlan's Wand) + 2 (Quicksilver))
PA: 15 (Goldentone)
MD: 15 (11(Per) + 4(Wizard))
MA: 11 (3(Will) + 2(Wizard) + 5(Goldentone) +1(Lenses))
SD: 10 (8(Cha) + 2(Wizard))
Init: 7 (Step 6 Dex + 1 Wizard)
Recovery tests per day: 6 (4 Toughness, 1 Belt, 1 Discipline)
Carrying Capacity: 110 (Strong Back, equiv 12 Str)
Wound Threshold: 12

Wizard Talents
Discipline Talent 1st circle(Rank): Dispel Magic(13) (Step 20, d20+d8+d6)
Discipline Talent 1st circle(Rank): Patterncraft(13) (Step 21, d20+2d8)
Discipline Talent 1st circle(Rank): Research(5) (Step 13, d12+d10)
Discipline Talent 1st circle(Rank): Spellcasting(13+4=17) (Step 25, d20+2d12, +2 Ranks from Tamerlan's Impressive Wand, +2 Ranks from Tamerlan's Confidence)
Discipline Talent 1st circle(Rank): Wizardry(13) (Step 23, d20+2d10, +2 Steps from Tamerlan's Confidence)
Optional Talent 1st circle(Rank): Standard Matrix(6)

Discipline Talent 2nd Circle(Rank): Astral Sight(13+2=15) (Step 23, d20+2d10, +2 Ranks from Lenses)
Optional Talent 2nd Circle(Rank): Creature Analysis(6) (Step 14, 2d12)

Discipline Talent 3rd Circle(Rank): Tenacious Weave(13) (Step 20, d20+d8+d6)
Optional Talent 3rd Circle(Rank): Book Memory(4) (Step 11, d10+d8)

Discipline Talent 4th Circle(Rank): Steel Thought(13) (Step 20, d20+d8+d6)
Optional Talent 4th Circle(Rank): Arcane Mutterings(13) (Step 19, d20+2d6)

Discipline Talent 5th Circle(Rank): Astral Interference(9) (Step 16, d12+d8+d6)
Optional Talent 5th Circle(Rank): Enhanced Matrix(3)

Discipline Talent 6th Circle(Rank): Willforce(13+2=15) (+2 Ranks from Tamerlan's Impressive Wand)
Optional Talent 6th CIrcle(Rank): Avoid Blow(13) (Step 19, d20+2d6)

Discipline Talent 7th Circle(Rank): Hold Thread(5) (Step 12, 2d10)
Optional Talent 7th Circle(Rank): Resist Taunt(13) (Step 20, d20+d8+d6)

Discipline Talent 8th Circle(Rank): Suppress Curse(13) (Step 20, d20+d8+d6)
Optional Talent 8th Circle(Rank): Awareness(3) (Step 11, d10+d8)

Discipline Talent 9th Circle(Rank): Eidetic Memory(1) (Step 8, 2d6)
Optional Talent 9th Circle(Rank): Range Pattern(13) (Step 21, d20+2d8)

Discipline Talent 10th Circle(Rank): Glyph of Unweaving(13)
Optional Talent 10th Circle(Rank): Armored Matrix(3)

Discipline Talent 11th CIrcle(Rank): Glyph of Shielding(13) (Step 21, d20+2d8)
Optional Talent 10th Circle(Rank): Astral Pocket(10) (Step 18, d12+d10+d8)

Discipline Talent 12th Circle(Rank): Concise Casting(13) (Step 21, d20+2d8)
Optional Talent 12th Circle(Rank): Power Mask(9) (Step 16, d12+d8+d6)

Free Talents: Standard Matrix(13), Enhanced Matrix(13)

Talent Knacks
Arcane Accuracy (Spellcasting)
Jinx (Arcane Mutterings)
Craft True Pattern (Patterncraft)
Incorporate Glyph (Patterncraft)
Design Enchanting Pattern (Patterncraft)
Deflection (Spellcasting)
Improvised Pattern (Patterncraft)
Astral Ward (Spellcasting)
Fortify Pattern (Spellcasting)
Learn Improved Spells (Patterncraft)
Monitor Emotions Patterncraft, Improved Spell)
Overland Travel (Patterncraft, Improved Spell)
Mind Armor (Thread Weaving)
Uplifted Cognizance (Patterncraft, Improved Spell)

Skills
Knowledge skills(rank): Legends & Heroes(1) (Step 9, d8+d6)
Knowledge skills(rank): Horrors(1) (Step 9, d8+d6)

Artisan Skill(rank): Robe Embroidery(2) (Step 8, 2d6)
Speak language skills(rank): Throal Dwarven(1), Elvish(1)
Read/Write Language Skill(rank): Throal Dwarven(1), Elvish(1)

Other Skills(Rank): Alchemy(6) (Step 14, 2d12), Evidence Analysis(2) (Step 10, 2d8), Physician(4) (Step 12, 2d10), Resist Pain(2)

Spells:
1st Circle: Astral Sense, Bedazzling Display of Logical Analysis, Catseyes, Divine Aura, Flame Flash, Iron Hand, Mage Armor, Mind Dagger, Quicken Pace, Speed Read, Wall Walker
2nd Circle: Astral Shield, Baseline Subtraction, Crushing Will, Dodge Boost, Rope Ladder, Seeking Sight
3rd Circle: Astral Targeting, Aura Strike, Combat Fury, Identify Magic, Levitation, Wizard Mark
4th Circle: Ball of String, Binding Threads, Evolved Consciousness, Juggler's Touch, Lighten Load, Wizard's Cloak
5th Circle: Flight, Giant Size, Mystic Shock, Sever Talent, Slow, Weapon Back
6th Circle: Displace Self, Energy Shield, Loan Spell, Rampage, Razor Orb, Sleep
7th Circle: Call, Hypervelocity, Mystic Net, Spellstore
8th Circle: Astral Catastrophe, Compression Bubble

Thread Items:

Astrally Filtered Spectral Lenses (Thread Item goggles): Current Thread Rank: 8
Spoiler:

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

This bizarre contraption is only something a dwarf or a Wizard could possibly think was a good idea. A collection of various lenses is set in front of each eye and part of a brass mechanism is attached to a leather strap to firmly attach the whole affair to the victim’s head. Without a thread attached, the best that can be said is it is much sturdier than it appears.

With a thread attached, it is another story. When worn while using Astral Sight, the lenses automatically move in and out of place, adjusting distance, rotating, flipping, moving forward and back, all assisting the wearer’s astral perception. Astrally sensed entities and objects have a ghostly green outline.

Thread Rank One
Key Knowledge:
The owner must learn the lenses’ Name.
Effect: The lenses contain a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains +1 rank to Astral Sight.

Thread Rank Three
Key Knowledge:
The owner must learn who created the lenses.
Effect: The wearer gains +1 to Mystic Armor.

Thread Rank Four
Effect:
The owner gains +2 ranks to Astral Sight.

Thread Rank Five
Key Knowledge:
The owner must learn the nature of the glyph on the lenses.
Effect: The wearer gains the Astrally Filtered Spectral Lenses ability. As a Simple action for 2 Strain, the lenses glow ghostly green and side shields fold out to prevent unfiltered astral energy reaching the wearer’s eyes. As they slide in and out and focus, they begin filtering out the background noise from astral corruption, improving the wearer’s detection limit. The wearer reduces the Difficulty Modifier to astral sensing from corruption by one region type (e.g., Corrupt to Tainted) until the end of the next round.

Thread Rank Six
Effect:
When the wearer uses Astrally Filtered Spectral Lenses, the lenses provide the wearer additional information regarding the patterns of those astrally sensed. Red lines highlight weaknesses and possible vectors to assist in constructing patterns to better affect them. As a Free action for 1 Strain, the wearer gains a +2 to a test against a target’s Mystic Defense; the wearer must have astrally sensed the target. If the test uses the spell stored in the goggles’ spell matrix, it does not cost Strain.

Thread Rank Seven
Key Knowledge:
The owner must learn how many iterations it took to get the mechanism to change the lenses to work correctly.
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect:
When the wearer uses Astrally Filtered Spectral Lenses, the Difficulty Modifier to astral sensing from corruption is reduced by two region types (e.g., Corrupt to Open) and the benefit to a test against a target’s Mystic Defense is +4.
Belt of Clan Goronich: (Current thread rank: 8)
Spoiler:
Maximum Threads: 1
Mystic Defense: 14
Legend Point Cost: Warden

This finely crafted wide leather strap manages to be both thick and supple. So wide it’s nearly a girdle. The dark stain contrasts with the brilliant oversized brass buckle. Two glyphs adorn the buckle, carved into the surface in severe angles. Once a thread is woven, the wearer appears much larger than they are at first glance. Though any scrutiny reveals the truth and it’s merely a passing impression.

Thread Rank One
Key Knowledge:
The owner must learn the belt’s Name.
Effect: The belt contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains +1 rank to Iron Constitution.

Thread Rank Three
Key Knowledge:
The owner must learn who enchanted the belt.
Effect: The wearer gains +1 Circle to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Four
Effect:
The wearer gains +2 ranks to Iron Constitution.

Thread Rank Five
Key Knowledge:
The owner must learn what legendary figure served as the inspiration for the belt.
Effect: The wearer gains +2 to their Toughness Value.

Thread Rank Six
Effect:
The wearer gains +1 Recovery Test per day.

Thread Rank Seven
Key Knowledge:
The owner must learn the location of the Clan Goronich ancestral hall.
Deed: The owner must take the belt to the Clan Goronich ancestral hall and throw a proper party.
Effect: The wearer gains +3 Circles to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Eight
Effect:
The Standard Matrix is now an Enhanced Matrix.
Quicksilver (Thread Item Boots): Current Thread Rank: 8
Spoiler:
Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

These soft leather boots are comfortable and largely non-descript outside of the glyph imprinted into the leather on each boot. Once donned, they give any wearer a slight spring in their step.

Thread Rank One
Key Knowledge:
The owner must learn the boots’ Name.
Effect: The boots contain a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains the Quicksilver ability. As a Free action for 1 Strain, the boots shine like liquid metal and the wearer moves fluidly across the battlefield. The wearer gains +2 ranks to Avoid Blow until the end of the next round.

Thread Rank Three
Key Knowledge:
The wearer must learn who created the boots.
Effect: The wearer gains +1 to Physical Defense.

Thread Rank Four
Effect:
The bonus from Quicksilver is now +3 ranks to Avoid Blow.

Thread Rank Five
Key Knowledge:
The wearer must learn about the glyph on the boots.
Effect: As a Free action for 1 Strain, the wearer gains +3 to their next Initiative test.

Thread Rank Six
Effect:
If the wearer has Quicksilver active, they can use the following special maneuver:
Quicksilver (Wearer, Avoid Blow): Energy from movement is conserved and transferred by the boots. The wearer can spend additional successes on Avoid Blow tests to gain +1 to their next Initiative test. These bonuses are cumulative; e.g., two additional successes from one Avoid Blow test and one additional success from a second gives a total of +3 to the wearer’s next Initiative test.

Thread Rank Seven
Key Knowledge:
The owner must learn what leather the boots were made from.
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect:
The wearer gains +2 to Physical Defense and the bonus from Quicksilver is now +4 ranks to Avoid Blow.
Goldentone (Thread Item Chainmail): Current Thread Rank: 8, Forged 13 (+9 PA, +4 MA) +15 PA, +6 MA
Spoiler:
Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

The links of this chain mail armor are exceptionally fine, masterfully crafted, and have a warm, golden hint to them. Owners write of a warmth to the armor, how it clings to them comfortable like a second skin. This description, along with the Sperethiel inscriptions on many of the links, betray the armor’s Wyrm Wood origins. Armor like this was used by celebrated warders before the Scourge.

The armor automatically resizes to fit the owner wearing it.

Thread Rank One
Key Knowledge:
The owner must learn the armor’s Name.
Effect: The armor is Initiative Penalty 2

Thread Rank Two
Effect:
The armor is Mystic Armor 1.

Thread Rank Three
Key Knowledge:
The owner must learn the Name of the creator and the first owner.
Effect: The armor gains the Goldentone ability. When the wearer is affected by a spell, they may choose to enhance the spell as it is cast, causing a golden sheen to briefly ripple across the armor and some of the inscriptions to gleam with iridescent light as they emit a tone. Together, this causes a short melody to play in a reflection of the spell. Air Armor may result in an aria, while Monstrous Mantle is fierce but playful, Astral Targeting is otherworldly, and Shadow Meld is subtle and quickly fades into the background.
The wearer may increase their benefits from that spell by +1 for the duration of the spell. If more than one benefit is provided, each gains +1. This has no effect on spells without a numerical bonus (e.g., Earth Staff or Notice Not), spells that inflict penalties, and does not improve the spell on other targets. This use can affect one spell at a time.

Thread Rank Four
Effect:
The armor is Initiative Penalty 1.

Thread Rank Five
Key Knowledge:
The owner must learn the significance of the armor and what the inscriptions mean (not just the translation).
Effect: The Goldentone ability can also affect abilities that cause penalties to the wearer and target their Mystic or Social Defense as they are applied, though the melody played is the inversion of the power (eg., a fear-based spell sounds uplifting).
The penalty is reduced by 2. This has no effect on powers without a numerical penalty and does not reduce the power on other targets. This use can affect one ability at a time and is separate from the Rank Three effect.

Thread Rank Six
Effect:
For 2 Strain as a Free action, when the wearer uses the Goldentone ability on themselves, they can now affect up to Thread Rank allies within Thread Rank ×2 yards as well. Each target affected adds depth to the melody, as though played by more instruments.
This can increase the bonus from spells cast on them, or reduce the penalties from powers that target Mystic or Social Defense. If this is used to target a spell maintained through Chain Casting, the Strain is taken as Blood Magic Damage for the duration of the spell.

Thread Rank Seven
Key Knowledge:
The owner must learn where the armor was enchanted.
Deed: The owner must travel to that location and use magic to create a symphony.
Effect: The armor is Initiative Penalty 0 and Mystic Armor 2.

Thread Rank Eight
Effect:
When the wearer uses Goldentone, they can give the melody a triumphant crescendo. All targets affected by Goldentone (Rank Six, including the owner) gain a +2 bonus to their next Action test by the end of the next round.
Shield of Aras Nehem (Thread Item Footman's Shield): Current Thread Rank: 8
Spoiler:
Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A cursory inspection of this footman’s shield reveals it to be solidly constructed of wood with a steel boss and rim on the face, and steel grip and brace on the back. The cover and strap are both simple, but sturdy leather. There’s nothing to warrant anything more than that cursory inspection. However, sometimes a glance at the shield causes it to appear corroded and rotten, though it always appears proper on a second look.

Thread Rank One
Key Knowledge:
The owner must learn the shield’s Name.
Effect: The shield is Physical Defense +3. Attacks that strike the shield are strangely muffled, giving a dull thud rather than an expected clang from striking metal.

Thread Rank Two
Effect:
The shield’s Initiative Penalty is 0. Subtle runes and glyphs appear along the rim. Rather than being carved into the metal, they appear like they are the result of wear and corrosion.

Thread Rank Three
Key Knowledge:
The owner must learn the meaning of the runes and glyphs along the rim.
Effect: The wearer gains the Shield of Aras Nehem ability. As a Simple action for 1 Strain, failed mystic effects against the wearer sputter out as though drained, rather than not happening. They gain +2 ranks to Steel Thought until the end of the next round. Bizarre, indistinct, and ghostly images are seen briefly along the rim, but never when studied.

Thread Rank Four
Effect:
The shield is Physical Defense +4. Subtle runes and glyphs appear along the boss. Rather than being carved into the metal, they appear like they are the result of wear and corrosion.

Thread Rank Five
Key Knowledge:
The owner must learn the meaning of the runes and glyphs around the boss.
Effect: Images similar to what are briefly seen on the rim now appear on the boss, though images are more distinct. This does not help identify them, only makes them more disconcerting. If the wearer has Shield of Aras Nehem active, they can use the following special maneuver:
Shield of Aras Nehem (Wearer, Steel Thought): Mystic power is drained and some small amount returned to the wearer. The wearer can spend additional successes on Steel Thought tests to gain +1 to their next Spellcasting or Thread Weaving test by the end of next round. These bonuses are cumulative; e.g., two additional successes from one Steel Thought test and one additional success from a second gives a total of +3 to the wearer’s next Spellcasting or Thread Weaving test. The bonus must be used on the next applicable test, it cannot be saved. This special maneuver can only be used against successful Action tests.

Thread Rank Six
Effect:
The shield is Physical Defense +5. It often leaves behind a residue of what looks like soot and corroded metal after use.

Thread Rank Seven
Deed:
The owner must travel to where the shield was created.
Effect: While the Shield of Aras Nehem ability is active, the wearer can hear unintelligible whispering of at least three distinct voices. The ability now provides +4 ranks to Steel Thought.

Thread Rank Eight
Effect:
The shield is Physical Defense +6. When Shield of Aras Nehem is active, the wearer can spend an additional Karma Point on Steel Thought tests. The owner never remembers their dreams, though are still affected by them (e.g., magic which causes effects by manipulating dreams still causes the effects, but the owner doesn’t remember anything).
Tamerlan's Impressive Wand: Current Thread Rank: 6
Spoiler:
Thread Rank 1: Thread Rank Standard Matrix
Thread Rank 2: +1 Rank to Spellcasting
Thread Rank 3: PD+1
Thread Rank 4: +1 Rank to Willforce
Thread Rank 5: +2 Ranks to Spellcasting
Thread Rank 6: +2 Ranks to Willforce
Tamerlan's Confidence: Current Thread Rank: 6
Spoiler:
Thread Rank 1: Thread Rank Standard Matrix
Thread Rank 2: +1 Rank to Spellcasting
Thread Rank 3: +1 Step to Thread Weaving tests
Thread Rank 4: +2 Ranks to Spellcasting
Thread Rank 5: +2 Steps to Thread Weaving tests
Thread Rank 6: +1 Karma Step when used with Spellcasting, Thread Weaving and Effect Tests.
Gammerghast (Enhanced Matrix Object): Current Thread Rank 3
Bitterghast (Enhanced Matrix Object): Current Thread Rank 3

Equipment:
Name: Weight: Cost
Adventurer's Kit w. tent: 34 25
Embroidery Kit: 1 N/A
Dagger: 1 N/A
Grimoire: ? N/A
Traveler's Garb: 3 N/A
Trail Rations (4 weeks): 32 N/A
Physician's Kit: 3 50 (22 uses remaining)
Padded Leather Armor: 20 20 (Forged 5, +5 PA) (No longer worn)
Crystal Buckler (+1 PD, +1MD): 5 50 (No longer used)
Dwarf Winternight Cloak
Bedroll of Comfort

Alchemy Formulae: Booster Potion, Small Light Crystal, Kelix' Poultice, Kelia's Antidote
Garlen Stone
6x Kelia's Antidote
2x Kelix' Poultice
1x Last Chance Salve
12x Booster Potions
1x Healing Potions
20 pins of various shapes
550 sp worth of orichalcum
4,000 sp worth of Enchanting Supplies

Brief Backstory: Grew up in the Throal Kaer, was fortunate to have his talent recognized early so he could train. Chomped at the bit to explore the outside when the time came.

Re: Dubhan Goronich, Dwarf Wizard

Posted: Tue Jan 21, 2020 9:17 am
by Aegharan
Sanctioned!
Spoiler:
Roll20 Name: Dwayne M.
Discord ID: #8987 (ottdmk)
Character Name: Dubhan Goronich
Race: Dwarf
Discipline: Wizard

Lifetime Legend Total: 0
Unspent Legend: 0
Current Thread Item Points: 0
Total Thread Item Points: 0
Current Silver: 5
Total Silver: 5

Characteristics
Dex: 11 (Step 5, d8)
Str: 10 (Step 5, d8)
Tou: 15 (Step 6, d10)
Per: 17 (Step 7, d12)
Wil: 16 (Step 7, d12)
Cha: 13 (Step 6, d10)

Karma: 5
Uncon: 33
Death: 40
PD: 7
PA: 4
MD: 10
MA: 3
SD: 8
Recovery tests per day: 3
Carrying Capacity: 110 (Strong Back, equiv 12 Str)
Wound Threshold: 10

Wizard Talents
Discipline Talent 1st circle(Rank): Dispel Magic(1) (Step 8, 2d6)
Discipline Talent 1st circle(Rank): Patterncraft(1) (Step 8, 2d6)
Discipline Talent 1st circle(Rank): Research(1) (Step 8, 2d6)
Discipline Talent 1st circle(Rank): Spellcasting(2) (Step 9, d8+d6)
Discipline Talent 1st circle(Rank): Wizardry(2) (Step 9, d8+d6)
Optional Talent 1st circle(Rank): Standard Matrix(1)
Free Talent: Standard Matrix(1) (x2)

Skills
Knowledge skills(rank): Legends & Heroes(1) (Step 8, 2d6)
Knowledge skills(rank): Horrors(1) (Step 8, 2d6)

Artisan Skill(rank): Robe Embroidery(2) (Step 8, 2d6)
Speak language skills(rank): Throal Dwarven(1), Elvish(1)
Read/Write Language Skill(rank): Throal Dwarven(1), Elvish(1)

Other Skills(Rank): Alchemy(2) (Step 9, d8+d6), Physician(2) (Step 9, d8+d6), Awareness (2) (Step 9, d8+d6)

Spells: Astral Sense, Iron Hand, Mage Armor, Mind Dagger, Quicken Pace, Speed Read, Wall Walker

Equipment:
Name: Weight: Cost
Adventurer's Kit w. tent: 34 25
Embroidery Kit: 1 N/A
Dagger: 1 N/A
Grimoire: ? N/A
Traveler's Garb: 3 N/A
Trail Rations (1 week): 8 N/A
Physician's Kit: 3 50
Padded Leather Armor: 20 20
Alchemy Formulae: Booster Potion, Small Light Crystal

Brief Backstory: Grew up in the Throal Kaer, was fortunate to have his talent recognized early so he could train. Chomped at the bit to explore the outside when the time came.

Re: Dubhan Goronich, Dwarf Wizard

Posted: Mon Feb 17, 2020 3:02 am
by ottdmk
February Staff Award
Spoiler:
Rewards:
TIPs 1
Legend points 100
Silver 75
Mountain Salvage
Spoiler:
Rewards:
TIPs 3
Legend points 800
Silver 200

Items used:
1 week Rations

Are you going to write a Journal? Yes
+40 Legend Points, +50 Silver Pieces

Downtime:
Days 1-7: Forge Armor +1 PA
Days 8-14: Circle 2 Training

Legend Spent:
Dispel Magic 1->2: 200 LP
Patterncraft 1->2: 200 LP
Research 1->2: 200 LP
Spellcasting 2->3: 300 LP

Purchases in the Grand Bazaar:
Circle 2 Training: 200 sp
Forge Armor +1 PA : 50 sp
Crystal Buckler: 50 sp

Circle 2 Free Spell: Dodge Boost
Helping the Hunters
Spoiler:
Rewards:
TIPs 3
Legend points 800
Silver 200

Items used:
1 week Rations

Are you going to write a Journal? Yes
+40 Legend Points, +50 Silver Pieces

Downtime:
Days 1-7: Forge Armor +2 PA
Days 8-14: Forge Armor +3 PA

Legend Spent:
Patterncraft 2->3: 300 LP
Wizardry 2->3: 300 LP
Creature Analysis 1: 100 LP
Astral Sight 1: 100 LP

Purchases in the Grand Bazaar:
Forge Armor +2 PA : 100 sp
Forge Armor +3 PA : 150 sp
March Staff Award
Spoiler:
Rewards:
TIPs 1
Legend Points: 400
Silver 100

Legend Spent:
Astral Sight 1->2: 200 LP
Seeking Sight (2nd Circle spell): 200 LP

Purchases in the Grand Bazaar:
Seeking Sight (2nd Circle Spell): 100 sp
Cloister of Silence
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 275

Items used:
3 Physician's Kit uses

Are you going to write a Journal? Yes
+70 Legend Points, +68.8 Silver Pieces

Downtime:
Days 1-7: Circle Training, Circle 3

Legend Spent:
Dispel Magic 2->3: 300 LP
Research 2->3: 300 LP
Astral Sight 2->3: 300 LP
Wizardry 3->4: 500 LP
Book Memory 1: 100 LP

Purchases in the Grand Bazaar:
Circle 3 Training: 300 sp
2 Refills, Physician's Kit (6 uses total): 50 sp

Free Spell for Circle 3:
Wizard Mark
Thiefing the Way to Home
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 275

Items used:

Are you going to write a Journal? Yes
+70 Legend Points, +68.8 Silver Pieces

Staff Adjustment: +500 Legend, +175 Silver

Downtime:
Days 1-2: Knack Training, Arcane Accuracy

Legend Spent:
Spellcasting 3-4: 500 LP
Astral Sight 3->4: 500 LP
Patterncracft 3->4: 500 LP
Arcane Accuracy: 200 LP

Purchases in the Grand Bazaar:
Arcane Accuracy training: 100 sp
2 Refills, Physician's Kit (6 uses total): 50 sp
A Dwarf of Culture
Spoiler:
Rewards:
TIPs 3
Legend points 1,400
Silver 275

Items used:

Are you going to write a Journal? Yes
+70 Legend Points, +68.8 Silver Pieces

Downtime:

Legend Spent:
Dispel Magic 3->4: 500 LP
Creature Analysis 1->2: 200 LP
Book Memory 1->2: 200 LP
Flame Flash: 100 LP
Astral Shield: 200 LP
Aura Strike: 300 LP

Purchases in the Grand Bazaar:
Flame Flash (1st Circle Spell): 50 sp
Astral Shield (2nd Circle Spell): 100 sp
Aura Strike (3rd Circle Spell): 150 sp
Raise the Riverboats
Spoiler:
Rewards:
TIPs 5
Legend points 3,000
Silver 563

Items used:

Are you going to write a Journal? Yes
+150 Legend Points, +140.8 Silver Pieces

Downtime:
Days 1-7: Item History 1st Rank
Days 1-7: Research Step 23 (Ranks 1,3,5): Tamerlan's Impressive Wand
Days 8-12: Circle 4 Training
Days 8-14: Item History 3rd Rank

Legend Spent:
Creature Analysis 2->4: 800 LP
Book Memory 2->4: 800 LP
Tamerlan's Impressive Wand 0->3: 1,000 LP
Wizardry 4->5: 800 LP

Purchases in the Grand Bazaar:
Library of Throal Access: 20sp
Item History Ranks 1 & 3 (Dvarim): 150sp
Circle 4 Training: 500sp

Free Spell for Circle 4: Juggler's Touch

Re: Dubhan Goronich, Dwarf Wizard

Posted: Fri Apr 03, 2020 5:40 pm
by ottdmk
April Staff Award
Spoiler:
Rewards:
TIPs 3
Legend Points: 2,200
Silver 375

Legend Spent:
Patterncraft 4->5: 800 LP
Spellcasting 4->5: 800 LP
Steel Thought 0->2: 300 LP
Combat Fury (3rd Circle Spell): 300 LP

Purchases in the Grand Bazaar:
Combat Fury (3rd Circle Spell): 150 sp
Return to Ironbark Grove
Spoiler:
Rewards:
TIPs 3
Legend points 2,200
Silver 375

Items used:

Are you going to write a Journal? Yes
+110 Legend Points, +93.8 Silver Pieces

Downtime:
Days 1-7: Item History 5th Rank

Legend Spent:
Dispel Magic 4->5: 800 LP
Astral Sight 4->5: 800 LP
Steel Thought 2->3: 300 LP
Arcane Mutterings 1: 100 LP
Crushing Will : 200 LP

Purchases in the Grand Bazaar:
Item History Rank 5 (Zil): 187.5 sp
Crushing Will (Circle 2 Spell): 100 sp
2x Kelia's Antidote: 250 sp
2x Kelix's Poultice: 100 sp
Bad Beesness
Spoiler:
Rewards:
TIPs 3
Legend points 2,200
Silver 375

Items used:
1x Kelia's Antidote

Are you going to write a Journal? Yes
+110 Legend Points, +93.8 Silver Pieces

Downtime:
Days 1-7: Forge Armor +4 PA

Legend Spent:
Creature Analysis 4->5: 800 LP
Steel Thought 3->4: 500 LP
Arcane Mutterings 1->2: 200 LP

Purchases in the Grand Bazaar:
Forge Armor +4 PA (Dvarim): 100 sp
One With the Elements
Spoiler:
Rewards:
TIPs 5
Legend points 6,000
Silver 713

Items used:

Are you going to write a Journal? Yes
+300 Legend Points, +178.3 Silver Pieces

Downtime:
Days 1-5: Circle 5 Training
Days 6-7: Repair Armor (Dvarim)
Days 8-12: Train Jinx Knack

Legend Spent:
Steel Thought 4->5: 800 LP
Arcane Mutterings 2->5: 300+500+800=1,600 LP
Jinx Knack: 800 LP
Enhanced Matrix 0->3: 200+300+500=1,000 LP
Wizardry 5->6: 1,300 LP
Tamerlan's Impressive Wand 3->4: 800 LP

Purchases in the Grand Bazaar:
Circle 5 Training: 800 sp
Jinx Knack Training: 5 days x 50 sp per day = 250 sp
Repair Armor (Dvarim): 2 sp
Last Chance Salve: 600 sp

Circle 5 Free Spell: Flight

Thread Item Requested: 18 TIPs

Re: Dubhan Goronich, Dwarf Wizard

Posted: Wed Apr 22, 2020 7:17 pm
by ottdmk
Playtest Bob
Spoiler:
Character Name: Bobitanthalnasatrythomoloso
Race: Obsidiman

Lifetime Legend Total: 50,000
Unspent Legend: 0
Silver:

Discipline: Warrior
Circle: 6
Discipline Abilities
- +2 to PD
- May spend a Karma Point on a Recovery Test
- +1 to MD
- Battle Rites
- May spend a Karma Point on any Close Combat Damage Test

Characteristics
Dex: 17 (Step 7, d12) (Improved Twice)
Str: 19 (Step 8, 2d6)
Tou: 19 (Step 8, 2d6) (Improved Once)
Per: 11 (Step 5, d8)
Wil: 10 (Step 5, d8)
Cha: 11 (Step 5, d8)

Karma Mod: d6
Karma Step: 4
Karma Max: 19
Uncon: 87/101 (Circle 8 Crystal Bulwark Thread/Circle 10 when working with Group)
Death: 101/115 (Circle 8 Crystal Bulwark Thread/Circle 10 when working with Group)
Blood Magic Damage: 9

Init: 7 - 3 (Armor, Shield) = 4
PD: 15/16
PA: 12
MD: 12
MA: 5
SD: 8

Movement: 10
Carrying Capacity: 235
Wound Threshold: 15/16 When Working with Group
Recovery tests per day: 5 (Crystal Bulwark Thread Ability)

[Discipline] Talents
First Circle Discipline Talent: Avoid Blow(6) (Step 13, d12+d10)
First Circle Discipline Talent: Melee Weapons(6/9) (Step 13, d12+d10/Step 16, d12+d8+d6)
First Circle Discipline Talent: Tiger Spring(6)
First Circle Discipline Talent: War Weaving(6) (Step 11, d10+d8)
First Circle Discipline Talent: Wood Skin(6) (Step 14, 2d12)
First Circle Talent Option: Acrobatic Defense(5/7) (Step 12, 2d10/Step 14, 2d12)

Second Circle Discipline Talent: Wound Balance(6) (Step 14, 2d12)
Second Circle Talent Option: Fireblood(4) (Step 12, 2d10)

Third Circle Discipline Talent: Air Dance(6) (Step 13, d12+d10)
Third Circle Talent Option: Danger Sense(3) (Step 10, 2d8)

Fourth Circle Discipline Talent: Waterfall Slam(6)
Fourth Circle Talent Option: Maneuver(5) (Step 12, 2d10)

Fifth Circle Discipline Talent: Earth Skin(6) (Step 14, 2d12)
Fifth Circle Talent Option: Momentum Attack(4) (Step 11, d10+d8)

Sixth Circle Discipline Talent:
Sixth Circle Talent Option: Life Check(3) (Step 11, d10+d8)

Talent Knacks
Acrobatic Recovery (Acrobatic Defense)

Skills
Knowledge Skill: Legends & Heroes(1) (Step 6, d10)
Knowledge Skill: Horror Lore(1) (Step 6, d10)

Read/Write Language (1): Throal Dwarven
Speak Language(2): Throal Dwarven, Obsidiman

Artisan Skill: Sculpture(3) (Step 8, 2d6)
General Skill: Awareness(3) (Step 8, 2d6)
Heartening Laugh(3) (Step 8, 2d6)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

Blood Pebble Armor (375 sp, Forged +4 PA, 500sp)
Spiked Mace (40 sp, Forged +4, 500 sp)
Bullseye Lantern (27 sp)
Small Light Quartx (75 sp)
Desperate Blow Charm (275 sp)
Kelia's Antidote (125 sp)

Threads Tied:
Crystal Bulwark Shield (EDC, pg 189) Rank 6

Group Pattern:
Thread 1(3) Melee Weapons
Thread 2(2) Acrobatic Defense
Thread 3(2) Durability
Thread 4(1) Physical Defense
Thread 5(1) Wound Threshold


Brief Backstory:

Re: Dubhan Goronich, Dwarf Wizard

Posted: Sun Apr 26, 2020 1:22 am
by ottdmk
The Hidden Lab
Spoiler:
Rewards:
TIPs 5
Legend points 6,000
Silver 713
- Alternate Rewards:
- Alchemy Lab: 500 sp
- Circle 1 Spell (Bedazzling Display of Logical Analysis): 25 sp
- Circle 4 Spell (Lighten Load): 100 sp
- Actual Silver: 88 sp

Items used:
2 Uses of Physician's Kit

Are you going to write a Journal? Yes
+300 Legend Points, +178.3 Silver Pieces

Downtime:
Days 1-7: Item History on necklace Rank 1 (Dvarim)
Days 1-7: Forge Armor +5 PA
Days 8-14: Research on Tamerlan's Confidence
Days 8-14: Item History on Tamerlan's Confidence Rank 3 (Dvarim)

Legend Spent:
Spellcasting 5->6: 1,300 LP
Patterncraft 5->6: 1,300 LP
Tamerlan's Impressive Wand 4->5: 1,300 LP
Tamerlan's Confidence 0->4: 200+300+500+800 = 1,800 LP
Circle 1 Spell: 100 LP
Circle 4 Spell: 500 LP

Purchases in the Grand Bazaar:
Forge Armor (+5 PA) (Dvarim): 125 sp
Item History (Ranks 1 & 3) (Dvarim): 150 sp
Laying a Foundation
Spoiler:
Rewards:
TIPs 3
Legend points 2,200
Silver 375 sp

Items used:
2 Uses of Physician's Kit

Are you going to write a Journal? Yes
+110 Legend Points, +93.8 Silver Pieces

Downtime:
Days 1-7: Perception Training
Days 8-13: Alchemy (Booster Potions)

Legend Spent:
Dispel Magic 5->6: 1,300 LP
Perception 17->18: 800 LP

Purchases in the Grand Bazaar:
Perception Training: 7 Days of Step 7: 490 sp
Ingredients for Four(3) Booster Potions: 75 sp
Two Weeks Rations: 20sp
The Sound and the Fury
Spoiler:
Rewards:
TIPs 3
Legend points 4,000
Silver 475 sp
- Alternate Silver Rewards:Circle 2 Spell (50 sp), Circle 3 Spell (75 sp)
- Actual Silver: 350 sp

Items used:

Are you going to write a Journal? Yes
+200 Legend Points, +118.8 Silver Pieces

Downtime:
Days 1-2: Booster Potion

Legend Spent:
Arcane Mutterings 5->6: 1,300 LP
Astral Sight 5->6: 1,300 LP
Steel Thought 5->6: 1,300 LP
2nd Circle Spell Baseline Subtraction: 200 LP
3rd Circle Spell Astral Targeting: 300 LP

Purchases in the Grand Bazaar:
One Weeks Rations: 10sp
Booster Potion ingredients: 25sp
Physician's Kit refill: 25sp
Renew Crystal Buckler Enchantment: 10sp
May Staff Award
Spoiler:
Rewards:
TIPs 3
Legend points 7,500
Silver 650 sp

Downtime:
Day 1-5: Circle 6 training

Legend Spent:
Astral Interference 0->6: (200+300+500+800+1,300+2,100) 5,400 LP
Creature Analysis 5->6: 1,300 LP
Willforce 0->2: (200+300) 500 LP
Avoid Blow 0->1: 200 LP

Purchases in the Grand Bazaar:
Circle 6 Training: 1,000 sp
Free Circle 6 Spell: Energy Shield

Requested Thread Item: 18 TIPs
Vengeance for Bamor
Spoiler:
Rewards:
TIPs 5
Legend points 6,000
Silver 713 sp

Items used:
Booster Potion
1 Use Physician's Kit

Are you going to write a Journal? Yes
+300 Legend Points, +178.3 Silver Pieces

Downtime:
Days 1-2: Booster Potion
Days 1-7: Item History on Chain Mail (Rank 1, William)
Days 8-14: Item History on Chain Mail (Rank 3, William)
Days 8-14: Research on Chain Mail (Ranks 1-3)

Legend Spent:
Avoid Blow Ranks 2&3: 300+500=800
Willforce Ranks 3&4: 500+800=1,300
Chain Mail Ranks 0->4: 200+300+500+800 = 1,800
Wizardry 6->7: 2,100

Purchases in the Grand Bazaar:
Booster Potion ingredients: 25sp
Physician's Kit refill: 25sp
Item HIstory Rank 1 & 3: (75+225)/2 = 150sp

Re: Dubhan Goronich, Dwarf Wizard

Posted: Sat May 09, 2020 3:10 am
by ottdmk
Peace or a Sword 2020-05-08
Spoiler:
Rewards:
TIPs 5
Legend points 6,000
Silver 713
- Alternate Rewards:
- Kelix's Poultice Alchemy Pattern: 500 sp
- Garlen Stone: 250 sp
- 1 Dose Kelia's Antidote: 125 sp
- Actual Silver: 275.5 sp

Items used:

Are you going to write a Journal? Yes
+300 Legend Points, +178.3 Silver Pieces

Downtime:
Days 1-7: Item History on Goldentone Rank 5 (Dvarim)
Days 1-7: Forge Armor +3 PA Goldentone (Dvarim)
Days 8-14: Item History Rank 5 on Tamerlan's Confidence (Dvarim)
Days 8-14: Forge Armor +1 MA, +1 PA Goldentone (Dvarim)

Legend Spent:
Goldentone 4->6: 1,300 + 2,100 = 3,400 LP
Tamerlan's Confidence 4->5: 1,300 LP
Circle 4 Spell: 500 LP
Circle 7 Spell: 2,100 LP
Tenacious Weave 0->2: 100+200=300 LP
Standard Matrix 1->2: 200 LP

Purchases in the Grand Bazaar:
Forge Armor (0->+3 PA, 0->+1 MA) (Dvarim): (50+100+150+200)/2 = 250 sp
Item History (Rank 5*2) (Dvarim): 375 sp
Circle 4 Spell: Evolved Consciousness: 200 sp
Circle 7 Spell: Spellstore: 350 sp
10 pins: 10sp
A Debut
Spoiler:
Rewards:
TIPs 5
Legend points 11,000
Silver 975

Items used:
2 Booster Potions

Are you going to write a Journal? Yes
+550 Legend Points, +243.8 Silver Pieces

Downtime:
Days 1-2: Create a Booster Potion
Days 3-8: Perception Training

Legend Spent:
Perception Training (2nd time): 1,300 LP
Tamerlan's Confidence 5->6: 2,100 LP
Dispel Magic 6->7: 2,100 LP
Patterncraft 6->7: 2,100 LP
Spellcasting 6->7: 2,100 LP
Avoid Blow 3->4: 800 LP
Mystic Shock (Circle 5 spell): 800 LP

Purchases in the Grand Bazaar:
Perception Training: 7 days * 70sp per day = 490 sp
Circle 5 Spell: 250 sp
Healing Potion to replace Karl's : 300 sp
Booster Potion ingredients: 25 sp
An Eggcelent Proposition
Spoiler:
Rewards
TIPs 3
Legend points 4,000
Silver 475

Items used:
2 Uses of a Physician's Kit

Are you going to write a Journal? Yes
+200 Legend Points, +118.8 Silver Pieces

Downtime:
Days 1-2: Create two Booster Potions

Legend Spent:
Astral Sight 6->7: 2,100 LP
Arcane Mutterings 6->7: 2,100 LP

Purchases in the Grand Bazaar:
Physician's Kit refill: 25 sp
Booster Potion ingredients: 50 sp (2 potions)
The Novice Alchemist
Spoiler:
GM Rewards
TIPs 3
Legend points 13,000
Silver 775

Items used:

Are you going to write a Journal? Not Applicable

Downtime:
Days 1-5: Learn Craft True Pattern
Days 6-10: Learn Incorporate Glyph

Legend Spent:
Steel Thought 6->7: 2,100 LP
Avoid Blow 4->7: 1,300 + 2,100 + 3,400 = 6,800 LP
Craft True Pattern Knack: 800 LP
Incorporate Glyph Knack: 800 LP
Razor Orb (Circle 6 Spell): 1,300 LP

Purchases in the Grand Bazaar:
Circle 6 Spell: 300 sp
Knack Training = 250 + 250 = 500 sp
10 pins: 10 sp
Jack of All Trades
Spoiler:
TIPs 5
Legend points 11,000
Silver: 50
- Circle 7 training (750 sp value)
- Circle 4 Spell (100 sp value)
- Circle 3 Spell (75 sp value)

Items used:

Are you going to write a Journal? Yes
- Journal Rewards +550 Legend, +243.8 sp

Downtime:
Days 1-5: Circle 7 Training

Legend Spent:
Astral Interference 6->7: 3,400 LP
Willforce 4->7: 1,300 + 2,100 + 3,400 = 6,800 LP
Binding Threads (Circle 4 Spell): 500 LP
Identify Magic (Circle 3 Spell): 300 LP
Resist Taunt 0->3: 200+300+500 = 1,000 LP

Purchases in the Grand Bazaar:
Bag of marbles: 20 sp

Free Spell for Circle 7: Hypervelocity

Re: Dubhan Goronich, Dwarf Wizard

Posted: Tue Jun 02, 2020 6:18 am
by ottdmk
June Staff Award
Spoiler:
Rewards:
TIPs 3
Legend points 13,000
Silver 775 sp

Downtime:
Day 1-8: Design Enchanting Pattern knack training
Day 9-12: Deflection knack training

Legend Spent:
Wizardry 7->8: 3,400 LP
Patterncraft 7->8: 3,400 LP
Design Enchanting Pattern knack: 3,400 LP
Deflection knack: 500 LP
Resist Taunt 3->5: 800 + 1,300 = 2,100 LP

Purchases in the Grand Bazaar:
Design Enchanting Pattern knack training: 8 days * 50 sp/day = 400 sp
Deflection knack training: 4 days * 50 sp/day = 200 sp
I Can't Get No Orichalcum
Spoiler:
TIPs 3
Legend points 13,000
Silver: 0
- 1,550 sp of Orichalcum

Items used:
- 1 use Physician's Kit
- 20 sp Great Library access
- 20 sp boat rental

Are you going to write a Journal? Yes
- Journal Rewards +650 Legend, +193.8 sp

Downtime:
Days 1-5: Create Enhanced Matrix Object "Gammerghast" (uses 1,000 sp worth of orichalcum)

Legend Spent:
Spellcasting 7->8: 3,400 LP
Dispel Magic 7->8: 3,400 LP
Arcane Mutterings 7->8: 3,400 LP
Gammerghast 0->3: 200+300+500=1,000 LP
Tamerlan's Impressive Wand 5->6: 2,100 LP

Purchases in the Grand Bazaar:
1,000 sp supplies to create Gammerghast
A Grave Sight
Spoiler:
TIPs 5
Legend points 11,000
Silver: 975

Items used:
- 2 uses Physician's Kit
- 1 Booster Potion

Are you going to write a Journal? Yes
- Journal Rewards +550 Legend, +243.8 sp

Downtime:
Days 1-8: Learn Improvised Pattern knack
Days 9-10: Create Booster Potions

Legend Spent:
Astral Sight 7->8: 3,400 LP
Steel Thought 7->8: 3,400 LP
Improvised Pattern (Rank 8 Patterncraft Knack): 3,400 LP
Rampage (Circle 6 Spell): 1,300 LP

Purchases in the Grand Bazaar:
Improvised Pattern training: 400 sp
Circle 6 Spell: 300 sp
Booster Potion ingredients: 50 sp
Physician's Kit refill: 25 sp
In My Tribe
Spoiler:
GM Rewards:
TIPs 3
Legend points 19,000
Silver 900 sp

Downtime:
Day 1-14: Create enchanting design pattern for Quicksilver boots. (-6 TIPs to modify DN).

Legend Spent:
Avoid Blow 7->8: 5,500 LP
Resist Taunt 5->8: 2,100+3,400+5,500 = 11,000 LP

Purchases in the Grand Bazaar:
Liberation of Grakor
Spoiler:
TIPs 3
Legend points 13,000
Silver: 595
Alternate reward: Toughness training (180 sp value)

Items used:

Are you going to write a Journal? Yes
- Journal Rewards +650 Legend, +103.8 sp

Downtime:
Days 1-5: Circle 8 training
Days 6-11: Toughness training

Legend Spent:
Arcane Interference 7->8: 5,500 LP
Willforce 7->8: 5,500 LP
Suppress Curse 0->5: 200+300+500+800+1,300 = 3,100 LP
Awareness 0->3: 200+300+500 = 1,800 LP
Toughness +1: 800 LP

Refund of Character Creation Skill Points: 2 pts
Alchemy 2->3
Physician 2->3

Purchases in the Grand Bazaar:Circle 8 training: 2,000 sp

Free Circle 8 spell: Astral Catastrophe

Re: Dubhan Goronich, Dwarf Wizard

Posted: Thu Jun 18, 2020 7:16 pm
by ottdmk
Securing a Trade Route
Spoiler:
GM Rewards:
TIPs 3
Legend points 19,000
Silver 900 sp

Downtime:
Day 1-14: Craft True Pattern: Quicksilver boots. (-9 TIPs to remove Enchanting Blood Wound and move time from 20 days to 14.)

Legend Spent:
Wizardry 8->9: 5,500 LP
Spellcasting 8->9: 5,500 LP
Arcane Mutterings 8->9: 5,500 LP
Suppress Curse 5->6: 2,100 LP

Purchases in the Grand Bazaar:
1,000 sp of Enchanting Supplies for Quicksilver
Honeys' Boo Boo
Spoiler:
TIPs 3
Legend points 13,000
Silver: 775
Alternate reward: Toughness training (180 sp value)

Items used:
2 Booster Potions
1 Use Physician's Kit

Are you going to write a Journal? Yes
- Journal Rewards +650 Legend, +103.8 sp

Downtime:
Days 1-6: Create 3 Booster Potions
Days 7-13: Resist Pain (Skill) training

Legend Spent:
Astral Sight 8->9: 5,500 LP
Research 3->4: 500 LP
Tenacious Weave 2->4: 300 + 500 = 800 LP
Hold Thread 0->2: 200 +300 = 500 LP
Resist Pain 0->1: 500 LP
Levitate (Circle 3 spell): 300 LP
Displace Self (Circle 6 spell): 1,300 LP
Bitterghast (Enhanced Matrix Object) 0->3: 200+300+500 = 800 LP
Quicksilver 0->6: 200+300+500+800+1,300+2,100 = 5,200 LP

Purchases in the Grand Bazaar:
Circle 3 spell: 150 sp
Circle 6 spell: 300 sp
Ingredients for 3 Booster Potions: 75 sp
2 Physician's Kit refills: 50 sp
Training for Resist Pain: 10 sp

TIPs spent: 16 for new Enhanced Matrix Object (Bitterghast)
Mine Sweeper
Spoiler:
GM Rewards:
TIPs 3
Legend points 19,000
Silver 900 sp

Downtime:
Days 1-14: Train Resist Pain Rank 2

Legend Spent:
Dispel Magic 8->9: 5,500 LP
Avoid Blow 8->9: 8,900 LP
Hold Thread 2->3: 500 LP
Resist Pain 1->2: 800 LP
2 Circle 5 Spells: 800 + 800 = 1,600 LP

Purchases in the Grand Bazaar:
Resist Pain Training: 2*20 = 40 sp
Giant Size and Sever Talent (Circle 5 Spells): 2*250 = 500 sp
Knowledge is it's own reward
Spoiler:
TIPs 5
Legend points 20,000
Silver: 775
Alternate reward: Toughness training (180 sp value)

Items used:
2 Booster Potions
1 Use Physician's Kit

Are you going to write a Journal? Yes
- Journal Rewards +1,000 Legend, +290.8 sp

Downtime:
Days 1-5: Train Dexterity 11->12
Days 6-7: Create a Booster Potion
Days 8-14: Train Alchemy 3->4

Legend Spent:
Patterncraft 8->9: 5,500 LP
Steel Thought 8->9: 5,500 LP
Resist Taunt 8->9: 8,900 LP
Dexterity 11->12: 800 LP
Alchemy 3->4: 800 LP

Purchases in the Grand Bazaar:
Booster Potion supplies: 25 sp
Alchemy Training: 4*40 = 160 sp
Dexterity Training: 5*50 = 250 sp
July Staff Award
Spoiler:
TIPs 3
Legend points 19,000
Silver 900 sp

Downtime:
Days 1-14: Train Alchemy 4 (Weeks 2&3, 1 remaining)

Legend Spent:
Willforce 8->9: 8,900 LP
Suppress Curse 6->8: 8,900 LP

Purchases in the Grand Bazaar:

Re: Dubhan Goronich, Dwarf Wizard

Posted: Sun Jul 05, 2020 12:00 am
by ottdmk
Blackhawk Down
Spoiler:
TIPs: 3
Legend points: 19,000
Silver: 900

Items used:
Nine

Are you going to write a Journal? Yes
- Journal Rewards +950 Legend, +225 sp

Downtime:
Days 1-7: Finish training Alchemy 4
Days 8-9: Create 2 Booster Potions
Days 10-14: Train Circle 9

Legend Spent:
Astral Interference 8->9: 8,900 LP
Suppress Curse 8->9: 8,900 LP
Range Pattern 0->2: 300+500 = 800 LP
Eidetic Memory 0->1: 300 LP
Circle 6 spell (Loan Spell): 1,300 LP
Standard Matrix 2->3: 300 LP

Purchases in the Grand Bazaar:
Circle 9 Training: 2,500 sp
Circle 6 Spell: 300 sp
2 sets of Booster Potion supplies: 50 sp

TIPs spent: 18 on new Thread Item Shield
The Cavalry is coming!
Spoiler:
TIPs: 5
Legend points: 28,000
Silver: 1,350

Items used:
1 Physician's Kit
2x Booster Potions

Are you going to write a Journal? Yes
- Journal Rewards +1,400 Legend, +337.5 sp

Downtime:
Days 1-5: Train Dexterity 13
Days 6-7: Create 2 Booster Potions
Days 8-14: Work on Design for Lenses (3 weeks to go)

Legend Spent:
Wizardry 9->10: 8,900 LP
Spellcasting 9->10: 8,900 LP
Arcane Mutterings 9->10: 8,900 LP
Range Pattern 2->4: 800+1,300 = 2,100 LP
Dexterity 13 (2nd Increase): 1,300 LP

Purchases in the Grand Bazaar:
Dexterity 13 Training: 5*50 = 250 sp
2 sets of Booster Potion supplies: 2*25 = 50 sp
Physician's Kit Refill: 25 sp
The Rose and the Thistle both have thorns
Spoiler:
TIPs: 5
Legend points: 28,000
Silver: 1,350

Items used:
5 sp for a boat ride

Are you going to write a Journal? Yes
- Journal Rewards +1,400 Legend, +337.5 sp

Downtime:
Days 1-14: Work on Design for Lenses (1 week to go)

Legend Spent:
Steel Thought 9->10: 8,900 LP
Avoid Blow 9->10: 14,400 LP
Range Pattern: 4->6: 2,100 + 3,400 = 5,500 LP
Circle 4 Spell: 500 LP

Purchases in the Grand Bazaar:
Circle 4 Spell (Ball of String): 200 sp
Item History on Shield (Rank 1, William): 100/2 = 50 sp
Item History on Shield (Rank 3, William): 300/2 = 150 sp
Invaders, Pt II
Spoiler:
TIPs: 5
Legend points: 28,000
Silver: 1,350

Items used:
1 Physician's Kit use

Are you going to write a Journal? Yes
- Journal Rewards +1,400 Legend, +337.5 sp

Downtime:
Days 1-7: Finish Design for Lenses
Days 8-13: Use Craft True Pattern to create the Lenses
Day 14: Craft a Booster Potion

Legend Spent:
Lenses Thread 0->8: 300+500+800+1,300+2,100+3,400+5,500+8,900 = 22,800 LP
Tenacious Weave 4->7: 800+1,300+2,100 LP = 4,200 LP

TIPs Spent:
Reduce Craft True Pattern time to create Lenses by 24 days: 12 TIPs
Avoid Crafting Blood Magic Wound: 6 TIPs
Total: 18 TIPs

Purchases in the Grand Bazaar:
Supplies to Craft the Astrally Filtered Spectral Lenses: 2,000 sp
Item History on Shield (Rank 5, Dvarim): 500/2 = 250 sp
Item History on Shield (Rank 7, Dvarim): 700/2 = 350 sp
Physician's Kit Refill: 25 sp
Booster Potion ingredients: 25/2 = 12.5 sp
Something's Happening Here
Spoiler:
GM Rewards:
TIPs 3
Legend points 39,000
Silver 1,000 sp

Downtime:
Days 1-7: Research Shield
Days 8-14: Forge Goldentone (+4 PA, +1 MA)

Legend Spent:
Dispel Magic 9->10: 8,900 LP
Patterncraft 9->10: 8,900 LP
Astral Sight 9->10: 8,900 LP
Tenacious Weave 7->8: 3,400 LP
Circle 1 Spell: 100 LP
Circle 5 Spell: 800 LP
Circle 6 Spell: 1,300 LP
Shield of Aras Nehem 0->6: 300+500+800+1,300+2,100+3,400 = 8,400 LP

Purchases in the Grand Bazaar:
Great Library access: 20 sp
Circle 1 Spell (Divine Aura): 50 sp
Rank 5 Forge Armor: 250 sp
Circle 5 Spell (Slow): 250 sp
Circle 6 Spell (Sleep): 300 sp