AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

The current version of the Earthdawn West Marches Discord campaign, effective Jan 1, 2020

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predajey
Posts:344
Joined:Mon Jun 15, 2020 9:27 am
AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by predajey » Tue Dec 01, 2020 2:38 am

LFG: [10M] Traverse the Guilded Stone Path
Time: 2020-12-08 @ 2300 GMT (6PM EDT)
GM: Pub
Difficulty: 10M
Rumor Source: Moe'uhane (Xzandrate)

Rumor: Representatives from the Grinding Wheel Mining Co. are interested in aquiring the True Water detailed in Moe'uhane's [not so] recent journal to assist with the production of Orichalcum. Head to the lagoon off the norther serpent and try and cultivate the population of kharefya to farm true water. Found Smuggler's Respite.

Location: 33.06

Alt Reward: True Water/Discounted Orichalcum

Note: Up to 5 players
Last edited by predajey on Wed Dec 09, 2020 5:14 am, edited 5 times in total.

verse86
Posts:269
Joined:Tue Jun 16, 2020 11:16 pm

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by verse86 » Tue Dec 01, 2020 3:00 am

Name: Thorkell Gulbrandsen
Date of Last Game Played: 12/2/2020
ECR: 9
Discipline: Weaponsmith 9/Warrior 1
Unique: Thorkell brings the downtime activities. Besides that he is a perceptive and tanky troll. Would really love to get his hands on some True Water and Orichalcum.
Downtime:
[Craftsman] Rank 9 / 31 (+2 if metal) can make mundane items, weapons, and armor
[Efficient Forge Weapon] Rank 10 / 23 (+2 if metal) (can forge rank weapons at once)
[Forge Armor] Rank 10 / 23 (+2 if metal)
[Item History] Rank 4 / 22
[Research] Rank 6 / 20
[Design Enchanting Pattern] Rank 10 / 28
[Craft True Pattern] Rank 10 / 32 (+2 if metal)
Last edited by verse86 on Sun Dec 06, 2020 4:18 am, edited 1 time in total.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by ChrisDDickey » Tue Dec 01, 2020 3:02 am

Name: Zil
Date Player last played: Nov 28th
ECR: 11
Discipline: Elementalist 11th circle on the path of the purifier / Exemplar of Garlen - Windling
Quote/Unique:May the blessings of Garlen be upon you! Travel in style with a party Elementalist! Heat Food! Plant Feast! Purify Water! Shelter! Air Mattress! All the comforts of home upon the road.
Notable Abilities: Questor of Garlen, Physician. Lots and Lots of very good healing.
Downtime: Research rank 4, step 12 (step 15 if pay 20 sp for library access).
    Item History Rank 4 (step 16).
Last edited by ChrisDDickey on Tue Dec 01, 2020 3:12 am, edited 1 time in total.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by sigfriedmcwild » Tue Dec 01, 2020 3:03 am

Name: Norg
Last played on: 2020-12-02
ECR: 9 (465045lp)
Discipline: Gauntlet 9 / Air Sailor 5
Quote/Unique: The punch is not the goal, the punch is the way
Notable Abilities: PUNCH! JUMP! some awareness, some navigation, some wilderness survival, the worst physician this side of the mountains
Downtime: none
Last edited by sigfriedmcwild on Thu Dec 03, 2020 9:55 pm, edited 1 time in total.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by Sharkforce » Tue Dec 01, 2020 3:05 am

Application withdrawn, turns out I have to be elsewhere at around that time.
Last edited by Sharkforce on Mon Dec 07, 2020 8:38 pm, edited 2 times in total.

Lashana
Posts:167
Joined:Wed Jun 03, 2020 9:40 pm
Location:Virginia Beach, VA USA

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by Lashana » Tue Dec 01, 2020 3:08 am

Name: LaShana
Last played on: 2020-11-22 or 2020-12-2
ECR: 9 (219715)
Discipline: Thief 9
Quote/Unique: Well that was....interesting/fun/unique!! Can we do it again?
Notable Abilities: Enthusiasm and an ability to fumble/stumble into trouble. Can also open...and close....doors - possibly even if they are locked....and a wicked bow
Downtime: none

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by Xzandrate » Tue Dec 01, 2020 3:31 am

Name: Moe'uhane
Date of Last Game Played: 2020-11-22
ECR: 10
Discipline: Illusionist(10)/Messenger (6)/Boatman(6)
Unique: Fear banishing, stealthy inducing, Phantom Fireball machine (with a side of Dragons)
Downtime: Research 5 - step 13(16 with library bonus)
Craft Spell Matrix Objects:(10/22) Standard - 5 days -1000 SP; Enhanced 6 days - 2000 SP

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by Waijhou » Tue Dec 01, 2020 3:10 pm

Name: Xeviouz
Last time you (player, not character) played: Nov 7, 2020
Circle: 11/6(ECR11)
Discipline: Warrior/Horror Stalker
Quote/Unique: Lets do this!
Notable Abilities: Sword & Board
Downtime: ---

predajey
Posts:344
Joined:Mon Jun 15, 2020 9:27 am

Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by predajey » Wed Dec 09, 2020 5:13 am

AAR: Traverse the Gilded Stone Path
GM: Pub
ECR: 10
Difficulty: Medium

Player Rewards:
Lashana: 69000 LP, 1400 SP, 3 TIPs
Thorkell: 69000 LP, 875 SP, 3 TIPs, 1000 sp of Orichalcum, 5x True Water Kernels
Moe'huane: 69000 LP, 3 TIPs, 2800 sp of Orichalcum
Xevious: 69000 LP, 1400 SP, 3 TIPs
Zil: 69000 LP, 1400 SP, 3 TIPs

Journals: 3450 LP, 350 SP

GM Reward: Calina (1400 LP, 275 SP, 3 TIPs)

Downtime:

Thorkell:
[Craftsman] Rank 9 / 31 (+2 if metal) can make mundane items, weapons, and armor
[Efficient Forge Weapon] Rank 10 / 23 (+2 if metal) (can forge rank weapons at once)
[Forge Armor] Rank 10 / 23 (+2 if metal)
[Item History] Rank 4 / 22
[Research] Rank 6 / 20
[Design Enchanting Pattern] Rank 10 / 28
[Craft True Pattern] Rank 10 / 32 (+2 if metal)

Zil:
Research rank 4, step 12 (step 15 if pay 20 sp for library access).
Item History Rank 4 (step 16).

Moe'huane:
Research 5 - step 13(16 with library bonus)
Craft Spell Matrix Objects:(10/22) Standard - 5 days -1000 SP; Enhanced 6 days - 2000 SP

Summary:
The Party was asked to accompany Bartol to establish a new settlement on the southern edge of the Wyrm Wood. The first village they visited was Mathonwy, run by Anna Voss. Anna tasked them with capturing an unwounded male and an unwounded female Kharefya so the town could start harvestiing True Water, offering True Water as a reward to the party. The Party killed a Jungle Squid while completing this task. Next, the Party visited Foss, run by Venmara. She asked them to deal with a small party of Ishkarat Scouts. While fighting the Ishkarat Scouts, Blood Elf Scouts arrived, and the Party negotiated for them to protect the new town in exchange for returning their missing Scout. The Scout was being tended to by Venmara. A few days later, both towns had relocated to the new town location. The Party established the leadership as a council of five representatives, one for each race that resided there. The new town would be named Smuggler's Respite.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)

Post by Waijhou » Thu Dec 10, 2020 3:35 am

December 8,2020
LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)
From the journal of Xeviouz, Human Warrior/Horror Stalker

Rumor: Representatives from the Grinding Wheel Mining Co. are interested in acquiring the True Water detailed in Moe'uhane's [not so]recent journal to assist with the production of Orichalcum. Head to the lagoon off the northern serpent and try and cultivate the population of Kharefya to farm true water. Found Smuggler's Respite.

Myself, Zil, and a couple of new adventurers Thorkall the warrior and Leshanna the Windling Archer all gather to help out Moe’uhane on an andevnture.
Moe’uhane was approached by a river boat captain he had known from a previous adventure. He asks Moe to ask his assistance in founding a new town. It would help stabilize the region from pirates and raiders. Zil is along for the adventure and says Garlen is encouraging him/us to help open this new town. We met in Juniper Hollow and head out. We are headed North West towards Sosanopa where we take a river boat to the city of Mathenwe. We perform our greeting rituals to the guards satisfaction and we enter the town. Captain Bartol says we stop here to ask for assistance setting up the new town. The village seems to be of temporary building. These are shakes, not cottages or homes. The people here might be willing to pitch in building a new town.
The lady we are here to see is Anna Voss. She works from her home. Moe speaks to her about combining forces and setting up a new town, to make a stable town in this region. She wants us to prove ourselves by doing a task. She asks us to search out and bring her a male and female Kharefya. Apparently they have an affinity for, and can locate and harvest true water.
We are given a description of the Kharefya and a cage to put them in. We are given directions to head West to try to find some.
We follow a trail to an area that seems to be very wet. During the summer this area looks like it would be pretty dry, but during the winter it would all be under water. We see a trail of ruffed up grass, like something was dragged through the area.
Zil uses Life Sight to locate the exact locations of the Kharefya in the area. We heat up some rocks and put in the bottoms of the cages. Moe uses a spell Pass Through and the big lizards are able to climb right out of their burrows and jump into the cages with the warm rocks. THey are very happy about it. Zil seems to think both these guys are male. We keep looking for a female lizard. We follow a trail made by what we think is another Kharefya and end up in a small grotto with a large tree in the center. The tree seems to be giving off heat. Zil tries asking a couple nearby Wood Spirits about the warm tree. They have no idea what he is talking about. We approach the big lizard. It seems to be cowering in fear from the big tree. We move up close to it, try to heard it out of this area and away from the tree. Moe casts a spell that seems to firm up its resolve and it then lashes out at us because we are so close to it. I use the magic in my Shimshon belt to increase my strength, I pick up the Kharefya and run towards the exit of the grotto. As I pass by the large tree it seems to come alive. It is a giant tentacled beast of some kind that wants to fight. I am inclined to acquiesce. After a short battle we are able to dispatch the creator.
We take the 3 Kharefya back to the shanty town where Anna Voss is waiting for us. There is a person there that can tell that we do have a male and female. Anna informs us that her village will be glad to join the new town.
Bartol wants to go check to another town, see if they too would like to join the new town. It is a couple days travel down the Serpent river. We do our greeting rituals and are allowed into the village. It is called Foss. Mostly Orks and trolls.
We met with a lady named Mara. Moe talks to her about having her settlement join with other settlements from the area. She says she is interested but there is a scouting party of Ishkerats in the area that are making it unsafe to move around right now. She offers us some Oricalcum as a reward if we are willing to go deal with them. She tells us where they were last seen. Zil finds several villagers that seem to be suffering from some kind of mality. It turns out that several of them were captured by the Ishkerats and interrogated. Zil is able to use his Passions comfort to help them recover from the ordeal. One of the victims says he was interrogated by a Bloodelf, he was asking about the Ishkerat.
Next day we head out in search of these bad T’skang that like to torture innocent villagers. We come across a camp site in the early evening. There is 4 of them and we try to ask nicely for them to cease and desist and leave the area. They got lippy with me so I attacked. During the battle 2 of the assassins corner THorkal and are able to severely injure him. After the battle as I am attending to Thorkall, I notice Moe’uhane is talking to somebody. ;ater he told me there was a group of Blood Elfs over there watching the battle. THey had been after this same group of T’skrang. Moe’uhane is able to broker a deal with the Blood Elves. We need to find the missing and wounded Blood Elf and return him to the other Blood Elves. In return, the Blood Elves would help protect the new settlement. We head back to the village where Mara is. She is in her office again, in the back room. When we walk in and ask where she is, she comes walking in from the back room, wiping blood off her hands. We ask to see the patient. It is the missing Blood Elf.
A couple days go by and all the villagers are moving to the new town. THis is an actual town, right on the river. Sturdy buildings, good layout. Bertol, Anna and Mara ask who should be in charge. Moe’uhane asks them to pick a name giver from each race to be on the ruling council. They all agree. After some discussion they decided to name the town Smugglers Resort. I stay in the new town for a month, help with security, then head back to Throal.

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