AAR: [2M] Finding Reagents (2021-02-13@19:00 GMT)

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Aegharan
Posts:439
Joined:Sat Oct 14, 2017 2:58 pm
AAR: [2M] Finding Reagents (2021-02-13@19:00 GMT)

Post by Aegharan » Thu Jan 21, 2021 4:58 pm

LFG: Finding Reagents
Time: 2021-02-13@19:00 GMT
GM: Aegharan
Circle: 2M
Rumor: Flitwick Farworth seeks to establish trade with Alchemical Reagents and wants to survey & develop sites where he can cultivate planets. He wants to pay a group of Adepts to escort him safely.
Reward: 50% off Alchemical products

I can take up to 6 players :)
Last edited by Aegharan on Sat Feb 13, 2021 10:32 pm, edited 5 times in total.

kaetaur
Posts:37
Joined:Thu Dec 10, 2020 10:40 pm

Re: LFG: [2M] tbd (2021-01-23@20:00 GMT)

Post by kaetaur » Thu Jan 21, 2021 5:59 pm

Name: Arphen
Last game played: 01/30/2021
Discipline: Elf Scout ECL 4 (I am unable to attend this now.)
Quote/Unique: He doesn't say much for an elf so young.
Notable Abilities: I am skilled with a bow, sneaky, can find traps, tracking, botany, and some woodland skills.
Downtime: Craft Weapon (Skill)
Last edited by kaetaur on Sun Jan 31, 2021 5:08 am, edited 1 time in total.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

Re: LFG: [2M] Finding Reagents (2021-02-06@19:00 GMT)

Post by Serespar » Mon Jan 25, 2021 11:13 pm

Image

Name: Kayapo
Date of Last Game Played [ Scenario ]: [ February 7, 2021 The Rabbits of Kaermalot ]
Circle: ECR 3, Circle 3
Discipline: Windling Shaman ( Novice Rank )
Unique: "Mystic windling shamanic healer from the Liaj jungle"
Party Buffs:
Chain Cast Prey Senses (+3 to Awareness and Danger Sense, 4 companions, 3 slots)
Recipients select a Spirit Animal who blends with their features as they receive the bonus
Healing:
Physician Rank 3 (Step 10 vs TN 5 for 8.3 SP/1 refill, +3 to Recovery Test, takes a half hour)
Hero's Feast (+6 to a post battle Recovery test, takes an hour [grimoire cast])
Downtime: Talents and Skills that other characters can use over downtime;
None

Secondary character
Last edited by Serespar on Thu Feb 11, 2021 12:36 am, edited 3 times in total.

nadimsuer
Posts:10
Joined:Wed Nov 25, 2020 9:01 am

Re: LFG: [2M] Finding Reagents (2021-02-06@19:00 GMT)

Post by nadimsuer » Sun Jan 31, 2021 8:08 am

Name: Ornn Stoneforged
Last game played: 01/24/2021
Discipline: Troll Weaponsmith 3
Quote/Unique: He's slain a wolf in a single blow, and ventured into the jungle seeking the scat of Kong!

Notable Abilities: Ornn has a way with weapons, in the forge and in combat, and a fiery blood
Downtime: Forge Weapon 3 (Step 10 + Karma), Item History 3 (Step 10 + Karma),Craftsman 3 (Step 10 + karma) Research 2 (Step 9), Alchemy 2 (Step 9)

verse86
Posts:269
Joined:Tue Jun 16, 2020 11:16 pm

Re: LFG: [2M] Finding Reagents (2021-02-13@19:00 GMT)

Post by verse86 » Mon Feb 08, 2021 9:47 pm

Name: Z'mokki
Date of Last Game Played: 2/7/2021 (As Vallone) Possibly 2/12/2021 (As Thorkell)
ECR: 1
Discipline: Thief 1
Unique: A boisterous thief.
Downtime:
Last edited by verse86 on Wed Feb 24, 2021 10:54 pm, edited 2 times in total.

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: LFG: [2M] Finding Reagents (2021-02-13@19:00 GMT)

Post by nathaniel » Sat Feb 13, 2021 4:38 pm

Name: Tor'val
Last played: 1/30
ECR: 1
Discipline: Swordmaster
Notable Abilities: Beats
Downtime: n/a
Note: still waiting on sanctioning

Aegharan
Posts:439
Joined:Sat Oct 14, 2017 2:58 pm

Re: AAR: [2M] Finding Reagents (2021-02-13@19:00 GMT)

Post by Aegharan » Sat Feb 13, 2021 10:37 pm

Finding Reagents
Time: 2021-02-13@19:00 GMT
GM: Aeggy
Circle: 2
Difficulty: Medium

Player Rewards:
Kayapo, 800 LP, 200 SP, 3 TIPs, Alt Reward Half Price Helaing Supplies (PENDING), Journal
Tor'val: 800 LP, 187.5 SP, 3 TIPs, 1 phys kit refill
Z'Mokki: 800 lp, 187.5 sp, 3 TIPs, 1 Physician Refill (for Kayapo)

Journal Rewards:
40 Legend, +50 Silver

GM Reward:
Perrok: 1,400 LP, 275 SP, 3 TIPs

Downtime Actions Available:
----

Further Information:
The player found a huge Termite Colony in (39.12), visited Ironbark Grove, mercilessly killed Baby Genhis around (42.13), and found a strange, corrupted Earth Q'wril in (42.12) on their quest to safely escort Flitwick Farworth on his quest to gather Alchemical Reagents.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

Re: AAR: [2M] Finding Reagents (2021-02-13@19:00 GMT)

Post by Serespar » Sun Feb 14, 2021 8:24 pm

Finding Reagents

All who wander are not lost

From Kayapo’s Musings…

I was contemplating one of Saman Ziv’s lessons on how the shaman experiences; the importance of BEING in the moment, rather than DOING with an agenda. There is a different sense of openness to the experience when you are fully present, adapting to the flow of life around you rather than imposing wants, needs or desires on it. Am slowly beginning to live it.

So…


I was hired by a dwarven alchemist, one Flitwick Farworth, to join him and two other bodyguards, Tor’val the ork Axemaster and Z’mokki the t’skrang thief, on a material gathering trip out into the wilds of Barsaive. The planned route was a loop out to the edges of the Servos jungle, then south, then back to the Coil River, then back to Throal. I spent much of the journey in pleasant conversation with Flitwick from the back of his horse, Thomas, who was pulling Flitwick’s wagon, all while Tor’val and Z’mokki kept a watchful eye to the front and rear.

It was a quiet, uneventful trip til we ran across giant termites near the Servos (hex 39.12). The warriors termites attacked us while the worker termites attempted to make off with supplies for the wagon. After defending ourselves we located the mound the giant insects were building. Given the number of the creatures, we decided to let the balance of the forest sort it out and marked the hazard on our maps, to warn future travelers. We also put up warning cairns nearby to alert folks who might run into the giant insects.

We stopped briefly in Ironbark Grove (41.14) and visited with headman Medgar Mennonim, resupplying and enjoying a good meal before heading back out. We made sure the goodfolk of Ironbark were aware of the mound being built by the insects nearby, and they invited us to go elk hunting with them as part of our resupply. We declined their gracious invitation as our gentle pace and gathering from the bounty of the wilds had been adequate for our needs.

While looping through the hills, Flitwick was very excited to discover a pocket area filled with Alchemilla Alpina, a herb useful as a reagent (see map of location in hex 43.13). The rocky slopes could be a hazard to travelers, but the plants can be found in sheltered out of the way spots among the rocks. We followed sustainable harvest practices as we helped Flitwick retrieve the herbs.

We ran into four Ghennis giving birth to the west of Sky Reader Island (in hex 43.13). It was our first encounter with the creatures and the babes are no joking matter, being basically teeth filled berserkers. We dealt with them, tho the mothers did flee to the north and may represent a hazard to other travelers in the future.

On the final leg of the journey, we ran across a corrupted earth q’wirrel that viciously attacked. We dealt with the beast, but wondered how the earth and what is normally a much more docile creature had become so corrupted.

Arriving back in Throal, we received our pay from Flitwick and I parted from my companions. I look forward to traveling with them again, should circumstances permit.

verse86
Posts:269
Joined:Tue Jun 16, 2020 11:16 pm

Re: AAR: [2M] Finding Reagents (2021-02-13@19:00 GMT)

Post by verse86 » Tue Feb 23, 2021 11:13 pm

Z'mokki's Journal:

It is finally time. I am going to set out on my first adventure. Future historians will tell of this momentous occasion. After I return a hero, my niall will definitely have to accept me.

I was hired to accompany an alchemist named Flitwick Farworth. He was looking for special ingredients near the Servos jungle. Along with myself, Farworth hired Tor'val the ork axemaster and Kayapo the windling shaman.

The trip was boring for a lot of it. Definitely not a grand adventure worthy of a hero. Eventually we were attacked by termites who tried to carry off our food supplies. I valiantly fought them off, however.

Because of our lost reserves we had to make a stop in Ironbark Grove. Farworth procured enough rations for half of the rest of the trip. We were offered a chance to help on a hunt for more food, but decided Kayapo's skills were sufficient to provide for us as we went.

Further into our journey we found some special flowers called Alchemilla Alpina hiding up in some rocks which Farworth was very happy to find. With just a little bit of effort we were able to climb up and gather a bunch.

As we were making our way back towards Throal we came across the weird cow creatures Farworth said were called Genhis. They seemed to be birthing their children and Farworth wanted the placenta for some reason. Well, he's the boss. I didn't figure it would be very difficult, but those babies are extra mean. I have no idea how those walking mouth could turn into those cows. We were able to deal with them. Not the most heroic thing, killing babies. But it is quite a story to tell.

On the final leg of our journey we ran into this corrupted thing attacking us from underground. Apparently it was an earth q'wril, but those things are supposed to be nice. Weird. Someone should probably look into that.

We arrived back safely and Z'mokki's first mission ended in success. If only the niall could see me now.

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